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UMP 45

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UMP 45
UMP45Slim
Overview
Weapon Type Primary Weapon
Weapon Class PDW
Rank Prerequisites Rank 6
Damage 35 -> 20
Range 60 max -> 100 min
UMP 45graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 25, 26 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 600 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.20 s
Head & Body Multiplier
Hitbox Range
Max (60 studs) Min (100 studs)
(x1.4) Head 49 28
(x1) Torso 35 20
(x1) Arms and Legs 35 20
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 19 54 max -> 85 min
R2 Suppressor 35 -> 18 51 max -> 80 min
PBS-4 Suppressor 35 -> 18 54 max -> 85 min
PBS-1 Suppressor 35 -> 18.6 54 max -> 90 min
Suppressor 35 -> 17 57 max -> 90 min
Muzzle Velocity 2500 studs/s
Penetration Depth 0.8 studs
Suppression 0.5

ACCURACY 36

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 20
Weapon Recovery Speed 20
Weapon Recoil Damping 0.8

HIP ACCURACY 41

Min Camera Kick (1.29, -0.61, -0.50)
Max Camera Kick (1.79, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.40, 8.19)
Max Recoil Displacement (0.30, 0.50, 9.80)
Min Recoil Rotation (-0.41, 0.40, -0.31)
Max Recoil Rotation (1.29, 1.20, 0.30)
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.80

SIGHT ACCURACY 35

Min Camera Kick (0.69, -0.41, -0.50)
Max Camera Kick (1.20, 0.40, 0.50)
Min Recoil Displacement (-0.11, 0.40, 6.19)
Weapon Shot Displacement (0.10, 0.69, 7.80)
Min Recoil Rotation (0.50, -0.21, -0.31)
Max Recoil Rotation (1.00, 0.20, 0.30)
Sight Magnification 2.0x

WEAPON HANDLING

Reload Time 2.8 seconds
Empty Reload Time 3.6 seconds
Equip Speed 16
Aiming Speed 15
Crosshair Size 25
Crosshair Spread Rate 400
Crosshair Recover Rate 18

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type .45 ACP
Round in Chamber One
Shot Suppression Range None


 

The H&K UMP 45 is a powerful German PDW (Personal Defense Weapon) in Phantom Forces.

It is unlocked at Rank 6, or can be purchased with 2220 Credits (CR).


History

The "Universale Maschinenpistole 45" or "Universal Machine Pistol" is a .45 ACP 25-round box magazine fed PDW (Personal Defense Weapon), designed by Heckler & Koch in the 1990's as a successor to the MP5, also manufactured by the same company.

The UMP 45 entered production in 1999, and is manufactured to this day.

The HK UMP was adopted by several specialized military organizations; including US Customs and Border Protection, the Royal Thai Navy SEALs and the Jordanian Special Operations Forces.

In the year 2000, H&K recalled certain UMP and USC serial numbers due to faulty operating handles. The faulty handles, made of a polymer, could break off making the weapons inoperable.

In-Game

General Information

The UMP 45 is a PDW, first introduced in the Phantom Forces Alpha (unconfirmed). It is found in the PDW section of guns, in the Scout (formerly Engineer) class.

The UMP 45 is a very powerful PDW, and offers a deadly damage output at close range; having the TTK of the AK-47 at this range, despite the relatively low ROF (Rate Of Fire).

It can kill a full health enemy in 3 head shots, and 3 body shots until 60 studs, where the damage will start dropping.The damage will be at it's lowest at 100 studs of range, where a full health enemy can be killed in 4 head shots, and 5 body shots.

The weapon is unusually effective at long range, due to the generally low damage dropoff, and the low ROF aids in reducing ammo consumption, somewhat compensating for the lower magazine size.

In terms of recoil, the stock weapon has medium/low vertical and camera recoil, low horizontal recoil, and medium backwards/blow-back recoil. While the recoil is low overall, however, the low ROF makes the recoil "bouncy" which can slightly hinder the weapon's usability against small targets (e.g.: Lying down enemies, crouching enemy player behind cover) at medium/long range.

Usage/Tactics

The UMP 45 overall has a powerful damage output. It can be deadly at close range, however, to be more effective at long ranges, one should tap fire (Fire intentional short bursts on automatic guns) to increase the hit chance and therefre overall TTK. The advantage this SMG has over other weapons of this class is the ability to be used at both long and close range, and tap firing takes advantage of both its above-average minimum damage and relatively low recoil and RoF, increasing its efficiency compared to other SMGs . When you also consider the smaller magazine size of the UMP 45, ammunition conservation is all the more important, meaning it is somewhat less viable to spray to longer ranges and further encouraging tap firing.

If one wishes to lower the overall recoil, a typical Angled grip, Green laser, and Compensator setup can be effective, at the cost of slightly increased vertical recoil. A great alternative to lowering vertical recoil is to use a Stubby grip, Green laser and Muzzle Brake can be very effective, at the cost of horizontal recoil. The horizontal reduction is more useful at longer ranges because it reduces the spread of the bullets in full auto, increasing the hit chance when spraying, while the vertical reduction is arguably more useful when tap-firing or using semi-auto so the sight doesn't bounce too much.

The default iron sights are generally effective at only short-medium ranges, as the front sight is rather thick to be usable at long range, and the generally low zoom/magnification of said sights. Optics like the Kobra Sight, Coyote sight, or Reflex sight are generally recommended. An alternative to these close-range optics is the VCOG 6x Scope, which reduces the "bounce" when aiming, and is usually paired up with a canted sight of your choice so the user isn't crippled at close range by the high scope zoom.

It is generally recommended to get to cover, and/or flank frequently while reloading, because the reload time of the UMP can be generally considered long. This in turn, makes the task of getting back into a fight riskier, and longer.

If one is unskilled, they will see their ammunition quickly burned, due to the generally below average magazine capacity, of 25 rounds, which forces frequent reloads. However, the low recoil and powerful damage makes up for it.

Conclusion

The UMP 45 is an overall great PDW, it's generally low TTK (Time To Kill) like most of the other SMGs makes it very potent at close range and medium range, despite the average reload, below average capacity and low rate of fire. It is a very good gun to use in many situations, due to its viability at long range, distinguishing it from its other SMG brethren, while keeping with the viability at close range.

Available Attachments

List of Optic Attachments
Optics Kills Required Or Buy With
Coyote Sight 380 Kills 580 CR
EOTech 552 85 Kills 285 CR
Acog Scope 430 Kills 630 CR
Reflex Sight 285 Kills 485 CR
Kobra Sight 330 Kills 530 CR
Vcog 6x Scope 455 Kills 655 CR
PKA-S 225 Kills 425 CR
PK-A 165 Kills 365 CR
EOTech XPS2 55 Kills 255 CR
The Credits (CR) will decrease everytime you get a kill.
List of Underbarrel Attachments
Underbarrel Kills Required Or Buy With
Angled Grip 115 Kills 315 CR
Vertical Grip 45 Kills 245 CR
Stubby Grip 355 Kills 555 CR
Folding Grip 265 Kills 465 CR
Laser 75 Kills 275 CR
The Credits (CR) will decrease everytime you get a kill.
List of Barrel Attachments
Barrel Kills Required Or Buy With
ARS Suppressor 150 Kills 350 CR
R2 Suppressor 40 Kills 240 CR
Flash Hider 100 Kills 300 CR
Muzzle Brake 175 Kills 375 CR
Compensator 120 Kills 320 CR
PBS-4 Suppressor 245 Kills 445 CR
PBS-1 Suppressor 205 Kills 405 CR
Suppressor 30 Kills 230 CR
The Credits (CR) will decrease everytime you get a kill.
List of "Other" Attachments
Other Accessories Kills Required Or Buy it with
Laser 20 Kills 220 Kills
Green Laser 110 Kills 310 CR
Canted Delta Sight 405 Kills 605 CR
Canted Iron Sight 310 Kills 510 CR
Ballistics Tracker 1500 Kills 1700 CR
The Credits (CR) will decrease everytime you get a kill.

Pros and Cons

Pros:

  • Above high maximum and minimum damage for its class.
  • Low time-to-kill.
  • Low-moderate, stable recoil.
  • Overall low damage drop off.
  • Low unlock rank.
  • Semi-auto is very effective for long range engagements.

Cons:

  • Low rate of fire, negated by high damage.
  • Below average magazine capacity, of 25(+1) rounds.
  • Long range capabilities generally limited without tap firing and/or headshoting.

Gallery

Trivia

  • Currently, the UMP45 and the M1911 are the only guns that use ,45 ACP rounds in the game.
  • The UMP 45 has the highest damage per shot for a PDW in game; tied with the MP5/10.
    • In the Alpha, the maximum damage was 40
  • The 45 in its name stands for the ammunition it uses, .45 ACP
    • There are also UMP 9 and UMP 40 models, which use 9x19mm and .40 S&W respectively. They also shoot slightly faster at 650 RPM and larger magazine capacities of 30.
List of Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defensive Weapons (PDWs) MP5K - UMP45 - MP7 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - Kriss Vector
Light Machine Guns (LMGs) M60 - AUG HBAR - MG36 - L86 LSW - RPK - SCAR-HAMR - RPK74
Sniper Rifles Intervention - Remington 700 - BFG 50 - Mosin Nagant - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - SR-3M
Designated Marksman Rifles (DMRs) MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle rifles SCAR-H - AG-3
Shotguns KSG-12 - Remington 870
Secondary Weapons Pistol M9 - G17 - M1911 - DEAGLE 44
Machine Pistol G18 - M93R - TEC-9
Revolver MP412 REX
Other Serbu Shotgun - Obrez


Reference

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