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The Schmidt & Bender PM II is a 10x scope originally designed and intended for use on the AWM series of bolt action sniper rifles. It is the perfect choice for military and police forces looking for uncompromised accuracy.
–In-game description


The PM II is a German telescopic scope. It is unlocked by default on the AWM, AWS, Type 20, and the SCAR family, as well as being unlocked at 5,000 kills for the rest of the sniper rifles and the ZIP 22, or purchased with credits. It can also be unlocked on the Super Shorty for 4200 kills, or purchased with credits.

History[]

The PM II (Police Marksman II) is a long-range optic designed by the German company Schmidt & Bender for military and law enforcement uses.[1] The PM II comes in various different forms, sold in both its traditional guise and ultra-short/ultra-long variants. There are also illuminated variants, as well as experimental digitally-integrated variants that can allow for even a rangefinder to be hooked up to the scope, allowing the sniper to stay focused on making the shot.

The PM II is promoted by Accuracy International, a British arms manufacturing company, and sold as an accessory for their Arctic Warfare line of sniper rifles.

In-Game Model[]

While the PM II appears to use a generic sniper scope model, the reticles are true to what Schmidt & Bender offers. The illuminated reticle is the P3L, while the unlit scope is the P3.

In-game[]

General Information[]

The PM II is only able to be equipped to the sniper rifles and the SCAR series of weapons. It effectively functions as a default sniper scope (10x magnification) for the AWS and AWM. However, because it is removable, the player can also use iron sights instead of a scope for the aforementioned rifles. The PM II has an alt-aim mode, which can be toggled by pressing T.

Usage & Tactics[]

If one was to apply the AWS or the AWM in a more traditional sniper role, the PM II serves as the default 10x scope, being well qualified for such long-range combat. Ironsights may be superior over the PM II in certain situations where the field of view (FOV) is more important than hitting targets at long range, or in instances where holding shift to steady the PM II for a reasonable amount of time is not feasible.

For the SCAR SSR, it greatly enhances the long-range capabilities as a DMR. It allows it to rival the Dragunov SVDS with its PSO-1M2 Scope, and other long-range weapons with access to a high-powered optic.

For the SCAR-L, SCAR HAMR and SCAR PDW, the usage of the PM II is debatable. The increased aim-down-sights (ADS) time along with magnified recoil hinders the weapons' performance, particularly up close where the high magnification is not very beneficial. In addition to this, the lower muzzle velocity of the weapons makes them ill-suited to long-range combat.

The SCAR-H is mixed. Although the PM II makes the weapon worse up close, the higher muzzle velocity and good damage at long range make it a pseudo designated marksman rifle. Tap-firing is required at such long-ranged firefights, but the same would be required for any optic. To combat the loss in close-quarters-combat (CQC) performance, one may equip the Canted Iron Sight to switch to for CQC engagements.

Conclusion[]

The PM II is a powerful sniper optic that is available for the SCAR and AW series of rifles. With the sniper rifles, it is a very useful attachment, allowing the user to snipe competitively with other sniper rifles. The SCAR family has very limited use with this scope unless the rifle is set to semi-automatic. However, the SCAR SSR finds good use with the PM II, allowing it to be on par with most other sniper rifles, and surpassing every DMR's sight in terms of scope magnification.

Pros & Cons[]

Pros:

  • Highest magnification level on the AWS, AWM, and SCAR SSR.
  • Unlocked by default on the SCAR and AWM families.
  • Easy to see red reticle (by default).
  • Ability to alt-aim.

Cons:

  • Low scope steady time.
  • Longer ADS time.

Trivia[]

  • The PM II uses a Mil-dot reticle instead of the modern range-finding scope used by the Intervention, Remington 700, BFG 50, and SFG 50.
  • Interestingly, the reticle of the PM II on the AWS has an illuminated crosshair.
    • The AWS has the P3L reticle whereas the rest of the available weapons use the P3 reticle.
  • The SCAR family of weapons could equip the PM II as of the New Steel update.
    • The reason that the PM II was added to the SCAR family was to "test the waters for future content", as stated by an official PF contributor.
  • Until the Aim and Accuracy (v4.14.0) update, the PM II served as the default sight attachment for the TRG-42. This has since been replaced by the Sidewinder ED from the Hecate II.
  • As stated above, the PM II can interestingly be equipped on the Serbu shotgun for 4200 kills.
  • In V10.0.1 2024 New Years Update, the PM II now obtains the alt-aim mode.

References[]

Attachments
Optics <2.0x Magnification

Animu Sight - Lyman Sight - Z-Point - EOTech XPS2 - Delta Sight - EOTech 552 - Mini Sight - Comp Aimpoint
Reflex Sight - Kobra Sight - Acro P-1 - DCL 120 - AMT-Terminator - Handmade Sight - Animu Sight
Furro Sight - Hand Sight - Anti Sight - Full Ring Sight - Half Ring Sight

2.0x to 3.0x Magnification

Extended Stock - Hensoldt 3x Sight - Malcolm 3x Scope - Reflector Scope - MARS - PK-A
PKA-S - Double Open Sight - Coyote Sight - Pilad 3 - Barska Electro - OKP-7 - DDHB Reflex

>3.0x Magnification

PM II - PU-1 Scope - Remington Irons - PSO-1 Scope - PSO-1M2 Scope - C79 - M145 - ACOG Scope
VCOG 6x Scope - TA33 ACOG - Swarovski Scope - TA11 ACOG - TA01 ACOG - FF 3X NV
Electra 5x - VCOG 8x Scope - Sagittarius 40x Scope

Miscellaneous

Multiple Iron Sights - Multiple Sniper Scopes

Barrel Flash and Sound
Suppression

Suppressor - R2 Suppressor - Flash Hider - ARS Suppressor
PBS-4 Suppressor - PBS-1 Suppressor - Osprey Suppressor - Muffler
Oil Filter - Sionics Suppressor -

Recoil Management

Compensator - Muzzle Brake - Halbek Device - Loudener - Muzzle Booster - T-Brake - X-Ring

Barrel Modification

Remove Suppressor - CTAR Barrel
Short Barrels: Carbine Barrel/Shortened/Assault Barrel/Light Barrel
Long Barrels: Squad Barrel/Sporting Barrel/Marksman Barrel/Heavy Barrel/Pistols-&-PDWs/Revolvers
Extended Barrel - Taurus Barrel

Underbarrel Grips

Folded Grip - Vertical Grip - Potato Grip - Angled Grip - Skeleton Grip
Folding Grip - Stubby Grip - Pistol Grip - Romanian Grip - Sideways Grip
Hera CQR Grip - Chainsaw Grip

Miscellaneous

Flashlight - Laser - Green Laser - Blue Laser - Yellow Laser - 35rd Box Mag - Tri Laser

Other Aiming Aids

Flashlight - Laser - Green Laser - Blue Laser - Yellow Laser - Tri Laser - Ballistics Tracker

Recoil Adjustment

Extended Stock - Collapsible Stock - G Stock - Raffica Stock - KAC Stock
Retract Stock - Remove Stock - Full Stock - Boom Stock - Police Stock
Straight Pull Bolt - Taurus Stock - Wire Stock

Backup Sights

Canted Delta Sight - Canted Iron Sight

Magazines

20rd Drum - 33rd Mag - Extended Magazine - Pro Mag
30rd Mag - 50rd Drum
Extended Tube
Speed Loader

Ammo Regular Ammunition

Armor Piercing - Super Armor Piercing - Hollow Point - Tracerless - Special - Silent
.223 Remington - Rat Shot - Dust Shot - Snake Shot - Multiplex Variants - Various Conversions

Shotgun Ammunition

Flechette - Birdshot - Rubber Pellets - Slugs

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