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Team Deathmatch is a gamemode featured in Phantom Forces.
The objective of Team Deathmatch is simple. The team to get the most amount of kills in fifteen minutes wins. Each kill is counted as one point towards the total team kills. If neither team scores 200 kills before the timer runs out, whichever team that has the most kills is the victor. While it is not possible to lose points in TDM, getting killed does give the enemy team a point.
As with any other game mode, Team Deathmatch features two teams: Phantoms and Ghosts. While lacking in the strategic element of other game modes such as Flare Domination and King Of The Hill, Team Deathmatch provides purely attack-based gameplay with the only defensive aspect being protecting teammates.
Experience (XP) is obtained from obtaining kills. Bonus XP when obtaining kills is achieved by hitting more accurate or difficult shots. Headshots, collaterals, ranged kills, and successive kills all add to the base of 100 XP. More than one bonus can be achieved in one kill, such as headshot from a long distance. A normal kill is worth 100 points, Headshots are +25, collaterals are +100 per level as are multikills. As of version 3.13.0, eliminating an opponent through a wall or other barrier grants an additional 50 XP.
Killing from a distance grants you anywhere from 25 to 100 added points, increasing in 25 point increments until maxing out at 100.
For maps that feature predominantly Close-Quarters-Combat, such as Mall and Suburbia, high RoF weapons such as PDWs are useful, having on average good CQC performance. Shotguns like the KSG-12 are also effective, as they can One-Shot-Kill (1SK) at close ranges. On maps that feature medium-ranged engagements, weapons such as Assault Rifles work well, being better suited for such ranges with higher damage and range than PDWs.
Sniper Rifles and Designated Marksman Rifles are very useful on maps with longer lines of sight. Many maps have such vantage points where users can take out unsuspecting enemy players from a longer distance. With that being said, certain maps offer more opportunities for long ranged play than others.
- Team Deathmatch was the first game mode to be implemented into the game by Stylis Studios.
- Team Deathmatch is currently the most simplistic gamemode in Phantom Forces.
- TDM is a common and accepted abreviation of Team Deathmatch.