|Big thanks to Duodecagon for their help with completing this article!|
The Phantom Forces Community Testing Environment, or CTE for short, as its name suggests, was a testing environment created by AxisAngle for Phantom Forces moderators that wished to test out various changes and potential future updates. The CTE is currently closed with the test place as its replacement.
History and Details
The Community Testing Environment was created on the 3rd of January 2017. The parent group, PF Community Improvements, is owned by AxisAngle. There were many differences in the CTE compared to the main game, such as the fact that guns and attachments in testing were available. Guns in heavy testing were either unavailable or had a higher-than-normal rank to be unlocked. At rank 0 all guns were available, but the attachments were not, except for the attachments they were testing, which required a single measly kill.
One must have been aware that the CTE was a testing place for unrefined additions, so flaws, unfinished content, and bugs were to be expected. As a result, the normal Phantom Forces became the suggested game for normal and stable playing.
The CTE was closed down for good once the July 4th, 2017 update was pushed to the main game. The CTE will remain closed forever and never reopen.
These are attachments of which were tested in the CTE.
For a full list of changes, check the CTE Trello.
Disclaimer: This can be also considered as a history archive, as the CTE is no longer open to the public.
Click the picture to go to the content's Trello page. Text hyperlinks will lead to the content's wiki page (If one exists).
- Some pictures may not have Trello links due to the content not having a page.
In the case that a photo of an in-game attachment cannot be found, a picture of the attachment in real life will act as a substitute. (If it actually exists and there are images for it.)
|PSO-1 Scope||RT-RD 5x Scope||PM-II|
|0 Kills||69 Kills||0 Kills|
|Dragunov SVU and VSS Vintorez||AK12 and Intervention||AWS and L115A3|
|All primary weapons||All primary weapons||All primary weapons||All primary weapons|
|SCAR-L and Colt SMG 635|
|All primary weapons|
|40RD STANAG||M995 AP||Aligner|
|M4, M4A1, M16A3, M16A4, M231, SCAR-L, SCAR-PDW, L86 LSW, L22, L85A2, and FAMAS||M4, M4A1, M16A3, M16A4, and Colt LMG||Dragunov SVU|
|10RD Police Magazine||MK318 MOD1 SOST||Banana|
|Remington 700||M16A3, SCAR-L, SCAR PDW, L86 LSW, L22, L85A2, and FAMAS||AKM|
|30RD Generic Magazine||.375 CT||Hypergat|
|AS VAL and SR-3M||Intervention||SKS, MK11, SCAR-SSR, and Dragunov SVU|
|AUG A3 Para||AK12|
|10RD Howling Raven||M1022 Long Range Sniper (LRS)|
|Lighter Magazine||Steel Ball|
|MP7||Remington 870 and KSG-12|
|3RD Internal||M198 Duplex|
|Remington 700||AG-3, SCAR-H, and Remington 700|
|20RD STANAG||12 Gauge Ammo|
|M4, M4A1, M16A3, M16A4, M231, SCAR-L, SCAR PDW, L86 LSW, L22, L85A2, and FAMAS||AK12|
|10RD TAPCO||Jacketed Hollow Point (JHP)|
|AK-15, AK47, and AKM|
|AK12, AN-94, and AK74|
|20RD Colt Magazine|
|Colt SMG 635|
|100RD Beta C Drum|
|RT-RD 5x Scope|
|10RD Howling Raven||Steel Ball||Glock Stock|
|Obrez||Serbu Shotgun||Glock 17 and Glock 18|
|33RD Glock Mag||Hypergat|
|Glock 17 and Glock 18||M9, M1911, Glock 17, Deagle 44, Deagle 50, and MP412 REX|
|50RD Glock Drum||Pistol Grip|
|Glock 17 and Glock 18||M9, Glock 17, M1911, and Glock 18|
|Serbu Drum||Pistol FoldGrip|
|Serbu Shotgun||M9, Glock 17, M1911, and Glock 18|
|Glock 17 and Glock 18|
|Assault Rifle||Assault Rifle||Battle Rifle||Battle Rifle|
|AK-15||Kriss Vector||MP5A4||Colt LMG|
|Assault Rifle||Personal Defense Weapon||Personal Defense Weapon||Light Machine Gun|
|Sniper Rifle||Sniper Rifle|
These are weapons that were added to the CTE but removed at a later date during the CTE's lifespan.
Notable Gun Stat Changes
- AUG A2 now does 34-19 damage.
- 1000 RPM Burst mode for AK-12.
- L22 now does max 35 damage.
- New sounds including unique reload sounds for many of the guns as well as new firing sounds.
- Changes to maps like Crane Site, Highway Lot, and most notably Ravod 911.
- Many balancing changes to guns.
- New HUD and loading screen.
- Many new cases and keys.
- New backgrounds for several pages in the menu.
- Slide shotting (A glitch commonly used in trickshotting) has been fixed.
- Melee weapons did 0 damage to prevent hacking. Though after the end of the exploiter outbreak, melee weapons do damage again, as normal.
- A new map was added to the CTE on 5/23/17 named "Warehouse" (Now in the main game)
- Another map was added to the CTE known as "Airport". It did not get pushed to the main game and went down along with the CTE.