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MP5
MP5Box
Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 40
Damage 32 -> 19
Range 75 max -> 120 min
MP5graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 800 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
Hitbox Range
Max (75 studs) Min (120 studs)
(x1.4) Head 44.8 26.6
(x1) Torso 32 19
(x1) Arms and Legs 32 19
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 32 -> 17.1 75 max -> 108 min
R2 Suppressor 30.4 -> 18.05 71.25 max -> 114 min
PBS-4 Suppressor 29.44 -> 18.62 71.25 max -> 120 min
PBS-1 Suppressor 32 -> 17.48 71.25 max -> 102 min
Suppressor 28.8 -> 19 67.5 max -> 120 min
Muzzle Velocity 2500 studs/s
Penetration Depth 0.5 studs
Suppression 0.2

ACCURACY 33

Hipfire Camera Recovery Speed 20
Sight Camera Recovery Speed 23
Weapon Recovery Speed 21
Weapon Recoil Damping 0.85

HIP ACCURACY 16

Min Camera Kick 1.60, -0.61, -0.50
Max Camera Kick 2.40, -0.11, 0.50
Min Recoil Displacement -0.31, 0.40, 6.19
Max Recoil Displacement 0.30, 0.50, 7.80
Min Recoil Rotation -0.50, 1.00, -0.31
Max Recoil Rotation 0.89, 2.20, 0.30
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.50

SIGHT ACCURACY 34

Min Camera Kick 1.70, -0.31, -0.31
Max Camera Kick 2.00, 0.30, 0.30
Min Recoil Displacement -0.11, 0.60, 5.19
Weapon Shot Displacement 0.10, 0.89, 6.80
Min Recoil Rotation 0.20, -0.21, -0.50
Max Recoil Rotation 0.50, 0.20, 0.50
Sight Magnification 2.0x

WEAPON HANDLING

Reload Time 2.7 seconds
Empty Reload Time 3.8 seconds
Equip Speed 16
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None


 


The MP5 is a German Personal Defense Weapon. The MP5 is unlocked at Rank 40 or can be bought with credits (CR).

History

The MP5 is an iconic German submachine gun developed by H&K (Heckler and Koch) and is essentially a scaled-down version of the G3A3. More than 100 variants of the MP5 are available, including the MP5K and MP5SD, which are both in the game. It is currently one of the most widely used submachine guns in the world, used by over 40 countries as well as many military, law enforcement, intelligence, and security organizations. In 1999, H&K developed the successor to the MP5, the UMP 45; however, the MP5 is still in production. Adoption of the MP5 started in 1966 with the German Federal Police, border guard, and army special forces.

In-Game

The MP5 is a PDW unlocked at Rank 40. While comparable the MP5K and MP7, the MP5 has a slightly higher but functionally identical max damage of 32. Although its long range damage of 19 is higher than that of the other two, it makes no difference in shots to kill on a full-health opponent. The MP5 has a slower rate of fire, at 800 rounds per minute, compared to the 900 RPM and 950 RPM fire rate of the former two, respectively. This puts the MP5 at a disadvantage in close quarters (CQC) against the other PDWs. Despite this, the MP5 still performs solidly in CQC, such as when capturing points, and even does well in medium-ranged conflicts. With well placed shots and good attachment selection, a player can eliminate a sniper on either crane from a sedentary firing position near Hill on Crane Site Revamped. The iron sights of the MP5 are clear and non-obstructive, so many will forgo a sight attachment. 

This weapon's strength is its versatility. While it might not particularly excel at any range when compared to other PDWs, such as the fast-firing P90 in CQC or high-damage UMP 45 at medium range, it retains a respectable TTK at all ranges respective to the rest of the PDW class. The recoil remains manageable out to mid-long range, even without attachments, and the fire rate is fast enough to perform well in CQC. Because it can draw ammunition from PDWs and 9x19mm pistols, the player is unlikely to run out of ammo completely. 

Attachments

List of Optic Attachments
Optics Kills Required Or Buy With
Coyote Sight 380 Kills 580 CR
EOTech 552 85 Kills 285 CR
Acog Scope 430 Kills 630 CR
Reflex Sight 285 Kills 485 CR
Kobra Sight 330 Kills 530 CR
Vcog 6x Scope 455 Kills 655 CR
PKA-S 225 Kills 425 CR
PK-A 165 Kills 365 CR
EOTech XPS2 55 Kills 255 CR
The Credits (CR) will decrease everytime you get a kill.
List of Underbarrel Attachments
Underbarrel Kills Required Or Buy With
Angled Grip 115 Kills 315 CR
Vertical Grip 45 Kills 245 CR
Stubby Grip 355 Kills 555 CR
Folding Grip 265 Kills 465 CR
Laser 75 Kills 275 CR
The Credits (CR) will decrease everytime you get a kill.
List of Barrel Attachments
Barrel Kills Required Or Buy With
ARS Suppressor 150 Kills 350 CR
R2 Suppressor 40 Kills 240 CR
Flash Hider 100 Kills 300 CR
Muzzle Brake 175 Kills 375 CR
Compensator 120 Kills 320 CR
PBS-4 Suppressor 245 Kills 445 CR
PBS-1 Suppressor 205 Kills 405 CR
Suppressor 30 Kills 230 CR
The Credits (CR) will decrease everytime you get a kill.
List of "Other" Attachments
Other Accessories Kills Required Or Buy it with
Laser 20 Kills 220 Kills
Green Laser 110 Kills 310 CR
Canted Delta Sight 405 Kills 605 CR
Canted Iron Sight 310 Kills 510 CR
Ballistics Tracker 1500 Kills 1700 CR
The Credits (CR) will decrease everytime you get a kill.

Pros & Cons

Pros:

  • High mobility.
  • Uses very common ammunition, which can even be taken from pistols.
  • Highly versatile, especially when used with the right attachments.
  • Low overall recoil.

Cons:

  • Low damage at range.
  • High first shot recoil.
  • Can run out of ammo quickly if not monitored.

Trivia

  • The model in-game is the MP5A2.
  • The MP5 has one of the quietest non-suppressed gunfire sounds in the game, if not the quietest. Unfortunately, you will still be spotted on the radar if fired un-suppressed.
  • Its iron sights are removed when optics are attached. This is inaccurate to the real weapon, as the sights are non-removable.
Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - Kriss Vector
Light Machine Guns M60 - Colt LMG - AUG HBAR - MG36 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - SR-3M
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle Rifles SCAR-H - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M
Secondary Weapons Pistols M9 - G17 - M1911 - DEAGLE 44
Machine Pistols G18 - M93R - TEC-9
Revolvers MP412 REX
Other Serbu Shotgun - Obrez - SFG 50

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