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M4A1
File:M4A1Slim.png
Overview
Weapon Type Primary Weapon
Weapon Class Carbine
Rank Prerequisites Rank 14
Damage 32 → 19
Range 70 max → 120 min
M4A1graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 780 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (70 studs) Min (120 studs)
(x1.40) Head 44.8 26.6
(x1.00) Torso 32 19
(x1.00) Limbs 32 19
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Armor Piercing 32 -> 19 35 max -> 120 min
Hollow Point 38.4 -> 15.2 77 max -> 108 min
Muzzle Velocity 2200 studs/s
Penetration Depth 1.0 studs
Suppression 0.5

HIP ACCURACY 45

Min Camera Kick (1.29, -0.61, -0.31)
Max Camera Kick (1.70, -0.11, 0.30)
Min Recoil Displacement (-0.50, 0.60, 7.19)
Max Recoil Displacement (0.80, 1.10, 8.50)
Min Recoil Rotation (-0.61, 0.50, -0.31)
Max Recoil Rotation (1.20, 1.20, 0.30)
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.80

SIGHT ACCURACY 33

Min Camera Kick (1.50, -0.44, -0.50)
Max Camera Kick (2.09, 0.30, 0.50)
Min Recoil Displacement (-0.11, 0.20, 6.19)
Weapon Shot Displacement (0.10, 0.40, 7.80)
Min Recoil Rotation (-0.21, -0.25, -0.31)
Max Recoil Rotation (0.50, 0.25, 0.30)
Sight Magnification 1.8x

ACCURACY 31

Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 19
Weapon Recovery Speed 20
Weapon Recoil Damping 0.9
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 2.3 seconds
Empty Reload Time 2.7 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 9.7 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None


The M4A1 Carbine is the fully automatic version of the M4 Carbine. It can be unlocked at Rank 14 or purchased with credits.

History

The M4A1 is an improvement of the M4 carbine. This variant of the rifle is fully automatic and has a heavier barrel.

A newer bolt carrier is also developed to increase the durability, this makes the M4A1 more robust to withstand sustained fire. The fully automatic trigger gives a more consistent trigger pull, which leads to better accuracy, mostly for the semi automatic fire.

The M4A1 is replacing the M16A2/A4 as the standard rifle in the US military forces, except to the custom built M16A4 for some special forces.

In-game

The M4A1 is very effective as an offensive weapon. Its low recoil, good rate of fire and damage create a near-perfect carbine. Though the rate of fire this lower than the regular M4 (780 RPM vs 950 RPM), the full-auto of the M4A1 is more suitable for spraying targets, hit and run, and run and gun tactics like the original M4 when it had full-auto. 

The M4A1 is basically the fully automatic version of the M4, possessing the same minimum damage. If you were used to the old automatic M4 , you'll feel right at home with this gun. There is virtually no difference between them. 

Except for the 1st shot recoil, the recoil pattern of the M4A1 is relatively tight and accurate for medium range combat, making it good for spraying at medium ranges. Semi-auto is generally not very useful on this gun, as its minimum damage is 19, meaning it's a 6HKO. The only time semi-auto should be used is if a target is out of range of full-auto mode. 

The M4A1 is highly customizable. There are many good combinations of attachments for any play style. Players can spend time fine-tuning the M4A1 to their play style, as it is extremely versatile. If the player is more close quarters oriented, suppressors and low zoom sights would work well. A vertical grip in that case also wouldn't be a bad idea. If the player has more of a focus on mid-range combat, a higher zoom optic would be preferable, along with an angled or stubby grip. 

Pros and Cons

Pros:

  • Most suppressors won't decrease the amount of bullets required to kill an enemy
  • Extremely fast reload
  • Third fastest firing carbine in the game (M4 being first, SR-3M being second)
  • Moderately close crosshairs are good for spraying at close-medium ranges

Cons:

  • Iron sights are quite bad without a flash hider or suppressor (because of the muzzle flash)
  • Easily can burn through magazines because of the high ROF (Does not match the SR-3M though)
  • Damage falls off quickly at range, like any carbine, and bullets to kill increases from 4 to 6.

Trivia

  • The M4A1 and the M4 have the same model, except the M4A1 has a black magazine where the M4's is grey.
  • The M4A1 performs very similarly as the pre-0.12.7 M4. Both guns had the same RoF and damage.
  • The M4A1 is one of the most widely used and known carbines in the world.
  • Before the release of the M4A1, the original M4 had a different model and had Auto, Burst, and Semi. This M4 was then split into the M4 and M4A1, most likely for realism reasons.
Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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