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RPK74
RPK-74
Overview
Weapon Type Primary Weapon
Weapon Class Light Machine Gun
Rank Prerequisites Rank 88
Damage 36 → 21
Range 90 max → 170 min
RPK74graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 45, 46 with round in chamber
Ammo Reserve 135
Fire Modes Auto & Semi
Rate of Fire 650 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.09 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (90 studs) Min (170 studs)
(x1.40) Head 50.4 29.4
(x1.00) Torso 36 21
(x1.00) Limbs 36 21
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Armor Piercing 36 -> 21 45 max -> 170 min
Hollow Point 43.2 -> 16.8 99 max -> 153 min
Muzzle Velocity 2500 studs/s
Penetration Depth 2.0 studs
Suppression 1.0

HIP ACCURACY 28

Min Camera Kick (2.40, -0.31, -0.21)
Max Camera Kick (3.09, 0.30, 0.20)
Min Recoil Displacement (-0.50, 0.20, 7.19)
Max Recoil Displacement (0.80, 0.80, 9.80)
Min Recoil Rotation (0.10, 0.30, -0.50)
Max Recoil Rotation (1.50, 0.80, 0.50)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80

SIGHT ACCURACY 35

Min Camera Kick (1.39, -0.41, -0.50)
Max Camera Kick (2.09, 0.40, 0.50)
Min Recoil Displacement (-0.11, 0.10, 7.19)
Weapon Shot Displacement (0.10, 0.20, 7.80)
Min Recoil Rotation (0.20, -0.16, -0.21)
Max Recoil Rotation (0.60, 0.15, 0.20)
Sight Magnification 3.0x

ACCURACY 41

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 18
Weapon Recoil Damping 0.75
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 2.9 seconds
Empty Reload Time 3.6 seconds
Equip Speed 12
Aiming Speed 13
Crosshair Size 30
Crosshair Spread Rate 450
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 12 stud/s
Aiming Walk Speed 7.2 stud/s
Ammo Type 5.45x39mm
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None


The RPK-74 is the Russian Light Machine Gun variant of the AK-74. It is unlocked at Rank 88 or can be bought with credits (CR).

History

The RPK-74 is a Soviet Light Machine Gun (LMG) based on the AK-74 Assault Rifle and chambered with the newer 5.45x39mm intermediate cartridge. Several modifications were made to the base AK-74, mirroring the modifications made to the AKM to create the RPK. These include a longer and heavier chrome barrel, a new gas block, and a ring for a cleaning rod. The fitting of a folding bipod and different front sight tower were improvements to adapt the RPK-74 for heavier duty.

The weapon feeds from a 45-round magazine, interchangeable with AK-74 magazines; 60 round caskets and 100 round drum magazines are available. During the development phase, drum magazines were discontinued in favor of the 45-round magazines but they were still produced in limited numbers.

The RPK-74 is still in widespread use by former members states of the Soviet Union even after its collapse. Like the AK-74, it has been modernized as the RPK-74M, undergoing the same changes the AK-74M went through. It is used widely throughout the Russian Army. A new RPK-16 LMG (based on the AK-12) will replace the RPK-74M in the Russian Army sometime in the future. 

In-Game

General Information

The RPK-74 is quite similar to is assault rifle parent, the AK-74. It has the same RoF and a similar recoil pattern, but it has a larger magazine capacity and slower mobility. The RPK-74 peforms quite well compared to other LMGs in close quarters, having the second best minimum time-to-kill (TTK) up close. However, when compared to other LMGs, it lacks power at longer ranges, with the minimum damage of the RPK-74 equating to a five-shot-kill (5SK). While not bad compared to other weapons, for its class it is on the lower end.  One key attribute is that the RPK-74 boasts far better recoil than most LMGs that can 3SK up close. Whilst on fully-automatic mode, one can provide accurate sustained fire out to a good distance.  Like the RPK, the RPK-74 retrieves ammunition from its parent AK design, but also other 5.45x39mm weapons in-game. Given the abundance of such weapons like the AK-12, RPK-12, AKU-12 and AK-74, and the higher total ammunition amount the RPK-74 has, ammunition is easy to find and replenish.

Usage & Tactics

The RPK74, unlike most LMG's, is best used in close-quarters-combat (CQC) environments. This is primarily due to its fast TTK when compared to other weapons in its class, which when paired with decent mobility stats and increased range, turns the RPK74 into a beefed-up Assault Rifle rather than an LMG. However, it still works very well at medium-long ranges, mainly due to its controllable recoil and rate-of-fire (RoF), that allows for players to engage targets very efficiently and quickly.

It's recommended that the player utilises a red dot sight (Reflex Sight, Kobra Sight etc.) to benefit the RPK74 in CQC, as a low magnification will result in less confusion when engaging enemies at close distances. Although this decreases performance at range, the clear reticle can still accurately down opponents at medium-long range distances.

On maps like Ravod 911, where engagements commonly occur at close-medium range, the RPK74 has an edge over other weapons in its class. Although it cannot dish out high-suppression, and does not have an adequate reserve count for an LMG, the fast TTK and low recoil means that the RPK74 can take out enemies very quickly, along with decent accuracy and hipfire stats, which can also prove very helpful in CQC. However, due to being a five-shot-kill (5SK) at range, the RPK74 is somewhat outplayed by weapons like the L86 LSW at long range. However, the low recoil still means that it can finish opponents relatively quickly, and somewhat balances out its poor shots-to-kill (STK) at range.

Conclusion

Although hampered by being a 5SK at range, the RPK74 is extremely reliable and versatile, due to its high damage in CQC and controllable recoil.

Pros & Cons

Pros:

  • High damage overall.
  • Two-shot headshot in CQC.
  • Low to moderate recoil.
  • Low ammunition consumption rate.
  • Good iron sights.

Cons:

  • High muzzle flash.
  • Low minimum damage for an LMG.
  • Below average suppression for an LMG.
  • Below average penetration for an LMG.
  • Low RoF.
  • Lower-than-average muzzle velocity for an LMG.

Trivia

  • The RPK-74 has a folding stock variant designed for paratroopers, known as the RPKS-74.
Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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