SCARL alpha

Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 16
Damage 33 -> 25
Range 60 max -> 120 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 625 RPM

TTK (Time to Kill) 0.19 s
Head & Body Multiplier
per bullet/pellet
Max (60 studs) Min (120 studs)
(x1.4) Head 46.2 35
(x1) Torso 33 25
(x1) Arms and Legs 33 25
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 33 -> 22.5 60 max -> 108 min
R2 Suppressor 31.35 -> 23.75 57 max -> 114 min
PBS-1 Suppressor 31.35 -> 23.75 57 max -> 114 min
PBS-4 Suppressor 31.35 -> 23.75 57 max -> 114 min
Suppressor 29.7 -> 25 54 max -> 120 min
Armor Piercing 33 -> 20.83333 60 max -> 0 min
Hollow Point 27.5 -> 30 60 max -> 120 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.0 studs
Suppression 0.8


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 24
Weapon Recoil Damping 0.75


Min Camera Kick (1.20, -0.41, -0.31)
Max Camera Kick (1.60, 0.60, 0.30)
Min Recoil Displacement (-0.50, 0.60, 8.19)
Max Recoil Displacement (0.80, 1.10, 9.80)
Min Recoil Rotation (-0.81, 0.69, -0.31)
Max Recoil Rotation (1.50, 1.20, 0.30)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80


Min Camera Kick (0.69, -0.11, -0.50)
Max Camera Kick (1.50, 0.40, 0.50)
Min Recoil Displacement (-0.11, 0.60, 5.19)
Weapon Shot Displacement (0.10, 1.50, 4.80)
Min Recoil Rotation (0.60, -0.21, -0.31)
Max Recoil Rotation (0.89, 0.20, 0.30)
Sight Magnification 2.8x


Reload Time 2.3 seconds
Empty Reload Time 3.2 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
PM-II 0 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The SCAR-L is a Belgian Assault Rifle. It is unlocked at Rank 16 or can be purchased with credits (CR).


The SCAR-L (Special Operations Forces Combat Assault Rifle - Light) is the 5.56x45mm NATO Assault Rifle version of the SCAR family of rifles. The SCAR rifle was developed by Fabrique Nationale d'Herstal in 2004 for U.S Special Operations Command (US SOCOM)'s demands for a weapon family based on using two calibers, the 5.56x45mm NATO and 7.62x51mm NATO rounds, but shared the same ergonomics as each other as well as high part commonality. As such, the SCAR rifle was constructed to be extremely modular - including the ability to change the barrel to switch between calibers.

US SOCOM decided to cancel its purchase of the SCAR-L in mid 2010, citing no huge benefit over other 5.56x45mm NATO weapons like the M4. Instead, US SOCOM purchased the  SCAR-H, the 7.62x51mm NATO Battle Rifle variant of the SCAR, but produced conversion kits of the weapon so that it could fire the intermediate NATO cartridge, as to make up for the loss of the SCAR-L.

The SCAR-L does, however, still see limited use by branches of the US Customs and Border Protection Office of Air and Marine (OAM) Units.[1]


General Information

The SCAR-L has average damage up close, being four-shot-kill (4SK), but it retains this 4SK at all ranges. It has a rather low rate of fire (RoF) of 625 RPM compared to other assault rifles. Combined with its 4SK and average muzzle velocity of 2500 studs per second, the SCAR-L has a relatively slow time-to-kill (TTK) up close but good TTK at longer ranges.

It has two fire modes: automatic and semi-automatic. As for the recoil, it has generally high vertical recoil. After the vertical recoil "climb", the SCAR-L is generally stable, with just a bit of horizontal recoil and a medium amount of visual recoil/shake, due to the low RoF.

Usage & Tactics

The SCAR-L is a weapon that favors accuracy and power over distance rather than raw damage in CQC. It lacks the higher damage of other slower firing weapons up close and is subsequently can be a poor performer in close quarters combat (CQC). At medium to longer ranges, thanks to its low recoil and 4SK the SCAR-L performs well, with shots being relatively easy to land on target even when firing in full-auto. At extreme ranges, one may be required to tap-fire. It is generally recommended for SCAR-L users to remain within the medium-range bracket, although engagements at longer ranges are still a viable option due to the stability and damage of the SCAR-L. Due to the good TTK of the weapon at longer ranges with headshots, it is a good idea to focus on scoring them on the SCAR-L, as they noticeably reduce the required amount of shots-to-kill (STK) at this range. 

Attachments that increase aim stability can make its long-range capabilities greater. While attachment combinations that increase hip stability are generally recommended for medium/close range. High aim stability is still also a viable option for this range if the user wishes to aim down sights (ADS) at this range. Recoil-lowering attachments that would benefit the SCAR-L include the Muzzle Brake (vertical recoil), Compensator (horizontal recoil), and any of the grips, depending on the user's preference. 

One of the SCAR-L's other great strengths besides the damage is the fact that most attachments placed on it won't have too great a penalty on the weapon's performance, giving the user a wide range of attachments to choose from. Like the M4, users can tailor the SCAR-L to what fits their playstyle, as the SCAR-L doesn't particularly specialize in anything, allowing it to be able to fill multiple roles. Combined with the low attachment penalties, there are multiple ways to play with the SCAR-L if attachments are put on it.


The SCAR-L is a very good weapon, although its recoil and RoF may be underwhelming at times. Where it shines the most is its versatility with its stats, especially when combined with attachments, along with a good minimum damage making combat at almost any range outside of point-blank and very long range viable options for users of this gun. 

Pros & Cons


  • Low recoil - very stable during automatic fire.
  • Surprisingly good suppression for its class.
  • Fast reload time.
  • Good minimum damage - 4SK at any range.
  • Attachments have generally positive effects on weapon.


  • Slow RoF for its class.
  • Slow TTK up close.
  • Shorter maximum range for its class.
  • Somewhat quicker damage drop-off distance for its class.
  • Obstructive Iron sights.


  • Like every SCAR variant in Phantom Forces, the SCAR-L has the PM II optic unlocked by default since update New Steel Part 1 came out.
  • In the Alpha stage, the SCAR-L had a maximum damage of 34 damage making it a three-shot-kill (3SK). This was changed before the Beta stage to balance the weapon.
  • Except for the color, magazine size and shape, the SCAR-L's model is the same as the SCAR-H's model.
  • The SCAR-L and its variants used to be the only in-game primary weapons that feature a bolt release animation.
  • This weapon, along with the other automatic SCARs, used to feature an anachronistic burst-fire mode. This was removed in the July 4th, 2017 update.
  • Before Armor Piercing was nerfed to no longer increase minimum damage, the SCAR L was capable of getting a 4SK at any range unless through cover.
  • The Alpha Version model is smaller than the current model.
  • The reload sound seems to be a copy and paste of MOH:Warfighter reload sound for the weapon like most guns in the game.


  1. [1] Wikipedia - FN SCAR
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231- AK103
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - L2A3
MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - Kriss Vector - MP40
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3
Hecate II - Steyr Scout
Carbines M4A1 - G36C - M4 - L22 - SCAR PDW - AKU-12 - Groza-1 - AK-12C
Honey Badger- SR-3M - Groza-4 - MC51SD - 1858 Carbine - FAL Para Shorty - AK105
Designated Marksman Rifles SVK12E - MK-11 - SKS - Dragunov SVU - VSS Vintorez - MSG90 - Beowulf TCR - SA58 SPRSCAR-SSR - Dragunov SVDS
Battle Rifles Beowulf ECR-SCAR-H - AK12BR - AG-3 - Henry 45-70 - FAL 50.00 - G3 - FAL 50.63 Para
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12 - Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1
Machine Pistols Glock 18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - Mateba 6 - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez - Saiga-12U- PPK-12
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Start a Discussion Discussions about SCAR-L

  • SCAR-L vs AUG A1

    17 messages
    • acog
    • I think scar l is more accurate in my opinion so i prefer scar l.aug a1 just have too low gun kicking.if its gun kicking got worse and oth...