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Weapon Type Primary Weapon
Weapon Class DMR
Rank Prerequisites Rank 13
Damage 40 -> 32
Range 100 max -> 150 min


Hip Accuracy


Sight Accuracy


Magazine Size 20, 21 with round in chamber
Ammo Reserve 80
Fire Modes Semi
Rate of Fire 433 RPM

TTK (Time to Kill) 0.14 s
Head & Body Multiplier
Hitbox Range
Max (100 studs) Min (150 studs)
(x1.5) Head 60 48
(x1.2) Torso 48 38.4
(x1) Arms and Legs 40 32
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 40 -> 30.4 90 max -> 127.5 min
R2 Suppressor 40 -> 28.8 85 max -> 120 min
PBS-4 Suppressor 40 -> 28.8 90 max -> 127.5 min
PBS-1 Suppressor 40 -> 29.76 90 max -> 135 min
Suppressor 40 -> 27.2 95 max -> 135 min
Muzzle Velocity 2800 studs/s
Penetration Depth 1.5 studs
Suppression 1.2


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 22
Weapon Recovery Speed 23
Weapon Recoil Damping 0.85


Min Camera Kick ()
Max Camera Kick ()
Min Recoil Displacement ()
Max Recoil Displacement ()
Min Recoil Rotation ()
Max Recoil Rotation ()
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 6
Hipfire Spread Damping 0.80


Min Camera Kick ()
Max Camera Kick ()
Min Recoil Displacement ()
Weapon Shot Displacement ()
Min Recoil Rotation ()
Max Recoil Rotation ()
Sight Magnification 3.5x


Reload Time 2.8 seconds
Empty Reload Time 3.7 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 500
Crosshair Recover Rate 18


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 7.62x39mm M43
Round in Chamber One
Shot Suppression Range None


The SKS is a semi-automatic Russian marksman carbine, classed as Designated Marksman Rifle in game. It's unlocked at Rank 13, though it can be unlocked earlier with credits.


The SKS (Samozaryadnyj Karabin Sistemy) is a Russian semi-auto carbine made shortly after WWII. It was designed in 1944, but used in 1945. This gun was designed from the AVS-36. It uses the 7.62x39 M43 round fed by a stripper clip. It is used for several government agencies and has been used in many wars as a marksman's rifle. It was originally intended as an alternative to the AK-47 rifle, which at the time was untested. After being replaced by the AK-47 rifle, this gun served on the second line and was eventually used by ceremonial RussIan honor guards. Over 15 million were made and it has more than ten variants made by many countries other than Russia, including Romania, Germany, China, and Poland. This gun has been used for over 60 years.[1]


Compared to the MK-11 that players first unlock, it does less damage per shot but trades it for a much faster firerate. This can result in an increase in time-to-kill for less-than-full-health enemies, but the SKS will punch through a full-health opponent faster at short ranges fast thanks to the rate of fire boost. However, at long range, the SKS can be difficult to use at its full rate of fire, as the recoil quickly compounds and makes the gun difficult to control.

The SKS provides real stopping power at most any given range, but can prove to be very powerful at close range, as it needs 3 shots to kill at all ranges, or 2 shots to the torso at close range or 3 to kill at long range. While it's still not a good idea to go face-first into an assault rifle or PDW user without appropriate aim, the SKS has the damage output and the accuracy to remain dangerous at ranges that would challenge the other players, and the SKS fares much better than the MK-11 would in such situations.

Using attachments to increase the rifle's aiming stability is good for all-around. However, the accuracy does play a role with this rifle at longer range as it increases the hit rate. The player can always find a balance or develop their own preference with the SKS.

Screen Shot 2015-10-20 at 5.44.17 PM

Early statistic of the SKS.

Pros and Cons


  • High mobility and maneuverable.
  • Can 2-hit kill in the torso for a considerable distance


  • Higher recoil than the MK-11
  • Sluggish reload time


  • Before the Beta stage, the SKS had a ROF of 1200 RPM that confused many people, some people even believe that it's the SKS's rate of fire in real-life.
  • In terms of mechanism, the SKS is the direct descendant of the famous PTRS-41 anti-tank rifle, as they were made by the same person.
  • The sights are almost unseen when aiming steadily. It's recommended to mainly focus at the red line when aiming, to make it little bit easier to fire.
  • The Phantom Forces SKS is heavily modified, as the original SKS uses 10 round integral magazine which is reloaded from the top with a clip instead of the bottom of the receiver with a 20 round detachable magazine like many modern weapons. It also has an M4 style stock, not a wooden one like the normal SKS.
    • This SKS's modifications are based on Tapco furniture, and uses a Tapco detachable 20 round magazine.
  • Its gun sound is the same as the AK-47's gun sound from Call of Duty: Modern Warfare 2.
  • On 4/4/2017, Stylis made the clip size of the SKS 100 and the ammo pool 8000. They also changed it to an automatic weapon.


  1. [1]Wikipedia - SKS
List of Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defensive Weapons (PDWs) MP5K - UMP45 - MP7 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - Kriss Vector
Light Machine Guns (LMGs) M60 - AUG HBAR - MG36 - L86 LSW - RPK - SCAR-HAMR - RPK74
Sniper Rifles Intervention - Remington 700 - BFG 50 - Mosin Nagant - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - SR-3M
Designated Marksman Rifles (DMRs) MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle rifles SCAR-H - AG-3
Shotguns KSG-12 - Remington 870
Secondary Weapons Pistol M9 - G17 - M1911 - DEAGLE 44
Machine Pistol G18 - M93R - TEC-9
Revolver MP412 REX
Other Serbu Shotgun - Obrez

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