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Weapon Type Primary Weapon
Weapon Class PDW
Rank Prerequisites Rank 9
Damage 30 -> 18
Range 40 max -> 90 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes {{{Fire Modes}}}
Rate of Fire {{{Rate of Fire}}}

TTK (Time to Kill) 0.13 s
Head & Body Multiplier
Hitbox Range
Max (40 studs) Min (90 studs)
(x1.4) Head 42 25.2
(x1) Torso 30 18
(x1) Arms and Legs 30 18
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 30 -> 17.1 36 max -> 76.5 min
R2 Suppressor 30 -> 16.2 34 max -> 72 min
PBS-4 Suppressor 30 -> 16.2 36 max -> 76.5 min
PBS-1 Suppressor 30 -> 16.74 36 max -> 81 min
Suppressor 30 -> 15.3 38 max -> 81 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.5 studs
Suppression 0.2


Hipfire Camera Recovery 18
Sight Camera Recovery 23
Weapon Recovery Speed 23
Weapon Recoil Damping 0.8


Min Camera Kick (1.20, -0.61, -0.50)
Max Camera Kick (1.50, -0.11, 0.50)
Min Recoil Displacement (-0.50, 0.60, 8.19))
Weapon Shot Displacement (0.80, 1.10, 9.80)
Min Recoil Rotation (-0.50, 0.60, -0.31)
Max Recoil Rotation (1.10, 0.89, 0.30)
Hipfire Spread Factor 0.05
Hipfire Recovery Speed 13
Hipfire Spread Damping 0.80


Min Camera Kick (0.69, -1.21, -0.50)
Max Camera Kick (1.29, 0.40, 0.50)
Min Recoil Displacement (-0.11, 0.20, 4.69)
Weapon Shot Displacement (0.10, 0.69, 6.50)
Min Recoil Rotation (0.30, -0.21, -0.31)
Max Recoil Rotation (0.69, 0.20, 0.30)
Sight Magnification 2.0x


Reload Time 2.5 seconds
Empty Reload Time 3.5 seconds
Equip Speed 16
Aiming Speed 15
Crosshair Size 25
Crosshair Spread Rate 300
Crosshair Recover Rate 25


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 4.6x30mm
Round in Chamber yes
Shot Suppression Range None


The H&K MP7 is a fast-firing German PDW that can be unlocked by reaching rank 9.

List of Optic Attachments
Optics Kills Required Or Buy With
Coyote Sight 380 Kills 580 CR
EOTech 552 85 Kills 285 CR
Acog Scope 430 Kills 630 CR
Reflex Sight 285 Kills 485 CR
Kobra Sight 330 Kills 530 CR
Vcog 6x Scope 455 Kills 655 CR
PKA-S 225 Kills 425 CR
PK-A 165 Kills 365 CR
EOTech XPS2 55 Kills 255 CR
The Credits (CR) will decrease everytime you get a kill.
List of Underbarrel Attachments
Underbarrel Kills Required Or Buy With
Angled Grip 115 Kills 315 CR
Vertical Grip 45 Kills 245 CR
Stubby Grip 355 Kills 555 CR
Folding Grip 265 Kills 465 CR
Laser 75 Kills 275 CR
The Credits (CR) will decrease everytime you get a kill.
List of Barrel Attachments
Barrel Kills Required Or Buy With
ARS Suppressor 150 Kills 350 CR
R2 Suppressor 40 Kills 240 CR
Flash Hider 100 Kills 300 CR
Muzzle Brake 175 Kills 375 CR
Compensator 120 Kills 320 CR
PBS-4 Suppressor 245 Kills 445 CR
PBS-1 Suppressor 205 Kills 405 CR
Suppressor 30 Kills 230 CR
The Credits (CR) will decrease everytime you get a kill.
List of "Other" Attachments
Other Accessories Kills Required Or Buy it with
Laser 20 Kills 220 Kills
Green Laser 110 Kills 310 CR
Canted Delta Sight 405 Kills 605 CR
Canted Iron Sight 310 Kills 510 CR
Ballistics Tracker 1500 Kills 1700 CR
The Credits (CR) will decrease everytime you get a kill.


The Heckler & Koch MP7 was designed with an all-new cartridge to meet NATO requirements published in 1989 - these called for a personal defence weapon (PDW) with a much greater ability to defeat body armour than current weapons limited to conventional pistol cartridges. The MP7 went into production in 2001. It is a direct rival to the FN P90, also developed in response to NATO's requirements. 

The first prototype shown in 1999 was designated the 'PDW' (Personal Defence Weapon). It had a short Picatinny rail on the top and a smooth pistol grip surface.[1][2]

The MP7 is currently sold in two different configurations - the A1 configuration, which had a redesigned grip, straight buttpad, and smaller stock and the A2 configuration, which has an underbarrel rail in place of the grip so that different grips can be put on.


Its magazine capacity is average, but can feel low for its ROF. Like most PDWs, it has very high hip stability and low accuracy, but very low recoil, one of lowest in the game. Its damage is quite great for a CQC weapon, but it's not very useful at long range. The MP7 can switch between semi-auto and full-auto fire modes.

Being a weapon designed for close quarters, the MP7 is highly recommended to be used at close ranges. At medium range, the rate of fire and low recoil helps it to hold its own against assault rifles and carbines, but without careful trigger control, ammunition will disappear quickly. Since assault rifles can simply outgun this PDW at range, the semi-auto fire mode on this gun becomes less effective. This PDW (Personal Defense Weapon)is the second fastest firing primary gun, the fastest is Colt SMG 635 but difference is not that big, it is only 50 RPM.

Due to the extremely fast rate of fire, the player will often find themselves out of ammo and reloading often. However, its reload time is very fast, one of the fastest in the game. If the player uses the MP7 in automatic fire mode at medium range, the player will fire about half of their magazine or more to kill an opponent due to the mediocre aim stability. This PDW is not recommended for eliminating groups of enemies, unless they are unaware or clustered tightly. Players should aim to score headshots as often as possible, as it has a x1.4 headshot multiplier.

In short, with the MP7's 4-shot kill capability, very fast RoF (Rate of Fire) of 950 RPM, low recoil, and very fast reload arguably makes it one of the best PDWs in the game, capable of shredding enemies at close range despite its low unlock rank of 9. Some people may even claim that it is OP; however, its heavy horizontal recoil and low accuracy restrict its versatility and provide an effective counter.

Pros and Cons


  • Extremely high rate of fire.
  • Very low time to kill at CQC (Close quarter Combat).
  • Very low recoil, especially when combined with attachments.
  • Quick reload speed.


  • Burns ammunition extremely fast.
  • Low minimum damage.
  • Poor range.
  • Quite hard to find the ammunition compatible in some occasion.


  • The MP7 is the third fastest firing primary gun, the fastest being the M231, and the second being the Colt SMG 635. This doesn't count any of the burst weapons.
  • Due to fast firing, this gun will absorb ammo quickly.
  • The integrated grip is not removed when mounting other grips - instead, the new grip is mounted on the side rail.
  • However, the player will still put their hand on the MP7's default grip rather than the grip the player attached.
  • The MP7's model has a 40 round magazine, but it only has 30 rounds.
  • In real life, it has flip able iron sights.
  • After the Beta, the MP7's reload speed was nerfed to be a bit slower.



MP7 as seen in game equipped with a green laser and a suppressor.

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List of Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defensive Weapons (PDWs) MP5K - UMP45 - MP7 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - Kriss Vector
Light Machine Guns (LMGs) M60 - AUG HBAR - MG36 - L86 LSW - RPK - SCAR-HAMR - RPK74
Sniper Rifles Intervention - Remington 700 - BFG 50 - Mosin Nagant - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - SR-3M
Designated Marksman Rifles (DMRs) MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle rifles SCAR-H - AG-3
Shotguns KSG-12 - Remington 870
Secondary Weapons Pistol M9 - G17 - M1911 - DEAGLE 44
Machine Pistol G18 - M93R - TEC-9
Revolver MP412 REX
Other Serbu Shotgun - Obrez


  1. [1] Wikipedia - HK MP7
  2. [2]MP7 - Liquipedia Counter-Strike Wiki

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