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MP-10
MP10Slim
Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 66
Damage 29 -> 23
Range 80 max -> 150 min
MP-10graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 800 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
Hitbox Range
Max (80 studs) Min (150 studs)
(x1.4) Head 40.6 32.2
(x1) Torso 29 23
(x1) Arms and Legs 29 23
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 29 -> 20.7 80 max -> 135 min
R2 Suppressor 27.55 -> 21.85 76 max -> 142.5 min
PBS-4 Suppressor 26.68 -> 22.54 76 max -> 150 min
PBS-1 Suppressor 29 -> 21.16 76 max -> 127.5 min
Suppressor 26.1 -> 23 72 max -> 150 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.5 studs
Suppression 0.2

ACCURACY 27

Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 21
Weapon Recovery Speed 20
Weapon Recoil Damping 0.65

HIP ACCURACY 67

Min Camera Kick 1.70, 0.40, -0.31
Max Camera Kick 2.29, -0.31, 0.30
Min Recoil Displacement -0.31, 0.40, 8.19
Max Recoil Displacement 0.30, 0.50, 9.80
Min Recoil Rotation -0.31, -1.00, -0.31
Max Recoil Rotation 0.60, 1.29, 0.30
Hipfire Spread Factor 0.05
Hipfire Recovery Speed 14
Hipfire Spread Damping 0.80

SIGHT ACCURACY 31

Min Camera Kick 1.70, -0.41, -0.31
Max Camera Kick 2.20, 0.30, 0.30
Min Recoil Displacement -0.11, -0.50, 6.19
Weapon Shot Displacement 0.10, 0.40, 8.80
Min Recoil Rotation 0.30, -0.11, -0.50
Max Recoil Rotation 0.40, 0.10, 0.50
Sight Magnification 1.8x

WEAPON HANDLING

Reload Time 2.7 seconds
Empty Reload Time 3.8 seconds
Equip Speed 16
Aiming Speed 18
Crosshair Size 28
Crosshair Spread Rate 300
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None


 


The MP-10 is a custom-made American[1] variant of the MP5. The MP-10 is unlocked at level 66 or can be purchased with credits.

History

The MP-10, aka SP10 and PXP-10, is a custom civilian commercial version of the MP5. It was produced by Special Weapon Inc and Coharie Arms. Both companies were founded by the same person and both are now closed due to very poor client service and bad product quality. An MP-10 made by these companies would've cost over 1,400 USD, but to make it really usable, the client would've had to pay an extra of hundreds of dollars to H&K or other reputed companies to buy quality replacement parts. Without the replacements, the gun would have a jam rate of 1 out of 5 shots, which makes it a piece of junk if you had a stock version.[2]

Basically, the MP-10 a clone of the MP5. The MP-10 has an UMP-like "upper" receiver. The handguard is enlarged to avoid the hand burn and create a spot for attachments such as the flash light and the laser sight. The stock is removable and can be customised by using any MP5 style stock in the market. The iron sights are also the same as the MP5

In-Game

As the MP-10 is a modified variant of the MP5, they share a lot of similarities between each other. The MP-10 fires from a 30-round magazine, and has the same rate of fire as it parent version, the MP5. This weapon has a lower maximum damage of 29, instead of the MP5's maximum damage of 32. On the other hand, that doesn't decrease the shots necessary to kill a full-health enemy. Its minimum damage of 23 is greater than that of some other PDW(s) (Personal defence weapons), but still not a big different in term of time-to-kill or shot-to-kill. However, it is greater than the MP5 and its variants (except for the MP5/10) and therefore will decrease the TTK (Time to kill) at longer ranges. The recoil pattern of the MP10 is extremely very similar to the MP5s, it's somewhere between the MP5K and MP5. The weapon is just as manoeuvrable as the other PDW(s). Therefore, the characteristics and statistics of this PDW makes perform like an assault rifle.

In short, as a clone of the MP5, this gun performs almost identical to the MP5, except for a very slightly different recoil pattern and damage. This weapon is good to engage at close to medium ranges. The attachments recommendation is also the same as the MP5. Read the MP5 article to lean more about the MP10's play style.

Attachments

List of Optic Attachments
Optics Kills Required Or Buy With
Coyote Sight 380 Kills 580 CR
EOTech 552 85 Kills 285 CR
Acog Scope 430 Kills 630 CR
Reflex Sight 285 Kills 485 CR
Kobra Sight 330 Kills 530 CR
Vcog 6x Scope 455 Kills 655 CR
PKA-S 225 Kills 425 CR
PK-A 165 Kills 365 CR
EOTech XPS2 55 Kills 255 CR
The Credits (CR) will decrease everytime you get a kill.
List of Underbarrel Attachments
Underbarrel Kills Required Or Buy With
Angled Grip 115 Kills 315 CR
Vertical Grip 45 Kills 245 CR
Stubby Grip 355 Kills 555 CR
Folding Grip 265 Kills 465 CR
Laser 75 Kills 275 CR
The Credits (CR) will decrease everytime you get a kill.
List of Barrel Attachments
Barrel Kills Required Or Buy With
ARS Suppressor 150 Kills 350 CR
R2 Suppressor 40 Kills 240 CR
Flash Hider 100 Kills 300 CR
Muzzle Brake 175 Kills 375 CR
Compensator 120 Kills 320 CR
PBS-4 Suppressor 245 Kills 445 CR
PBS-1 Suppressor 205 Kills 405 CR
Suppressor 30 Kills 230 CR
The Credits (CR) will decrease everytime you get a kill.
List of "Other" Attachments
Other Accessories Kills Required Or Buy it with
Laser 20 Kills 220 Kills
Green Laser 110 Kills 310 CR
Canted Delta Sight 405 Kills 605 CR
Canted Iron Sight 310 Kills 510 CR
Ballistics Tracker 1500 Kills 1700 CR
The Credits (CR) will decrease everytime you get a kill.

Pros and Cons

Pros:

  • Very high minimum damage for a PDW.
  • Very versatile and can even be used for long range.
  • Very good range for a PDW
  • Good damage drop off for a PDW.

Neutral:

  • Almost identical to the MP5.

Cons:

  • The recoil pattern is somewhat unstable to use at long range (like most PDWs).

Trivia

  • The MP-10 is a civilian small arm, it's available only in the semi-automatic configuration. However, it can be modified to become fully automatic like the TEC-9.
  • According to some sources, less than 600 submachine guns of this kind were produced.
  • The stock and the weapon receiver of the MP10 greatly resemble the corresponding parts on the UMP45, despite that they are actually custom made parts.
  • Equipping a Vertical Grip on the MP10 will nearly fill the hip stability bar and equipping a suppressor wil make it go beyond the bar's limit.
  • The MP10 is compatible with other HK 9mm SMG magazines.

Gallery

RobloxScreenShot12132016 212109455

Down the Sights

RobloxScreenShot12132016 212103573

From the Hip

MP10 L
MP10 R

Reference

  1. https://www.thehighroad.org/index.php?threads/special-weapons-mp5-clone.208128/
  2. [1] The flaw of the MP10
Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 [ADDED!] - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - Kriss Vector
Light Machine Guns M60 - Colt LMG [ADDED!] - AUG HBAR - MG36 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS [ADDED!] - BFG 50 - Mosin Nagant - L115A3 [ADDED!] - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - SR-3M
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle Rifles SCAR-H - AG-3 - Henry 45-70 [NEW!]
Shotguns KSG-12 - Remington 870 - KS-23M [NEW!]
Secondary Weapons Pistols M9 - G17 - M1911 - DEAGLE 44
Machine Pistols G18 - M93R - TEC-9
Revolvers MP412 REX
Other Serbu Shotgun - Obrez - SFG 50 [ADDED!]

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