Weapon Type Primary Weapon
Weapon Class Designated Marksman Rifle
Rank Prerequisites Rank 13
Damage 40 -> 32
Range 100 max -> 150 min


Hip Accuracy


Sight Accuracy


Magazine Size 20, 21 with round in chamber
Ammo Reserve 80
Fire Modes Semi
Rate of Fire 433 RPM

TTK (Time to Kill) 0.14 s
Head & Body Multiplier
Hitbox Range
Max (100 studs) Min (150 studs)
(x1.5) Head 60 48
(x1.2) Torso 48 38.4
(x1) Arms and Legs 40 32
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 40 -> 28.8 100 max -> 135 min
R2 Suppressor 38 -> 30.4 95 max -> 142.5 min
PBS-4 Suppressor 36.8 -> 31.36 95 max -> 150 min
PBS-1 Suppressor 40 -> 29.44 95 max -> 127.5 min
Suppressor 36 -> 32 90 max -> 150 min
Muzzle Velocity 2800 studs/s
Penetration Depth 1.5 studs
Suppression 1.2


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 22
Weapon Recovery Speed 23
Weapon Recoil Damping 0.85


Min Camera Kick 1.29, -0.61, -0.31
Max Camera Kick 1.79, -0.11, 0.30
Min Recoil Displacement 0.10, 0.60, 8.19
Max Recoil Displacement 0.50, 1.10, 9.80
Min Recoil Rotation -0.21, 0.69, -0.31
Max Recoil Rotation 2.29, 1.20, 0.30
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 6
Hipfire Spread Damping 0.80


Min Camera Kick 1.70, -0.11, -0.50
Max Camera Kick 1.89, 0.40, 0.50
Min Recoil Displacement 0.00, 0.10, 7.19
Weapon Shot Displacement 0.00, 0.20, 8.80
Min Recoil Rotation 0.40, -0.41, -0.41
Max Recoil Rotation 0.69, 0.40, 0.10
Sight Magnification 3.5x


Reload Time 2.8 seconds
Empty Reload Time 3.7 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 500
Crosshair Recover Rate 18


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 7.62x39mm M43
Round in Chamber One
Shot Suppression Range None


The SKS is a Russian Designated Marksman Rifle. The SKS is unlocked at Rank 13, or can be purchased with credits (CR).


The SKS (Samozaryadnyj Karabin Sistemy) is a Russian semi-auto carbine designed and adopted shortly after WWII by Sergei Siminov (same designer of the PTRS-41). This gun was designed from the AVS-36, which was the competitor to the SVT-38/40. It uses the 7.62x39mm round and is fed by a 10-round stripper clip. It is used by several government agencies and has been used in many wars as a marksman's rifle. It was originally intended to replace the aging Mosin-Nagant. However, with the introduction of the AK-47, it was quickly deemed obsolete and production only lasted from 1949-55. After being replaced by the AK-47, the gun served on the second line and was eventually used by Russian ceremonial honor guards. Over 15 million were made and it has more than ten variants made by many countries other than Russia, including Romania, Germany, China, and Poland. This gun has been used for over 60 years.[1]


Compared to the MK-11 that players first unlock, it does less damage per shot but trades it for a much faster firerate and low recoil. This can result in an increase in time-to-kill for less-than-full-health enemies, but the SKS will punch through a full-health opponent in the limbs or head faster at short ranges fast thanks to the rate of fire boost. However, at long range, the SKS can be difficult to use at its full rate of fire, as the recoil quickly compounds and makes the gun difficult to control at long ranges.

The SKS provides real stopping power at most any given range, but can prove to be very powerful at close range, as it needs 3 shots anywhere to kill at close range, or 3 shots to the torso or head at long range or 4 to kill to the limbs at long range. While it's still not a good idea to go face-first into an Assault Rifle or PDW user without appropriate aim, the SKS has the damage output and the accuracy to remain dangerous at ranges that would challenge the other players, and the SKS fares much better than the MK-11 would, in such situations.

Using attachments to increase the rifle's aiming stability is good for all-around. However, the accuracy does play a role with this rifle at longer range as it increases the hit rate. The player can always find a balance or develop their own preference with the SKS.

Pros & Cons


  • High mobility and maneuverable.
  • High Rate of Fire for DMR standards
  • Still has low recoil to be spammable for up to ~300 studs
  • Has the potential to 3-hit at any range given adequate aim


  • Higher recoil than the MK-11
  • Sluggish reload time
  • Low base minimum damage
  • Below average range for a DMR


  • Before the Beta stage, the SKS had a ROF of 1200 RPM that confused many people, some people even believe that it's the SKS's rate of fire in real-life.
  • In terms of mechanism, the SKS is the direct descendant of the famous PTRS-41 anti-tank rifle, as they were made by the same person, Siminov.
  • The sights are almost unseen when aiming steadily. It's recommended to mainly focus at the red line when aiming, to make it little bit easier to fire.
  • The Phantom Forces SKS is heavily modified, as the original SKS uses 10 round integral magazine which is reloaded from the top with a clip instead of the bottom of the receiver with a 20-round detachable magazine like many modern weapons. It also has an M4 style stock, not a wooden one like the normal SKS.
    • This SKS's modifications are based on Tapco furniture, and uses a Tapco detachable 20 round magazine.
  • The old SKS sound was the same as the AK-47's gun sound from Call of Duty: Modern Warfare 2.
  • On 4/4/2017, Stylis made the magazine size of the SKS 100 and the ammo pool 8000. They also made it automatic.
  • In-game, the bolt does not lock back on empty like it does in real life.
  • The magazine model does not have the extension at the top of the magazine real SKS magazines have, aftermarket and stock.
  • The SKS uses a special variant of 7.62x39mm called 'M43,' which means it cannot replenish ammo from the 7.62 AK's and RPK, in spite of shooting what is basically the same bullet in real life.
    • The difference is also apparent in 7.62x51mm and .308 Winchester guns, which also cannot pick up ammo from each other.
  • In real life, the SKS is classified as a carbine.



  1. [1] Wikipedia - SKS
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5-10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 [NEW!] - Groza-4 [NEW!]
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - G17 - M1911 - DEAGLE 44
Machine Pistols G18 - M93R - TEC-9
Revolvers MP412 REX
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez

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