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Weapon Type Primary Weapon
Weapon Class Carbine
Rank Prerequisites Rank 0
Damage 34 -> 19
Range 50 max -> 100 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes 3× Burst & Semi
Rate of Fire 950 RPM

TTK (Time to Kill) 0.13 s
Head & Body Multiplier
Hitbox Range
Max (50 studs) Min (100 studs)
(x1.4) Head 47.6 26.6
(x1) Torso 34 19
(x1) Arms and Legs 34 19
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 34 -> 18.05 45 max -> 85 min
R2 Suppressor 34 -> 17.1 42.5 max -> 80 min
PBS-4 Suppressor 34 -> 17.1 45 max -> 85 min
PBS-1 Suppressor 34 -> 17.67 45 max -> 90 min
Suppressor 34 -> 16.15 47.5 max -> 90 min
Muzzle Velocity 2200 studs/s
Penetration Depth 1.0 studs
Suppression 0.5


Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 22
Weapon Recovery Speed 23
Weapon Recoil Damping 0.9


Min Camera Kick (1.29, -0.61, -0.31)
Max Camera Kick (1.70, -0.11, 0.30)
Min Recoil Displacement (-0.50, 0.30, 12.19)
Max Recoil Displacement (0.80, 1.10, 12.50)
Min Recoil Rotation (-0.31, 0.50, -0.31)
Max Recoil Rotation (1.20, 1.20, 0.30)
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.80


Min Camera Kick (1.10, -0.44, -0.50)
Max Camera Kick (2.09, 0.30, 0.50)
Min Recoil Displacement (-0.11, 0.20, 11.19)
Weapon Shot Displacement (0.10, 0.40, 11.80)
Min Recoil Rotation (0.20, -0.21, -0.31)
Max Recoil Rotation (0.50, 0.20, 0.30)
Sight Magnification 1.8x


Reload Time 2.3 seconds
Empty Reload Time 2.7 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 15


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 9.7 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None


The M4 is a Carbine in Phantom Forces. It has 2 fire modes: semi-automatic and 3-round burst. The M4 is a starter weapon, aloing with MP5K, M60 and Intervention. The full automatic version of the M4 is the M4A1.


The M4 is a firearm based off of the CAR-15, which is based off of the AR-15 rifle from ArmaLite. Essentially, it's a shorter and lighter version of the M16A2, sharing 80% of its parts with its bigger brother. Currently, it's used by all branches of the U.S. military, and is replacing the M16 rifle in most U.S. Army units. Introduced in 1994, the M4 first went to the U.S. Army. The Marine Corps, despite initial resistance, has begun to adopt the M4 as their standard issue rifle. The M4 is much more suited for close quarters than a full-sized rifle like the M16 because the M16 would be too bulky for such an operation.[1]The M4 is capable of firing in semi-automatic and 3-round burst (like the M16A2 and the M16A4), while the M4A1 variant is capable of both semi-automatic and full automatic (like the M16A1 and M16A3).


As a starter weapon, the M4 is an easy weapon to use for people who can burst well. It has low recoil, even with no attachments, an average range and a very high rate of fire of 950 RPM. It also has high damage, dealing a 3 shot kill in CQC. This is also very mobile, being a carbine version of the M16. You can use this mobility to your advantage by sneaking around enemies. The weapon is effective up to a moderate range. The M4 in-game features two different fire modes (single-shot and 3-round burst). The M4 has an arguably one of the fastest reload speed out of all the carbines and assault rifles.

Do not underestimate this gun because it is the first gun to be unlocked. Skilled players and new players can both make this a deadly weapon in their hands. The M4 is very effective as an offensive weapon. Its low recoil, very high rate of fire and damage create a near-perfect carbine. The semi-auto has its place, but the M4 is more ideal for medium range engagements. The M4 deals 19 damage per shot along range, meaning a 6 shot kill at that range. Using it in semi at close and moderate ranges will often get the player killed due to its poor damage output. With the 3 hits kill capacity at close, the M4 is capable of 1 burst kill, like the M16A4. Due to the longer drop off range, the M4 even has a longer one-burst-kill range than the M16A4 as well as a higher RoF. The hipfire stability is also very good on the M4.

The gun lacks full-auto, which is a turn-off for many players, as the majority of players aren't very good with burst and are used to full auto. However, newer players, whose habits aren't set in stone, can get used to the burst mode. And even if you aren't good with bursts, learn how to be! A skilled player can adapt to any gameplay style. This gun cannot compete with a sniper rifle at long ranges, so your best tactic is to flank around the sniper. If you want a full auto version of this gun, use the M4A1.

The M4 is highly customizable. There are many good combinations of attachments for any play style. Players can spend time fine-tuning the M4 to their playstyle, as it is extremely versatile.



  • Very low recoil, superior hipfire and aim stability
  • High RoF, but burst prevents quick ammo depletion
  • Very light and mobile
  • First gun to be unlocked in the Carbine class
  • Easy to replenish ammo (5.56x45mm NATO)
  • Extremely versatile and easy to use


  • Only burst and semi modes
  • Will lose in long range fights, especially if the other player is a sniper. Your best bet here is to duck into cover and try to sneak around behind the sniper.


  • Before the version 0.12.7, the M4 had a three modes trigger group: Full-auto, Burst fire and Semi-auto.
    • As of 0.12.5, the M4 got a model update and had the automatic firemode removed, for a more accurate representation of the real-life counterpart.
      • Its fully-automatic counterpart, the M4A1, was later added in as a rank 14 carbine. The new M4A1 has the same exact stats as the M4 before 0.12.7.
  • The M4 is a shorter derivative of the M16A2 with some improvements, such as the fact it uses a 14.5 inch barrel instead of a 20 inch barrel and has a telescoping stock. This makes it better suited to CQC operations (such as in urban areas), support troops (i.e. artillery crews, medics, spotters, etc.), and vehicle crews, but means it suffers at longer ranges.
  • Before v0.12.7, when different optics were used on the M4, the front sight was removed, which was considered unrealistic because the front sight was also a gas block.
    • This was fixed in v.0.12.7
  • Optics are now adjusted in height with the assist of a slab that replaces the carry handle, to avoid the front iron sight from blocking the reticle.
  • The M4 is often seen featured in the thumbnails of the game.
  • While the M4 has a Flash Hider on the model, even with default, there is no difference in the muzzle flash unless you apply the attachment.
List of Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defensive Weapons (PDWs) MP5K - UMP45 - MP7 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - Kriss Vector
Light Machine Guns (LMGs) M60 - AUG HBAR - MG36 - L86 LSW - RPK - SCAR-HAMR - RPK74
Sniper Rifles Intervention - Remington 700 - BFG 50 - Mosin Nagant - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - SR-3M
Designated Marksman Rifles (DMRs) MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle rifles SCAR-H - AG-3
Shotguns KSG-12 - Remington 870
Secondary Weapons Pistol M9 - G17 - M1911 - DEAGLE 44
Machine Pistol G18 - M93R - TEC-9
Revolver MP412 REX
Other Serbu Shotgun - Obrez


  1. [1]Wikipedia - M4 Carbine

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