|Weapon Type||Primary Weapon|
|Weapon Class||Designated Marksman Rifle|
|Rank Prerequisites||Rank 13|
|Damage||40 -> 32|
|Range||100 max -> 150 min|
|Magazine Size||20, 21|
|Rate of Fire||433 RPM|
The SKS (Samozaryadnyj Karabin Sistemy) is a Russian semi-auto carbine designed and adopted shortly after WWII by Sergei Siminov (same designer of the PTRS-41). This gun was designed from the AVS-36, which was the competitor to the SVT-38/40. It uses the 7.62x39mm round and is fed by a 10-round stripper clip. It is used by several government agencies and has been used in many wars as a marksman's rifle. It was originally intended to replace the aging Mosin-Nagant. However, with the introduction of the AK-47, it was quickly deemed obsolete and production only lasted from 1949-55. After being replaced by the AK-47, the gun served on the second line and was eventually used by Russian ceremonial honor guards. Over 15 million were made and it has more than ten variants made by many countries other than Russia, including Romania, Germany, China, and Poland. This gun has been used for over 60 years.
The SKS is also a popular civillian rifle, given its cheap cost in weapon price and in ammunition. It is commonly used for hunting or marksmanship.
The SKS is the second DMR the player unlocks. Compared to the MK-11, it does less damage per shot but trades it for a much faster Rate of Fire (RoF) and low recoil. This can increase its Time To Kill (TTK) for less than full health enemies, but the SKS will punch through a full-health opponent in the limbs or head faster at short ranges fast thanks to the RoF boost. However, at long range, the SKS can be difficult to use at its full RoF, as the recoil quickly compounds and makes the gun very difficult to control.
The SKS is not as good at long range, but can prove to be very powerful at close range, as it is a 3 Shot Kill (3SK) at close range, or 3 shots to the torso or head at long range or 4SK to the limbs at long range. While it's still not a good idea to go face-first into an Assault Rifle or PDW user without appropriate aim, the SKS has the damage output and the accuracy to remain dangerous at ranges that would challenge the other players, and the SKS fares much better than the MK-11 would in such situations.
Using attachments to increase the rifle's aiming stability is good for all-around. However, the accuracy does play a role with this rifle at longer range as it increases the hit rate. The player can always find a balance or develop their own preference with the SKS.
Usage & Tactics
With it's higher firerate, higher magazine size, and lower than average damage, one would already know that this marksman rifle is meant to be aggressive and to be used at closer distances than the other DMRs.
Given its high RoF for its class as well as a very adequate magazine size, the SKS can serve very well against fully-automatic weapons. However, it can function just as well at range like other DMRs given being a 3SK at longer ranges to the head and chest. However, its main downside is that shooting the limbs will mean it will require up to 4 Shots-To-Kill (STK), making the SKS have the highest amount of STK in-class at longer ranges, with LMGs, battle rifles and even some Assault Rifles match or outperform the SKS.
While doing the worst damage at range for its class, it's relatively low recoil means that rapid follow-up shots and spamming is a breeze, which is especially good for moving targets. It is recommended that medium sights like the ACOG and M145 are used, due to having better performance at range than a RDS, yet not an extremely high magnification that it hampers Close Quarters Combat (CQC) performance.
The reload speed on the SKS could be consider fairly decent for its class, but when using the weapon in CQC against automatic weapons, the 2.7 second short reload can be a disadvantage. However, proper aiming, especially when aiming for the 2SK to the head, can drop enemies extremely fast and still leave spare ammo to go against others.
While not being the best DMR at range, the SKS is certainly one of the best in CQC due to its high RoF, good magazine size and excellent damage in CQC.
Pros & Cons
- Good magazine size.
- High firecap for a DMR.
- Good performance in CQC.
- Good Iron Sights.
- Sluggish reload time.
- Low base minimum damage.
- Below average range for a DMR.
- Very inaccurate when sprayed.
- Before the Beta stage, the SKS had a RoF of 1200 RPM that confused many people, some people even believed that it was the SKS's rate of fire in real-life.
- In terms of mechanism, the SKS is the direct descendant of the famous PTRS-41 anti-tank rifle, as they were made by the same person, Siminov.
- The sights are almost unseen when aiming steadily. It's recommended to mainly focus on the red line when aiming, to make it a little bit easier to fire.
- The SKS in Phantom Forces is heavily modified, as the original SKS uses 10-round integral magazine which is reloaded from the top with a clip.
- Instead of the bottom of the receiver with a 20-round detachable magazine like many modern weapons, and it also has an M4 style stock, not a wooden one like the normal SKS.
- These modifications are based on Tapco furniture and the Tapco detachable 20 round magazine.
- The SKS from Battlefield 4, which the in-game SKS is based on, also features these modifications.
- The old SKS sound was the same as the AK-47's gun sound from Call of Duty: Modern Warfare 2.
- On 4/4/2017, Stylis made the magazine size of the SKS 100 and the ammo pool 8000. They also made it automatic.
- In-game, the bolt does not lock back on empty like it does in real life.
- The magazine model does not have the extension at the top of the magazine real SKS magazines have, aftermarket and stock.
- The SKS uses a special variant of 7.62x39mm called 'M43,' which means it cannot replenish ammo from the 7.62x39mm AK's and RPK, in spite of shooting what is basically the same bullet in real life.
- The difference is also apparent in 7.62x51mm and .308 Winchester guns, which also cannot pick up ammo from each other.
- In real life, the SKS is classified as a carbine.
- The SKS when equipped with an optic used to be slanted slightly to the left. This has since been fixed.
- ↑ SKS Siminov - Modern Firearms https://modernfirearms.net/en/military-rifles/self-loading-rifles/russia-self-loading-rifles/simonov-sks-eng/