Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 22
Damage 34 -> 24
Range 85 max -> 165 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes 3× Burst & Semi
Rate of Fire 900 RPM

TTK (Time to Kill) 0.13 s
Head & Body Multiplier
Hitbox Range
Max (85 studs) Min (165 studs)
(x1.4) Head 47.6 33.6
(x1) Torso 34 24
(x1) Arms and Legs 34 24
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 34 -> 21.6 85 max -> 148.5 min
R2 Suppressor 32.3 -> 22.8 80.75 max -> 156.75 min
PBS-4 Suppressor 31.28 -> 23.52 80.75 max -> 165 min
PBS-1 Suppressor 34 -> 22.08 80.75 max -> 140.25 min
Suppressor 30.6 -> 24 76.5 max -> 165 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.2 studs
Suppression 0.5


Hipfire Camera Recovery Speed 22
Sight Camera Recovery Speed 24
Weapon Recovery Speed 23
Weapon Recoil Damping 0.9


Min Camera Kick 2.00, -0.61, -0.31
Max Camera Kick 2.50, -0.11, 0.30
Min Recoil Displacement -0.50, 0.60, 9.19
Max Recoil Displacement 0.80, 1.10, 11.50
Min Recoil Rotation -0.61, 0.50, -0.31
Max Recoil Rotation 1.20, 1.20, 0.30
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.85


Min Camera Kick 2.09, -0.31, -0.50
Max Camera Kick 2.50, 0.30, 0.50
Min Recoil Displacement -0.11, 0.10, 11.50
Weapon Shot Displacement 0.10, 0.40, 11.80
Min Recoil Rotation 0.20, -0.11, -0.11
Max Recoil Rotation 0.40, 0.10, 0.10
Sight Magnification 1.8x


Reload Time 2.3 seconds
Empty Reload Time 2.7 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 15


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 9.7 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None


The M16A4 is an American Assault Rifle member of the AR-15 Family. It is unlocked at Rank 22 or can be purchased with credits (CR).


After the Vietnam War, the US was looking to fix the issues with the M16A1 currently in service at the time. They did this by switching out the predecessor's full-auto fire mode for a 3-round burst, replacing the triangular handguard with a ribbed circular one, adding a case deflector and improving the rear sight. This rifle was called the M16A2. Years passed and then the time came to improve the rifle. A version called the M16A2E4 was selected and given the designation M16A4. Small improvements were made, mainly to the handguard and upper receiver, which were replaced with a 4-position railed handguard and removable carrying handle. This variant is currently in service with the U.S Army, U.S Marine Corps and other military groups, however, the U.S is looking for a replacement for the M16A4 and M4A1.


General Information

The M16A4 has the fourth highest maximum damage of all Assault Rifles (tied with the AS VAL, beaten by the M231, AKM, and AK47) and is capable of a 3-Shot-Kill (3SK), or a single burst, up to 85 studs. It has low recoil and high aiming stability, which are great for long range combat. The M16A4 is very effective at medium to long range, however, it has its place within Close Quarters Combat (CQC) - a single well-aimed burst can kill at close range.

Unlike other three-round burst modes on other weapons, the burst of the M16A4 has higher accuracy and remains very stable even with continuous burst fire. The burst has a high rate of fire that makes it effective at medium range. However, at longer ranges, bursting can be quite annoying since the burst doesn't have a limit to the recoil, unlike automatic weapons, therefore tapping or using semi-auto is highly recommended.

Unlike DMRs, however, this weapon requires at least 5-Shots-To-Kill (STK) a full health enemy at long ranges and doesn't have the suppressive power of DMRs due to the intermediate cartridge of the 5.56x45mm NATO. This makes the M16A4 especially vulnerable beyond short-medium ranges against machine guns, as the M16A4 cannot dump half a magazine into an enemy without excessive spam clicking and its semi-automatic mode relies heavily on sustained accuracy, which light machine guns excel at countering.

Usage & Tactics

To perform well with this weapon, the player will have to know when to full burst and when to tap. Therefore, using this AR takes the most skill out of all the other AR's. It does take some practice to get used to the lack of a full-automatic firemode, and some players will have to learn to constantly check their M16A4's firemode to ensure that they don't go into a CQC situation with on semi-auto, or vice versa.

With a high-zoom optical sight like the ACOG attached, the weapon performs similarly to a DMR in semi-auto. The semi-auto mode on M16A4 is more useful than that of any other assault rifle. In this fire mode, the rifle has very little recoil. It can make multiple successful shots at long range without the player needing to compensate for the recoil to hit a target. The semi-auto mode is faster than most DMR's and has no delay like the SKS or MK11. Despite having lower damage than a DMR, this gun has a larger magazine capacity and high aiming stability to make it useful. Obviously, the semi-auto mode is not recommended for use within close quarters because the time to kill is quite long, even with its ability to kill in three shots.


The M16A4 is a flexible weapon, hitting as hard as a DMR in close quarters, with its burst mode performing very well at this range. At the mid-long range, its low recoil in semi-auto helps it continuously lay down fire without being obstructed by recoil.

Pros & Cons


  • Good overall damage.
  • High Rate of Fire (RoF) with the burst mode.
  • Very low recoil while using semi-auto.
  • Quick recoil recovery.
  • Overall stable recoil.
  • Can 1-Burst kill enemies within its maximum damage range.
  • Great range.
  • Compatible ammo.
  • Fast reload.


  • Lacks automatic trigger mode.
  • Requires a higher skillcap to be used effectively.
  • Higher recoil when spraying.


  • The M16A4 is not a burst version of M16A3 like many people think. It's a direct upgrade of the M16A2.
    • The M16A3 is the full-auto version of M16A2, not the M16A4.
    • Colt produces a full-auto version of the M16A4, product-coded as the R0901, which is for international purchases.[1]
  • Before the update 0.10.6, pressing the mouse button for a very short time still fired the whole burst. This was removed however since many took advantage of an auto-clicker with burst-fire weapons like the M16A4 and the AN-94.
  • The M16A4 and all AR-15 Family members in-game have an incorrect reload animation. When doing a tactical reload (reloading the gun with a bullet still in the chamber), the player will push the bolt release. This is impossible because since there is still a bullet in the chamber, the bolt doesn't lock back, so there's no bolt to release.
    • Also with all other AR-15 Family members' models, the selector switch is on safety.
    • The bolt is not locked open when empty, which is easiest to be seen when you inspect the gun when no rounds are remaining. This is also true for every AR-15 platform rifle.


  1. [1] Manufacturer
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5\10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 - Groza-4
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS [NEW!]
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1 [TESTING]
Machine Pistols G18 - M93R - TEC-9 - MP1911 [TESTING]
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez