M1911 angled

M1911 angled alpha

Weapon Type Secondary Weapon
Weapon Class Pistol
Rank Prerequisites Rank 8
Damage 52 -> 33
Range 25 max -> 80 min


Hip Accuracy


Sight Accuracy


Magazine Size 8, 9 with round in chamber
Ammo Reserve 49
Fire Modes Semi
Rate of Fire 720 RPM

TTK (Time to Kill) 0.08 s
Head & Body Multiplier
Hitbox Range
Max (25 studs) Min (80 studs)
(x1.4) Head 72.8 46.2
(x1.1) Torso 57.2 36.3
(x1) Arms and Legs 52 33
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
R2 Suppressor 49.4 -> 31.35 23.75 max -> 76 min
Suppressor 46.8 -> 33 22.5 max -> 80 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 0.2


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 26
Weapon Recoil Damping 0.5


Min Camera Kick 1.00, -0.61, -0.31
Max Camera Kick 1.20, -0.11, 0.30
Min Recoil Displacement -0.50, 1.60, 5.19
Max Recoil Displacement 0.80, 2.09, 7.80
Min Recoil Rotation 10.19, -1.00, -0.31
Max Recoil Rotation 12.30, 1.20, 0.30
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.70


Min Camera Kick 1.60, -0.11, -0.31
Max Camera Kick 2.00, 0.10, 0.30
Min Recoil Displacement -0.11, 3.50, 7.19
Weapon Shot Displacement 0.10, 3.70, 7.80
Min Recoil Rotation 10.60, -1.80, -0.31
Max Recoil Rotation 12.30, 1.20, 0.30
Sight Magnification 2.0x


Reload Time 2.3 seconds
Empty Reload Time 2.6 seconds
Equip Speed 16
Aiming Speed 20
Crosshair Size 20
Crosshair Spread Rate 500
Crosshair Recover Rate 15


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type .45 ACP
Round in Chamber One
Shot Suppression Range None


The M1911 is an American Pistol. It is unlocked at Rank 8 or can be purchased with credits (CR).


The M1911 is a single action semi-automatic pistol invented by famous firearms designer, John Moses Browning.[1] It should be noted that the Colt 1911 name is a copyright obligation, as even before WW2, Remington Rand, the government's Springfield Armory, and many other companies also manufactured the US military's 1911.

The M1911 fires the powerful .45 ACP cartridge (11.43x23mm). It replaced all other handguns in every U.S military branch as the standard service handgun, which had mostly been revolvers. It was eventually replaced as the standard U.S sidearm by the Beretta 92FS, designated the M9, in 1986. However, it was not entirely replaced and it's still in the U.S irregular and special service up to the present day.[2] The M45 MEUSOC, (Marine Expeditionary Unit; Special Operations Capable) was an upgrade to the M1911, designed for use by the U.S Marine Corps; being the standard-issue sidearm for the Force Recon element of the USMC since 1985. The list of upgrades includes an ambidextrous thumb safety and multiple parts from different producers, such as slides from Springfield Armory and magazine release buttons from Wilson Combat.[3]

On July 20, 2012, the Colt 1911 Rail Gun was selected as a replacement for the M45 MEUSOC and won a contract to initially deliver 4,000 pistols for MARSOC and MEU (SOC) forces. The pistol was redesignated the M45A1 Close Quarter Battle Pistol (CQBP), being the most recent variant of the M1911.[3]

The M1911 is considered a very simple and reliable weapon but also quite powerful and ultimately battle-proven, seeing use in multiple conflicts such as WW1, WW2, Korea, Vietnam and more. Due to these characteristics, the M1911 is extremely popular amongst civilians and armed forces around the world. Many manufacturers make their own M1911 with many modifications, such as barrel modifications, cartridge modifications, etc.

The model in-game is likely the M1911A1. This is due to the safety cleavers, lack of diamond reliefs surrounding the nails on the pistol grip and the shorter trigger. It comes with 2 frame colors by default; a nickle slide and a black receiver and features a red pistol grip.


General Information

The M1911 has high overall damage, although slightly lower than both the Deagle and both revolvers. With the maximum damage, the M1911 is a 2-Shot-Kill (2SK) against an uninjured enemy, but the 2SK range is only a mediocre 30 studs, including torso multipliers. The M1911 is a 3SK from 31 to 79 studs and a constant 4SK from 80 studs and beyond, if a shot does not land in the torso. In terms of raw damage, it can be compared to the MP412 REX. The M1911 does not have the boosted headshot multiplier of the MP412 REX, but a headshot still deals serious damage, grace to the high raw damage.

Usage & Tactics

The M1911 fires quite fast, at 720 RPM, meaning a near unlimited Rate of Fire (RoF) cap when tapping the mouse, However, the magazine holds 8 rounds, plus 1 in the chamber, which is on the lower end for the pistol category. In order to preserve ammunition, the high RoF must be managed with care. A user must have good trigger discipline and remain accurate in order to use the M1911 effectively in quick situations.

At medium range and over, if fired too quickly, the recoil will make the weapon more inaccurate. Combined with the considerably lower magazine capacity, a user may easily expend their ammunition without achieving a kill. However, with some trigger control, the M1911 is capable of being used at longer distances. It only requires a 4SK at the end of its damage drop off, versus the M9's or G17's 5SK. In addition to this, with headshots, the M1911 will only require 3-Shots instead of 4, thus lowering the Time-To-Kill greatly.

Despite this, other weapons such as the Deagle, REX and the 1858 New Army fair much better, with all of them sporting 1SK headshot abilities. The Deagle and 1858 also have much better minimum damage, sporting a 3SK at the end of their damage drop off.

In Close-Quarters-Combat (CQC), spamming the trigger will most likely result in a kill, however, this will also greatly increase ammunition consumption and the likelihood of having to reload after one kill. As a sidearm, however, it offers great lethality, being able to take down enemies very quickly.


Overall, the M1911 is a solid sidearm, able to tackle enemies up close with ease with its high damage in CQC. However, it suffers from a lower magazine size and shorter damage drop-off range. Combined with the higher recoil, the M1911 punishes those who lack trigger discipline for longer-ranged combat but will reward players who take slow, accurate shots at such distances.

Pros & Cons


  • High raw damage.
  • Fast RoF.
  • High DPS - assuming maximum firerate is achieved.
  • Slightly faster minimum TTK than the VSS Vintorez, and fastest out of all the weapons that don't 1SK in-game; assuming maximum firerate is achieved.
  • Quick reload for a pistol.
  • Torso Multiplier.
  • Good Iron Sights.
  • Alternate aiming system like most pistols.
  • Low unlock rank.


  • Small 2SK range.
  • Demanding on CQC accuracy.
  • High ADS recoil when spammed.
  • Suppressors take away its 2SK ability up close, assuming the torso is not aimed for.
  • Loud firing sound.


  • In the 3.0.0 update, the M1911 was given an extra round in its magazine making 8+1 rounds instead of 7+1 and the max damage became 52 instead of 50.
    • This meant that it is one of few magazine-fed firearms to have an incomplete magazine, with an extra 1 round magazine if every shot is emptied.
    • The magazine model was also not changed, meaning it holds 8+1 rounds in a 7 round magazine.
  • The M1911 was introduced in the Demo/Alpha stage of Phantom Forces, and later removed upon release of the Beta for Phantom Forces. Many Alpha Testers were thrilled by its return.
    • In the Alpha version, the M1911 actually had an underbarrel rail. It more closely resembled the M10870/M45A1 CQBP then it did the M1911A1.
  • The M1911 is still in limited use in the U.S Marine Corps (mainly under the M45A1 CQBP version) due to its reliability and higher stopping power than the 9mm.
  • Originally, in the test place, the Rank required to unlock the gun was 14.
  • The Mosin Nagant and M1911 are some of the oldest weapons in the game, both having been used in World War 1 and World War 2.
    • However, the original design of the Mosin Nagant is from 1891, 20 years before the M1911's conception.
  • Besides sharing ammo with all pistols (except Deagle and MP412), it also shares ammunition with the UMP 45, MAC-10, and Kriss Vector, the only other in-game weapons chambered in .45 ACP.
  • The M1911's hammer length in-game is very exaggerated.
  • When using an optic attachment, the spring housing cover on the front is removed.
  • The M1911 in-game features aspects of both an M1911A1 as well as the M1911. The main spring housing on the rear of the grip is that of an M1911, whilst it features the trigger and the cutouts around the trigger as well as the beaver-tail of an A1 model. This may be an error, though it is possible that this is a custom model, as some people do prefer the original main spring housing because it fits their grip style better.
  • The front iron sights are green and the rear iron sights are red, giving it unique glowing iron sights in-game. These are dual-color sights and are used to allow the soldier contrast between the front and back sights.
    • This may be a homage to the holiday season, as red and green are considered "Christmas" colors and the gun was released a few weeks away from Christmas.
      • However, it is likely that it is not a Christmas homage. Many real-life variants of the M1911 dual-color sights are red and green by themselves.
  • It was added in the game's official release on 12/8/2016 (December 8th, 2016)
  • As with pistols like the G17, pressing T whilst using the M1911 will make it use the alternative "gangster" aim option.


  1. XboxAhoy, M1911.
  2. Wikipedia, M1911 pistol.
  3. 3.0 3.1 Wikipedia, MEU(SOC) pistol.
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5\10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 - Groza-4
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS [NEW!]
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1 [TESTING]
Machine Pistols G18 - M93R - TEC-9 - MP1911 [TESTING]
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez