|Kills Required||10 Kills|
|Available on||All Assault Rifles except SCAR-L. AG-3, all Carbines except L22 and SCAR-PDW. MP7, Colt SMG 635, AUG A3 Para, MG36, RPK, RPK74, Mosin-Nagant, and Obrez.|
The Z-Point is a red-dot optic available for all assault rifles except SCAR-L, and all Carbines except L22 and SCAR-PDW. The Z-Point is also available for AG-3, MP7, Colt SMG 635, AUG A3 Para, MG36, RPK, RPK74, Mosin-Nagant, and Obrez. It requires 10 kills or 210 credits (initially) to be unlocked.
The Z-Point is a red-dot sight manufactured by Zeiß (Zeiss), a German optics manufacturer usually noted for their photographic lenses and other lens-related industrial products. It is marketed as the "Victory Z-Point Reflex Sight" and can be mounted on the Weaver rail on many semi-automatic and sporting rifles, the similar Picatinny rail, or mounted directly on specialized systems on the Sauer 202 and 303 rifles. The brightness of the red dot is determined by ambient light, manually overrode, or turned off by a large, easy-to-use button. A hybrid power supply is used, featuring a battery and an integrated solar cell to ensure a long-lasting power supply.
The Z-Point is also claimed to be free of a parallax from 1 meter to infinity.
The Z-Point is the first optic to be unlocked in the game (aside from the PM II and PSO-1, which both are both available from the start.) The Z-Point has low magnification, small optic picture, and a thick frame obstructs most of the user's peripheral vision. Despite its many disadvantages, there are advantages from the optic. Because of the low magnification of the optic, the optic produces less camera recoil.
The raised optical sight and small sighting aperture makes the Z-Point hard to use for many. However, the low unlock requirements allow newer players to have access to a usable reflex sight.
The Z-Point is preferably used at close-to-mid-range because of the lower recoil it provides compared to higher-magnifying optics. It is not useful for long-range engagements because of the magnification of the attachment. Equipping the attachment to a weapon with controllable recoil, high damage and moderate rate of fire would be the best.
Pros & Cons
- Low amount of kills to unlock (10)
- Low magnification means less camera recoil
- Low magnification
- Fairly obstructive
- ↑ Z-Point Mounting - http://www.zeiss.com/sports-optics/en_us/hunting/riflescopes/reflex-sights/victory-z-point-reflex-sight.html#mounting
- ↑ Z-Point Features - http://www.zeiss.com/sports-optics/en_us/hunting/riflescopes/reflex-sights/victory-z-point-reflex-sight.html#features
- ↑ Z-Point Questions and Answers - http://www.zeiss.com/sports-optics/en_us/hunting/riflescopes/reflex-sights/victory-z-point-reflex-sight.html#features
|List of Attachments|
|Optics||Primary||Acog Scope - C79 - Comp Aimpoint - Coyote Sight - EOTech 552 - EOTech XPS2 - Kobra Sight - M145 - MARS - PK-A - PKA-S - PM II [NEW!] - PSO-1 [NEW!] - Reflex Sight - Vcog 6x Scope - Z-Point|
|Secondary||Delta Sight - Full Ring Sight - Half Ring Sight - Mini Sight - Vcog 6x Scope|
|Underbarrel||Grips||Angled Grip - Folding Grip - Stubby Grip - Vertical Grip|
|Barrel||Flash and Sound Suppression||ARS Suppressor - Flash Hider - PBS-1 Suppressor - PBS-4 Suppressor - R2 Suppressor - Suppressor|
|Recoil Management||Muzzle Brake - Compensator|
|Other||Aid aiming||Ballistics Tracker - Green Laser - Laser|
|Backup sights||Canted Delta Sight - Canted Iron Sights|
|Ammunition||Shotgun ammunition - Extended Magazine|