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Model 870
File:R870Slim.png
Overview
Weapon Type Primary Weapon
Weapon Class Shotgun
Rank Prerequisites Rank 11
Damage 33 → 24
Range 50 max → 100 min
File:Model 870graph.png
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 8
Ammo Reserve 50
Fire Modes Semi
Rate of Fire 100 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (50 studs) Min (100 studs)
(x1.1) Head 36.3 26.4
(x1.00) Torso 33 24
(x1.00) Limbs 33 24
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Flechette
(8 pellets)
29.7 -> 24 55 max -> 100 min
Birdshot
(16 pellets)
29.7 -> 24 55 max -> 100 min
Slugs
(1 pellet)
99 -> 60 50 max -> 100 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 2.5

HIP ACCURACY 26

Min Camera Kick (3.00, -1.61, -0.31)
Max Camera Kick (4.19, -1.11, 0.30)
Min Recoil Displacement (0.10, 0.80, 12.19)
Max Recoil Displacement (0.40, 1.10, 12.80)
Min Recoil Rotation (6.19, -1.00, -0.31)
Max Recoil Rotation (7.09, 0.20, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80

SIGHT ACCURACY 33

Min Camera Kick (2.29, -0.50, -0.50)
Max Camera Kick (2.70, -0.90, 0.50)
Min Recoil Displacement (-0.11, 0.69, 7.19)
Weapon Shot Displacement (0.10, 1.60, 7.80)
Min Recoil Rotation (2.20, -0.50, -0.81)
Max Recoil Rotation (3.40, -0.21, -0.50)
Sight Magnification 2.5x

ACCURACY 27

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 15
Weapon Recovery Speed 15
Weapon Recoil Damping 0.6
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 1.5 seconds
Empty Reload Time 1.4 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 40
Crosshair Spread Rate 800
Crosshair Recover Rate 10

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 12 gauge
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None

The Remington 870 is an American Shotgun. It is unlocked at Rank 11 or can be purchased with credits (CR).

History

It was designed by Remington Arms in 1951, replacing the Remington 31, which wasn't competing well with the Winchester Model 12. It is currently in use by almost all U.S. government agencies and the U.S. military. It is one of the most popular guns in the world, serving not only with U.S. government and security, but with the public and law enforcement and military forces worldwide. In the U.S. military, it is designated as the M870. The Remington 870 has sold more than 10 million models, and holds the title of being the world's best-selling shotgun in history.[1]

In-Game

General Information

The Remington 870 is a very powerful shotgun in Phantom Forces. It can hold 8 shells and can pick up the ammunition from the other shotguns. The Remington 870 reloads by inserting each shell by hand into the under-barrel magazine tube, and in game it takes exactly 1 second to reload one shell. If this shotgun is empty, after the last shell is loaded, there will be a "pump" animation, which adds on a short delay. However, if the player cancels the reload right after that last shell is loaded with a left click, the "pump" animation won't be triggered. Therefore, it saves a bit of time for the user. The player can press the T button to activate the half aiming-down-down feature of the shotgun on the Remington 870, the player must not equip the canted sights.

With each type of ammunition, the behavior of the Remington will become different. Read more at Shotgun ammunition types.

With the default buckshot ammunition, the Remington 870 can reliably kills a full-health enemy at 70 studs. At medium range, less than 150 studs, the buck shot requires about 2 to 3 shots to eliminate a full health enemy. However, in combat, the enemies don't always have full health so 1 hit kills at this range is possible.

The flechette can go though walls of a certain thickness like the tall slabs of cement like the ones guarding the hill in Crane Revamp. This shell also has the same spread as the regular shell. The flechette does statistically less damage then the buck shot, but the reduction is very slight and only affects the maximum damage, so it doesn't affect the effectiveness of this shell comparing to the standard buck shot at any range; this shell increases the max damage range but is insignificant. Therefore, the flechtte can be considered as a straight upgrade of the standard shell.

The birdshot fires 24 pellets, but the spread is also 3 times wider. The birdshot has the same 1-hit range as the buck shot, around 70 studs, and can eliminate multiple opponents with one shell. It's extremely dangerous for close quarter combat. Nevertheless, at farther range, the bird shot is dramatically weaker compared to the buck shot due to the very wide spread. It will require many shots to neutralize an opponent. Even at 100 studs, only 2 to 3 pellets actually hit the target.

The slug shot is best to use in a medium to long range. For the Remington 870, the slug-shot can score 1-headshot-kill at any range. The slugs are accurate enough to enable the player to engage the enemy at medium range. The stopping power is high enough to enough to eliminate an opponent in 1 or 2 shots. At longer range, the slugs still guarantee 1 to 2 shots to kill, but no shot becomes less accurate. Over 150 studs, the horizontal dropping spread of the slugs is also become more noticeable, and at over 300 studs, the player can get a miss even when they carefully aim with the shotgun, though it's unusual. The slow velocity of the shell also affects the effectiveness of engagement, as the projectile has large bullet drop compared to the long rifles (the Marksman rifles and the Sniper rifle). Therefore, the shotgun's slug shot is inferior to the marksman rifles and the sniper rifles at very long range due to the inaccuracy and the slower rate of fire. Though the slug-shot and the canted sights can't be equipped at the same time, the player can still use the half aiming-down-down feature of the shotgun on the Remington 870 to self-defense at close range while using a scope for long range engagement with the slug-shot.

Note: While equipping the suppressors with the exotic ammunitions, the penalty of the suppressors won't show, but it still affect the statistic of the weapon.

Usage & Tactics

Coming Soon

Conclusion

Coming Soon

Attachments

Ammunition Types

Bird-shot:

x0.9 max damage - x1.1 max range - x3 pellets

Hitbox Range
Max (38.5 studs) Min (80 studs)
(x0.99 - x1.1)(x24 pellets) Head 31.68 (760.32) 25.3 (607.2)
(x0.9 - x1)(x24 pellets) Torso 28.8(691.2) 23 (552)
(x0.9 - x1)(x24 pellets) Arms and Legs 28.8(691.2) 23 (552)
Yellow color signifies when all of the pellets hit the target.

Flechette:

x0.9 max damage - x1.1 max range - x5 penetration

Hitbox Range
Max (38.5 studs) Min (80 studs)
(x0.99 - x1.1)(x24 pellets) Head 31.68 (253.44) 25.3 (202.4)
(x0.9 - x1)(x24 pellets) Torso 28.8(320.4) 23 (184)
(x0.9 - x1)(x24 pellets) Arms and Legs 28.8(320.4) 23 (184)
Yellow color signifies when all of the pellets hit the target.

Slug-shot:

x3 max damage - x2.5 min damage - x5 penetration - One projectile - Special multipliers

Hitbox Range
Max (35 studs) Min (80 studs)
(x1.8) Head 172.8 103.5
(x1.5) Torso 144 86.2
(x1) Arms and Legs 96 57.5
Red color signifies a fatal hit.

Pros & Cons

Pros:

  • Long one shot kill range.
  • Can excel to the medium range due to the tight spread.
  • Superior range and damage compared to the KSG-12.
  • Tight spread for the current shotguns.

Cons:

  • Lower capacity than the KSG-12 (8 compared to 14).
  • Slower rate of fire than the KSG-12 (100 vs. 130).

Trivia

  • As in-game description, the Remington fires the 12 gauge 3 inches shell (aka 12 gauge Magnum) and hold a total 8 shells (7 in the tube magazine and 1 in chamber). In real life however, the shotgun can only hold a total 8 shells with 2 3/4 inches rounds (standard load) or a total of 7 shells with Magnum load.
  • Civilian variants of the Remington 870 have the option to use camouflage parts, covering either the stock and pump or stock, pump, receiver and barrel.
  • The R870 featured in-game is modified, fitted with a MAGPUL stock, ring iron sights and an extended 8-round tube magazine.
  • There is a feature on shotguns where you can aim above the sights. It is activated by pressing T.
  • The R700's stock is almost identical to the R870's in game. In real life, most of the gun's stocks are quite different. 
  • After the beta, the pump and stock were changed from dark grey to green, as well as the iron sights obtaining a neon ring. 
Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

Featured Article


Reference

  1. [1]Wikipedia - Remington Model 870
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