Sawed Off

Soff angled


Weapon Type Secondary Weapon
Weapon Class Others
Rank Prerequisites Rank 90
Damage 29 -> 18
Range 30 max -> 60 min
Sawed Offgraph


Hip Accuracy


Sight Accuracy


Magazine Size 2
Ammo Reserve 20
Fire Modes Semi & Instant Burst
Rate of Fire 200 RPM

TTK (Time to Kill) 0.89 s
Head & Body Multiplier
per bullet/pellet
Max (30 studs) Min (60 studs)
(x1.1) Head 31.9 19.8
(x1) Torso 29 18
(x1) Arms and Legs 29 18
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Flechette 26.1 -> 18 33 max -> 60 min
Birdshot 26.1 -> 18 33 max -> 60 min
Slugs 87 -> 45 30 max -> 60 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 2.5


Hipfire Camera Recovery Speed 6
Sight Camera Recovery Speed 7
Weapon Recovery Speed 12
Weapon Recoil Damping 0.9


Min Camera Kick (4.50, -1.61, -0.31)
Max Camera Kick (5.00, -1.11, 0.30)
Min Recoil Displacement (0.10, 1.50, 18.20)
Max Recoil Displacement (0.40, 1.10, 20.79)
Min Recoil Rotation (0.20, -1.00, -0.31)
Max Recoil Rotation (0.69, 1.20, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80


Min Camera Kick (4.40, -0.50, -0.50)
Max Camera Kick (5.09, -0.90, 0.50)
Min Recoil Displacement (-0.11, 0.20, 11.19)
Weapon Shot Displacement (0.10, 0.20, 11.80)
Min Recoil Rotation (0.80, -0.50, -0.81)
Max Recoil Rotation (1.10, -0.21, -0.50)
Sight Magnification 1.8x


Reload Time 2.8 seconds
Empty Reload Time 3.1 seconds
Equip Speed 12
Aiming Speed 16
Crosshair Size 40
Crosshair Spread Rate 800
Crosshair Recover Rate 10


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 12 gauge
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
EOTech 552 85 Kills
EOTech 552 85 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills

Underbarrel Kills Required

Barrel Kills Required

Other Attachments Kills Required
Laser 20 Kills
Ballistics Tracker 1500 Kills
Birdshot 1000 Kills
Fletchette 700 Kills
Slugs 2000 Kills
Boom Stock 1000 Kills

The Sawed Off is a Sawed-Off Shotgun variant of the Stevens DB. It is unlocked at Rank 90 or can be bought with credits (CR).


A sawed-off shotgun is a shotgun with an extremely short barrel length, sometimes featuring no stock. Despite the word "sawed" being used in the name, a shotgun does not necessarily have to have been sawed down to reach its length. A sawed-off shotgun can be purchased in some cases with an extremely short barrel. These shortened shotguns are a favorite of those looking for extreme maneuverability combined with the power of a shotgun. Shortened shotguns are highly appealing to law enforcement, who use them in raids as a breaching shotgun - the shorter barrel provides benefits similar to modern carbines. However, this very same small size makes them a favorite of criminals looking for powerful crowd control options in a small, easily concealable package. Criminals generally cannot purchase a short shotgun with the manufacturing quality that law enforcement has access to, meaning that a criminal must manually shorten their firearm. Sawed-off shotguns became popular with bank robberies, and have become synonymous with low-budget robbers. The usage of such sawed-off shotguns for criminal acts means that many countries have made laws related to sawed-off shotguns, either restricting them heavily or banning them outright. 

Sawed-off shotguns sacrifice much of their ability to keep a tight pellet spread in favor of maximum concealment. Depending on how short one is cut, a dramatic loss in pellet velocity is clear. 

The model in-game is a sawed-off generic double-barrel shotgun in a side-by-side configuration (SxS). This is a common type of sawed-off shotgun.  


General Information

The Sawed-Off shotgun is a quick firing, and hard-hitting close quarter secondary. The range on this weapon is what would be expected from a shortened shotgun, being quite short, reaching its minimum damage at 60 studs. Its rate of fire (RoF) is better than most primary shotguns, at 200 RPM, and is the same as its parent weapon, the Stevens.

Just like the Stevens, the Sawed-Off features a burst-fire mode. Switching to Burst mode on this weapon gives it a Blunderbuss type feel; a single-shot weapon. This doubles the number of pellets fired, thus doubling damage output. It also increases the effective range of the weapon, increasing the likelihood of hitting a target. However, this is at the cost of constantly reloading after every burst, due to having a very small capacity of two rounds.

Ammunition can be picked up from all other shotguns in-game, which may help combat the issue of lower reserve ammunition, if one is to use this as the main weapon in their selected class.

Usage & Tactics

The Sawed-Off is a pocket version of the Stevens DB, and should be considered a more "aggressive" approach to its secondary counterpart (Serbu Shotgun). When using the Instant Burst mode, the high pellet count makes it very formidable against clustered enemies in its max range of 30 studs. Further engagements require more shots, which can tricky considering the small capacity of two rounds (one if using Instant Burst). However, it is still slightly better at range compared to the Serbu, thanks to a slightly tighter spread cone and higher RoF. Its reload time is also faster, which means that the player can engage quicker instead of reloading every individual shot with the Serbu. Optical sights aren't as beneficial due to the weapon being designed for Close-Quarters-Combat (CQC); the user having to be close to the target where Aiming Down Sights (ADS) is not always needed, situations where hipfiring is usually the better option. However, some might prefer an optic over the iron sights. Optics are quite useful in tangent with range-focused attachments, such as Slugs.

Barrel attachments such as the Muzzle Brake or Compensator have a small effect on the high recoil, helpful for when the first shot misses the target. However, attachments like the Flash Hider are essentially useless. In addition, it cannot attach suppressors and barrel attachments. It should be noted that attachments on the Sawed-Off require double the normal amount of kills needed to be unlocked.


The Sawed-Off is a high risk, high reward secondary shotgun. It provides extremely high damage up close at the cost of capacity. Having to reload after every kill can be a hindrance, especially in CQC. In many ways, it is like the Stevens, but with shorter range and slightly less damage per pellet.

Damage Table for Ammunition Attachments

Hitbox for Birdshot Range
Max (36 studs) Min (60 studs)
(x1) (x27 pellets) Head 26.1 (704.7) 18 (486)
(x1)(x27 pellets) Torso 26.1 (704.7) 18 (486)
(x1)(x27 pellets) Arms and Legs 26.1 (704.7) 18 (486)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Flechette Range
Max (36 studs) Min (60 studs)
(x1) (x9 pellets) Head 26.1 (234.9) 18 (162)
(x1)(x9 pellets) Torso 26.1 (234.9) 18 (162)
(x1)(x9 pellets) Arms and Legs 26.1 (234.9) 18 (162)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (30 studs) Min (60 studs)
(x1.8) (x1 pellet) Head 156.6 81
(x1.5)(x1 pellet) Torso 130.5 67.5
(x1)(x1 pellet) Arms and Legs 87 54
Note: Red color signifies a fatal hit. All values calculated in-game are rounded down. (e.g. 99.99 to 99)

Hitbox for Birdshot Range
Max (36 studs) Min (60 studs)
(x1) (x54 pellets) Head 52.2 (1409.4) 36 (972)
(x1)(x54 pellets) Torso 52.2 (1409.4) 36 (972)
(x1)(x54 pellets) Arms and Legs 52.2 (1409.4) 36 (972)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Flechette Range
Max (36 studs) Min (60 studs)
(x1) (x18 pellets) Head 52.2 (234.9) 36 (324)
(x1)(x18 pellets) Torso 52.2 (469.8) 36 (324)
(x1)(x18 pellets) Arms and Legs 52.2 (469.8) 36 (324)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (30 studs) Min (60 studs)
(x1.8) (x2 pellets) Head 313.2 162
(x1.5)(x2 pellets) Torso 261 135
(x1)(x2 pellets) Arms and Legs 174 108
Note: Red color signifies a fatal hit. All values calculated in-game are rounded down. (e.g. 99.99 to 99)

Pros & Cons


  • Very quick reload time.
  • Only secondary shotgun capable of select fire.
  • Fast RoF for a shotgun.
  • Higher stock pellet count than the Serbu.
  • Can aim above sights by pressing T.
  • With Birdshot and Instant Burst mode, it ties for highest pellet count per shot with the parent Stevens DB, at 54 pellets.
  • With Slugs and Instant Burst mode, it can one-shot opponents at any range (also similar to the parent weapon).


  • Very low magazine capacity.
  • Requires meticulous aim to use effectively.
  • Frequent reloads.
  • Barrel attachments require double the regular kill requirement.
  • Cannot attach suppressors.
  • Has no front aiming post.


  • Along with the Stevens DB, the Sawed-Off in burst-fire is the fastest firing shotgun in-game.
  • The Sawed-Off is the only 'other' secondary to have select fire capability.
  • It is also the only non-machine pistol that shoots multiple bullets in one trigger pull.
  • The Sawed-Off has the same damage and range as the Serbu Shotgun.
  • The Sawed-Off is the third weapon in the game to not possess iron sights at all. The other two are the Obrez and M231.
  • The Sawed-Off has the second-highest unlock rank of any shotgun - the SPAS-12 being the highest.
  • Like the parent Stevens DB, the Sawed-Off fires 9 pellets per shell versus the usual 8.
  • The Sawed-Off's model is the same as the Stevens DB, but the barrel has been shortened.
  • The Sawed-Off is the fourth sawed-off weapon in-game, the others being the Obrez, Serbu Shotgun and SFG 50.
  • The Sawed-Off is the second secondary shotgun that was introduced in the game, the first being the Serbu Shotgun.
  • A Sawed-Off is occasionally referred to as an Lupara.
    • "Lupara" means wolf in Italian which may reference to it's hunting and criminal uses.
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231- AK103
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - L2A3
MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - Kriss Vector - MP40
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3
Hecate II
Carbines M4A1 - G36C - M4 - L22 - SCAR PDW - AKU-12 - Groza-1 - AK-12C
Honey Badger- SR-3M - Groza-4 - 1858 Carbine- AK105
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - Beowulf TCR - SCAR-SSR - Dragunov SVDS
Battle Rifles Beowulf ECR-SCAR-H - AK12BR - AG-3 - Henry 45-70 - FAL 50.00 - G3
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12
Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1
Machine Pistols Glock 18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - Mateba 6 - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez - Saiga-12U- PPK-12
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