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Super Shorty
File:SerbuShotgunSlim.png
Overview
Weapon Type Secondary Weapon
Weapon Class Others
Rank Prerequisites Rank 36
Damage 29 → 18
Range 30 max → 60 min
File:Super Shortygraph.png
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 3
Ammo Reserve 20
Fire Modes Semi
Rate of Fire 90 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (30 studs) Min (60 studs)
(x1.1) Head 31.9 19.8
(x1.00) Torso 29 18
(x1.00) Limbs 29 18
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 2.5

HIP ACCURACY 26

Min Camera Kick ()
Max Camera Kick ()
Min Recoil Displacement ()
Max Recoil Displacement ()
Min Recoil Rotation ()
Max Recoil Rotation ()
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80

SIGHT ACCURACY 33

Min Camera Kick ()
Max Camera Kick ()
Min Recoil Displacement ()
Weapon Shot Displacement ()
Min Recoil Rotation ()
Max Recoil Rotation ()
Sight Magnification 2.5x

ACCURACY 28

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 15
Weapon Recovery Speed 15
Weapon Recoil Damping 0.6
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 1.4 seconds
Empty Reload Time 1.3 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 50
Crosshair Spread Rate 800
Crosshair Recover Rate 10

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 12 gauge
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None

The Serbu Super Shorty is a compact, stockless pump-action shotgun chambered in 12 gauge. It features a spring action grip on the slide. Originally in the alpha version, it was reintroduced in-game on January 21, 2016 and is unlocked at Rank 36.

History

The Serbu "Super Shorty" Shotgun was first introduced and produced in 1996. Designed by Mark Serbu, this weapon is heavily modified - the shotgun itself can be sourced from a Mossberg Maverick 88, Mossberg 500, or Remington 870. Along with the 12 gauge, a 20 gauge variant is available as well.[1] It can hold up to three shells - two in the tube, one in the chamber.[2]

In the United States, it is classified as an "Any Other Weapon" instead of a shotgun (specifically, the sawed-off shotgun category, which is illegal in the United States.) This is due to the fact that it is manufactured with a pistol grip instead of a stock, making it a smooth-bore handgun.[3]

In-Game

The Serbu's only real purpose is to serve as an emergency weapon. It can only have three shells loaded at a time, making it useless for prolonged engagements or swarms of enemies. It reloads just as slow as the Remington 870, a primary shotgun. The pellet spread cone is even wider than the KSG 12which means that against any other shotgun, this won't hold up well. It also has the slowest RoF out of any other shotgun at 90 RPM. Therefore, the best course of action is to use a primary as often as possible and use the Serbu as a quick kill at close range when out of ammo or using a primary weapon unsuited for CQC like a sniper rifle. 

Using attachments that increase aiming stability or hip stability won't tighten the pellet spread. Any suppressors will dramatically reduce the Serbu Shotgun's effectiveness. It is already a backup weapon for use in close quarters; suppressors just make it harder to get an OHKO and the spread is already very wide.

The pellet spread is very wide, wider than that of your regular shotguns if you are a shotgun user. Because of this, the Serbu is also recommended to be used offensively, where you can pick your fights at optimal ranges.

Ammunition

  • With though any attachment, only with the different type of ammunitions.

Bird-shot:

x0.9 max damage - x1.1 max range - x3 pellets 29-18

Hitbox Range
Max (44 studs) Min (70 studs)
(x0.99 - x1.1)(x24 pellets) Head 28.71 (689.04) 19.8 (475.2)
(x0.9 - x1)(x24 pellets) Torso 26.1 (626.4) 18 (432)
(x0.9)(x24 pellets) Arms and Legs 26.1(626.4) 18 (432)
Yellow color signifies when all of the pellets hit the target.


Flechette:

x0.9 max damage - x1.1 max range - x5 penetration

Hitbox Range
Max (38.5 studs) Min (80 studs)
(x0.99 - x1.1)(x8 pellets) Head 28.71 (229.68) 19.8 (158.4)
(x0.9 - x1)(x8 pellets) Torso 26.1 (208.8) 18 (144)
(x0.9 - x1)(x8pellets) Arms and Legs 26.1 (192) 18 (144)
Yellow color signifies when all of the pellets hit the target.


Slug-shot:

x3 max damage - x2.5 min damage - x5 penetration - One projectile - Special multipliers

Hitbox Range
Max (35 studs) Min (80 studs)
(x1.8) Head 156.6 81
(x1.5) Torso 130.5 67.5
(x1) Arms and Legs 87 45
Red color signifies a fatal hit.

Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.

Trivia

  • The Serbu Shotgun, in the alpha versions, used to also be a primary weapon. This meant that players could have two Serbu Shotguns.
  • The Serbu Shotgun is the first ever secondary shotgun introduced in the game.
  • The Serbu Shotgun has the least ammo out of all shotguns, both in terms of magazine size and total ammo pool.
  • The Serbu Shotgun has the same attachments as the other shotguns. The only possible conclusion is that its attachment "template" was pulled from the primary shotguns.
    • Therefore, this makes it one of the four secondaries that can mount the VCOG 6x scope, the other three being the M9, M93R, and the Obrez.
    • The player can receive messages that they unlocked a front grip for the Serbu Shotgun. However, it doesn't possess any underbarrel attachments.
    • It's the only weapon in the game to not have a rear iron sight. It only has a front iron sight.
  • There used to be a loading screen "glitch" in which you could see the loadout menu, except it always showed the Intervention in the primary weapon slot and the Serbu Shotgun in the secondary weapon slot. This occurred before the Serbu Shotgun was re-added to the game.
  • In real life, it has 2 rounds, but it has 99 in-game. In the CTE, it has an ammo capacity of 2 with a +1 system.
  • With the slugs attachment, the Serbu Shotgun does 240-100 damage which is the highest max damage secondary in-game. However its range with slugs is 30-60 which is the least out of the weapons listed.
  • There is a feature exclusive to shotguns that allows the player to look over the optics by pressing "T". Attaching Canted sights deactivates this.
  • The Serbu Shotgun used to be semi automaic with an ammo capacity of 3 rounds
  • And once more, On 4/4/2017, Stylis made the Serbu Fully automatic with 99 ammo and 2000 for its reserve. It has 480 RPM. Using Birdshot also makes it vomit bullets.

Gallery

References

Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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