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M4

M4Slim

M4

M4 alpha

Overview
Weapon Type Primary Weapon
Weapon Class Carbine
Rank Prerequisites Rank 14
Damage 35 -> 19
Range 50 max -> 100 min
M4graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes 3× Burst & Semi
Rate of Fire 950 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.06 s
Head & Body Multiplier
Hitbox Range
Max (50 studs) Min (100 studs)
(x1.5) Head 52.5 28.5
(x1) Torso 35 19
(x1) Arms and Legs 35 19
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 17.1 50 max -> 90 min
R2 Suppressor 33.25 -> 18.05 47.5 max -> 95 min
PBS-4 Suppressor 32.2 -> 18.62 47.5 max -> 100 min
PBS-1 Suppressor 35 -> 17.48 47.5 max -> 85 min
Suppressor 31.5 -> 19 45 max -> 100 min
Muzzle Velocity 2200 studs/s
Penetration Depth 1.0 studs
Suppression 0.5

ACCURACY 30

Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 22
Weapon Recovery Speed 23
Weapon Recoil Damping 0.9

HIP ACCURACY 46

Min Camera Kick 1.29, -0.61, -0.31
Max Camera Kick 1.70, -0.11, 0.30
Min Recoil Displacement -0.50, 0.30, 12.19
Max Recoil Displacement 0.80, 1.10, 12.50
Min Recoil Rotation -0.31, 0.50, -0.31
Max Recoil Rotation 1.20, 1.20, 0.30
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.80

SIGHT ACCURACY 43

Min Camera Kick 1.10, -0.44, -0.50
Max Camera Kick 2.09, 0.30, 0.50
Min Recoil Displacement -0.11, 0.20, 11.19
Weapon Shot Displacement 0.10, 0.40, 11.80
Min Recoil Rotation 0.20, -0.21, -0.31
Max Recoil Rotation 0.50, 0.20, 0.30
Sight Magnification 1.8x

WEAPON HANDLING

Reload Time 2.3 seconds
Empty Reload Time 2.7 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 9.7 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None


 

The M4 is an American Carbine member of the AR-15 Family. It is unlocked at Rank 14 or with credits (CR).

History

The M4 Carbine is a carbine variant of the M16A2 Assault Rifle, which is based on the ArmaLite AR-15 rifle. The M4 has 80% of part commonality with the M16A2 and like its parent design, it fires a 3-round burst.

The weapon's design has its roots in the Colt CAR-15 series of weapons, which date back to the Vietnam War. One of the more notable CAR-15 variants is the XM177 'Commando', which featured a 10-inch barrel with a unique flash suppressor. However, the suppressor was added to the weapon due to the significant amount of muzzle flash produced by older CAR-15 designs due to the shorter barrel. The shorter barrel also worsened ballistics, reducing its accuracy and range. However, as a short-ranged weapon, it was deemed quite adequate for its intended role.

In 1984, Colt began working on a new carbine design, combining the best features of the Colt Commando and later, the newer M16A2 rifle, designated as the XM4. Later and final models of the weapon featured a longer 14.5-inch barrel, which allowed the attachment of a bayonet and an M203 Grenade Launcher and also improved the weapon's ballistics and reduced muzzle flash. Final models also featured a cartridge deflector and other minor upgrades.

In 1994, the U.S. military officially accepted the M4 into service, with the weapon first seeing its first operational conflict in Kosovo in 1999. It has seen major usage in the 'War On Terror', including combat in Iraq and Afghanistan.

The M4 largely replaced the M16A2 in frontline service by U.S troops, although the M16A4 was adopted as the standard-issue rifle of the U.S. Marine Corps. However, M4s were issued to troops in positions where the full-length M16 was too bulky for such operations, such as vehicle operators.[1] The M4 also largely replaced submachine guns and selected sidearms in service, as it provided more stopping power and penetration than either aforementioned weapons.

In December 2017, the Marine Corps revealed a decision to equip every Marine in an infantry squad with the M27, ultimately replacing the M4 in that part of the service.


In-Game

General Information

The M4 is an easy weapon to use for people who can use the burst setting effectively. It has low recoil even with no attachments, an average range, and a very high RoF (Rate of Fire) of 950 RPM. It also has high damage, dealing a 3SK in CQC, which is equivalent to one burst. The M4 is also very mobile, as it is essentially a shorter M16A4. You can use this mobility to your advantage by sneaking around corners and enemies quickly. The weapon is effective up to a moderate range. As well as having a very fast RoF and recoil, it also has one of the faster reloads in the game, clocking in at 2.3 seconds for a tactical reload and 2.7 seconds for a full reload.

Usage & Tactics

The M4 is a very effective offensive weapon. Its low recoil, very high rate of fire and damage create a near-perfect carbine. The semi-auto has its place, but the M4 is more ideal for close to medium range engagements. The M4 deals 19 damage per shot at long range, meaning it will take 6 bullets to down an enemy. Using it in semi at close and moderate ranges will often get the player killed due to its poor damage output. With the 3SK capacity at close range, the M4 is capable of a 1 burst kill like the M16A4. While the M4's 3SK range is shorter than the M16A4's, its fire rate is superior to that of its Assault Rifle counterpart and has good hipfire performance.

The gun lacks full-auto, which is often a downside for many players as the majority of players aren't very good with burst and are used to full auto. However, newer players whose habits aren't set in stone can get used to the burst mode, while a skilled player can adapt to any gameplay style. This gun cannot compete with a sniper rifle at long ranges, so the best tactic is to flank around the sniper. If the player dislikes burst mode and prefers full-auto instead, the M4A1 is a viable option in this case.

The M4 is highly customizable. There are plenty of good combinations of attachments for any play style. Players can spend time fine-tuning the M4 to their playstyle, as it is extremely versatile and well-rounded.

Conclusion

The M4 is, in some ways, better than the M4A1. The M4 possesses both a higher maximum damage and higher RoF than its fully-automatic variant, overall having a much better TTK in CQC. For any skilled or adaptable player, this weapon will offer a direct upgrade to the M4A1. However, at longer distances, the M4 is less accurate compared to the M4A1, and continuously spraying the M4 will hinder accuracy at range further. For average players, the M4 is also more difficult to use due to being a burst fire weapon instead of a fully-automatic one. If a user wants a weapon that can spray bullets at enemies at longer ranges, the M4A1 is a better choice. However, when mastered, the M4 outclasses the M4A1 in almost every way. This compensates for users who spent time mastering the burst firemode.

Pros & Cons

Pros:

  • Very low recoil per burst.
  • Superior hipfire and aim stability.
  • High RoF (Rate of Fire).
  • Very light and mobile.
  • Compatible ammo.
  • Fast reload.
  • Extremely versatile and deadly especially in skilled hands.

Cons:

  • Only burst and semi modes.
  • High muzzle flash.
  • Quick damage drop off.
  • 6SK at long range.

Trivia

  • Before the version 0.12.7, the M4 had a three firing modes: Full-auto, Burst fire and Semi-auto.
    • As of 0.12.5, the M4 got a model update and had the automatic firemode removed, for a more accurate representation of the real-life counterpart.
      • Its fully-automatic counterpart, the M4A1, was later added in as a Rank 14 carbine (now 0). The new M4A1 has the same exact stats as the M4 before 0.12.7.
  • The M4 is a shorter derivative of the M16A2 with some improvements, such as the fact it uses a 14.5 inch barrel instead of a 20-inch barrel and a telescoping stock. This makes it better suited to CQC operations (such as in urban areas), support troops (i.e. artillery crews, medics, spotters, etc.), and vehicle crews as it is a lot more compact, but its effective range is a lot less than the M16 due to the reduced velocity
  • Before v0.12.7, when different optics were used on the M4, the front sight was removed, which was considered unrealistic because the front sight is attached to the gas block.
    • This was fixed in v.0.12.7
  • Optics are now adjusted in height with the assist of a slab that replaces the carry handle to avoid the front iron sight from blocking the reticle.
  • The M4 was often seen featured in some of the thumbnails of the game.
  • While the M4 has a built-in Flash Hider, there is no difference in the muzzle flash unless you apply the attachment. This also applies to the M4A1, M16A3, and M16A4.
  • Before the July 4th 2017 update, this was the default Carbine unlocked as a starter weapon. This is currently held by the M4A1.
  • The Rank to unlock the M4A1 originally was Rank 14. Currently, the M4 has this spot.
Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5\10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 - Groza-4
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS [NEW!]
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1 [TESTING]
Machine Pistols G18 - M93R - TEC-9 - MP1911 [TESTING]
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez


Reference

  1. [1]Wikipedia - M4 Carbine