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M231
M231-2
Overview
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 123
Damage 35 -> 25
Range 90 max -> 150 min
M231graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 150
Fire Modes Auto
Rate of Fire 1225 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.09 s
Head & Body Multiplier
Hitbox Range
Max (90 studs) Min (150 studs)
(x1.4) Head 49 35
(x1) Torso 35 25
(x1) Arms and Legs 35 25
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 22.5 90 max -> 135 min
R2 Suppressor 33.25 -> 23.75 85.5 max -> 142.5 min
PBS-4 Suppressor 32.2 -> 24.5 85.5 max -> 150 min
PBS-1 Suppressor 35 -> 23 85.5 max -> 127.5 min
Suppressor 31.5 -> 25 81 max -> 150 min
Muzzle Velocity 2200 studs/s
Penetration Depth 1.0 studs
Suppression 0.5

ACCURACY 27

Hipfire Camera Recovery Speed 23
Sight Camera Recovery Speed 22
Weapon Recovery Speed 22
Weapon Recoil Damping 0.9

HIP ACCURACY 22

Min Camera Kick 3.29, -0.61, -0.31
Max Camera Kick 4.69, -0.11, 0.30
Min Recoil Displacement -0.50, 0.60, 7.19
Max Recoil Displacement 0.80, 1.10, 8.50
Min Recoil Rotation 1.50, 0.50, -0.31
Max Recoil Rotation 4.19, 1.20, 0.30
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.60

SIGHT ACCURACY 10

Min Camera Kick 1.50, -1.30, -0.50
Max Camera Kick 4.09, 1.29, 0.50
Min Recoil Displacement -0.11, 0.20, 5.19
Weapon Shot Displacement 0.10, 0.40, 6.80
Min Recoil Rotation 2.20, -0.25, -0.31
Max Recoil Rotation 4.50, 0.25, 0.30
Sight Magnification 1.8x

WEAPON HANDLING

Reload Time 2.3 seconds
Empty Reload Time 2.7 seconds
Equip Speed 12
Aiming Speed 17
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 9.7 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None


 


The M231 is an American Assault Rifle based on the AR-15 design. The M231 is unlocked at Rank 123 or can be purchased with credits (CR).

History

The M231 FPW (Firing Port Weapon) was designed for the M2 Bradley infantry fighting vehicle. The Rock Island Arsenal worked with the World War 2-era M3 submachine gun, another FPW based on the HK33, and an adapted AR-15/M16-pattern weapon before deciding that the last weapon had promising qualities and was given the designation XM231.

Colt was given the contract for the weapon and continued working on the design, and the weapon was finalised in 1979 and adopted as the M231.

The original Rock Island Arsenal XM231 fired from an open bolt, giving the weapon an incredible rate of fire, at 1050 RPM (Rounds Per Minute). After Colt received the design, a special buffer and spring assembly limited the rate of fire to 200 RPM, thereby eliminating the risk that users would expend their ammunition before their weapon was brought to target.

At some point during development, the weapon's fire rate was reintroduced at the 1100-1200 RPM range.

Officially, the M231 is not to be detached from its parent vehicle unless in an emergency, and the operator's manual warns of precautions that would have to be taken when using the weapon outside the vehicle. In-game, this rule is clearly violated.

In-game

General Information

The M231 FPW is a powerful, high recoil assault rifle added in the Phantom Forces Beta. It is found under the Assault Rifle weapon tab, in the Assault class. The M231 is very powerful, deadly at close range, and requires some serious compensation without any attachments. The high ROF is helped with the M231 having 150 rounds in reserve. With this in mind, if the recoil can be controlled, it can become a very efficient killing machine that is virtually impossible to beat in a close range scenario, with the second fastest TTK in the whole game.

The M231 is capable of killing an enemy at full health in 3 shots anywhere on the body up until 100 studs. Beyond this range, the M231 will kill in 4 shots to the body, however it will always kill a full health enemy with 3 headshots. With a suppressor equipped, the damage will fall off faster.

The M231 can be construed as the bigger and faster-firing older brother of the Colt SMG 635. Users of the Colt may find the M231 very familiar, with both severely increased recoil and a more powerful round. This results in more effectiveness at close range than the Colt at the cost of ranged capability and ammunition consumption. Possessing the same ammo as most Assault Rifles, the 5.56x45mm round, gives the M231 much more viability, as this balances out it's high ammo consumption rate by allowing for more frequent resupplies.

Usage & Tactics

Attachments can aid in giving the user better control over the recoil of the M231. Unfortunately, decrease in vertical recoil is negligible regardless of attachments. Lasers can be very valuable attachments, as they are an excellent substitute for optics and a solution for the M231's lack of iron sights by hipfiring instead of ADS. Generally, optics are not recommended because the M231's vertical recoil composes more of a diagonal climb than a straight upward climb; which obstructs the reticles of said optics. However, it is possible to use the laser as an improvised sight as the laser still accurately tracks the weapon's fire.

Suppressors can help a small bit in reducing recoil, but they do not provide nearly as much controllability as other muzzle devices. However, the ability to stay off the radar will help significantly against experienced enemies that use the radar. The penalty to muzzle velocity caused by suppressors is unnoticeable in close range, where the M231 excels at.

Many players have experimented with success the possibility to lower recoil with canted sights. Ballistic Tracker is not recommended as bullet drop is not a big problem since long ranged combat is deterred by the weapon's recoil.

Pros & Cons

Pros:

  • Very quick TTK. (Time to Kill).
  • Very small general damage drop-off. It sees usability at long range, as sort of an emulated marksman rifle.
  • Good hipfiring ability.
  • Fast reload similar to other AR-15 style guns in game, which can allow a user to quickly get back into fights.
  • Has more reserve ammo than most assault rifles at 150 rounds than the usual 120.
  • Good damage.
  • Ammo is compatible with many weapons.
  • Very high ROF.

Cons:

  • Extremely high vertical recoil.
  • Vertical recoil can obstruct reticles of almost every optic except for the VCOG.
  • No iron sights are fitted.
  • Fast ROF can force frequent reloads.
  • Lower-than-average bullet speed for the Assault Rifle class, at 2,200 studs per second instead of the usual 2,500 studs per second.
  • Automatic only.
  • Hardest gun to unlock, after the Obrez.

Trivia

  • The "Troll gun" is a nickname brought by the Stylis Studios developers who designed it to be extremely useless and uncontrollable to experienced and inexperienced players alike. Despite this, some players have been able to use the M231 effectively, despite the implied definition of a "Troll Gun."
  • This weapon is currently the third fastest firing weapon in the game, the first being the AN-94's burst mode. However, it's the second fastest firing automatic in-game, beaten by the TEC-9
  • The recoil of the M231 is very high, and cannot be mitigated effectively.
  • Before the July 2017 update, the M231 used to have a semi-automatic fire mode. Combined with the VCOG scope, the M231 became a very effective DMR. This fire mode has since been removed. 
  • It is the only M4/M16 platform weapon in-game not to have a rear or front iron sight and the second weapon in the game to not have any sights at all (first being the Obrez). 
  • Although classified as an assault rifle in-game, it is officially classified as a submachine gun.
  • As of now, the M231 is the only weapon in the game that is usable that is meant to specifically be mounted in a vehicle.
  • Before the July 2017 update, the M231, when equipped with a VCOG 6x Scope and a canted delta sight, it had virtually no recoil. This feature has since been removed.
  • The rank to unlock the gun is coincidentally the exact same numbers in the gun name.
Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - Kriss Vector
Light Machine Guns M60 - Colt LMG - AUG HBAR - MG36 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - SR-3M
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle Rifles SCAR-H - AG-3 - Henry 45-70 - AK-12 BR
Shotguns KSG-12 - Remington 870 - KS-23M
Secondary Weapons Pistols M9 - G17 - M1911 - DEAGLE 44
Machine Pistols G18 - M93R - TEC-9
Revolvers MP412 REX
Other Serbu Shotgun - Obrez - SFG 50

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