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SCAR-SSR

SCAR-SSR

Scar SSR

Overview
Weapon Type Primary Weapon
Weapon Class Designated Marksman Rifle
Rank Prerequisites Rank 85
Damage 57 -> 48
Range 120 max -> 180 min
SCAR-SSRgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 10, 11 with round in chamber
Ammo Reserve 60
Fire Modes Semi
Rate of Fire 220 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox Range
Max (120 studs) Min (180 studs)
(x2) Head 114 96
(x1.7) Torso 96.9 81.6
(x1) Arms and Legs 57 48
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 57 -> 43.2 120 max -> 162 min
R2 Suppressor 54.15 -> 45.6 114 max -> 171 min
PBS-4 Suppressor 52.44 -> 47.04 114 max -> 180 min
PBS-1 Suppressor 57 -> 44.16 114 max -> 153 min
Suppressor 51.3 -> 48 108 max -> 180 min
Muzzle Velocity 3000 studs/s
Penetration Depth 2.6 studs
Suppression 1.3

ACCURACY 58

Hipfire Camera Recovery Speed 20
Sight Camera Recovery Speed 18
Weapon Recovery Speed 15
Weapon Recoil Damping 0.75

HIP ACCURACY 18

Min Camera Kick 4.19, -0.41, -0.31
Max Camera Kick 4.59, 0.60, 0.30
Min Recoil Displacement -0.50, 0.60, 14.19
Max Recoil Displacement 0.80, 1.10, 14.80
Min Recoil Rotation 1.79, 0.69, -0.31
Max Recoil Rotation 2.50, 1.20, 0.30
Hipfire Spread Factor 0.05
Hipfire Recovery Speed 6
Hipfire Spread Damping 0.70

SIGHT ACCURACY 10

Min Camera Kick 4.09, -2.60, -0.50
Max Camera Kick 4.80, 1.70, 0.50
Min Recoil Displacement -0.11, 0.50, 10.19
Weapon Shot Displacement 0.10, 0.89, 12.80
Min Recoil Rotation 1.20, -0.21, -0.31
Max Recoil Rotation 1.50, 0.20, 0.30
Sight Magnification 3.0x

WEAPON HANDLING

Reload Time 2.6 seconds
Empty Reload Time 3.8 seconds
Equip Speed 12
Aiming Speed 10
Crosshair Size 40
Crosshair Spread Rate 400
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 12 stud/s
Aiming Walk Speed 7.2 stud/s
Ammo Type 7.62x51mm NATO
Round in Chamber One
Shot Suppression Range None


 


The SCAR-SSR is an American Designated Marksman Rifle. It is unlocked at Rank 85 or can be purchased with credits (CR).

History

The SCAR-SSR (Sniper Support Rifle), also known as the FN SCAR-H PR (Precision Rifle) and SCAR Mk.20 Mod.0 SSR, is a designated marksman version of the SCAR-H. It is a relatively modern rifle, utilizing the same operating system and modular architecture found in all members of the SCAR family. The SCAR-H PR incorporates features seldom found in a semi-auto precision rifle and retains the same performance as an Assault Rifle.

The rifle is available with a foldable buttstock (SCAR-H PR model) or with a non-foldable precision buttstock (SCAR-H TPR model is the one used in-game.)[1]

The SCAR Mk.20 Mod.0 SSR is the US designation of the SCAR-H TPR. However, they are identical to each other.

Beginning in 2011, SOCOM decided to replace all their MK11s with SCAR SSRs by 2017.

In-Game

General Information

The SCAR SSR is a highly accurate and powerful DMR. It has high damage and a great headshot multiplier (x2). It can One-Shot-Headshot an opponent at medium range, up to 166 studs, slightly longer than the headshot range of the SVU, However, at range it requires 3 hits to kill a full health enemy on the limbs, but 2 hits if one lands on the head or chest. This rifle has a moderate fire rate (220 RPM) and it is combined with its advantage of higher precision and reduces the effect of its moderate recoil to make it an effective killing machine like the SVU. The SCAR SSR has a very low (ergo better) bullet drop and fast muzzle velocity; it's the same as the bolt action rifles.

The default iron sights are the same as the other SCAR rifles, but it's not so useful on a long range weapon as they are on the automatic weapons. It's highly recommended to mount any new optic available immediately.

The SCAR SSR functions similarly to the SVU. To make full use of the high muzzle velocity and low bullet drop, engage the enemies at longer ranges. It can neutralize an enemy faster than the MK-11 and the SKS, and about as quickly as the Dragunov SVU or faster due to its higher fire rate. The SSR is also very mobile - the user can, (and should) change their sniping position frequently to avoid detection. Ambushing is also a good tactic to use with the SSR. Thanks to the low bullet drop and high damage, the suppressors won't affect much of the sheer power that the SSR brings to the table.

Even though it can 2SK or one-shot-headshot up to a moderate range, this rifle is easily outclassed by most of the CQC and medium range weapons if they ever get close. Using a good backup secondary weapon is important to keep the user alive. Or not get yourself in a CQC situation in the first place.

Usage & Tactics

Coming Soon

Conclusion

The SCAR SSR is a hard-hitting DMR that can be compared to the Dragunov SVU. Its lack of a scope and mobility can hinder its performance. Overall, it has the faster RoF of a DMR and a similar TTK to snipers.

Pros & Cons

Pros:

  • High damage and capable of a lethal headshot kill at almost any range.
  • Very good bullet drop and muzzle velocity.
  • High ammunition reserve considering its small magazine size of 10.
  • Second highest range out of the DMR's.
  • Relatively fast reload.
  • 2SK at most ranges.
  • High DPS for a DMR.

Cons:

  • Lower RoF than most of the DMRs.
  • Poor CQC performance. Easily outgunned up close.
  • Small magazine capacity.
  • High recoil - Inaccurate if spammed.
  • High unlock rank.
  • Slower aiming speed than other DMRs.

Trivia

  • In an older model of the SCAR-H on the FN Herstal's website, there was a 20-inch (50.8 cm) long barrel configuration. This was later removed and replaced by the SCAR-H PR.
  • The name SCAR SSR/MK.20 Mod.0 SSR is the US name of the rifle. The international military market name is SCAR-H PR (or TPR, for Tactical Precision Rifle).
  • The SCAR SSR can use 20 round magazines (The same as the ones used by the SCAR-H).
  • The SCAR SSR has a fire mode change animation even though it has one fire mode.
  • The SCAR SSR has a lower firing sound than other SCARs.
  • The SCAR SSR was popularized by the Counter-Strike: Global Offensive's SCAR-20, the name used for the SCAR SSR in CS:GO.
    • The name "SCAR-20" is likely derived from the military designation for the SCAR SSR, the Mk 20 Mod 0, and the 'SCAR' family name. 
  • The SCAR SSR used to be the last DMR to unlock at rank 85. Now that spot belongs to the Dragunov SVDS at rank 105.

References

  1. [1] Manufacturer Page. 2007
Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5\10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 - Groza-4
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS [NEW!]
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1 [TESTING]
Machine Pistols G18 - M93R - TEC-9 - MP1911 [TESTING]
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez