Title 2

This document is intended to be a Quick Tutorial. Please amend this description to reflect purpose of this document.

Sample Code

See the following example, taken from SCAR-L; trivia section. (2 Apr 2016)

* Except the color, magazine size and the different caliber type, the SCAR-L model is the same as the [[SCAR-H]].
* SCAR-L has the 3rd person model of the Alpha M4.
* The SCAR-L has '''yellow''' skin to differentiate it from it's bigger brother, the [[SCAR-H]].

We will be referring to this code segment in this document.

Note on Code Segment

This guide was originally written for mid-level players. The Alternate was written for low-level players, who are just starting out.


Most of the codes are of a basic format. Either double "{" and closed with double "}" (curly brackets) or double "[" closed with double "]" (square brackets) or single straight quotes " ' ". Some codes from HTML 5 do support Wikia. such as <center>.

Basic Formatting Codes

Basic formatting codes are simple instructions that tell the wiki you want more than plain text in a single paragraph. =D


The extra line between paragraphs creates a new paragraph. If the line is removed, the two paragraphs will join. Two empty lines between paragraphs increases the space between paragraphs.

A colon ":" means indent, like so:

Indent / block paragraph.


The asterisk "*" at the beginning of a line (no space in front) means the wiki should insert a bullet like this:

  • bullet

A "#" (hash/pound) sign means a numbered list, like so:

# Item 1
# Item 2
  1. Item 1
  2. Item 2

You can combine paragraph code and list code thus:

::* Sub level
:::# Item 1, Sub 1
  • Sub level
  1. Item 1, Sub 1

or you can add indent by adding more list code:

* Title
  • Title
    • Sub-title
  1. Media
    1. Photo
    2. Video

Inserting a space (by pressing enter) before the start of your text is recommended and improves readability in the source code.

Italics & Boldface

gives italics.

gives bold.

'''''bold and italicized'''''

gives bold and italicized.


This code shows a main part of the topic such as the gun's history and trivia. Using this code creates a table of content. Which helps users to navigate throughout the page.
Normal text

==Heading 2==

===Heading 3===

====Heading 4====

=====Heading 5=====


Reference Code

This code's purpose is to show what data is gathered from another external page.

<ref>[[AN-94]] AN-94</ref>



and to show all summary of reference quotes:

<references />


  1. AN-94 AN-94

NOTE: This two codes must be performed or else an error will occur.

Internal Links

gives AN-94. The square brackets mean you are trying to link to a page on the wiki. "AN-94" is the name of the page.

Note: If it didn't work as you expected, check your spelling and the capitalization. :)

You can also change the name of the link. But it will lead you to the same page:

[[AN-94|2-Burst Gun]]
gives 2-Burst Gun.

These are the basics. As you edit other work, you will learn more from other people's "codes".


Sometimes we use Tables to organize and summarize data, particularly when there is large amounts of it -- e.g., for Battle Maps.

Code segment for Tables follow:

 {| class="wikitable"
 ! Header 1
 ! Header 2
 ! Header 3
 | row 1, cell 1
 | row 1, cell 2
 | row 1, cell 3
 | row 2, cell 1
 | row 2, cell 2
 | row 2, cell 3

The preceding code produces:

Header 1 Header 2 Header 3
row 1, cell 1 row 1, cell 2 row 1, cell 3
row 2, cell 1 row 2, cell 2 row 2, cell 3

Code Definitions

{| and |} start and end tables respectively.

|- marks the beginning of a new row (a set of cells arranged in a horizontal manner.)

! marks the beginning of a new header cell (for titles - please do not use this as a lazy way to bold the contents of a cell)... Header cells may be assigned special functions, e.g., for sorting.

| at the beginning of a line is used to mark the beginning of a new cell. When this symbol is used elsewhere, it may be used to separate the cell formatting from its contents. E.g.,
| align="center" | centered contents

Wikipedia's Help:Table is a more complete in detail and includes advanced code &/ options if you need it.


Templates are documents written by (advanced) coders to allow Phantom Forces Wiki to have a consistent look throughout. The curly brackets really mean "insert this document here, with the following conditions." xD


Wikia has an extension called "Tabber". They give content and title on every tab; the purpose is to make the wiki more organized and more designed.

Content Tabbers

Content Tabbers are type of tabbers that require to write information inside the same page. The Content Tabber uses section headers as pseudo-links to open and navigate through the tabs.

Optics, Underbarrel, Barrel, Other
Primary, Secondary, Tertiary


Optics, Underbarrel, Barrel, Other

Primary, Secondary, Tertiary

Div class named infobox-tabber can be used for using tabbers inside infoboxes. Adding this can be a step-upper for the tabbers, in order to make the tabs seamlessly clean.

<div class=infobox-tabber>
Optics, Underbarrel, Barrel, Other
Primary, Secondary, Tertiary


Optics, Underbarrel, Barrel, Other

Primary, Secondary, Tertiary

Linked Tabbers

Unlike Content Tabbers, Linked Tabbers require to write information at separate pages. Tabs will link to separate page, where the written information is located. Hence, leave the visited page. For organization, Information are located with this following syntax:


Linked Tabber consists of three sub-templates: Tabs, Tabs/Active, and Tabs/Inactive.

  • 'Tabs' is the container of the tabber,
  • 'Tabs/Active' is the part of tab that is active when the tabber is used, which is mainly the page itself,
  • 'Tabs/Inactive' is the part of tab that is inactive when the tabber is used. This will be the other options the user will choose.
{{Tabs/Active|Tab 1}}
{{Tabs/Inactive|Tab 2}}


Tab 1
Tab 2

Sub-templates 'Active' and 'Inactive' are interchangeable. But note this, the active template is the PAGE itself.

{{Tabs/Inactive|Tab 1}}
{{Tabs/Active|Tab 2}}


Tab 1
Tab 2

Template "Weapon"

Main Page:Template:Weapon

To find certain parameter, please press 'Ctrl+F'.
place an image. Only 225px and below.
Type 1 for Primary and 2 for Secondary. Any character dont match will show "N/A".
Type 1 for Assault Rifle, 2 for PDW, 3 for LMG, 4 for Sniper, 5 for Carbine, 6 for DMR, 7 for Battle Rifle, 8 for Shotgun, 9 for Pistol, 10 for Machine Pistol, 11 for Revolver and 12 for Others. Any character dont match will show "N/A".
What level to unlock the gun?
How many damage per shot?
How many range it take?
The NUMBER/AMOUNT of weapon accuracy
The NUMBER/AMOUNT of hip accuracy
The NUMBER/AMOUNT of aim accuracy
|Magazine Size= 
How many bullets on a gun. Not included chambered.
|Ammo Reserve= 
How many bullets in reserve.
|Fire Modes= 
Semi, Auto or Burst. Add RPM.
Type yes or no. ITS CHARACTER SENSITIVE. It must be lower cased.
Advanced Stats
Weapon Ballistics Section
The possible smallest time to kill. Varies on firing modes.
Default value is 1.4. Shows the multiplier at headshot.
Default value is 1. Shows the multiplier at torso shot
This is the queue of the suppressed info table. Type 'a' for weapons with ntegral sppressor (e.g. AS VAL), 'b' for secondary weapons (except Serbu Shotgun) and 'c' for shotguns.
Speed of the projectile when fired. Unit of studs per second (studs/s).
Type the depth penetration of the bullet when hits a building. Unit of studs.
Amount of camera shaking when the bullet near misses the player.
Hip Accuracy Section
Lowest Camera Shaking when hipfiring.
Highest Camera Shaking when hipfiring.
Minimum camera displacement when hipfiring.
Maximum camera displacement when hipfiring.
Minimum Recoil Rotation when hipfiring.
Maximum Recoil Rotation when hipfiring.
|HipfireSpreadFactor= ;Unknown
|HipfireRecoverySpeed= ;Unknown
|HipfireSpreadDamping= ;Unknown
Sight Accuracy Section
Lowest Camera Shaking when aiming.
Highest Camera Shaking when aiming.
Minimum camera displacement when aiming.
Maximum camera displacement when aiming.
Minimum Recoil Rotation when aiming.
Maximum Recoil Rotation when aiming.
FOV Magnification when aiming.
Accuracy Section
Hipfire Camera Recovery Speed
Sight/Aiming Camera Recovery Speed
Weapon Handling Section
place the amount of Field of View when equipping weapon.
duration of reload when magazine is loaded.
duration of reload when magazine is empty.
How fast the weapon equips.
How fast the weapon aims.
Size of the crosshair while steadying.
|CrosshairSpreadRate= Rate of crosshair expansion when hipfiring.
|CrosshairRecoverRate= Rate of crosshair contraction after hipfiring.
Miscellaneous Section
Walkspeed when walking.
Walkspeed when aiming.
|Ammo Type= 
Trivial, type of ammo used.
Range of suppression when fired.
Add everything on the parameter. Added round in chamber when reloaded.

For ready-to-use template, please visit Ready_to_use_Weapon_template..

Template "Attachment"

Main Page:Template:Attachment

1 for Optics, 2 for Underbarrel, 3 for Barrel and 4 for Others. Any characters not match says "N/A".
How many kills to unlock attachment
How many credits to buy the gun (initial). Kills+200=Buy
What weapon is available with this attachment?
Put down gun type. If there are exceptions, italicized the text.

Template "Ambox"

Main Page:Template:Ambox

Description and usage

This template is used to create article management templates. Note: This template requires sitewide CSS!

Use {{ambox|<...>}} on a template page, filling in the various options. The created template is then used at the top of various wiki pages to notify the user of issues.

Article management boxes should be used sparingly, as it can get in the way of content.

Named parameters

image for use on the left, defaults to File:Wiki.png. Takes full image code, e.g. [[File:Wiki.png|50px]]. The image box area has a limit of 60px width.
top line text
list of extra info
border colour (defaults to green)
ambox-red (serious issue)
ambox-orange (important issue)
ambox-yellow (mild issue)
ambox-green (something good)
extra style parameters (unlikely to be used)
background color (default white)
font color (default grey)



| type = I am type
| info = I am info

Red + image

| image = [[File:Example.jpg|50px]]
| border = red
| type = I am type
| info =
* I am info

Other colors







Notice Templates

Templates are used for giving notices above the page content. These templates do not require to fill-up information.

  • Template Stub
Stubs are used when a section of the page is partially finished or not yet added.
  • Template Underconstruction
From its name, the article is at its informal appearance and partially complete.
  • Template Outdated
Template is used when the following information is not updated from the game changes.

  • Template CTEScrapped
The following page contains information gathered from CTE place.

  • Template InTesting
The following page is currently testing at the new testing place and it will add to the game once the tweaks are final.

  • Template RemovedContentTemp
The following page is temporarily removed and it has chance to be re-added to the future.

  • Template RemovedContentPerm
The following page is removed in the game for good. Yet, the information is archival.
  • Template Delete
This template's purpose is to mark a warning or a notice that the page is about to be deleted. Simply put the code

to use the template.

Navigation Templates

Templates are used for giving list of pages that are related to the visited page. Navboxes are usually located at the bottom of the article page.

  • Navbox
All Weaponry pages that are active and testing in the game are listed here.
  • Navbox/attachment
All Attachment pages that active and testing in the game are listed here.
  • Navbox/Knife
All Tertiary pages that are active, including the legendary rolls are listed here.
  • Navbox/map
Maps, both removed and active, are listed here.
  • Navbox/Removed
All game assets that are both temporarily and permanently removed in the game are listed here.


These are codes or templates that are not mainly used on editing an article page. These are commonly used for beauty of their profile page, etc.

Template Username

This template shows the client's username. The formatting of this template is simple. Just type in the code, place a pipe '|', then the placeholder name. This name will show in-case the visitor does not have an account.

Hello, {{Username|Visitor}}


Hello, Visitor


This is used on emphasis or attracts the word that is essential to the said topic. There are four highlights: Neon, Orange, Blue and Inverted.

<span class=hi>Neon</span>
<span class=hi-orange>Orange</span>
<span class=hi-blue>Blue</span>
<span class=hi-invert>Inverted</span>

Neon Orange Blue Inverted. Sample code:

Highlights are avaiable on 
<span class=hi>Neon</span>, 
<span class=hi-orange>Orange</span> and 
<span class=hi-blue>Blue</span>. 
There is also <span class=hi-invert>Inverted</span> but I don't prefer it.

gives Highlights are avaiable on Neon, Orange and Blue. There is also Inverted but I don't prefer it.