Weapon Type Primary Weapon
Weapon Class Carbine
Rank Prerequisites Rank 14
Damage 35 -> 19
Range 50 max -> 100 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes 3× Burst & Semi
Rate of Fire 950 RPM

TTK (Time to Kill) 0.06 s
Head & Body Multiplier
Hitbox Range
Max (50 studs) Min (100 studs)
(x1.5) Head 52.5 28.5
(x1) Torso 35 19
(x1) Arms and Legs 35 19
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 17.1 50 max -> 90 min
R2 Suppressor 33.25 -> 18.05 47.5 max -> 95 min
PBS-4 Suppressor 32.2 -> 18.62 47.5 max -> 100 min
PBS-1 Suppressor 35 -> 17.48 47.5 max -> 85 min
Suppressor 31.5 -> 19 45 max -> 100 min
Muzzle Velocity 2200 studs/s
Penetration Depth 1.0 studs
Suppression 0.5


Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 22
Weapon Recovery Speed 23
Weapon Recoil Damping 0.9


Min Camera Kick 1.29, -0.61, -0.31
Max Camera Kick 1.70, -0.11, 0.30
Min Recoil Displacement -0.50, 0.30, 12.19
Max Recoil Displacement 0.80, 1.10, 12.50
Min Recoil Rotation -0.31, 0.50, -0.31
Max Recoil Rotation 1.20, 1.20, 0.30
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.80


Min Camera Kick 1.10, -0.44, -0.50
Max Camera Kick 2.09, 0.30, 0.50
Min Recoil Displacement -0.11, 0.20, 11.19
Weapon Shot Displacement 0.10, 0.40, 11.80
Min Recoil Rotation 0.20, -0.21, -0.31
Max Recoil Rotation 0.50, 0.20, 0.30
Sight Magnification 1.8x


Reload Time 2.3 seconds
Empty Reload Time 2.7 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 15


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 9.7 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None


The M4 is an American Carbine member of the AR-15 Family. The M4 is unlocked at Rank 14 or with credits (CR).


The M4 carbine is a firearm based on the CAR-15 family of weapons and M16A2 rifle, which in turn, are based on the AR-15 rifle platform from ArmaLite. It's essentially a shorter and lighter version of the M16A2, sharing 80% of its parts with the A2. Currently, it's used by all branches of the U.S. military and is replacing the M16 rifle in most U.S. Army units. Introduced in 1994, the M4 first went to the U.S. Army. The Marine Corps, despite initial resistance, has begun to adopt the M4 as their standard issue rifle. The M4 is much more suited for close quarters than a full-sized rifle like the M16 because the M16 would be too bulky for such an operation.[1]The M4 is capable of firing in semi-automatic and 3-round burst (like the M16A2 and the M16A4), while the M4A1 variant is capable of both semi-automatic and fully automatic (like the M16A1 and M16A3).


General Information

The M4 is an easy weapon to use for people who can use the burst setting well. It has low recoil even with no attachments, an average range, and a very high rate of fire of 950 RPM. It also has high damage, dealing a 3-shot kill in CQC. The M4 is also very mobile, as it is essentially a shorter M16. You can use this mobility to your advantage by sneaking around corners and enemies quickly. The weapon is effective up to a moderate range. As well as having a very fast RoF and recoil, it also has one of the faster reloads in the game, clocking in at 2.3 seconds for a tactical reload and 2.7 seconds for a full reload.

However, this gun should not be underestimated due to its burst mode. Skilled players and newer players alike can both make this a deadly weapon in their hands. The M4 is very effective as an offensive weapon. Its low recoil, very high rate of fire and damage create a near-perfect carbine. The semi-auto has its place, but the M4 is more ideal for close to medium range engagements. The M4 deals 19 damage per shot at long range, meaning it will take 6 bullets to down an enemy. Using it in semi at close and moderate ranges will often get the player killed due to its poor damage output. With the 3 hit kill capacity at close range, the M4 is capable of a 1 burst kill like the M16A4. While the M4's 3-hit range is shorter than the M16A4's, its fire rate is superior to that of its assault rifle counterpart and has good hipfire performance.

The gun lacks full-auto, which is often a downside for many players as the majority of players aren't very good with burst and are used to full auto. However, newer players whose habits aren't set in stone can get used to the burst mode while a skilled player can adapt to any gameplay style. This gun cannot compete with a sniper rifle at long ranges, so the best tactic is to flank around the sniper. If the player dislikes burst mode and prefers full-auto instead, the M4A1 is a viable option in this case.

The M4 is highly customizable. There are plenty of good combinations of attachments for any play style. Players can spend time fine-tuning the M4 to their playstyle, as it is extremely versatile and well-rounded.

Usage & Tactics

Coming Soon


Coming Soon

Pros & Cons


  • Very low recoil per burst
  • Superior hipfire and aim stability
  • High RoF
  • Very light and mobile
  • Compatible ammo
  • Fast reload
  • Extremely versatile and deadly especially in skilled hands


  • Only burst and semi modes
  • High muzzle flash
  • Iron Sights hard to use due to high muzzle flash
  • Poor long range performance
  • Quick damage drop off


  • Before the version 0.12.7, the M4 had a three firing modes: Full-auto, Burst fire and Semi-auto.
    • As of 0.12.5, the M4 got a model update and had the automatic firemode removed, for a more accurate representation of the real-life counterpart.
      • Its fully-automatic counterpart, the M4A1, was later added in as a Rank 14 carbine (now 0). The new M4A1 has the same exact stats as the M4 before 0.12.7.
  • The M4 is a shorter derivative of the M16A2 with some improvements, such as the fact it uses a 14.5 inch barrel instead of a 20-inch barrel and a telescoping stock. This makes it better suited to CQC operations (such as in urban areas), support troops (i.e. artillery crews, medics, spotters, etc.), and vehicle crews as it is a lot more compact, but its effective range is a lot less than the M16 due to the reduced velocity
  • Before v0.12.7, when different optics were used on the M4, the front sight was removed, which was considered unrealistic because the front sight is attached to the gas block.
    • This was fixed in v.0.12.7
  • Optics are now adjusted in height with the assist of a slab that replaces the carry handle to avoid the front iron sight from blocking the reticle.
  • The M4 was often seen featured in some of the thumbnails of the game.
  • While the M4 has a built-in Flash Hider, there is no difference in the muzzle flash unless you apply the attachment. This also applies to the M4A1, M16A3, and M16A4.
  • Before the July 4th 2017 update, this was the default weapon in the Assault class.
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5-10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 [NEW!] - Groza-4 [NEW!]
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - G17 - M1911 - DEAGLE 44
Machine Pistols G18 - M93R - TEC-9
Revolvers MP412 REX
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez


  1. [1]Wikipedia - M4 Carbine

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