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SCAR-PDW
SCARPDWSlim
Overview
Weapon Type Primary Weapon
Weapon Class Carbine
Rank Prerequisites Rank 32
Damage 34 -> 19
Range 60 max -> 130 min
SCAR-PDWgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 650 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.19 s
Head & Body Multiplier
Hitbox Range
Max (60 studs) Min (130 studs)
(x1.4) Head 47.6 26.6
(x1) Torso 34 19
(x1) Arms and Legs 34 19
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 34 -> 17.1 60 max -> 117 min
R2 Suppressor 32.3 -> 18.05 57 max -> 123.5 min
PBS-4 Suppressor 31.28 -> 18.62 57 max -> 130 min
PBS-1 Suppressor 34 -> 17.48 57 max -> 110.5 min
Suppressor 30.6 -> 19 54 max -> 130 min
Muzzle Velocity 2200 studs/s
Penetration Depth 0.5 studs
Suppression 0.8

ACCURACY 31

Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 18
Weapon Recovery Speed 23
Weapon Recoil Damping 0.7

HIP ACCURACY 30

Min Camera Kick 1.20, -0.41, -0.31
Max Camera Kick 1.70, 0.60, 0.30
Min Recoil Displacement -0.50, 0.60, 6.19
Max Recoil Displacement 0.80, 1.10, 7.30
Min Recoil Rotation -0.81, 0.60, -0.31
Max Recoil Rotation 1.50, -0.41, 0.30
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 7
Hipfire Spread Damping 0.80

SIGHT ACCURACY 28

Min Camera Kick 1.29, -0.41, -0.50
Max Camera Kick 1.60, 0.40, 0.50
Min Recoil Displacement -0.11, 0.60, 5.19
Weapon Shot Displacement 0.10, 1.50, 4.80
Min Recoil Rotation 0.60, -0.21, -0.31
Max Recoil Rotation 0.89, 0.20, 0.30
Sight Magnification 2.3x

WEAPON HANDLING

Reload Time 2.3 seconds
Empty Reload Time 3.2 seconds
Equip Speed 16
Aiming Speed 20
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None


 


The SCAR-PDW is an American Carbine variant of the SCAR-L Assault Rifle. It is unlocked at Rank 32 or can be purchased with credits (CR).

History

FNH-USA tried to produce a shortened version of the SCAR-L to compete with the Colt MK18 (also known as the Colt M4 Commando) and the HK-416c. Due the shortened barrel, only 6.75" (17cm), the gas stroke also became dramatically shorter, and as a result, the pressure from the round was not enough to cycle the bolt, making it jam easily.

The shortened barrel was so short that it made the 5.56x45mm NATO round less powerful and accurate than pistol ammunition such as the .45 ACP. The weight of the weapon was reduced dramatically, and as a result, the weapon was not able to handle the recoil of the 5.56x45mm NATO round.

As for a Personal Defense Weapon, the FNH finally concluded that the P90 and SCAR-L CQC (Close Quarters Combat) were better in every way.

FNH-USA ceased production of the SCAR-PDW and SCAR HAMR, the former due to numerous issues with the weapon.

A successor to the SCAR PDW, the SCAR-SC, was revealed in late-2017 at Milipol Paris. In comparison to the SCAR-PDW, the SCAR-SC has a slightly longer barrel length of 7.5" (19cm), a different buttstock, and a non-reciprocating charging handle. A version in .300 Blackout is also in development.

In-Game

General Information

The SCAR PDW has higher damage up close for a Carbine, being a 3-Shot-Kill (3SK) up close. However, it has a 6SK like other Carbines at the end of its damage drop-off. However, its range is relatively good for its class, sporting a good 3SK out to around 60 studs excluding head shots and the 6SK doesn't start until around 130 studs. It has a comparably lower Rate of Fire (RoF) for a Carbine, being one of the slowest in its category. This makes its Time-To-Kill at longer ranges worse than most Carbines, but up close it fairs comfortably, outperforming faster firing weapons such as the M4A1, G36C and Groza-1(excluding head shots). Recoil is higher than its Assault Rifle counterpart, the SCAR-L, overall being less stable and less controllable. It has more kick, both horizontal and vertical. Regarding the horizontal kick, the SCAR PDW visually wobbles a lot more whilst firing.

Usage & Tactics

The SCAR PDW is a suitable Carbine for close to medium range. At close range it performs quite well on paper, rivaling the regular TTK of the UMP45. The recoil is also less of a problem up close compared to longer ranges but can result in missing shots, which hampers the SCAR PDW's performance in CQC. It is outclassed by better CQC Carbines such as the L22 or Groza-4, but fairs better than the likes of the [36C given its better maximum damage.

Outside medium-range, particularly at the end of its damage drop-off, the SCAR PDW loses its level of effectiveness. The higher recoil worsens the weapon's accuracy, as the horizontal recoil is harder to control and can result in missed shots, which is detrimental for the SCAR PDW given its overall high TTK at longer range, due to the lower RoF and 6SK at said range. It has one of the worst TTK of any Carbine at long range.

Given the poor long-range capabilities, tap-firing is rather impractical, as the SCAR PDW is worse at such ranges where tap-firing is needed, and a SCAR PDW user should try to limit themselves to combat inside medium-range, where it performs better compared to other Carbines.

A Compensator is rather helpful in taming the higher horizontal recoil. Although the Iron Sights are usable, an optic is better in providing a clear sightline and aiding in target acquisition, although the optic of choice is up to the user's discretion. A lower magnification optic such as a Reflex Sight can help in mitigating the camera recoil of the weapon, allowing for better recoil control. Connecting shots to the target are vital with the SCAR PDW, as missing shots is a harsher penalty compared to other Carbines given the lower RoF. Given its overall sub-par accuracy due to the recoil, using attachments such as the Angled GripFolding Grip or Stubby Grip can help increase chances of landing shots on target and subsequently, its potency.

The SCAR PDW also has very good mobility speed, allowing the player to run around and flank enemies easily. Flanking suits the SCAR PDW, as given its poorer long-ranged performance and low RoF, surprising the enemy from either the side or behind will work in the SCAR PDW's favor.

Conclusion

The SCAR PDW is overall, a capable and relatively flexible weapon, sporting high close-range damage and respectable range for a Carbine. However, its limited by its low RoF, high recoil and poor long-range performance, with one of the worst TTK at such range for its class. The SCAR PDW is a trickier weapon to utilize effectively, as it isn't suited for engagements outside medium-range but remains somewhat outclassed by better CQC weapons such as the L22. However, it works well inside the CQC to medium range bracket despite the low RoF. When the recoil is tamed, the SCAR PDW is a powerful weapon, able to tackle foes in CQC to medium-range with ease.

Pros & Cons

Pros:

  • Versatile at close to medium range.
  • 3SK at close range.
  • Hipfire recoil is minimal.
  • Fast tactical reload.

Cons:

  • Low damage at long range; 6SK to a full-health enemy.
  • Lowest RoF for its class.
  • Higher recoil; both high horizontal and vertical recoil.

Trivia

  • This SCAR is the third earliest unlocked in its family next to the SCAR-H.
  • The SCAR PDW has the same iron sight shape as the other SCAR variants, but the fluorescent color is different on each.
  • Despite having the abbreviation 'PDW' for 'Personal Defense Weapon' in its name, the SCAR-PDW is categorized as a Carbine in Phantom Forces. This is probably because it uses the 5.56x45mm, an intermediate cartidge primarly used in Assault Rifles.
Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5\10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 - Groza-4
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS [NEW!]
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1 [TESTING]
Machine Pistols G18 - M93R - TEC-9 - MP1911 [TESTING]
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez