Weapon Type Primary Weapon
Weapon Class Light Machine Gun
Rank Prerequisites Rank 33
Damage 30 -> 23
Range 70 max -> 100 min


Hip Accuracy


Sight Accuracy


Magazine Size 100, 101 with round in chamber
Ammo Reserve 200
Fire Modes Auto & Semi
Rate of Fire 750 RPM

TTK (Time to Kill) 0.16 s
Head & Body Multiplier
Hitbox Range
Max (70 studs) Min (100 studs)
(x1.4) Head 42 32.2
(x1.1) Torso 33 25.3
(x1) Arms and Legs 30 23
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 30 -> 20.7 70 max -> 90 min
R2 Suppressor 28.5 -> 21.85 66.5 max -> 95 min
PBS-4 Suppressor 27.6 -> 22.54 66.5 max -> 100 min
PBS-1 Suppressor 30 -> 21.16 66.5 max -> 85 min
Suppressor 27 -> 23 63 max -> 100 min
Muzzle Velocity 2500 studs/s
Penetration Depth 2.0 studs
Suppression 0.9


Hipfire Camera Recovery Speed 16
Sight Camera Recovery Speed 18
Weapon Recovery Speed 23
Weapon Recoil Damping 0.8


Min Camera Kick 2.29, -0.61, -0.50
Max Camera Kick 2.90, -0.11, 0.50
Min Recoil Displacement -0.31, 0.40, 8.19
Max Recoil Displacement 0.30, 0.50, 9.80
Min Recoil Rotation -0.21, 0.30, -0.31
Max Recoil Rotation 2.29, 2.20, 0.30
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.70


Min Camera Kick 1.20, -0.61, -1.00
Max Camera Kick 1.70, 0.60, 1.00
Min Recoil Displacement -0.11, 0.69, 5.69
Weapon Shot Displacement 0.10, 0.80, 7.80
Min Recoil Rotation 0.20, 0.07, -0.31
Max Recoil Rotation 1.00, 0.20, 0.30
Sight Magnification 2.3x


Reload Time 4 seconds
Empty Reload Time 5 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20


Weapon Walk Speed 12 stud/s
Aiming Walk Speed 9.0 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None


The MG36 is a German Light Machine Gun variant of the G36 assault rifle. It is unlocked at rank 33 or can be purchased with credits (CR).


The MG36 (MG—Maschinengewehr "machine gun") is a squad automatic weapon version of the G36 equipped with a heavier barrel for increased heat and cook-off resistance, and a large 100 round Beta-C dual drum magazine. Like with its G36 cousin, this weapon has had an export edition, the MG36E. However, the MG36 and MG36E are no longer offered by H&K due to the development of the MG4 and MG5 (previously known as the HK MG121) series.[1] MG36s are now quite rare.


General Information 

In game, the MG36 performs quite similar to the G36 and the G36C. It has low aiming and hip stability and its damage is on the low side for LMGs, being a 4HKO at max damage and 5HKO at minimum damage. However, this weapon has a high rate of fire and mobility compared to other LMGs in-game. The reload time is quite fast for a high capacity weapon. Unlike the M60, the MG36 can switch between full-auto and semi-auto. The MG36, like the other G36 variants, has low to moderate recoil per shot, but fires fast enough to kick up very quickly. This weapon's forte is at medium range, but it can handle quite well at longer ranges like the other LMGs given attachments are put on it. The MG36 can pick up ammunition from other 5.56mm NATO weapons. Because the 5.56 round is smaller in comparison to the 7.62 round used in the M60, the suppression ability of this machine gun is lower than the M60. 

A notable feature of the MG36, and all LMGs, is that it has an alternate aiming mode, where it zooms in more than hipfire and changes recoil to ADS recoil, but the user does not truly ADS and look through the gun's optics. It looks like the user is hipfiring but with more zoom than normal. 

Usage & Tactics

One may want to treat this weapon as if it were a G36 with a large magazine.  This weapon is not going to keep snipers from landing shots, and its role on the battlefield is, more or less, to accurately spray down hostiles while they happen to be preoccupied with things such as objectives or separate firefights.The lack of a suppression effect means hostiles are going to be more comfortable coming into the open and not staying behind cover, which might be either positive or a negative depending on what the user is trying to achieve.

At medium range, the MG36 is powerful, while at longer ranges it is noticeably less accurate than its cousin. Due to its high capacity, it has a long sustained fire time, and it can kill multiple opponents in a few seconds. The recoil while using full-auto is sometimes uncontrollable at long range, so recoil-reducing attachments unlocked can be very useful. The semi-auto mode is not recommended because of the extra time switching fire modes takes up, but could be suitable for longer ranges. This machine gun fits both defensive or aggressive play styles. 

The alternative aiming mode can be while holding a point / when prone. 


Overall, the MG36, while being less powerful than some of the other LMGs, makes up for that with a high RoF for an LMG, a good reload time relative to magazine size and decent mobility for an LMG. 

Pros & Cons


  • Highest RoF of all the LMGs
  • Respectable accuracy
  • Decent reload speed for its large magazine
  • Better handling than larger LMGs like the M60
  • Common ammunition


  • Higher-than-average recoil in stock form
  • Poor range for an LMG
  • Lowest suppression among LMGs
  • Low damage for LMG


  • Its iron sights are the same as the G36C's set of iron sights, although in real life, it uses the same telescopic carrying handle as the G36.
    • The MG36's 3rd person view uses a scoped carry handle like the G36 assault rifle but retains its drum mag.
  • In real life, soldiers have reported G36 variant rifles overheating extremely quickly after sustained fire. The MG36 is a different matter and has not been reported to have this problem, likely because of its heavier barrel.
  • The MG36 was the 2nd LMG to be added to the game.
  • In the Alpha-Demo the MG36 had the same telescopic scope as the G36.
    • Its 3rd person model still shows the telescopic carrying handle, despite it being removed from the gun.
  • The MG36 like most other LMG's in game, has an unusable bipod.


  1. [1]Wikipedia- MG36
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5\10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 - Groza-4
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS [NEW!]
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1 [TESTING]
Machine Pistols G18 - M93R - TEC-9 - MP1911 [TESTING]
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez