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MP5K
File:MP5KSlim.png
Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 0
Damage 30 → 17
Range 35 max → 65 min
MP5Kgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 900 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.2 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (35 studs) Min (65 studs)
(x1.40) Head 42 23.8
(x1.00) Torso 30 17
(x1.00) Limbs 30 17
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Armor Piercing 30 -> 17 17.5 max -> 65 min
Hollow Point 36 -> 13.6 38.5 max -> 58.5 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.5 studs
Suppression 0.13 s

HIP ACCURACY 57

Min Camera Kick (1.00, -0.61, -0.31)
Max Camera Kick (1.20, -0.11, 0.30)
Min Recoil Displacement (-0.31, 0.40, 8.19)
Max Recoil Displacement (0.30, 0.50, 9.80)
Min Recoil Rotation (-0.50, 1.00, -0.31)
Max Recoil Rotation (0.89, 2.20, 0.30)
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 12
Hipfire Spread Damping 0.80

SIGHT ACCURACY 27

Min Camera Kick (0.89, -0.50, -0.31)
Max Camera Kick (1.60, 0.30, 0.30)
Min Recoil Displacement (-0.11, 0.60, 6.19)
Weapon Shot Displacement (0.10, 0.89, 7.80)
Min Recoil Rotation (0.50, -0.21, -0.50)
Max Recoil Rotation (0.89, 0.40, 0.50)
Sight Magnification 1.8x

ACCURACY 27

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 22
Weapon Recovery Speed 21
Weapon Recoil Damping 0.75
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 2.6 seconds
Empty Reload Time 3.7 seconds
Equip Speed 16
Aiming Speed 18
Crosshair Size 25
Crosshair Spread Rate 300
Crosshair Recover Rate 25

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 9x19mm
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None


The MP5K is a starter weapon and the first PDW (Personal Defense Weapon) available to and good to a new player. The MP5K fires 9mm rounds from a 30-round magazine.

History

The MP5K (Maschinenpistole 5 kurz, literally: short machine pistol 5) is a shortened variant of the MP5, manufactured by Heckler & Koch. Due to modifications that resulted in the bolt of the MP5K becoming lighter, the MP5K has a higher rate of fire than its long-barreled cousin. The MP5K also has a built-in vertical foregrip which replaced the handguard, but no shoulder stock. The MP5K was released in 1976. In 1999, Heckler & Koch developed the UMP as a cheaper and lighter successor, although both weapons are still popular on the market today, due to their price/quality.[1][2]

In-Game

The MP5K is the first weapon unlocked in the Scout Class and is also one of the weapons that players receive for use when first starting out. This SMG (Sub Machine Gun) has a very fast Rate Of Fire (RoF) of 900 RPM (Rounds per Minute), tying with the P90 as the 3rd fastest firing PDW (behind the MP7 and Colt SMG). Yet, it still has accuracy comparable to that of a carbine. Like the majority of PDWs, the MP5K has high mobility and higher-than-average hip stability. The damage per shot provides decent stopping power for almost any situation, except perhaps for the all-out squad/enemy group assaults which can happen frequently in Phantom Forces. For these reasons, the MP5K is a versatile weapon for most players.

Being a PDW, the MP5K is most effective at CQC (Close Quarters Combat), although it can land a decent amount of damage at a moderate distance. When set to semi-automatic ("V" key) and equipped with Aim Stability-increasing attachments, (sights,compensater or lasers and grips) the MP5K can find some use at longer ranges even with its low damage at range. However, using a MP5K specifically for this role still isn't recommended, as it needs up to 6 shots or 5 head shots to kill a full heath enemy at long range. 

The MP5K can be treated like a CQC oriented M4. New players can use this weapon as an alternative to the aforementioned carbine - some may even find it more easy to use thanks to its low, easily managed recoil, fast RoF, and being a full auto weapon compared to a burst. A well versed MP5K user can kill even an M60 toting player in CQC since both guns have the same TTK in close range

The MP5K can pick up ammunition from every pistol firing 9mm rounds as well as any PDW.

Pros and Cons

Pros:

  • Cuts em' down!
  • Very good starter weapon (maybe make rank 5)
  • High Rate of Fire of 900 RPM and Damage Per Second at short ranges.
  • Good mobility and maneuverable.
  • Easy to keep this weapon topped up on ammo, thanks to what it can take ammunition from.
  • Very good in CQC as the high RoF easily counters other weapons.

Cons:

  • Burns ammunition quite fast due to its Rate Of Fire.
  • Very low minimum damage.
  • Very short range, comparable to that of a pistol.

Gallery

RobloxScreenShot02252017 170247680

MP5K-1MP5K-2

Trivia

  • This gun was buffed to 800 RPM from 600 RPM in an earlier patch. It was recently increased to its real life RoF of 900 in the February 9th update, which added the MP5 and MP5SD.
  • The MP5K has the 2nd highest in-game hip ability of the MP5 series, just slightly behind the MP10.
  • Before, when a underbarrel attachment was added, it would be attached to the side of the gun like the MP7, instead of replacing the default grip. This however was fixed, and now any underbarrel attachment will properly replace it. More interesting is that some attachments would mount to the right side of the MP5K, where in real life it would be impossible to access and use it.
  • The bullets in-game once shot out of the gas tube. However. In the February 9th update, the model of the MP5k was remade and the bug was fixed.
  • The MP5K is the smallest PDW, if not the smallest primary gun in the entire game.
  • The MP5K gained a different stock, a white clip and a longer trigger after the Beta.
Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

Featured Article


References

  1. [1]Wikipedia - HK MP5
  2. [2]Guns Wikia - HK MP5
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