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MP5
File:MP5Box.png
Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 40
Damage 32 → 19
Range 75 max → 120 min
MP5graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 800 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (75 studs) Min (120 studs)
(x1.40) Head 44.8 26.6
(x1.00) Torso 32 19
(x1.00) Limbs 32 19
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Armor Piercing 32 -> 19 37.5 max -> 120 min
Hollow Point 38.4 -> 15.2 82.5 max -> 108 min
Muzzle Velocity 2500 studs/s
Penetration Depth 0.5 studs
Suppression 0.2

HIP ACCURACY 16

Min Camera Kick (1.60, -0.61, -0.50)
Max Camera Kick (2.40, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.40, 6.19)
Max Recoil Displacement (0.30, 0.50, 7.80)
Min Recoil Rotation (-0.50, 1.00, -0.31)
Max Recoil Rotation (0.89, 2.20, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.50

SIGHT ACCURACY 34

Min Camera Kick (1.70, -0.31, -0.31)
Max Camera Kick (2.00, 0.30, 0.30)
Min Recoil Displacement (-0.11, 0.60, 5.19)
Weapon Shot Displacement (0.10, 0.89, 6.80)
Min Recoil Rotation (0.20, -0.21, -0.50)
Max Recoil Rotation (0.50, 0.20, 0.50)
Sight Magnification 2.0x

ACCURACY 33

Hipfire Camera Recovery Speed 20
Sight Camera Recovery Speed 23
Weapon Recovery Speed 21
Weapon Recoil Damping 0.85
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 2.7 seconds
Empty Reload Time 3.8 seconds
Equip Speed 16
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 9x19mm
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None


The MP5 is a German Personal Defense Weapon. The MP5 is unlocked at Rank 40 or can be bought with credits (CR).

History

The MP5 is an iconic German submachine gun developed by H&K (Heckler and Koch) and is essentially a scaled-down version of the G3A3. More than 100 variants of the MP5 are available, including the MP5K and MP5SD, which are both in the game. It is currently one of the most widely used submachine guns in the world, used by over 40 countries as well as many military, law enforcement, intelligence, and security organizations. In 1999, H&K developed the successor to the MP5, the UMP 45; however, the MP5 is still in production. Adoption of the MP5 started in 1966 with the German Federal Police, border guard, and army special forces.

In-Game

The MP5 is a PDW unlocked at Rank 40. While comparable the MP5K and MP7, the MP5 has a slightly higher but functionally identical max damage of 32. Although its long range damage of 19 is higher than that of the other two, it makes no difference in shots to kill on a full-health opponent. The MP5 has a slower rate of fire, at 800 rounds per minute, compared to the 900 RPM and 950 RPM fire rate of the former two, respectively. This puts the MP5 at a disadvantage in close quarters (CQC) against the other PDWs. Despite this, the MP5 still performs solidly in CQC, such as when capturing points, and even does well in medium-ranged conflicts. With well placed shots and good attachment selection, a player can eliminate a sniper on either crane from a sedentary firing position near Hill on Crane Site Revamped. The iron sights of the MP5 are clear and non-obstructive, so many will forgo a sight attachment. 

This weapon's strength is its versatility. While it might not particularly excel at any range when compared to other PDWs, such as the fast-firing P90 in CQC or high-damage UMP 45 at medium range, it retains a respectable TTK at all ranges respective to the rest of the PDW class. The recoil remains manageable out to mid-long range, even without attachments, and the fire rate is fast enough to perform well in CQC. Because it can draw ammunition from PDWs and 9x19mm pistols, the player is unlikely to run out of ammo completely. 

Attachments

Template:ListAttachment

Pros and Cons

Pros:

  • High mobility.
  • Uses very common ammunition, which can even be taken from pistols.
  • Highly versatile, especially when used with the right attachments.
  • Low overall recoil.

Cons:

  • Low damage at range.
  • High 1st shot recoil.
  • Can run out of ammo quickly if not monitored.

Trivia

  • The model in-game is the MP5A2.
  • The MP5 has one of the quietest non-suppressed gunfire sounds in the game, if not the quietest. Unfortunately, you will still be spotted on the radar if fired un-suppressed.
  • Its iron sights are removed when optics are attached. This is inaccurate to the real weapon, as the sights are non-removable.
Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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