TEC9 angled

TEC9 alpha

Weapon Type Secondary Weapon
Weapon Class Machine Pistol
Rank Prerequisites Rank 50
Damage 25 -> 17
Range 20 max -> 50 min


Hip Accuracy


Sight Accuracy


Magazine Size 20
Ammo Reserve 60
Fire Modes Auto & Semi
Rate of Fire 1500 RPM

TTK (Time to Kill) 0.08 s
Head & Body Multiplier
per bullet/pellet
Max (20 studs) Min (50 studs)
(x1.4) Head 35 23.8
(x1) Torso 25 17
(x1) Arms and Legs 25 17
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
R2 Suppressor 23.75 -> 16.15 19 max -> 47.5 min
Suppressor 22.5 -> 17 18 max -> 50 min
Armor Piercing 25 -> 14.16667 20 max -> 0 min
Hollow Point 20.83333 -> 20.4 20 max -> 50 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 0.2


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 20
Weapon Recovery Speed 22
Weapon Recoil Damping 0.7


Min Camera Kick (1.00, -0.21, -0.50)
Max Camera Kick (1.20, 0.60, 0.50)
Min Recoil Displacement (-0.50, -0.61, 5.19)
Max Recoil Displacement (0.80, 2.09, 7.80)
Min Recoil Rotation (-0.31, 0.50, -0.31)
Max Recoil Rotation (1.29, 1.50, 0.30)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.80


Min Camera Kick (0.69, -0.31, -0.31)
Max Camera Kick (1.20, 0.40, 0.30)
Min Recoil Displacement (-0.11, 1.50, 5.19)
Weapon Shot Displacement (0.10, 2.70, 7.80)
Min Recoil Rotation (0.80, -1.21, -0.50)
Max Recoil Rotation (1.79, 1.39, 0.50)
Sight Magnification 1.8x


Reload Time 2.5 seconds
Empty Reload Time 3.1 seconds
Equip Speed 16
Aiming Speed 20
Crosshair Size 30
Crosshair Spread Rate 500
Crosshair Recover Rate 15


Weapon Walk Speed 15 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Mini Sight 175 Kills
Delta Sight 70 Kills
Full Ring Sight 50 Kills
Half Ring Sight 90 Kills

Underbarrel Kills Required
Flashlight 0 Kills

Barrel Kills Required
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Laser 20 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The TEC-9 is a Swedish Machine Pistol. It is unlocked at Rank 50 or can be purchased with credits (CR).


The Intratec TEC-9 is a blowback-operated pistol chambered in the 9x19mm Parabellum. It was developed by George Kellgren and produced by Intratec between 1989 and 2001. Originally developed for military purposes, Intratec was unable to find any potential government buyers, so it was imported to the United States as an open bolt single-fire pistol named the KG-9. It was easily modified to be fully automatic, so the US government had Intratec switch to a closed bolt system. This variant was then called the KG-99. This did not discourage weapon modders from continuing to convert them into automatic pistols.

The TEC-9 became infamous due to its use in the Columbine High School shooting and was eventually banned in the 1994 Assault Weapons Ban. This bill has expired in 2004 and used TEC-9s can be found in circulation today. However, it and its variants are still banned within multiple US states.[1]


General Information

The TEC-9 is an extremely fast-firing (but low damage) weapon, with a mind-blowing 1500 RPM, which makes it one of the fastest firing weapons in the whole game, third only to the AN-94's 1800 RPM burst and the ZIP 22's max firecap of 2000 RPM (fourth if the Stevens DB's instant burst is counted). It is the fastest firing fully automatic weapon in the game. It fires its 20 round magazine in 0.8 seconds. This makes it difficult to use, but very deadly. In automatic fire, it has a lot of recoil. Hipfiring causes shots to spray wildly while aimed fire becomes difficult due to muzzle flash and high recoil. It can be accurate on semi-auto. A Compensator is recommended to compensate the high horizontal recoil. However, when up close and personal, the TEC-9 minces enemies. Taking into account the insane Rate of Fire (RoF) mentioned earlier, players will oftentimes use an entire magazine for a single player if they're not careful. Therefore, using this the way one might use the M9 as a sort of primary weapon is not advised. Like the Glock 18, this weapon is not meant for that role.

Usage & Tactics

With the TEC-9 sporting the fastest automatic RoF in the game, trigger discipline is heavily needed. With the insane RoF, the user should try firing the TEC-9 in bursts; even with short bursts, the weapon should dump enough ammunition to drop an enemy. However, even with trigger control it is very likely to run out of ammunition quickly. If needed, the TEC-9 pulls ammunition from most 9x19mm weapons, such as the MP5K and all pistol sidearms with the exception of the Deagle .44, 1858 New Army, and MP412 REX.

An important fact to note is that most of the TEC-9's recoil is from its fast rate of fire. If used in semi-automatic, the user experiences minimal recoil even when tap firing quickly to achieve the fastest firing rate. The TEC-9 in semi-automatic is capable of harassing enemies at longer ranges if the user can aim, but its killing potential at long range is hurt by its bad muzzle velocity and low minimum damage.

While switching to semi-automatic mode seems like it might be useful due to greatly increased control, its low damage per shot means this gun is easily outclassed by dedicated single-fire pistols in this role, such as the M9 and Glock 17, which are 3-Shot-Kill (3SK) in Close-Quarters-Combat (CQC) compared to the TEC-9's 4SK someone at close range. However, the insane RoF can also outclass the dedicated single-fire pistols if the player is accurate enough due to the high RoF which improves its Time-To-Kill (TTK) by a drastic amount. Due to the necessity of accuracy, any recoil-dampening attachments are recommended.


With the fastest automatic RoF in the game, the TEC-9 will easily shred any opponent who gets near this weapon, and it can become even better with good trigger discipline and attachments. However, with its measly 17 minimum damage, high recoil in full-auto, and low muzzle velocity the TEC-9's abilities at medium to long range are limited, and one must still be careful with ammo, something this weapon will burn up quickly.

Pros & Cons


  • Extremely high RoF.
  • Fairly high magazine size.
  • Extremely low TTK.
  • Can pick up ammunition from many pistols and PDWs.


  • Lower than average damage, second lowest damage range in the entire game, tied by the P90.
  • Harsh recoil when sprayed.
  • Low ammunition reserve.
  • High muzzle flash.
  • Low muzzle velocity.
  • High ammunition consumption rate.


  • The TEC-9 was originally available in the Alpha version of Phantom Forces, was then removed, and then reintroduced in the Beta of Phantom Forces shortly after the game won the 2015 Game Of The Year BLOXY Award.
    • It had a slower RoF in the Alpha than it currently does now, but the actual RoF it had is unknown.
  • In real life, the TEC-9 is only manufactured in a semi-auto configuration.
    • However, the pistol was and can be converted into a fully automatic form by third parties or by a person modifying it. Depending on the method used, the rate of fire can be anywhere between 600 RPM to 1500 RPM (the maximum).
  • The TEC-9 model in game has no trigger model.
  • The TEC-9 is modeled as having a 32-round magazine, but only has a 20-round magazine in-game.
    • This error also occurs with the MP7.
    • This is possibly due to the TEC-9 being modeled off the TEC-9 from Counter-Strike: Global Offensive, which originally had a 32 round magazine.
  • In update 1.1.15, confirmed by AxisAngle, one of the three main developers, that he forgot to change the damage value of the TEC-9, which made it a 1SK sidearm at any range.
  • The game developers, on 1/25/2017, made the TEC-9 fire Intervention rounds at the same RoF as normal. This made it unbeatable for a few hours until the developers patched it.
    • The game developers, on 4/3/2017, changed the TEC-9 again, this time the damage models of the BFG 50 and TEC-9 itself being switched, with the secondary dealing 100 damage at any range while the BFG 50 can only inflict a maximum of 25. The developers also added a Ballistics Tracker attachment for the TEC-9. It might've been a very late April Fools joke.
    • After the patch, if a user still had a Ballistics Tracker on their TEC-9, it will remain there until the user attaches a different attachment.
  • The TEC-9 is also the gun featured on the Ghost Roblox action figure.


Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231- AK103
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - L2A3
MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - Kriss Vector - MP40
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3
Hecate II
Carbines M4A1 - G36C - M4 - L22 - SCAR PDW - AKU-12 - Groza-1 - AK-12C
Honey Badger- SR-3M - Groza-4 - 1858 Carbine- AK105
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - Beowulf TCR - SCAR-SSR - Dragunov SVDS
Battle Rifles Beowulf ECR-SCAR-H - AK12BR - AG-3 - Henry 45-70 - FAL 50.00 - G3
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12
Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1
Machine Pistols Glock 18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - Mateba 6 - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez - Saiga-12U- PPK-12
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