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MP5
MP5 angled
Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 40
Damage 34 -> 19
Range 25 max -> 120 min
MP5graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 800 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (25 studs) Min (120 studs)
(x1.4) Head 47.6 26.6
(x1) Torso 34 19
(x1) Arms and Legs 34 19
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 34 -> 17.1 25 max -> 108 min
R2 Suppressor 32.3 -> 18.05 23.75 max -> 114 min
PBS-1 Suppressor 32.3 -> 18.05 23.75 max -> 114 min
PBS-4 Suppressor 32.3 -> 18.05 23.75 max -> 114 min
Suppressor 30.6 -> 19 22.5 max -> 120 min
Armor Piercing 34 -> 15.83333 25 max -> 0 min
Hollow Point 28.33333 -> 22.8 25 max -> 120 min
Muzzle Velocity 2500 studs/s
Penetration Depth 0.5 studs
Suppression 0.2

ACCURACY 33

Hipfire Camera Recovery Speed 20
Sight Camera Recovery Speed 23
Weapon Recovery Speed 21
Weapon Recoil Damping 0.85

HIP ACCURACY 16

Min Camera Kick (1.60, -0.61, -0.50)
Max Camera Kick (2.40, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.40, 6.19)
Max Recoil Displacement (0.30, 0.50, 7.80)
Min Recoil Rotation (-0.50, 1.00, -0.31)
Max Recoil Rotation (0.89, 2.20, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.50

SIGHT ACCURACY 34

Min Camera Kick (1.70, -0.31, -0.31)
Max Camera Kick (2.00, 0.30, 0.30)
Min Recoil Displacement (-0.11, 0.60, 5.19)
Weapon Shot Displacement (0.10, 0.89, 6.80)
Min Recoil Rotation (0.20, -0.21, -0.50)
Max Recoil Rotation (0.50, 0.20, 0.50)
Sight Magnification 2.0x

WEAPON HANDLING

Reload Time 2.7 seconds
Empty Reload Time 3.8 seconds
Equip Speed 16
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The MP5 is a German Personal Defense Weapon. It is unlocked at Rank 40 or can be purchased with credits (CR).

History

The Heckler & Koch MP5, (German: Maschinenpistole 5, meaning Submachine gun 5) is a German submachine gun developed in the 1960s by arms manufacturer, H&K. The weapon's design is based on the G3 's roller-delayed blowback system but scaled down to fire the 9x19mm Parabellum cartridge the MP5 uses. Originally called the HK54, work started on the weapon in 1964 and was finalized in 1966. In that same year, it was adopted by the German Federal Police, border guard, and army special forces. 

The MP5 gained its popularity due to its use by British Special Air Service commandos in Operation: Nimrod, during the 1980 Iranian Embassy siege. The end result of the operation was five of the six terrorists dead; the last one captured, and all hostages rescued except one who was killed by one of the terrorists during the assault. The event brought the fairly unknown S.A.S into the public eye, as well as the MP5 that was wielded by S.A.S troops, catapulting it into iconic status.

More than 100 variants of the MP5 exist today, including the MP5K and MP5SD, which are both seen in-game. The MP5 is currently one of the most widely used submachine guns in the world, used by over 40 countries and many military, law enforcement, intelligence, and security organizations.

In 1999, H&K developed the successor to the MP5, the UMP. However, the MP5 remains in production.

In-Game

General Information

The MP5 is comparable to the MP5K and MP7. It has a slightly higher maximum damage of 34, meaning it can kill in three shots up close - much better than the MP5K and MP7 - and has a minimum damage of 19, having the same shots-to-kill (STK) on a full-health opponent as the aforementioned PDWs at the end of its damage drop-off. It does, however, have a shorter range and damage drop-off distance, starting from 20 studs to 120 studs.

Firing at 800 RPM, it fires slower compared to the 900 and 950 RPM of the MP5K and MP7 respectively but is still relatively fast. For its recoil, it remains manageable out to medium range, even without attachments. It has a 30-round magazine size, like most PDWs. Since it uses the 9x19mm Parabellum round, common in many PDWs and pistols, ammunition can be resupplied often. 

Unlike most PDWs, the MP5 has an extremely high muzzle velocity at 2500 studs per second, which rivals that of most 5.56x45mm NATO chambered assault rifles, carbines and LMGs. This makes the MP5 have a better time-to-kill (TTK) at longer ranges than other PDWs with similar damage models and firerates. 

Usage & Tactics

One flaw of the MP5 is its slightly lower RoF without having significantly more damage. Despite this, the MP5 still performs well in close-quarters-combat (CQC) and even does well out to medium range. The fairly low recoil and long range help with mid-range oriented combat. The moderately-fast firerate also allows the MP5 at this range to be able to compete with most assault rifles but without making the MP5 hard to control. Although the MP5 loses out to faster firing weapon in CQC, it can hold its own but also outgun many assault rifles and carbines in both CQC and at medium range, such as the AUG A1 or G36C.

Attachments wise, the MP5 is quite customizable, being able to be orientated for CQC, or for accuracy and longer range engagements. The iron sights of the MP5 are quite clear and non-obstructive, so some may wish to forgo a sight attachment.  

Conclusion

In the end, the MP5 is a very average and well rounded PDW. Its strength is its versatility. While it might not particularly excel at any range when compared to other PDWs, such as the fast-firing P90 in CQC or high-damage UMP 45 at medium range, it retains a respectable TTK at all ranges respective to the rest of the PDW class.

Pros & Cons

Pros:

  • Common ammunition type.
  • Highly versatile, especially when used with the right attachments.
  • Low overall recoil.
  • Unobtrusive iron sights.
  • Good RoF.
  • Good range.
  • Highest muzzle velocity in-class (tied with AUG A3 Para).

Cons:

  • Low minimum damage.
  • High ammunition consumption rate.
  • Very low maximum range of 20 studs.

Trivia

  • The model in-game is the MP5A2, due to the fixed stock being seen on the weapon model.
  • The MP5 has one of the quietest non-suppressed gunfire sounds in-game.
  • In-game, the MP5's iron sights are removed when optics are attached. This is inaccurate to the real weapon, as the sights are non-removable.
  • The MP5 is one of the most popular SMGs in popular culture, having appeared in various television shows, movies, and video games.

As of the 3.11.0, the MP5 got its maximum range nerfed from 70 to 20 but as a result, it got it's maxumum damage buffed to 34, making it a 3SK up close.

Refrences

  1. https://en.wikipedia.org/wiki/Iranian_Embassy_siege
  2. https://en.wikipedia.org/wiki/Heckler_%26_Koch_MP5
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