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Weapon Type Primary Weapon
Weapon Class PDW
Rank Prerequisites Rank 40
Damage 30 -> 19
Range 75 max -> 120 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 800 RPM

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
Hitbox Range
Max (75 studs) Min (120 studs)
(x1.4) Head 42 26.6
(x1) Torso 30 19
(x1) Arms and Legs 30 19
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 30 -> 18.05 67.5 max -> 102 min
R2 Suppressor 30 -> 17.1 63.75 max -> 96 min
PBS-4 Suppressor 30 -> 17.1 67.5 max -> 102 min
PBS-1 Suppressor 30 -> 17.67 67.5 max -> 108 min
Suppressor 30 -> 16.15 71.25 max -> 108 min
Muzzle Velocity 2500 studs/s
Penetration Depth 0.5 studs
Suppression 0.2


Hipfire Camera Recovery Speed 20
Sight Camera Recovery Speed 23
Weapon Recovery Speed 21
Weapon Recoil Damping 0.85


Min Camera Kick ()
Max Camera Kick ()
Min Recoil Displacement ()
Max Recoil Displacement ()
Min Recoil Rotation ()
Max Recoil Rotation ()
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.50


Min Camera Kick ()
Max Camera Kick ()
Min Recoil Displacement ()
Weapon Shot Displacement ()
Min Recoil Rotation ()
Max Recoil Rotation ()
Sight Magnification 2.0x


Reload Time 2.6 seconds
Empty Reload Time 3.7 seconds
Equip Speed 16
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None


The MP5 is a 9x19mm Parabellum PDW in Phantom Forces. It is unlocked at Rank 40 or can be bought with credits. It has a 30 round magazine, like most other PDWs.

List of Optic Attachments
Optics Kills Required Or Buy With
Coyote Sight 380 Kills 580 CR
EOTech 552 85 Kills 285 CR
Acog Scope 430 Kills 630 CR
Reflex Sight 285 Kills 485 CR
Kobra Sight 330 Kills 530 CR
Vcog 6x Scope 455 Kills 655 CR
PKA-S 225 Kills 425 CR
PK-A 165 Kills 365 CR
EOTech XPS2 55 Kills 255 CR
The Credits (CR) will decrease everytime you get a kill.
List of Underbarrel Attachments
Underbarrel Kills Required Or Buy With
Angled Grip 115 Kills 315 CR
Vertical Grip 45 Kills 245 CR
Stubby Grip 355 Kills 555 CR
Folding Grip 265 Kills 465 CR
Laser 75 Kills 275 CR
The Credits (CR) will decrease everytime you get a kill.
List of Barrel Attachments
Barrel Kills Required Or Buy With
ARS Suppressor 150 Kills 350 CR
R2 Suppressor 40 Kills 240 CR
Flash Hider 100 Kills 300 CR
Muzzle Brake 175 Kills 375 CR
Compensator 120 Kills 320 CR
PBS-4 Suppressor 245 Kills 445 CR
PBS-1 Suppressor 205 Kills 405 CR
Suppressor 30 Kills 230 CR
The Credits (CR) will decrease everytime you get a kill.
List of "Other" Attachments
Other Accessories Kills Required Or Buy it with
Laser 20 Kills 220 Kills
Green Laser 110 Kills 310 CR
Canted Delta Sight 405 Kills 605 CR
Canted Iron Sight 310 Kills 510 CR
Ballistics Tracker 1500 Kills 1700 CR
The Credits (CR) will decrease everytime you get a kill.


The MP5 is an iconic German sub-machine gun developed by H&K (Heckler and Koch). More than 100 variants of the MP5 are available, including the MP5K and MP5SD, which are both in the game. It's currently one of the most widely used sub-machine guns in the world. It has been used by over 40 countries as well as many numerous military, law enforcement, intelligence, and security organizations. In 1999, H&K developed the successor to the MP5, the UMP 45. Both guns are still in production, though. The primary version of the MP5 is currently the MP5A2. Adoption of the MP5 started in 1966 with the German Federal Police, border guard, and army special forces.


The MP5 is a PDW unlocked at Rank 40. It is the 5th to last PDW to be unlocked, with the 4th to last is another variant of the MP5, the MP5SD. Like the MP5K and MP7, the MP5 has a max damage of 30. However, it has a slightly increased minimum damage of 19, but this will not change the TTK of both weapons at longer ranges. Unlike the MP5K, the MP5 has a slower RoF, at 800 rounds per minute, compared to the MP5K's 900. This means the MP5K can have a large advantage in CQC, especially with its higher hip stability, though more ammunition will be wasted at longer ranges compared to the MP5. Despite the reduced fire rate, the MP5 still performs solidly in CQC (such as point-capturing) and medium-ranged conflicts (Building to Building skirmishes) alike. With enough aim and good attachment selection, a player can drop a sniper on either crane from a firing position near Hill on Crane Site Revamped. The iron sights are also one of the most usable in the game, like the other weapons in the MP5 SMG family. 

This weapon's strength is its versatility. While it might no particularly excel in any specific place, like CQC( P90 or MP5K ) or longer ranges ( UMP45 ), it performs respectably at most ranges. The recoil isn't too high that it throws off your aim at mid-long range and the RoF isn't too slow that it hinders your effectiveness is CQC. It also draws ammo from a large variety of guns, like PDWs and 9x19mm pistols. 

The MP5 does have a higher effective range when compared to the MP5K, so the MP5 can perform better at medium ranges compared to its smaller brother, combined with its having higher aiming stability. The MP5 has some side-to-side recoil, although there is some relatively high vertical recoil. That being said, if the right attachments are put on, the MP5 can have very little recoil overall, and this can really increase its effectiveness at further ranges.

Although the MP5 may not perform as well as some other PDWs such as the MP7, P90, and UMP 45, it is well-rounded and very versatile in many situations.

Pros and Cons


  • Very mobile and maneuverable
  • Uses very common ammunition, which can even be taken from pistols.
  • Versatile when used with the right attachments
  • Low overall recoil


  • Low damage at range
  • High 1st shot recoil
  • Can run out of ammo quickly if not monitored.


  • The model in-game is the MP5A2.
  • The MP5 has one of the quietest non-suppressed gunfire sounds in the game, if not the quietest. Unfortunately, you will still be spotted on the radar if fired un suppressed.
  • Its iron sights are also removed when a different optic is put on. This is inaccurate and should be fixed.
  • Like the MP5K, this variant lacks burst fire mode in the game. Though its real life version does.
List of Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defensive Weapons (PDWs) MP5K - UMP45 - MP7 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - Kriss Vector
Light Machine Guns (LMGs) M60 - AUG HBAR - MG36 - L86 LSW - RPK - SCAR-HAMR - RPK74
Sniper Rifles Intervention - Remington 700 - BFG 50 - Mosin Nagant - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - SR-3M
Designated Marksman Rifles (DMRs) MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle rifles SCAR-H - AG-3
Shotguns KSG-12 - Remington 870
Secondary Weapons Pistol M9 - G17 - M1911 - DEAGLE 44
Machine Pistol G18 - M93R - TEC-9
Revolver MP412 REX
Other Serbu Shotgun - Obrez

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