The M60 was first introduced in 1957, and has served with every branch of the U.S. military and still serves with many other armed forces. It was inspired heavily by the MG42 and the FG 42, automatic weapons used by the Germans during WWII. The M60 used the 7.62x51mm NATO (a militarized .308 Winchester) cartridge, a round usually used in larger rifles. The M60 was bulky and quickly became known as "The Pig" due to its bulky size and tendency to attract mud. However, during the 1990s the US military had to update their GPMG arsenal, and most of the M60s were replaced with the M240B, the US version of the FN MAG. The remaining weapons were updated and became the M60E4 and the M60E6.
The M60 is a high capacity belt-fed machine gun, with 100 rounds per belt. Its recoil is rather high, particularly the vertical recoil, and is somewhat uncontrollable at range, especially when firing in full auto. Recoil per shot is moderate making tap-fire effective at range, but the recovery speed is quite poor, meaning firing full-auto will mean less accurate shots at a distance. It also is restricted to firing in full-auto, meaning tap firing can be difficult for inexperienced players.
The M60 is considerably slow overall. It has a very low mobility speed and an arguably slow rate of fire of 600RPM. However, one key disadvantage of the M60 is its reload. It has a lethargic reload time, claiming the title for the longest reload time in the game, at 8.1 seconds. However due to the capacity, reloads aren't frequent.
The M60 also boasts a very long effective range and high suppressing capacity. Combined with its good range capabilities, it sports very high damage. With a 40 maximum damage value, the M60 can 3HK out to a considerable range and with 26 minimum damage, only drops to a 4HK, being very similar to a DMR.
Usage & Tactics
The M60 can be compared to the AK-47 in some respects. Both can be used in similar manners and share similar traits. Both have very high recoil, but can be surprisingly accurate when tap-firing. Due to the high damage and high effective range of the weapon, the M60 can be used as a DMR at range. With it's large capacity, reloads aren't as frequent and less of a problem, as the long range role of a DMR typically provides a chance to reload without fear of being ambused.
Another way to effectively use this weapon is to ambush, using the high suppression during a long period of time to interfere with opponent's aim, making you less likely to get hit. As a support weapon, by suppressing the enemy snipers, the user helps his/her teammates to advance to the objectives.
Although not recommended, using the M60 at close range can be done effectively, due to the high magazine size and relatively good TTK in CQC. Due to the M60's slow reload, it is recommended to find cover to safely complete the lengthy procedure. The M60 can kill multiple enemies without reloading, so it's not recommended to reload after every kill. Doing so too often will guarantee that the user gets ambushed or flanked, during said reload.
Pros & Cons
- Very good damage per shot
- Very long, effective range drop-off, even higher than DMR's
- High muzzle velocity of 2800 stud/s makes this good for using this in a DMR style
- Very good ammo capacity, with 100 rounds and 250 in reserve
- Highest suppression among all LMG's
- Tap firing is easy due to the low RoF
- High recoil, especially in stock form which can make it uncontrollable at ranges
- Very heavy, lowering movement speed significantly
- Extremely long reload time which can leave users vulnerable to attack
- Very loud firing sound
- Bad, obstructing ironsights which are horrible for ranged engagements
- Doesn't have a semi-auto trigger mode, restricted to automatic only
- High amount of muzzle flash, though it can be solved by adding surpressors and a flash hider.
- Currently, the M60 is the only belt fed weapon in game, and the only LMG that is not a variant of another gun.
- The model in-game is the M60E6, which is an improved version of the M60E4.
- In the Alpha, this gun used to have an animated ammunition belt where the belt size would decrease according to the amount of bullets left. For example, if the player had 3 rounds left in their belt, the belt would only have 3 rounds. This feature has been removed.
- If you spot with this gun, your character will move his hand under the box magazine, and then do the waving motion with the hand next to the box. This animation is longer than the usual spotting.
- When a ballistic tracker is equipped, the phone flips sideways and goes inside the box magazine.
- The M60 gained a model with green furniture after the beta, instead of the original grey furniture.
- Before the July 4th, 2017, update, the M60 was the starter Light Machine Gun before it was replaced with the Colt LMG.
- Like the rest of the LMG's, one can press T to switch to alternative/hip firing mode.
|Primary Weapons||Assault Rifles||AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231|
|Personal Defense Weapons||MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - Kriss Vector|
|Light Machine Guns||M60 - Colt LMG - AUG HBAR - MG36 - L86 LSW - RPK - SCAR-HAMR - RPK-74|
|Sniper Rifles||Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Railgun|
|Carbines||M4 - G36C - M4A1 - L22 - SCAR-PDW - SR-3M|
|Designated Marksman Rifles||MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR|
|Battle Rifles||SCAR-H - AG-3 - Henry 45-70|
|Shotguns||KSG-12 - Remington 870 - KS-23M|
|Secondary Weapons||Pistols||M9 - G17 - M1911 - DEAGLE 44|
|Machine Pistols||G18 - M93R - TEC-9|
|Other||Serbu Shotgun - Obrez - SFG 50|