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MP5SD
MP5SD angled
Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 60
Damage 34 -> 19
Range 22 max -> 110 min
MP5SDgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto | Semi
Rate of Fire 800 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (22 studs) Min (110 studs)
(x1.4) Head 47.6 26.6
(x1) Torso 34 19
(x1) Arms and Legs 34 19
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Armor Piercing 34 -> 15.83333 22 max -> 0 min
Hollow Point 28.33333 -> 22.8 22 max -> 110 min
Muzzle Velocity 1800 studs/s
Penetration Depth 0.5 studs
Suppression 0.2

ACCURACY 30

Hipfire Camera Recovery Speed 20
Sight Camera Recovery Speed 21
Weapon Recovery Speed 20
Weapon Recoil Damping 0.85

HIP ACCURACY 44

Min Camera Kick (1.60, -0.61, -0.50)
Max Camera Kick (2.40, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.40, 6.19)
Max Recoil Displacement (0.30, 0.50, 7.80)
Min Recoil Rotation (-0.50, 1.00, -0.31)
Max Recoil Rotation (0.89, 2.20, 0.30)
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 12
Hipfire Spread Damping 0.70

SIGHT ACCURACY 33

Min Camera Kick (1.60, -0.31, -0.31)
Max Camera Kick (1.89, 0.30, 0.30)
Min Recoil Displacement (-0.11, 0.50, 5.19)
Weapon Shot Displacement (0.10, 0.80, 6.80)
Min Recoil Rotation (0.10, -0.21, -0.50)
Max Recoil Rotation (0.40, 0.20, 0.50)
Sight Magnification 2.0x

WEAPON HANDLING

Reload Time 2.7 seconds
Empty Reload Time 3.8 seconds
Equip Speed 16
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills


Barrel Kills Required


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The MP5SD is a German Integrally Suppressed Personal Defense Weapon variant of the MP5. It is unlocked at Rank 60 or bought with credits (CR).

History

The Heckler & Koch MP5SD is an MP5 that features an integral suppressor. The suppressor itself is divided into two stages; the initial segment surrounding the ported barrel serves as an expansion chamber for the propellant gases, reducing gas pressure to slow down the projectile. The decompression stage occupies the remaining length of the suppressor tube and contains a stamped metal helix separator with several compartments which increase the gas' volume and decrease its temperature. Finally, it deflects the gases as they exit the muzzle, muffling the exit report. The bullet leaves the muzzle at subsonic velocity, so it doesn't generate a sonic shock wave in flight like other guns. As a result of reducing the barrel’s length and venting propellant gases into the suppressor, the bullet’s muzzle velocity drops in the range of 16-26% (depending on the ammunition used) while maintaining the weapon’s reliability. The weapon was designed to be used with standard subsonic ammunition with the suppressor on at all times.

In-Game

General Information

The MP5SD is very similar to its predecessor, the MP5, with the main difference being its integral suppressor. Compared to the base MP5, it has slightly lower maximum damage and effective range. However, the MP5SD has the highest muzzle velocity of any suppressed PDW, and its base stats make it statistically superior to an MP5 equipped with any suppressor. Like other integrally suppressed weapons, the MP5SD cannot accept any barrel attachments. It features 2 fire modes: semi-auto and full-auto.

Usage & Tactics

In summary, the MP5SD is a superior variant of the MP5 with a suppressor, retaining the three-shot-kill (3SK) maximum damage and the same 6SK minimum at the end of its damage drop-off. It boasts very low vertical and equally low horizontal recoil. The integral suppressor combined with a high rate-of-fire (RoF) makes it good in close-quarters-combat (CQC), although, like the base MP5, it may suffer against higher damage-per-second (DPS) weapons and shotguns. Despite its 6SK with minimum damage, its tight recoil pattern gives it respectable performance at range. However, when compared to other, non-integrally suppressed PDWs, its relatively low muzzle velocity makes bullet drop compensation hard to manage when fighting past medium range. 

Conclusion

Much like the MP5, the MP5SD is a very versatile PDW. Even with an integral suppressor, it is still decent past its minimum damage range thanks to a high RoF, low recoil, and mediocre minimum damage when compared to other PDWs. This weapon is a suitable alternative for those who prefer the handling of the MP5 but wish to use a suppressor, in place of unlocking one for the MP5.

Pros & Cons

Pros:

  • Integral Suppressor.
  • Good RoF.
  • Very mild recoil.
  • Good handling characteristics.
  • Good range.

Cons:

  • Cannot equip barrel attachments.
  • Relatively low minimum damage.
  • Low muzzle velocity.
  • Very low maximum range of 15 studs.
  • High recoil when hip-firing.

Trivia

  • Before the 4th of July update in 2017, the MP5SD had a fire rate of 700 RPM; equivalent to the weapon's real-life firerate. However, this made the gun very weak and inferior to many other weapons in general, so its fire rate was buffed to 800 RPM.
  • In real life, the MP5SD's suppressor can be removed. This is not possible in-game, however, and the real-life weapon is not intended to be fired without the suppressor attached.
  • The MP5SD model in-game is actually the MP5SD2, due to its fixed stock and fire-mode selector.
  • The MP5SD's unique rubber handguard can be removed and replaced with a Picattiny tri-rail to attach grips, laser sights and other accessories. However, this is not seen in-game, as the rubber handguard remains when attaching such accessories.
  • Despite being an integrally suppressed weapon, the MP5SD does not have any shot suppression range.
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