UMP 45
UMP45 angled
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 5
Damage 38 -> 21
Range 60 max -> 100 min
UMP 45graph


Hip Accuracy


Sight Accuracy


Magazine Size 25, 26 with round in chamber
Ammo Reserve 125
Fire Modes Auto & Semi
Rate of Fire 600 RPM

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
per bullet/pellet
Max (60 studs) Min (100 studs)
(x1.4) Head 53.2 29.4
(x1) Torso 38 21
(x1) Arms and Legs 38 21
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 38 -> 18.9 60 max -> 90 min
R2 Suppressor 36.1 -> 19.95 57 max -> 95 min
PBS-1 Suppressor 36.1 -> 19.95 57 max -> 95 min
PBS-4 Suppressor 36.1 -> 19.95 57 max -> 95 min
Suppressor 34.2 -> 21 54 max -> 100 min
Armor Piercing 38 -> 17.5 60 max -> 0 min
Hollow Point 31.66667 -> 25.2 60 max -> 100 min
Muzzle Velocity 1500 studs/s
Penetration Depth 1.4 studs
Suppression 0.5


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 20
Weapon Recovery Speed 20
Weapon Recoil Damping 0.8


Min Camera Kick (1.29, -0.61, -0.50)
Max Camera Kick (1.79, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.40, 8.19)
Max Recoil Displacement (0.30, 0.50, 9.80)
Min Recoil Rotation (-0.41, 0.40, -0.31)
Max Recoil Rotation (1.29, 1.20, 0.30)
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.80


Min Camera Kick (0.69, -0.41, -0.50)
Max Camera Kick (1.20, 0.40, 0.50)
Min Recoil Displacement (-0.11, 0.40, 6.19)
Weapon Shot Displacement (0.10, 0.69, 7.80)
Min Recoil Rotation (0.50, -0.21, -0.31)
Max Recoil Rotation (1.00, 0.20, 0.30)
Sight Magnification 2.0x


Reload Time 2.8 seconds
Empty Reload Time 3.6 seconds
Equip Speed 16
Aiming Speed 15
Crosshair Size 25
Crosshair Spread Rate 400
Crosshair Recover Rate 18


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type .45 ACP
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The UMP 45 is a German Personal Defense Weapon. It is unlocked at Rank 5 or can be purchased with Credits (CR).


The UMP (Universale MaschinenPistole or "Universal Machine Pistol") is a blowback operated submachine gun designed in 1990 and produced in 1999 by Heckler & Koch. The UMP was designed as a successor to H&K's older MP5.

The UMP 45 variant is chambered in the .45 ACP cartridge and is fed by 25-round box magazines.

The UMP has been adopted by several specialized military organizations; including US Customs and Border Protection, the Royal Thai Navy SEALs and the Jordanian Special Operations Forces.

In 2000, H&K recalled certain UMP and USC serial numbers due to faulty operating handles. The faulty handles, made of a polymer, could break off, making the weapons inoperable.


General Information

The UMP 45 is a PDW, first introduced in the Phantom Forces Alpha. It is found in the PDW section of guns, in the Scout (formerly Engineer) class.

The UMP 45 is a very powerful PDW, and offers a deadly damage output at close range; having the TTK of the AK-47 at this range, despite the relatively low RoF (Rate Of Fire).

It can kill a full health enemy in 2 head shots, and 3 body shots until 60 studs, where the damage will start dropping.The damage will be at its lowest at 100 studs of range, where a full health enemy can be killed in 4 head shots, and 5 body shots.

The weapon is unusually effective at long range, due to the generally low damage dropoff, and the low RoF aids in reducing ammo consumption, somewhat compensating for the lower magazine size.

In terms of recoil, the stock weapon has medium/low vertical and camera recoil, low horizontal recoil, and medium backwards/blow-back recoil. While the recoil is low overall, however, the low ROF makes the recoil "bouncy" which can slightly hinder the weapon's usability against small targets (e.g.: Lying down enemies, crouching enemy player behind cover) at medium/long range.

Usage & Tactics

The UMP 45 overall has a powerful damage output. It can be deadly at close range, however, to be more effective at long ranges, one should tap fire (Fire intentional short bursts on automatic guns) to increase the hit chance and therefore overall TTK. The advantage this PDW has over other weapons of this class is the ability to be used at both long and close range, and tap firing takes advantage of both its above-average minimum damage and relatively low recoil and RoF, increasing its efficiency compared to other PDWs. When you also consider the smaller magazine size of the UMP 45, ammunition conservation is all the more important, meaning it is somewhat less viable to spray to longer ranges and further encouraging tap firing.

If one wishes to lower the overall recoil, a typical Angled grip, Green laser, and Compensator setup can be effective, at the cost of slightly increased vertical recoil. A great alternative to lowering vertical recoil is to use a Stubby grip, Green laser and Muzzle Brake can be very effective, at the cost of horizontal recoil. The horizontal reduction is more useful at longer ranges because it reduces the spread of the bullets in full auto, increasing the hit chance when spraying, while the vertical reduction is arguably more useful when tap-firing or using semi-auto so the sight doesn't bounce too much.

The default iron sights are generally effective at only short-medium ranges, as the front sight is rather thick to be usable at long range, and the generally low zoom/magnification of said sights. Optics like the Kobra Sight, Coyote sight, or Reflex sight are generally recommended. An alternative to these close-range optics is the VCOG 6x Scope, which reduces the "bounce" when aiming, and is usually paired up with a canted sight of your choice so the user isn't crippled at close range by the high scope zoom.

It is generally recommended to get to cover, and/or flank frequently while reloading, because the reload time of the UMP can be generally considered long. This in turn, makes the task of getting back into a fight riskier, and longer.

If one is unskilled, they will see their ammunition quickly burned, due to the generally below average magazine capacity, of 25 rounds, which forces frequent reloads. However, the low recoil and powerful damage makes up for it.


The UMP 45 is an overall great PDW, it's very low TTK (Time To Kill) like most of the other PDWs makes it very potent at close range and medium range, despite the average reload, below average capacity and low rate of fire. It is a very good gun to use in many situations, due to its viability at long range, distinguishing it from its PDW brethren, while keeping with them theme of potency at close range.

Pros & Cons


  • High maximum damage allows for a 2 shot headshot capability.
  • Low to moderate recoil.
  • Overall low damage drop off.
  • Low unlock rank.
  • Tap firing is very effective for long range engagements.
  • Amunition reserve can fit five full magazines because of only 25 bullets in a magazine.
  • Good minimum damage for a PDW.


  • Lowest RoF of all the PDWs.
  • Terrible muzzle velocity.
  • Lower magazine capacity at 25(+1) rounds, opposed to the more common 30(+1) rounds.
  • Average range for a PDW.


  • Currently, the UMP45, the MAC-10, the Kriss Vector and the M1911/M45A1 are the only guns that fire .45 ACP in the game.
  • The UMP45 has the highest damage per shot for a PDW in game.
    • In the Alpha, the maximum damage was 40
  • The 45 in its name stands for the ammunition it uses, .45 ACP
    • There are also UMP 9 and UMP 40 models, which use 9x19mm and .40 S&W respectively. Unlike the .45 ACP version, they are fed with 30 round magazines
  • Before the v3.0.0 update, a problem when equipping optical attachments on the UMP 45 was that the front sight was not removed. So when in ADS, the front sight can obstruct the player's view.
  • In real life it has four trigger settings: Auto, Semi, 2 round burst and safety.


Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231- AK103
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - L2A3
MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - Kriss Vector - MP40
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3
Hecate II
Carbines M4A1 - G36C - M4 - L22 - SCAR-PDW - AKU-12 - Groza-1 - AK-12C
Honey Badger- SR-3M - Groza-4 - 1858 Carbine- AK105
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70 - FAL 50.00 - G3
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12
Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1
Machine Pistols G18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez - Saiga-12U- PPK-12
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