SFG 50
SFG50 angled
Weapon Type Secondary Weapon
Weapon Class Others
Rank Prerequisites Rank 75
Damage 100 -> 95
Range 50 max -> 250 min
SFG 50graph


Hip Accuracy


Sight Accuracy


Magazine Size 1
Ammo Reserve 20
Fire Modes Semi
Rate of Fire 30 RPM

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
per bullet/pellet
Max (50 studs) Min (250 studs)
(x3) Head 300 285
(x1.5) Torso 150 142.5
(x1) Arms and Legs 100 95
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 100 -> 85.5 50 max -> 225 min
R2 Suppressor 95 -> 90.25 47.5 max -> 237.5 min
PBS-1 Suppressor 95 -> 90.25 47.5 max -> 237.5 min
PBS-4 Suppressor 95 -> 90.25 47.5 max -> 237.5 min
Suppressor 90 -> 95 45 max -> 250 min
Armor Piercing 100 -> 79.16666 50 max -> 0 min
Hollow Point 83.33333 -> 114 50 max -> 250 min
Muzzle Velocity 2000 studs/s
Penetration Depth 10.0 studs
Suppression 5.0


Hipfire Camera Recovery Speed 7
Sight Camera Recovery Speed 13
Weapon Recovery Speed 7
Weapon Recoil Damping 0.9


Min Camera Kick (7.30, -0.61, -0.31)
Max Camera Kick (7.80, -0.11, 0.30)
Min Recoil Displacement (0.10, 0.40, 6.69)
Max Recoil Displacement (0.40, 1.00, 7.09)
Min Recoil Rotation (1.20, -1.00, -0.31)
Max Recoil Rotation (2.09, 0.20, 0.30)
Hipfire Spread Factor 0.40
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70


Min Camera Kick (9.10, -2.80, -0.50)
Max Camera Kick (9.50, -0.41, -1.00)
Min Recoil Displacement (0.00, 0.00, 6.19)
Weapon Shot Displacement (0.00, 0.00, 7.80)
Min Recoil Rotation (0.69, -1.00, -0.50)
Max Recoil Rotation (1.29, 1.00, 0.50)
Sight Magnification 10.0x


Reload Time 3.5 seconds
Empty Reload Time 3.5 seconds
Equip Speed 10
Aiming Speed 8
Crosshair Size 70
Crosshair Spread Rate 1500
Crosshair Recover Rate 8


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 7.0 stud/s
Ammo Type .50 BMG
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
EOTech 552 85 Kills
EOTech 552 85 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills

Underbarrel Kills Required

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The SFG 50 is an semi-fictional American sawed-off Sniper Rifle. It is unlocked at Rank 75 or can be purchased with credits (CR).


The SFG 50 is a semi-fictional, sawed-off version of the BFG 50. This weapon actually exists in real life as the BFG 50 Carbine, but with a barrel that is about half the size of the normal BFG 50, but the usage and practicality of such a weapon is questionable. Firing the powerful .50 BMG cartridge in such a small size is one benefit, but the range and recoil of the weapon would be worsened tremendously. This has been somewhat reflected in-game.  


General Information

The SFG 50 is similar to the Obrez, being essentially a pocket sniper. It has the same damage stats as the BFG 50, so it can 1SK to the torso and head at any range and can 1SK anywhere within its minimum range. A Laser can be helpful for aiming the SFG 50 at short range because of its large hipfire spread. Due to its single-shot design and reload time, it is not recommended to use the SFG 50 against groups of enemies without some cover. This gun is useful to have with a PDW or Shotgun for mid-long range thanks to its very high damage.

Much like the Obrez compared to the Mosin Nagant, the SFG 50 has slower muzzle velocity than the BFG 50; 2000 studs/s compared to 3000 studs/s of its non-sawed-off counterpart, therefore being identical to the AWS' muzzle velocity, and slightly better than the Obrez's 1500 studs/s.

Usage & Tactics

The SFG 50 should be used very similarly to the BFG 50, as it is essentially a sawed-off version of the Sniper Rifle. The SFG 50 still holds the ability to 1SK an opponent at all ranges if hit from the head or torso and only leaving a sliver of health if the limbs are shot from the minimum range, but will continue to kill players anywhere if shot from the maximum range. However, do remember that the weapon lacks a barrel, and therefore will spread when shot, which can be crucial in long range engagements. Lower muzzle velocity is another side effect of the missing barrel, so compensating for bullet drop and lead will be required at longer ranges.

The SFG 50 sports a default scope (the same as the BFG 50), a trait that is shared with no other Secondary weapon. This can serve to help or harm the user, depending on the user's playstyle. If one wishes to sacrifice reliability in medium ranged combat, or even Close Quarters Combat (CQC), then the scope will hinder the player's ability to efficiently use this weapon in Aiming Down Sights (ADS), and hipfiring is not an advised option either, as the SFG 50 produces even more spread. If, however, one would wish to use this weapon as a backup weapon against any threat at ranges that are too far away to effectively deal with using their Primary. The SFG 50 still has spread, so it should not be relied on for extreme ranges.


The SFG 50 is a pocket sniper that can deal a tremendous amount of damage, being able to kill an opponent at any range in 1SK to the head or torso. The SFG 50's default scope also help it perform better at long range, and can be traded out for any other optic if one wishes for a better Field of View (FOV) or to evade having to steady your shot. Like all Sniper Rifles, it performs poorly in close range due to its slow Rate of Fire (RoF), and in this case, single-shot mechanism. The spread and poor muzzle velocity make it difficult to use at long range, however, and should not be relied on to effectively counter every long-range threat.

Pros & Cons


  • High effective range for a secondary.
  • Default 10x scope.
  • Much more mobile than BFG 50.
  • High damage at close range and overall.
  • 3x headshot multiplier and 1.5x torso multiplier.
  • 10 studs of penetration.
  • Draws ammo from Sniper Rifles, including the Dragunov SVU and Dragunov SVDS.


  • Less than half the reserve ammo of the BFG 50.
  • Slowest ADS speed of all secondaries.
  • One-shot rifle.
  • Moderately long reload time.
  • High bullet spread when hipfiring.
  • Medium ADS spread.
  • Lower muzzle velocity than most other Sniper Rifles.
  • More bullet drop than other Sniper Rifles.


  • Thie SFG 50 was the second fictional weapon to be added into Phantom Forces, but the first able to be equipped to a user's loadout.
    • There is a shorter-barrel variant of the BFG called the BFG 50 Carbine, however, the barrel length is much more than the SFG 50's.
  • The SFG 50 is the only secondary weapon that has a stock and a default sniper scope.
    • However, the Sawed-Off and G18 also have a stock in the form of an unlockable attachment; the Sawed Off's known as the Boom Stock, and the G18's known as the Glock Stock.
  • The name 'SFG' could be a joke about the size and name of its parent gun, the BFG or Big F***ing Gun, making the SFG the Small F***ing Gun.
  • The pick-up text of the SFG 50 is in lowercase.
  • The SFG 50 is the only gun in the game with lowercase lettering in the killfeed, emphasising the joke of it being small.
    • Despite the joke of the weapon being small, it is still the largest secondary in the game. It is as large or larger than most PDWs (except the MP5SD and MP5/10), Carbines (except the M4, M4A1 and AK-12C), and even some Assault Rifles (All AUG Assault Rifles, FAMAS, L85A2, Honey Badger, and M231).
  • The SFG 50 is the second secondary 'Sniper' in-game, the other being the Obrez.
  • The SFG 50 is the third sawed-off weapon in-game, the other two being the Obrez and Sawed-Off.
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - PPSh-41 - Kriss Vector - MP40 - L2A1
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II
Carbines M4A1 - G36C - M4 - L22 - SCAR-PDW - AKU-12 - Groza-1 - AK-12C - SR-3M - Groza-4 - 1858 Carbine
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12 - Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1
Machine Pistols G18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez
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