Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 60
Damage 30 -> 19
Range 65 max -> 110 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 800 RPM

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
Hitbox Range
Max (65 studs) Min (110 studs)
(x1.4) Head 42 26.6
(x1) Torso 30 19
(x1) Arms and Legs 30 19
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
Muzzle Velocity 1800 studs/s
Penetration Depth 0.5 studs
Suppression 0.2


Hipfire Camera Recovery Speed 20
Sight Camera Recovery Speed 21
Weapon Recovery Speed 20
Weapon Recoil Damping 0.85


Min Camera Kick 1.60, -0.61, -0.50
Max Camera Kick 2.40, -0.11, 0.50
Min Recoil Displacement -0.31, 0.40, 6.19
Max Recoil Displacement 0.30, 0.50, 7.80
Min Recoil Rotation -0.50, 1.00, -0.31
Max Recoil Rotation 0.89, 2.20, 0.30
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 12
Hipfire Spread Damping 0.70


Min Camera Kick 1.60, -0.31, -0.31
Max Camera Kick 1.89, 0.30, 0.30
Min Recoil Displacement -0.11, 0.50, 5.19
Weapon Shot Displacement 0.10, 0.80, 6.80
Min Recoil Rotation 0.10, -0.21, -0.50
Max Recoil Rotation 0.40, 0.20, 0.50
Sight Magnification 2.0x


Reload Time 2.7 seconds
Empty Reload Time 3.8 seconds
Equip Speed 16
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None


The MP5SD is an integrally suppressed Personal Defense Weapon variant of the MP5. It is unlocked at Rank 60 or bought with credits (CR).


Heckler & Koch HK MP5SD is an MP5 with an integral suppressor. The suppressor itself is divided into two stages; the initial segment surrounding the ported barrel serves as an expansion chamber for the propellant gases, reducing gas pressure to slow down the projectile. The decompression stage occupies the remaining length of the suppressor tube and contains a stamped metal helix separator with several compartments which increase the gas' volume and decrease its temperature. Finally, it deflects the gases as they exit the muzzle, muffling the exit report. The bullet leaves the muzzle at subsonic velocity, so it doesn't generate a sonic shock wave in flight like other guns. As a result of reducing the barrel’s length and venting propellant gases into the suppressor, the bullet’s muzzle velocity dropped in the range of 16% to 26% (depending on the ammunition used) while maintaining the weapon’s simplicity and reliability. The weapon was designed to be used with standard supersonic ammunition with the suppressor on at all times.


General Information

The MP5SD has a built-in suppressor, as mentioned above. The suppressor drops the bullet velocity, although its damage statistics are the same as its sibling. However, this PDW has a higher average soft statistics than its sibling. Like the AS VAL, Honey Badger, VSS Vintorez, Groza-4 and AWS, this weapon cannot equip any barrel attachments because of its integrated suppressor. It features 2 fire modes: semi-automatic and full-auto.

The MP5SD suppressor is as effective as the ARS suppressor (only enemies that stay under 30 studs can detect you on the mini-radar) without any damage and range penalty. This is, perhaps, the greatest advantage of the MP5SD.

The integral suppressor decreases the muzzle velocity and makes the bullet drop faster, so its effectiveness at medium to long ranges is lower than the other MP5 variants. To make up for this, the developers have given it the same amount of minimum damage per shot as the other MP5s, despite having a suppressor.

Usage & Tactics

The MP5SD should be used much like an MP5, because of the almost symmetrical stats. The MP5SD has a very low vertical recoil climb, and literally no horizontal recoil. The integral suppressor combined with the blistering high ROF means that the SD is very good at CQC. Aswell as this, it's tight recoil pattern means that despite a 6 shot KO at range, it can still down people quickly at longer ranges. However, the integral suppressor means that the muzzle velocity is lower, so the bullets can't go as fast as the regular MP5. Bullet drop is also much more frequent because of this.


Much like the MP5, the MP5SD is very versatile for a PDW. Even with an integral suppressor, it is very gold at range thanks to a high ROF and low recoil.

Pros & Cons


  • Has the same long range damage as the MP5, despite its integral suppressor.
  • Good RoF (Rate of Fire), same as the MP5 and its other variants.
  • Greater hip stability than the MP5.
  • Very low recoil and good handling characteristics overall.
  • Integral Suppressor.


  • Cannot use barrel attachments.
  • Low minimum damage.
  • Slightly less range than MP5.


  • Before the 4th of July update in 2017, the MP5SD had a firerate of 700 RPM which was equivalent to the MP5SD's real life ROF, However this made the gun very weak and inferior to many other PDW's and the honey badger, so its firerate was buffed to be equivalent to the other MP5 guns at 800 RPM.
  • In real life, the MP5SD's suppressor can be removed. This is not possible in-game.
  • The MP5SD model in-game is actually the MP5SD2 because of its fixed stock and auto/semi fire modes.
  • Despite having the same fire rate and effectively the same damage, the MP5SD still takes a longer time to kill at range than the stock MP5. For example, at 175 studs, well within both their effective ranges, the MP5SD will kill in 0.472 seconds, while the MP5 will kill in 0.445 seconds, assuming that all shots hit.
  • The similar damage to the MP5 is because, in real life, the MP5SD's suppressor works by taking normal supersonic 9mm rounds and slowing them down to subsonic speeds.
  • If a user equipped the Ballistics Tracker on the MP5SD, they couldn't deploy with it. If they rejoined, they couldn't spawn with any weapon. For now, the only way to end the glitch is to select another primary weapon and rejoin.
  • One of the five weapons that don't take Barrel attachments, the other five are AS VAL, Honey Badger, VSS Vintorez and AWS.
  • The MP5SD's unique rubber handguard can be removed and replaced with a Picattiny tri-rail to attach grips, laser sights and other accessories. However, this is not seen in-game, as the rubber handguard remains when attaching such accessories.
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5\10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 - Groza-4
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS [NEW!]
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1 [TESTING]
Machine Pistols G18 - M93R - TEC-9 - MP1911 [TESTING]
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez