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M60
M60Slim
Overview
Weapon Type Primary Weapon
Weapon Class Light Machine Gun
Rank Prerequisites Rank 19
Damage 40 -> 26
Range 120 max -> 190 min
M60graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 100
Ammo Reserve 250
Fire Modes Auto
Rate of Fire 600 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
Hitbox Range
Max (120 studs) Min (190 studs)
(x1.4) Head 56 36.4
(x1.1) Torso 44 28.6
(x1) Arms and Legs 40 26
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 40 -> 23.4 120 max -> 171 min
R2 Suppressor 38 -> 24.7 114 max -> 180.5 min
PBS-4 Suppressor 36.8 -> 25.48 114 max -> 190 min
PBS-1 Suppressor 40 -> 23.92 114 max -> 161.5 min
Suppressor 36 -> 26 108 max -> 190 min
Muzzle Velocity 2800 studs/s
Penetration Depth 3.0 studs
Suppression 1.8

ACCURACY 39

Hipfire Camera Recovery Speed 20
Sight Camera Recovery Speed 20
Weapon Recovery Speed 17
Weapon Recoil Damping 0.85

HIP ACCURACY 10

Min Camera Kick 3.29, -0.61, -0.61
Max Camera Kick 3.70, 0.60, 0.60
Min Recoil Displacement -0.31, 0.10, 8.19
Max Recoil Displacement 0.30, 0.30, 10.80
Min Recoil Rotation -0.41, 0.10, -0.31
Max Recoil Rotation 1.29, 1.60, 0.50
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 6
Hipfire Spread Damping 0.75

SIGHT ACCURACY 14

Min Camera Kick 2.59, -0.31, -0.50
Max Camera Kick 3.59, 0.40, 0.50
Min Recoil Displacement -0.16, 0.30, 11.19
Weapon Shot Displacement 0.15, 0.60, 12.80
Min Recoil Rotation 0.60, -0.11, -0.31
Max Recoil Rotation 0.69, 0.10, 0.40
Sight Magnification 2.5x

WEAPON HANDLING

Reload Time 8.1 seconds
Empty Reload Time 8.1 seconds
Equip Speed 10
Aiming Speed 9
Crosshair Size 40
Crosshair Spread Rate 400
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 12 stud/s
Aiming Walk Speed 7.2 stud/s
Ammo Type 7.62x51mm NATO
Round in Chamber None
Shot Suppression Range None


 


The M60 is an American Light Machine Gun. The M60 is unlocked at rank 19 or can be purchased with Credits (CR).

 History

The M60 was first introduced in 1957, and has served with every branch of the U.S. military and still serves with many other armed forces. It was inspired heavily by the MG42 and the FG 42, automatic weapons used by the Germans during WWII. The M60 used the 7.62x51mm NATO (a militarized .308 Winchester) cartridge, a round usually used in larger rifles. The M60 was bulky and quickly became known as "The Pig" due to its bulky size and tendency to attract mud. However, during the 1990s the US military had to update their GPMG arsenal, and most of the M60s were replaced with the M240B, the US version of the FN MAG. The remaining weapons were updated and became the M60E4 and the M60E6.[1]

In-Game

General Information

The M60 is a high capacity belt-fed machine gun, with 100 rounds per belt. Its recoil is rather high, particularly the vertical recoil, and is somewhat uncontrollable at range, especially when firing in full auto. Recoil per shot is moderate making tap-fire effective at range, but the recovery speed is quite poor, meaning firing full-auto will mean less accurate shots at a distance. It also is restricted to firing in full-auto, meaning tap firing can be difficult for inexperienced players.

The M60 is considerably slow overall. It has a very low mobility speed and an arguably slow rate of fire of 600RPM. However, one key disadvantage of the M60 is its reload. It has a lethargic reload time, claiming the title for the longest reload time in the game, at 8.1 seconds. However due to the capacity, reloads aren't frequent.

The M60 also boasts a very long effective range and high suppressing capacity. Combined with its good range capabilities, it sports very high damage. With a 40 maximum damage value, the M60 can 3HK out to a considerable range and with 26 minimum damage, only drops to a 4HK, being very similar to a DMR.

Usage & Tactics

The M60 can be compared to the AK-47 in some respects. Both can be used in similar manners and share similar traits. Both have very high recoil, but can be surprisingly accurate when tap-firing. Due to the high damage and high effective range of the weapon, the M60 can be used as a DMR at range. With it's large capacity, reloads aren't as frequent and less of a problem, as the long range role of a DMR typically provides a chance to reload without fear of being ambused.

Another way to effectively use this weapon is to ambush, using the high suppression during a long period of time to interfere with opponent's aim, making you less likely to get hit. As a support weapon, by suppressing the enemy snipers, the user helps his/her teammates to advance to the objectives.

Although not recommended, using the M60 at close range can be done effectively, due to the high magazine size and relatively good TTK in CQC. Due to the M60's slow reload, it is recommended to find cover to safely complete the lengthy procedure. The M60 can kill multiple enemies without reloading, so it's not recommended to reload after every kill. Doing so too often will guarantee that the user gets ambushed or flanked, during said reload.

Pros & Cons

Pros:

  • Very good damage per shot
  • Very long, effective range drop-off, even higher than DMR's
  • High muzzle velocity of 2800 stud/s makes this good for using this in a DMR style
  • Very good ammo capacity, with 100 rounds and 250 in reserve
  • Highest suppression among all LMG's
  • Tap firing is easy due to the low RoF

Cons:

  • High recoil, especially in stock form which can make it uncontrollable at ranges
  • Very heavy, lowering movement speed significantly
  • Extremely long reload time which can leave users vulnerable to attack
  • Very loud firing sound
  • Bad, obstructing ironsights which are horrible for ranged engagements
  • Doesn't have a semi-auto trigger mode, restricted to automatic only
  • High amount of muzzle flash, though it can be solved by adding surpressors and a flash hider.

Trivia

  • Currently, the M60 is the only belt fed weapon in game, and the only LMG that is not a variant of another gun.
  • The model in-game is the M60E6, which is an improved version of the M60E4.
  • In the Alpha, this gun used to have an animated ammunition belt where the belt size would decrease according to the amount of bullets left. For example, if the player had 3 rounds left in their belt, the belt would only have 3 rounds. This feature has been removed.
  • If you spot with this gun, your character will move his hand under the box magazine, and then do the waving motion with the hand next to the box. This animation is longer than the usual spotting.
  • When a ballistic tracker is equipped, the phone flips sideways and goes inside the box magazine.
  • The M60 gained a model with green furniture after the beta, instead of the original grey furniture.
  • Before the July 4th, 2017, update, the M60 was the starter Light Machine Gun before it was replaced with the Colt LMG.
  • Like the rest of the LMG's, one can press T to switch to alternative/hip firing mode.

References

  1. [1] Wikipedia - M60 Machine gun
Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - Kriss Vector
Light Machine Guns M60 - Colt LMG - AUG HBAR - MG36 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - SR-3M
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle Rifles SCAR-H - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M
Secondary Weapons Pistols M9 - G17 - M1911 - DEAGLE 44
Machine Pistols G18 - M93R - TEC-9
Revolvers MP412 REX
Other Serbu Shotgun - Obrez - SFG 50

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