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MP5\10
MP510 angled
Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 74
Damage 35 -> 24
Range 70 max -> 125 min
MP510graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 800 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (70 studs) Min (125 studs)
(x1.4) Head 49 33.6
(x1) Torso 35 24
(x1) Arms and Legs 35 24
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 21.6 70 max -> 112.5 min
R2 Suppressor 33.25 -> 22.8 66.5 max -> 118.75 min
PBS-1 Suppressor 33.25 -> 22.8 66.5 max -> 118.75 min
PBS-4 Suppressor 33.25 -> 22.8 66.5 max -> 118.75 min
Suppressor 31.5 -> 24 63 max -> 125 min
Armor Piercing 35 -> 20 70 max -> 0 min
Hollow Point 29.16667 -> 28.8 70 max -> 125 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.8 studs
Suppression 0.2

ACCURACY 29

Hipfire Camera Recovery Speed 20
Sight Camera Recovery Speed 18
Weapon Recovery Speed 20
Weapon Recoil Damping 0.85

HIP ACCURACY 14

Min Camera Kick (3.00, -0.61, -0.50)
Max Camera Kick (3.70, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.40, 8.19)
Max Recoil Displacement (0.30, 0.50, 9.80)
Min Recoil Rotation (-0.50, -1.00, -0.31)
Max Recoil Rotation (0.89, 1.29, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.50

SIGHT ACCURACY 19

Min Camera Kick (1.10, -0.70, -0.31)
Max Camera Kick (2.20, 0.69, 0.30)
Min Recoil Displacement (-0.11, -0.31, 9.19)
Weapon Shot Displacement (0.10, 0.50, 9.80)
Min Recoil Rotation (0.30, -0.21, -0.50)
Max Recoil Rotation (0.50, 0.20, 0.50)
Sight Magnification 2.0x

WEAPON HANDLING

Reload Time 2.7 seconds
Empty Reload Time 3.8 seconds
Equip Speed 16
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 10mm Auto
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The MP5/10 is a German Personal Defense Weapon. It is unlocked at Rank 74 or can be purchased with credits (CR).

History

The MP5/10 is chambered in 10mm Auto (10x25mm), available in various stock/trigger group configurations. The 10mm Auto is a round developed to have better ballistic performance than the iconic 9mm and .45 ACP rounds, but despite becoming the service round of the FBI in 1989 and having some success with special forces, it never quite caught on the way its variant, .40 S&W, did. Meanwhile, weapons like the MP5/10 were produced in expectation of the 10mm Auto's success. Unfortunately for the producers, the 10mm Auto did not become popular with any of its markets. The MP5/10 was produced from 1992 to 2000, having a very limited production run and its usage in the real world also very limited.

In-Game

General Information

Users may notice that the magazine is longer compared to the other MP5 variants, looking like a longer UMP-45 magazine, while still carrying the same 30 rounds. The bigger (and more lethal) 10mm ammunition and straighter magazine design contributes to the strange appearance of the magazine. The advantage of using the larger round size is the higher damage inflicted and a longer maximum damage range. However, the recoil of the MP5\10, with its high rate-of-fire (RoF), can be difficult to manage even with the best set of attachments for it, unlike with the UMP-45. Its recoil pattern is very high in both the vertical and horizontal axes, choosing the barrel attachments will depend on the user's play style.

This weapon is used best on smaller maps like Mall, but also in certain areas in the Desert Storm and Crane Site. The Rate of Fire (RoF) of this weapon is quite high, at 800 RPM, like its base variant, the MP5. Combined with the high damage, the MP5/10 has a very low Time-To-Kill (TTK) in CQC. However, the MP5/10 is not ideal to spray beyond short ranges due to its unpredictable recoil, unlike with other variants in the MP5 family. To consistently hit targets at medium to long range, the user needs to control the burst or switch to semi-auto mode (press V) to control the bullet. Therefore, the carbine or assault rifles would be a better choice for this task. For some reason, the MP5/10 has a bad ballistic trajectory and muzzle velocity, making it even harder to use over long range.

The MP5/10 is powerful at short to medium ranges, considering its respectable RoF and a three-shot-kill (3SK) to a full health enemy in close-quarters-combat (CQC), but at long ranges, the MP5\10 become markedly less effective and is much less efficient with ammunition than its competition in such situations.

Usage & Tactics

The MP5/10, at least for most users, is very much one of the most versatile PDW's out there. Capable of a 3SK in close quarters and a 5SK at the end of its damage drop-off range, it can easily compete against Assault Rifles and Carbines with relative ease. However, it should be noted that the recoil is not suitable for range, and it is recommended that a recoil-reducing attachment is used. Unfortunately, the MP5/10 is just short of being able to 2SK opponents to the head in CQC, which gives it a slower TTK compared to other PDW's.

Despite these flaws, the MP5/10 is still a very fine weapon, and can easily out-perform other weapons in its class. Despite boasting a relatively slow TTK, it still features great features for its class. Hip accuracy stats overall are equally versatile, much like its other features, but a major flaw of the MP5/10 is the lack of ammo it can pick up, making survival drastically harder.

Conclusion

In conclusion, the MP5\10 is a powerful PDW sporting high damage with a larger magazine rivaling other powerful PDWs such as the UMP 45. It has a decent RoF and moderate recoil. With these traits, the MP5\10 can be in many ways, better than other weapons in its class. In some cases, it can be regarded as a hybrid between a PDW and a Carbine.

Pros & Cons

Pros:

  • High damage overall.
  • Good RoF.
  • Good range.
  • Quick TTK.

Cons:

  • Long reload time.
  • High recoil.

Trivia

  • The idea of using a larger caliber on the MP5s was canceled in favor of the UMP series with the UMP-45 and UMP-40.
    • Heckler & Koch reduced the maximum rate of fire to avoid malfunctions and to make the weapon more controllable.
    • Its production lasted from 1992 to 2000, with very few real-world examples available.
  • The model in-game appears to be an MP5A3 chambered in 10mm Auto due to its retractable stock, unlike the other MP5 models.
  • It is currently the only weapon to shoot the 10mm round in-game.
  • The MP5/10 reload animation is unrealistic because unlike the other MP5s, it does not have a magazine release button.
  • In real life, it is the only MP5 variant that has a bolt release.
  • In-game, barrel attachments hover slightly above the barrel.
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