Phantom Forces Wiki
Advertisement
Crane2
This article is under construction and is in an incomplete state.
Please excuse its informal appearance and insufficient info while it is being worked on by our editors. You can help! Remember to cite your sources when adding new information to pages about upcoming content.
M1911A1
File:M1911Slim.png
Overview
Weapon Type Secondary Weapon
Weapon Class Pistol
Rank Prerequisites Rank 8
Damage 50 → 33
Range 15 max → 70 min
File:M1911A1graph.png
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 7, 8 with round in chamber
Ammo Reserve 49
Fire Modes Semi
Rate of Fire 720 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.08 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (15 studs) Min (70 studs)
(x1.40) Head 70 46.2
(x1.00) Torso 50 33
(x1.00) Limbs 50 33
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Armor Piercing 50 -> 33 7.5 max -> 70 min
Hollow Point 60 -> 26.4 16.5 max -> 63 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 0.2

HIP ACCURACY 35

Min Camera Kick (1.00, -0.61, -0.31)
Max Camera Kick (1.20, -0.11, 0.30)
Min Recoil Displacement (-0.50, 1.60, 5.19)
Max Recoil Displacement (0.80, 2.09, 7.80)
Min Recoil Rotation (10.19, -1.00, -0.31)
Max Recoil Rotation (12.30, 1.20, 0.30)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.70

SIGHT ACCURACY 23

Min Camera Kick (1.60, -0.11, -0.31)
Max Camera Kick (2.00, 0.10, 0.30)
Min Recoil Displacement (-0.11, 3.50, 7.19)
Weapon Shot Displacement (0.10, 3.70, 7.80)
Min Recoil Rotation (10.60, -1.80, -0.31)
Max Recoil Rotation (12.30, 1.20, 0.30)
Sight Magnification 2.0x

ACCURACY 22

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 26
Weapon Recoil Damping 0.5
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 2.3 seconds
Empty Reload Time 2.6 seconds
Equip Speed 16
Aiming Speed 20
Crosshair Size 20
Crosshair Spread Rate 500
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type .45 ACP
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None


The M1911 is an American Pistol. The M1911 is unlocked at rank 8 or can be purchased with credits (CR).

History

The M1911/M1911A1 is a single action semi-automatic pistol invented by famous firearms designer John Moses Browning. It should be noted that the Colt 1911 name is a copyright obligation, as even before WW2, Remington Rand, the government's Springfield Armory, and many other companies also manufactured the US military's 1911.

The M1911 is a simple and reliable weapon, and fires the powerful .45 ACP cartridge (11.43x23mm). It replaced all other handguns in every U.S military branch as the standard service handgun, which had mostly been revolvers. It was used up to the Vietnam War, then was replaced in its turn by the Beretta 92FS, designated the M9 in 1986. Nevertheless, it was not entirely replaced and it's still in the U.S irregular and special service up to the present day. The most recent version of the M1911 is the M45A1 CQBP (Close Quarter Battle Pistol), a heavily modified M1911A1 made by Colt for use in the Marine Corps.

Due to its characteristics: simple, battle-proven, and powerful, the M1911 is extremely popular with civilians and armed forces around the world. Many manufacturers make their own M1911 with many modifications, such as barrel modifications, cartridge modifications, etc.

In-Game

The M1911 is a single-stack semi-auto pistol chambered in .45 ACP unlocked at rank 8.

The model in game is the M1911A1 due to the safety cleavers, lack of diamond reliefs surrounding the nails on the pistol grip, and the shorter trigger. By default, this pistol has 2 frame colors, a nickel slide and a black receiver, with a red pistol grip.

The M1911 has been famous for its long life service and trustworthiness in combat. It has high damage, but is nowhere near impressive. With the maximum damage, the M1911 can kill a undamaged enemy with only 2 shots, but the 2 shot kill range is only a measly 15 studs, only slightly beyond knife range. Otherwise, the M1911 takes down a full healed opponent in 3 shots from 15 to 53 studs and a constant 4 shots over 54 studs and beyond. In terms of raw damage, it can be compared to the MP412 REX. The M1911 does not have the boosted headshot multiplier of the MP412, but a headshot with the pistol still deals serious damage, grace to the high raw damage.

With good accuracy, this gun can be deadly, since you can quickly two-hit-kill full health enemies in close quarters. This weapon will have a very low TTK if you have a good trigger finger, can manage the recoil and are close to your target.

The M1911 fires quite fast, at 720 RPM, meaning a near unlimited rate of fire cap when tapping the mouse, but the magazine holds only 7 rounds, plus 1 in the chamber. On one hand, the gun needs to be reloaded frequently. But, on another hand, this ROF gives the M1911 the highest DPS/HTK of the secondary firearms in game. This fast rate of fire can also be used to spam in close range in case of an emergency.

At medium range and over, if the player shoots too fast, the recoil (a little higher than the M9) will make your shots inaccurate. And with the low magazine capacity, some players may find it unsuitable for their playstyle. Though, the M1911 is still deadly at a controlled fire rate at medium range as its damage at this range is the same as the SKS' minimum damage.

At long distances, it will be difficult to get a hit with the M1911 due to the low zooming capacity comparing to primary weapons and the low muzzle velocity. Lowering your sensitivity if you are a dedicated marksman is a good idea. Do the same thing you would do for the SKS to lower recoil, like taking time to aim, especially with the low magazine. 

In the end, the M1911 is a quite balanced weapon, it trades magazine capacity for a better DPS/TTK.

Pros and Cons

Pros:

  • High raw damage.
  • Fast rate of fire for its damage output.
  • Still dangerous at medium range as the minimum damage is quite high.
  • Tied with the VSS Vintorez for lowest minimum TTK out of all the weapons in the game.

Neutral:

  • When firing fast, the average recoil pattern is more centered, since the gun dips down after the upward kick. This is good in close quarters, but worse for long range.

Cons:

  • Small 2-hit-kill range.
  • Demanding on CQC accuracy.
  • High ADS recoil when spammed.

Comparison to MP412 REX

Pros:

  • Has a higher firerate
  • Does higher damage at long range (and with its higher firerate aswell this makes it alot easier to win against someone using REX in a long range fight).
  • Has a bigger magazine size and lower reloading time, so you don't have to have the same trigger management skills as when you're using REX.

Cons:

  • Does less CQC damage
  • Has a lower torso and head multiplier
  • Has a very appalling range compared to the REX and even other guns in general.

Gallery

Trivia

  • The M1911 was introduced in the Demo/Alpha stage of Phantom Forces, and later removed upon release of the Beta for Phantom Forces. Many Alpha Testers were thrilled by its return.
    • In the Alpha version, the M1911 actually had an underbarrel rail. It more closely resembled the M10870/M45A1 CQBP then it did the M1911A1.
  • The M1911 is still in limited use in the U.S Army (mainly under the M45A1 CQBP version) due to its reliability and higher stopping power than the 9mm.
  • Originally, in the test place, the rank required to unlock the gun was 14.
  • The Mosin Nagant and M1911 are the oldest weapons in the game, both having been used in World War 1 and World War 2.
  • Besides sharing ammo with all pistols (except Deagle and MP412), it also shares ammunition with the UMP 45 and the Kriss Vector, the only other in-game weapons chambered in .45 ACP.
  • The M1911's hammer length in-game is very exaggerated.
  • When using an optic attachment, the spring housing cover on the front is removed.
  • The M1911 in-game features aspects of both an M1911A1 as well as the M1911. The main spring housing on the rear of the grip is that of an M1911, whilst it features the trigger and the cutouts around the trigger as well as the beaver-tail of an A1 model. This may be an error, though it is possible that this is a custom model, as some people do prefer the original main spring housing because it fits their grip style better.
  • The front iron sights are green and the rear iron sights are red, giving it the most unique glowing iron sights in-game. These are dual-color sights and are used to allow the soldier contrast between the front and back sights.
    • This may be a homage to the holiday season, as red and green are considered "Christmas" colors and the gun was released a few weeks away from Christmas.
      • However, it is likely that it is not a Christmas homage. Many real-life variants of the M1911 dual-color sights are red and green by themselves.
  • It was added in the game's official release on 12/8/2016 (December 8th, 2016)
Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

Featured Article
Advertisement