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MP7
MP7Slim
Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 9
Damage 30 -> 18
Range 40 max -> 90 min
MP7graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 950 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.13 s
Head & Body Multiplier
Hitbox Range
Max (40 studs) Min (90 studs)
(x1.4) Head 42 25.2
(x1) Torso 30 18
(x1) Arms and Legs 30 18
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 30 -> 16.2 40 max -> 81 min
R2 Suppressor 28.5 -> 17.1 38 max -> 85.5 min
PBS-4 Suppressor 27.6 -> 17.64 38 max -> 90 min
PBS-1 Suppressor 30 -> 16.56 38 max -> 76.5 min
Suppressor 27 -> 18 36 max -> 90 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.5 studs
Suppression 0.2

ACCURACY 30

Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 23
Weapon Recovery Speed 23
Weapon Recoil Damping 0.8

HIP ACCURACY 63

Min Camera Kick 1.20, -0.61, -0.50
Max Camera Kick 1.50, -0.11, 0.50
Min Recoil Displacement -0.50, 0.60, 8.19
Max Recoil Displacement 0.80, 1.10, 9.80
Min Recoil Rotation -0.50, 0.60, -0.31
Max Recoil Rotation 1.10, 0.89, 0.30
Hipfire Spread Factor 0.05
Hipfire Recovery Speed 13
Hipfire Spread Damping 0.80

SIGHT ACCURACY 34

Min Camera Kick 0.69, -1.21, -0.50
Max Camera Kick 1.29, 0.40, 0.50
Min Recoil Displacement -0.11, 0.20, 4.69
Weapon Shot Displacement 0.10, 0.69, 6.50
Min Recoil Rotation 0.30, -0.21, -0.31
Max Recoil Rotation 0.69, 0.20, 0.30
Sight Magnification 2.0x

WEAPON HANDLING

Reload Time 2.5 seconds
Empty Reload Time 3.5 seconds
Equip Speed 16
Aiming Speed 15
Crosshair Size 25
Crosshair Spread Rate 300
Crosshair Recover Rate 25

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 4.6x30mm
Round in Chamber One
Shot Suppression Range None


 


The MP7 is a German Personal Defense Weapon. The MP7 is unlocked at rank 9 or can be purchased with credits (CR).

History

The Heckler & Koch MP7 was designed with an all-new cartridge to meet NATO requirements published in 1989 - these called for a personal defense weapon (PDW) with a much greater ability to defeat body armor than current weapons, which were limited to conventional pistol cartridges. The MP7 went into production in 2001. The weapon was a direct rival to the FN P90, also developed in response to NATO's requirements. 

The first prototype shown in 1999 was designated the 'PDW' (Personal Defense Weapon). It had a short Picatinny rail on the top and a smooth pistol grip surface.[1][2]

The MP7 is currently sold in two different configurations - the A1 configuration, which had a redesigned grip, straight buttpad, and smaller stock when compared to the prototype. There is also the A2 configuration, which has an underbarrel rail in place of the grip so that different grips can be put on.

In-game

General Information

The MP7 is one of the first PDWs unlocked, and is an overall excellent gun for close-quarters combat. The MP7's magazine capacity is average, but can feel low when compared to its RoF. Like most PDWs, it has very high hip stability and low accuracy, but very low recoil, one of lowest in the game.

Just like the MAC-10 and L22, the MP7 cannot equip underbarrel attachments (aside from the laser). This limits the MP7 to barrel attachments for recoil reduction.

Usage & Tactics

Being a weapon designed for close quarters, the MP7 is highly recommended to be used at close ranges, such as: Through the corridor(s) at Mall Construction and Highway Lot, Warehouse, being extremely aimed at close - medium range, some parts in Crane Site and the escalators and generally anywhere in Metro as well. At medium range, the rate of fire and low recoil helps it to hold its own against assault rifles and carbines, but without careful trigger control, ammunition will quickly disappear. Like most Personal Defense Weapons, the Semi-Automatic mode on the MP7 is almost a nominal ability; it has very little use, since the weapon is outgunned at anything beyond close range by assault rifles and carbines.

The MP7 is the fourth fastest primary weapon. Due to the extremely fast rate of fire, the player will often find themselves out of ammo and reloading often. However, its reload time is very fast, allowing the player to get back into the fight quickly. In general, when using the MP7, it is best to spray down an enemy or two at close range, and duck out of the way to reload before continuing the assault.

If the player uses the MP7 in automatic fire mode at medium range, the player will fire about half of their magazine or more to kill an opponent due to the mediocre aim stability. This PDW is not recommended for eliminating groups of enemies, unless they are unaware or clustered tightly.

Conclusion

In conclusion, with the MP7's 4-shot kill capability, very fast RoF (Rate of Fire) of 950 RPM, low recoil, and very fast reload, it arguably makes one of the best PDWs in the game, capable of shredding enemies at close range despite its low unlock rank of 9. Some people may even claim that it is OP; however, its heavy horizontal recoil and low accuracy restrict its versatility at different ranges and prevent it from completely dominating the opposition.

Pros & Cons

Pros:

  • Extremely high rate of fire.
  • Very low TTK in close quarters.
  • Very low recoil.
  • Generally quick reload, overall.
  • Unlockable at a fairly low rank (Rank 9).

Cons:

  • Burns through ammunition extremely fast.
  • Low minimum damage.
  • Poor range.
  • Rare proprietary cartridge makes finding more ammunition difficult.
  • Cannot equip under barrel attachments except for the laser sight.

Gallery

Mp7

MP7 as seen in game equipped with a green laser and a suppressor.

Mp7-1MP7-2
Mp7-0

MP7 In real life

Trivia

  • The MP7 is the fifth fastest-firing primary weapon. The fastest firing primary weapon is the M231, the second fastest is the Kriss Vector, the third fastest is the MAC-10, and the fourth fastest is the Colt SMG 635
  • Before the July update, the MP7 could accept grip attachments.
    • When a grip was attached, the integrated grip was not removed. Instead, the new grip was mounted on the side rail. However, the player would still put their hand on the MP7's default grip rather than the grip the player attached.
  • The MP7's model has a 40-round magazine, but the capacity in-game is only 30 rounds. This is probably for balance reasons.
  • The model in-game is the MP7A1.[3]
  • The MP7 is one of the only two weapons typically classified as a Personal Defense Weapon in the PDW category. Most of the weapons in that category are submachine guns, while the MP7 and P90 are usually classified as 'Personal Defense Weapons'. However, the defining features of PDWs versus Submachine Guns are not well defined.

References

  1. [1] Wikipedia - HK MP7
  2. [2] MP7 - Liquipedia Counter-Strike Wiki
  3. https://en.wikipedia.org/wiki/Heckler_%26_Koch_MP7#Variants
Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - Kriss Vector
Light Machine Guns M60 - Colt LMG - AUG HBAR - MG36 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - SR-3M
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle Rifles SCAR-H - AG-3 - Henry 45-70 - AK-12 BR
Shotguns KSG-12 - Remington 870 - KS-23M
Secondary Weapons Pistols M9 - G17 - M1911 - DEAGLE 44
Machine Pistols G18 - M93R - TEC-9
Revolvers MP412 REX
Other Serbu Shotgun - Obrez - SFG 50

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