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SCAR-H

SCARHSlim

SCARH alpha

Overview
Weapon Type Primary Weapon
Weapon Class Battle Rifle
Rank Prerequisites Rank 30
Damage 39 -> 28
Range 70 max -> 110 min
SCAR-Hgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 20, 21 with round in chamber
Ammo Reserve 100
Fire Modes Auto & Semi
Rate of Fire 625 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (70 studs) Min (110 studs)
(x1.4) Head 54.6 39.2
(x1) Torso 39 28
(x1) Arms and Legs 39 28
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 39 -> 25.2 70 max -> 99 min
R2 Suppressor 37.05 -> 26.6 66.5 max -> 104.5 min
PBS-1 Suppressor 37.05 -> 26.6 66.5 max -> 104.5 min
PBS-4 Suppressor 37.05 -> 26.6 66.5 max -> 104.5 min
Suppressor 35.1 -> 28 63 max -> 110 min
Armor Piercing 39 -> 23.33333 70 max -> 0 min
Muzzle Velocity 2200 studs/s
Penetration Depth 1.5 studs
Suppression 1.2

ACCURACY 43

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 22
Weapon Recovery Speed 22
Weapon Recoil Damping 0.75

HIP ACCURACY 26

Min Camera Kick (2.20, -0.41, -0.31)
Max Camera Kick (2.59, 0.60, 0.30)
Min Recoil Displacement (-0.50, 0.60, 8.19)
Max Recoil Displacement (0.80, 1.10, 9.80)
Min Recoil Rotation (-0.81, 0.69, -0.31)
Max Recoil Rotation (1.50, 1.20, 0.30)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80

SIGHT ACCURACY 41

Min Camera Kick (1.79, -0.50, -0.50)
Max Camera Kick (2.50, 0.60, 0.50)
Min Recoil Displacement (-0.11, 0.20, 8.19)
Weapon Shot Displacement (0.10, 0.40, 11.80)
Min Recoil Rotation (0.20, -0.21, -0.31)
Max Recoil Rotation (0.50, 0.20, 0.30)
Sight Magnification 2.5x

WEAPON HANDLING

Reload Time 2.3 seconds
Empty Reload Time 3.2 seconds
Equip Speed 12
Aiming Speed 13
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 7.62×51mm NATO
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Armor Piercing 1000 Kills


The SCAR-H is a Belgian Battle Rifle. It is unlocked at Rank 30 or can be purchased with credits (CR).

History

The SCAR-H (Special Operation Forces Combat Assault Rifle - Heavy), also known as the MK 17 Mod 0, is the 7.62x51mm-caliber version of the SCAR-L rifle. It has been in service since 2009 to the present, and has had a conversion kit made for it that allows the SCAR-H to be made into a 5.56x45mm NATO-firing assault rifle.

Although SOCOM, the main tester and buyer of the FN SCAR series, judged the MK 16 variant to not have enough advantages to warrant the costs, the SCAR-H was considered a good choice to replace the M14 and the MK-11 (also in-game) marksman's rifles. Therefore, the funds originally intended to buy more SCAR-L rifles has instead been diverted to supplementing SOCOM units with more SCAR-H rifles.

As of 2015, the SCAR-H is in service with over 20 countries around the world.[1] There's also the SCAR-H TPR, the precision variant of this rifle, which is currently in-game as the SCAR SSR.

In-Game

General Information

The SCAR-H does 6 more maximum damage than its smaller-caliber counterpart (39 vs. 33), but it's enough to make a big difference (3 shots to kill versus 4 shots to kill).

The same goes for the minimum damage (28 vs. 21), which is a 4 Shot Kill (4SK) compared to a 5SK. It has lower aiming and hip stability compared to its assault rifle brother and has the same accuracy as the SCAR-L but a much greater effective range. This rifle has somewhat strong vertical recoil, though it has the same Rate of Fire (RoF) as the SCAR-L. The SCAR-H features 2 fire modes: fully automatic and semi automatic.

Usage & Tactics

The SCAR-H can be used similar to that of an AR, due to its higher damage and range. It is considerably more difficult to use at CQC compared to other ARs, however, due to the higher recoil and lower magazine capacity. It sports a better TTK than most ARs at medium range, with its 3HK extending to 120 studs.

Due to its 3SK, flanking enemies while using the SCAR-H can be very effective. However, due to its lower magazine size, accuracy is paramount if a player wishes to take out more than three enemies. The SCAR-H only has a maximum magazine size of 20+1, very small compared to Assault Rifles and PDWs. This means that at most, with body shots, the SCAR-H can achieve only seven kills in CQC without reloading. In practice, the SCAR-H is most likely to achieve less than that. Carrying a good secondary is generally a good idea.

The semi-automatic fire mode is great for countering snipers and marksmen, as it has the same minimum damage as the SKS. Using the left mouse and quickly tapping, the SCAR-H can be effective at long range and become a de facto DMR like the AN-94. The recoil control is also better while using semi-auto. However, by tap firing, this can be achieved anyway, without having to switch fire modes. This allows the player to be better prepared in case of any possible CQC.

Recoil reducing attachments are recommended for better handling with the SCAR-H due to its rather high vertical recoil. For a barrel attachment, a muzzle brake is a recommended choice, as the SCAR-H has high vertical recoil, but low horizontal recoil

Conclusion

The SCAR-H is a competitive weapon, able to excel at medium range. It can be seen as a CQC to medium range orientated Battle Rifle, unlike the AG-3. The SCAR-H has a lower Time to Kill (TTK) at close range, sporting a higher RoF, but the AG-3's 3HK at long range makes it better at longer distances. However, the SCAR-H can still compete at longer ranges satisfactorily.

Pros & Cons

Pros:

  • High damage.
  • Long effective range.
  • Decent RoF for a Battle Rifle.
  • Quick reload.
  • Low horizontal recoil.

Cons:

  • Small magazine size for an automatic weapon. 
  • Low RoF compared to other weapons.
  • High vertical recoil.
  • Ammunition consumption rate is higher for a Battle Rifle.
  • Low ammo reserve.

Trivia

  • The SCAR-H was classified as an assault rifle in the Alpha. This was changed because of the larger caliber.
    • As of version 0.8.0, which added more SCAR variants, the weapon was reclassified under the new Battle Rifle category. Previously, it had been under the DMR category.
  • It had a different gun sound in the Alpha; it was a lot deeper than the SCAR-L but now it has the same gun sound as its smaller brother.
  • Before version 0.8.0, barrel attachments for the SCAR-H would be incorrectly placed. This has now been fixed.
  • The old SCAR H looked like the SCAR H SV before 0.8.0.
  • This weapon, along with the SCAR-L, used to feature an anachronistic burst-fire mode. This was removed in the July 4th, 2017 update.
  • Outside of the USA, the SCAR-H is considered an Assault Rifle.[2]

References

  1. [1] Wikipedia - FN SCAR
  2. http://www.fnherstal.com/primary-menu/products-capabilities/rifles/general/product/182/232/182/1/_/fn-scarR-h-std.html
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