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Weapon Type Primary Weapon
Weapon Class LMG
Rank Prerequisites Rank 0
Damage 40 -> 26
Range 120 max -> 190 min


Hip Accuracy


Sight Accuracy


Magazine Size 100,
Ammo Reserve 250
Fire Modes Auto
Rate of Fire 600 RPM

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
Hitbox Range
Max (120 studs) Min (190 studs)
(x1.4) Head 56 36.4
(x1.1) Torso 44 28.6
(x1) Arms and Legs 40 26
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 40 -> 24.7 108 max -> 161.5 min
R2 Suppressor 40 -> 23.4 102 max -> 152 min
PBS-4 Suppressor 40 -> 23.4 108 max -> 161.5 min
PBS-1 Suppressor 40 -> 24.18 108 max -> 171 min
Suppressor 40 -> 22.1 114 max -> 171 min
Muzzle Velocity 2800 studs/s
Penetration Depth 3.0 studs
Suppression 1.8


Hipfire Camera Recovery Speed 20
Sight Camera Recovery Speed 20
Weapon Recovery Speed 17
Weapon Recoil Damping 0.85


Min Camera Kick (3.29, -0.61, -0.61)
Max Camera Kick (3.70, 0.60, 0.60)
Min Recoil Displacement (-0.31, 0.10, 11.19)
Max Recoil Displacement (0.30, 0.30, 15.80)
Min Recoil Rotation (-0.81, 0.10, -0.31)
Max Recoil Rotation (1.29, 1.60, 0.50)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 6
Hipfire Spread Damping 0.75


Min Camera Kick (2.59, -0.31, -0.50)
Max Camera Kick (3.59, 0.40, 0.50)
Min Recoil Displacement (-0.16, 0.30, 11.19)
Weapon Shot Displacement (0.15, 0.60, 12.80)
Min Recoil Rotation (0.60, -0.11, -0.31)
Max Recoil Rotation (0.69, 0.10, 0.40)
Sight Magnification 2.5x


Reload Time 8.1 seconds
Empty Reload Time 8.1 seconds
Equip Speed 10
Aiming Speed 9
Crosshair Size 40
Crosshair Spread Rate 400
Crosshair Recover Rate 15


Weapon Walk Speed 12 stud/s
Aiming Walk Speed 7.2 stud/s
Ammo Type 7.62x51mm NATO
Round in Chamber None
Shot Suppression Range None


The M60 is the first Support weapon players get in-game. It is free; you get it at Rank 0.


The M60 was first introduced in 1957, and has served with every branch of the U.S. military and still serves with many other armed forces. It was inspired heavily by the MG42 and the FG 42, automatic weapons used by the Germans during WWII. The M60 used the 7.62x51mm NATO (a militarized .308 Winchester) cartridge, a round usually used in larger rifles. The M60 was bulky and quickly became known as "The Pig" due to its bulky size and tendency to attract mud. However, during the 1990s the US military had to update their GMPG arsenal, and most of the M60s were replaced with the M240B, the US version of the FN MAG. The remaining weapons were updated and became the M60E4 and the M60E6. [1]


General information

The M60 is a high capacity belt-fed machine gun. Its recoil is high and nigh uncontrollable at range without attachments. It has very low mobility, a slow rate of fire, and claims the title for the longest reload time in the game. However, it has a very long effective range and high suppressing capacity. This gun is quite popular for new players.

The M60 sports a remarkable 40 maximum damage, which is uncommon for automatic weapons excluding battle rifles. The trade-off is the high vertical recoil, which makes the weapon less accurate if controlled incorrectly, and there is still a fair amount of recoil after a muzzle brake has been added, so it is recommended to use other attachments to reduce the recoil (E.G. A folding grip or stubby grip). Though the weapon is locked to full-auto, tap firing is an effective solution to eliminate enemies quickly at longer ranges because of its horrible recoil but high damage(its minimum damage per shot, 26, is enough to kill an enemy in four shots).


The M60 can be used as a DMR/Marksman Rifle because tap firing can easily kill an enemy in a few shots.

Another way to effectively use this weapon is to ambush, using the high suppression during a long period of time to interfere with opponent's aim, making you less likely to get hit. As a support weapon, by suppressing the enemy snipers, the user helps his/her teammates to advance to the objectives.

Just keep in mind you'll want to duck into cover to reload this, as it takes longer than any other gun in the game currently. The M60 can kill multiple enemies without reloading, so it's not recommended to reload after every kill. Doing so too often will guarantee that the user gets ambushed or flanked, during said reload.

Pros and Cons


  • High damage per shot, on par with most DMR weapons.
  • High ammunition capacity.
  • Highest suppression out of all the LMGs.
  • Very efficient with its ammo due to its very large magazine size and slow ROF.
  • Very good range.
  • Shakes opponent's aiming screen a lot more than other LMGs or rifles could.


  • High recoil.
  • No other fire modes than automatic.
  • Longest reload time in the entire game.
  • Very heavy, hence it lowers your movement speed by a lot.
  • When firing, the gun will quickly rise higher than your target.
  • Loud, distinctive firing sound.


  • Currently, the only belt fed weapon in game and the only LMG that is not a variant of another gun.
  • The model in-game is the M60E6, which is an improved version of the M60E4.
  • The weapon is locked to automatic firing mode but there are semi auto civilian variants.
  • In the Alpha, this gun used to have the ammo belt count mechanic where the belt size would decrease according to the amount of bullets left (for example, when you had only 3 bullets left, it would show only 3 bullets on the belt).
  • In real-life, the M60 is classified as a GPMG (general purpose machine gun).
  • In reality, its weight counteracts most of its recoil. In-game, the high recoil balances its high damage.
  • If you spot with this gun, your character will move his hand under the box magazine, and then do the waving motion with the hand next to the box. This animation is longer than the usual spotting.
  • When a ballistic tracker is equipped, the phone flips sideways and goes inside the box magazine.
  • The M60 gained a green model after the Beta instead of grey.
  • The M60 is gone from the test place.
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List of Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defensive Weapons (PDWs) MP5K - UMP45 - MP7 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - Kriss Vector
Light Machine Guns (LMGs) M60 - AUG HBAR - MG36 - L86 LSW - RPK - SCAR-HAMR - RPK74
Sniper Rifles Intervention - Remington 700 - BFG 50 - Mosin Nagant - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - SR-3M
Designated Marksman Rifles (DMRs) MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle rifles SCAR-H - AG-3
Shotguns KSG-12 - Remington 870
Secondary Weapons Pistol M9 - G17 - M1911 - DEAGLE 44
Machine Pistol G18 - M93R - TEC-9
Revolver MP412 REX
Other Serbu Shotgun - Obrez


  1. [1] Wikipedia - M60 Machine gun

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