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SCAR-H
SCARHSlim
Overview
Weapon Type Primary Weapon
Weapon Class Battle Rifle
Rank Prerequisites Rank 30
Damage 39 -> 28
Range 120 max -> 180 min
SCAR-Hgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 20, 21 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 625 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
Hitbox Range
Max (120 studs) Min (180 studs)
(x1.4) Head 54.6 39.2
(x1.1) Torso 42.9 30.8
(x1) Arms and Legs 39 28
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 39 -> 25.2 120 max -> 162 min
R2 Suppressor 37.05 -> 26.6 114 max -> 171 min
PBS-4 Suppressor 35.88 -> 27.44 114 max -> 180 min
PBS-1 Suppressor 39 -> 25.76 114 max -> 153 min
Suppressor 35.1 -> 28 108 max -> 180 min
Muzzle Velocity 2200 studs/s
Penetration Depth 1.5 studs
Suppression 1.2

ACCURACY 43

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 22
Weapon Recovery Speed 22
Weapon Recoil Damping 0.75

HIP ACCURACY 26

Min Camera Kick 2.20, -0.41, -0.31
Max Camera Kick 2.59, 0.60, 0.30
Min Recoil Displacement -0.50, 0.60, 8.19
Max Recoil Displacement 0.80, 1.10, 9.80
Min Recoil Rotation -0.81, 0.69, -0.31
Max Recoil Rotation 1.50, 1.20, 0.30
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80

SIGHT ACCURACY 41

Min Camera Kick 1.79, -0.50, -0.50
Max Camera Kick 2.50, 0.60, 0.50
Min Recoil Displacement -0.11, 0.20, 8.19
Weapon Shot Displacement 0.10, 0.40, 11.80
Min Recoil Rotation 0.20, -0.21, -0.31
Max Recoil Rotation 0.50, 0.20, 0.30
Sight Magnification 2.5x

WEAPON HANDLING

Reload Time 2.3 seconds
Empty Reload Time 3.2 seconds
Equip Speed 12
Aiming Speed 13
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None


 


The SCAR-H is a Belgian Battle Rifle. The SCAR-H is unlocked at Rank 30 or can be purchased with credits (CR).

History

The SCAR-H (Speical Operation Forces Combat Assault Rifle - Heavy), also known as the MK 17 Mod 0, is the 7.62x51mm-caliber version of the SCAR-L rifle. It has been in service since 2009 to the present, and has had a conversion kit made for it that allows the SCAR-H to be made into a 5.56mm NATO-firing assault rifle.

Although SOCOM, the main tester and buyer of the FN SCAR series, judged the MK 16 variant to not have enough advantages to warrant the costs, the SCAR-H was considered a good choice to replace the M14 and the MK-11 (also in-game) marksman's rifles. Therefore, the funds originally intended to buy more SCAR-L rifles has instead been diverted to supplementing SOCOM units with more SCAR-H rifles.

As of 2015, the SCAR-H is in service with over 20 countries around the world.[1] There's also the SCAR-H TPR, the precision variant of this rifle, which is currently in-game as the SCAR SSR.

In-Game

General Information

The SCAR-H does 6 more maximum damage than its smaller-caliber counterpart ( 39 vs. 33 ), but it's enough to make a big difference (3 shots to kill versus 4 shots to kill.)

The same goes for the minimum damage ( 28 vs. 21 ), which is a 4 shot kill compared to a 5 shot kill. It has lower aiming and hip stability compared to its assault rifle brother and has the same accuracy as the SCAR-L but a much greater effective range. This rifle has somewhat strong vertical recoil, though it has the same fire rate as the SCAR-L. The SCAR-H features 3 fire modes: fully automatic, burst, and semi automatic.

Usage & Tactics

The SCAR-H can be used similar to that of an AR, due to its higher damage and range. It is considerably more difficult to use at CQC compared to other ARs, however, due to the higher recoil and lower magazine capacity. It sports a better TTK than most ARs at medium range, with its 3HK extending to 120 studs.

Due to its 3HK, flanking enemies while using the SCAR-H can be very effective. However, due to its lower magazine size, accuracy is paramount if a player wishes to take out more than three enemies. The SCAR-H only has a maximum magazine size of 20+1, very small compared to Assault Rifles and PDWs. This means that at most, with body shots, the SCAR-H can achieve only seven kills in CQC without reloading. In practice, the SCAR-H is most likely to achieve less than that. Carrying a good secondary is generally a good idea.

The semi-automatic fire mode is great for countering snipers and marksmen, as it has the same minimum damage as the SKS. Using the left mouse and quickly tapping, the SCAR-H can be effective at long range and become a de facto DMR like the AN-94. The recoil control is also better while using semi-auto. However, by tap firing, this can be achieved anyway, without having to switch fire modes. This allows the player to be better prepared in case of any possible CQC.

The burst-fire does not increase the rate of fire but dramatically decreases the stability, so it's only recommended at close range. At this range, if the player can score 3 successful hits with the burst, its a one-burst-kill.

Recoil reducing attachments are recommended for better handling with the SCAR-H due to its rather high vertical recoil. For a barrel attachment, a muzzle brake is a recommended choice, as the SCAR-H has high vertical recoil, but low horizontal recoil

Conclusion

The SCAR-H is a competitive weapon, able to excel at medium range. It can be seen as a CQC to medium range orientated Battle Rifle, unlike the AG-3. The SCAR-H kills faster at close range, sporting a higher rate of fire, but the AG-3's 3HK at long range makes it better at longer distances. However, the SCAR-H can still compete at longer ranges satisfactorily.

Pros & Cons

Pros:

  • High damage
  • Long effective range
  • Decent Rate of Fire for a Battle Rifle
  • Relatively quick reload

Cons:

  • Small magazine size for an automatic weapon 
  • Low Rate of Fire compared to other weapons

Trivia

  • The SCAR-H was classified as an assault rifle in the Alpha. This was changed because of the larger caliber.
    • As of version 0.8.0, which added more SCAR variants, the weapon was reclassified under the new Battle Rifle category. Previously, it had been under the DMR category
  • It had a different gun sound in the Alpha; it was a lot deeper than the SCAR-L but now it has the same gun sound as its smaller brother.
  • Before version 0.8.0, barrel attachments for the SCAR-H would be incorrectly placed. This has now been fixed.
  • The old SCAR H looked like the SCAR H SV before 0.8.0.
  • This weapon, along with the SCAR-L, used to feature an anachronistic burst-fire mode. This was removed in the July 4th, 2017 update.
  • Outside of the USA, the SCAR-H is considered an Assault Rifle.[2]

Gallery

RobloxScreenShot10142015 231028896

A screenshot of the old SCAR-H in the selection menu.

References

  1. [1] Wikipedia - FN SCAR
  2. http://www.fnherstal.com/primary-menu/products-capabilities/rifles/general/product/182/232/182/1/_/fn-scarR-h-std.html
Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - Kriss Vector
Light Machine Guns M60 - Colt LMG - AUG HBAR - MG36 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - SR-3M
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle Rifles SCAR-H - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M
Secondary Weapons Pistols M9 - G17 - M1911 - DEAGLE 44
Machine Pistols G18 - M93R - TEC-9
Revolvers MP412 REX
Other Serbu Shotgun - Obrez - SFG 50

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