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MP-10
MP10 angled
Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 66
Damage 29 -> 23
Range 80 max -> 150 min
MP-10graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 800 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (80 studs) Min (150 studs)
(x1.4) Head 40.6 32.2
(x1) Torso 29 23
(x1) Arms and Legs 29 23
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 29 -> 20.7 80 max -> 135 min
R2 Suppressor 27.55 -> 21.85 76 max -> 142.5 min
PBS-1 Suppressor 27.55 -> 21.85 76 max -> 142.5 min
PBS-4 Suppressor 27.55 -> 21.85 76 max -> 142.5 min
Suppressor 26.1 -> 23 72 max -> 150 min
Armor Piercing 29 -> 19.16667 80 max -> 0 min
Hollow Point 24.16667 -> 27.6 80 max -> 150 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.5 studs
Suppression 0.2

ACCURACY 27

Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 21
Weapon Recovery Speed 20
Weapon Recoil Damping 0.65

HIP ACCURACY 67

Min Camera Kick (1.70, 0.40, -0.31)
Max Camera Kick (2.29, -0.31, 0.30)
Min Recoil Displacement (-0.31, 0.40, 8.19)
Max Recoil Displacement (0.30, 0.50, 9.80)
Min Recoil Rotation (-0.31, -1.00, -0.31)
Max Recoil Rotation (0.60, 1.29, 0.30)
Hipfire Spread Factor 0.05
Hipfire Recovery Speed 14
Hipfire Spread Damping 0.80

SIGHT ACCURACY 31

Min Camera Kick (1.70, -0.41, -0.31)
Max Camera Kick (2.20, 0.30, 0.30)
Min Recoil Displacement (-0.11, -0.50, 6.19)
Weapon Shot Displacement (0.10, 0.40, 8.80)
Min Recoil Rotation (0.30, -0.11, -0.50)
Max Recoil Rotation (0.40, 0.10, 0.50)
Sight Magnification 1.8x

WEAPON HANDLING

Reload Time 2.7 seconds
Empty Reload Time 3.8 seconds
Equip Speed 16
Aiming Speed 18
Crosshair Size 28
Crosshair Spread Rate 300
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The MP-10 is an American[1] Personal Defense Weapon which is a custom-made variant of the MP5. It is unlocked at rank 66 or can be purchased with credits (CR).

History

The MP-10, aka the SP10 and PXP-10, is a custom civilian commercial version of the MP5. It was produced by Special Weapon Inc and Coharie Arms. Both companies were founded by the same person and both are now closed due to very poor client service and bad product quality. An MP-10 made by these companies would've cost over 1,400 USD, but to make it really usable, the client would've had to pay an extra of hundreds of dollars to H&K or other reputed companies to buy quality replacement parts. Without the replacements, the gun would have a jam rate of 1 out of 5 shots, which makes it a piece of junk if you had a stock version.[2]

The MP-10 is a clone of the MP5. The MP-10 has an UMP-like "upper" receiver. The handguard is enlarged to avoid the hand burn and create a spot for attachments such as a flashlight and a laser sight. The stock is removable and can be customized by using any MP5 style stock in the market. The iron sights are also the same as the MP5. 

In-game

General Information

As the MP-10 is a modified variant of the MP5, they share a lot of similarities between each other. The MP-10 fires from a 30-round magazine and has the same Rate of Fire (RoF) as it parent version, the MP5. This weapon has a lower maximum damage of 29, instead of the MP5's maximum damage of 32, however, this has no affect on the Shots-To-Kill (STK) against a full-health enemy. Its minimum damage of 23 is greater than that of some other Personal Defence Weapons (PDWs), and reduces the STK at longer ranges, a 5-Shot-Kill (5SK) versus a 6SK that most PDWs have. At longer ranges, it has the same STK as the MP5\10, but up close it has a very similar TTK and the same STK as the rest of the MP5 variants.

The recoil pattern of the MP10 is similar to MP5 variants, in-line with the MP5K, but is more erratic. The weapon has the same maneuverability as other PDWs, and remains

In short, as a clone of the MP5, this gun performs almost identical to the MP5, except for a very slightly different recoil pattern and damage. This weapon is good to engage at close to medium ranges. The attachments recommendation is also the same as the MP5. Read the MP5 article to learn more about the MP10's play style.

Usage & Tactics

The MP10 could be considered a better ranged alternative to the MP5. Whilst having a lower maximum damage, it has the same STK and TTK as the MP5 up close, but more importantly, it has a 5SK at long range, better than most MP5 variants. This as well as its maximum and minimum range is longer compared to the MP5 means it deals its 4SK for a longer distance plus only increasing to a 5SK versus the MP5's 4-6SK. Users will benefit greatly from the range and high minimum damage, which rivals Assault Rifles and even some LMGs.

However, the MP10's recoil is higher and more unpredictable than the MP5's. The bad recoil means that the MP10 is harder to use at range. Other PDWs including the MP5 have more stable and controllable recoil, meaning shots are more likely to hit the target.

With attachments, the MP10 is more controllable. The higher horizontal recoil means a compensator is very effective. Grips such as an Angled Grip or Stubby Grip are also effective in mitigating recoil and increasing accuracy. However, skilled players who can control the recoil with relative easy might find the Vertical Grip useful, as it greatly increases hipfire performance and subsequently Close-Quarters-Combat (CQC) lethality.

Conclusion

In its stock form, the MP10 is harder to use for many. However, experienced players who can handle the unpredictable recoil or the usage of attachments will make the MP10 a very versatile PDW, capable at most ranges due to having very similar STK as most Assault Rifles.

Pros & Cons

Pros:

  • High minimum damage for a PDW.
  • Fairly versatile.
  • Good range for a PDW.
  • Good damage drop-off for a PDW.
  • Extremely good hipfire stability.
  • Mild to moderate recoil.

Cons:

  • Lower maximum damage for a PDW - still a 4SK like most.

Trivia

  • The MP-10 is a civilian small arm, it's available only in the semi-automatic configuration. However, it can be modified to become fully automatic like the TEC-9.
  • According to some sources, less than 600 submachine guns of this kind were produced.
  • The stock and the weapon receiver of the MP10 greatly resemble the corresponding parts on the UMP45, despite that they are actually custom made parts.
  • Equipping a Vertical Grip, VCOG 6X Scope, Suppressor, and Red Laser will make the HIP Accuracy's bar go off the chart.
  • The MP10 is compatible with other HK 9mm SMG magazines.

References

  1. [1]
  2. [2] The flaw of the MP10
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