Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 31
Damage 32 -> 22
Range 80 max -> 120 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 800 RPM

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
Hitbox Range
Max (80 studs) Min (120 studs)
(x1.4) Head 44.8 30.8
(x1) Torso 32 22
(x1) Arms and Legs 32 22
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 32 -> 19.8 80 max -> 108 min
R2 Suppressor 30.4 -> 20.9 76 max -> 114 min
PBS-4 Suppressor 29.44 -> 21.56 76 max -> 120 min
PBS-1 Suppressor 32 -> 20.24 76 max -> 102 min
Suppressor 28.8 -> 22 72 max -> 120 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.2 studs
Suppression 0.5


Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 18.5
Weapon Recovery Speed 20
Weapon Recoil Damping 0.84


Min Camera Kick 2.00, -0.61, -0.31
Max Camera Kick 2.50, -0.11, 0.30
Min Recoil Displacement -0.61, 0.80, 10.19
Max Recoil Displacement 0.80, 1.10, 11.50
Min Recoil Rotation -0.90, 0.69, -0.70
Max Recoil Rotation 1.20, 1.20, 0.30
Hipfire Spread Factor 0.04
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.85


Min Camera Kick 1.10, -0.31, -0.50
Max Camera Kick 2.50, 0.60, 0.50
Min Recoil Displacement -0.11, 0.20, 4.50
Weapon Shot Displacement 0.10, 0.50, 6.80
Min Recoil Rotation 0.20, -0.11, -0.21
Max Recoil Rotation 0.50, 0.10, 0.20
Sight Magnification 1.8x


Reload Time 2.3 seconds
Empty Reload Time 2.7 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 15


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 9.7 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None


The M16A3 is an American Assault Rifle member of the AR-15 family. It is unlocked at Rank 31 or can be purchased with credits (CR).


The M16A3 is a modified version of the M16A2 adopted in small numbers by the U.S. Navy SEALs, Seabees, and Security units.[1] The M16A3's main difference from its predecessor is its adoption of a 3-position trigger group, with Safe, Semi- and Fully-Automatic settings.

Contrary to popular belief, the M16A3 does not feature a removable carry handle nor can it support a Rail Interface System (RIS).


General Information

The M16A3 is currently the only automatic M16 rifle in-game, and it can be seen as an alternative for people who don't like the M16A4's burst mode

The M16A3 deals 32 damage within 80 studs and drops to 22 damage at 120 studs. The damage of the M16A3 is quite average for its class while the firerate is better than most other assault rifles. The M16A3 fires at 800 RPM in full auto and has a low time-to-kill, the fifth of its category, after the M16A4, AS VAL, FAMAS and M231. While a higher firerate can be seen as a good thing, it can also be a con due to the fact that ammunition burns out quicker than usual. Fortunately, the fact that the assault rifles are widely used and the 5.56x45mm NATO compatibility helps the user to easily find ammunition across the map.

The M16A3 has a very low blowback/visual recoil, which is very suitable to track an enemy on move at medium range. The first shot recoil of this rifle is quite high that it needs some recoil control and good attachments. Nevertheless, the physical recoil pattern is low with a mixture of both low horizontal and vertical recoils. The M16A3 has noticeably good recoil recovery. In semi-auto mode, the M16A3 can effortlessly score multiple shots on target very fast, which is a noticeable trait of the M4s and M16s.

This, and the fact that the front iron sight is farther away from the rear one, can be an advantage in a way, as the front iron sight appears thinner, allowing for overall better target acquisition compared to the shorter M4/M4A1.

Usage & Tactics

One major statistic that hinders the aforementioned qualities is the high muzzle flash. Compared to the M4A1, it is generally higher, it completely blocks off the view of the iron sights, hindering target acquisition. The Flash Hider is generally recommended, at the cost of generally lower hip and aim stability. Another option is to use a suppressor, at the cost of reduced damage and overall effective range, but also improve the recoil pattern. A Compensator is also useful, as it helps decrease the horizontal recoil, making the M16A3 very stable when firing.

It is generally recommended to use an optic/red dot, which can increase target acquisition, albeit rather poorly because of the muzzle flash, and the fact that the front iron sight is not removed.

The MARS sight is generally a good, even great option, because the reticle and lens are higher than other optics, and the MARS is generally a tall sight, which makes the front iron sight less visible. And at the same time, muzzle flash is less visible. However, if the player doesn't mind the muzzle flash, and the lack of removal of the front Iron Sight, any other optic is recommended.


The M16A3 is overall a good assault rifle, and it can be seen as a direct upgrade to the M4A1, though the visually lower sight FOV and high amount of muzzle flash can be seen as a rather major problem, the M16A3 still remains a great gun, it has higher minimum damage, and can be a great substitute for the M16A4 for the people who don't like the burst mode.

Available Attachments


List of Optic Attachments
Optics Kills Required Or Buy With
Coyote Sight 380 Kills 580 CR
EOTech 552 85 Kills 285 CR
Acog Scope 430 Kills 630 CR
Reflex Sight 285 Kills 485 CR
Comp Aimpoint 130 Kills 330 CR
Kobra Sight 330 Kills 530 CR
Vcog 6x Scope 455 Kills 655 CR
PKA-S 225 Kills 425 CR
M145 185 Kills 385 CR
Z-Point 10 Kills 210 CR
MARS 70 Kills 90 CR
PK-A 165 Kills 365 CR
EOTech XPS2 55 Kills 255 CR
The Credits (CR) will decrease everytime you get a kill.
List of Underbarrel Attachments
Underbarrel Kills Required Or Buy With
Folding Grip 265 Kills 465 CR
Angled Grip 115 Kills 315 CR
Vertical Grip 45 Kills 245 CR
Laser 75 Kills 275 CR
Stubby Grip 355 Kills 555 CR
The Credits (CR) will decrease everytime you get a kill.
List of Barrel Attachments
Barrel Kills Required Or Buy With
ARS Suppressor 150 Kills 350 CR
R2 Suppressor 40 Kills 240 CR
PBS-1 Suppressor 205 Kills 405 CR
PBS-4 Suppressor 245 Kills 445 CR
Compensator 120 Kills 320 CR
Flash Hider 100 Kills 300 CR
Muzzle Brake 175 Kills 375 CR
Suppressor 30 Kills 230 CR
The Credits (CR) will decrease everytime you get a kill.
List of "Other" Attachments
Other Accessories Kills Required Or Buy it with
Canted Delta Sight 405 Kills 605 CR
Laser 20 Kills 220 Kills
Canted Iron Sight 310 Kills 510 CR
Green Laser 110 Kills 310 CR
Ballistics Tracker 1500 Kills 1700 CR
The Credits (CR) will decrease everytime you get a kill.

Pros & Cons


  • Overall stable recoil.
  • Fastest reload time of its class, allowing the user to quickly get back into fights.
  • High RoF (Rate of Fire) of 800 RPM.
  • Ammunition type is easily found.


  • Lots of muzzle flash which can disorient or completely block off the view of the iron sights.
  • Moderate first-shot recoil.


  • The M16A3 in Phantom Forces is actually an M16A4-R0901 which is featured the safe, semi- and fully-automatic trigger group like the M16A3. However, it features the Rail Interface System and removable carrying handle of an M16A4.
    • This is likely due to the in-game M16A3 being based on the M16A3 seen in Battlefield 3.
  • The M16A4 and the M16A3 have practically the same model except for the color of the magazine.
  • Like the M16A4 and TEC-9, the M16A3's in-game model has no trigger.


Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5\10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 - Groza-4
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS [NEW!]
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1 [TESTING]
Machine Pistols G18 - M93R - TEC-9 - MP1911 [TESTING]
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez