Weapon Type Primary Weapon
Weapon Class Light Machine Gun
Rank Prerequisites Rank 43
Damage 35 -> 25
Range 90 max -> 160 min
L86 LSWgraph


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 210
Fire Modes Auto & Semi
Rate of Fire 610 RPM

TTK (Time to Kill) 0.20 s
Head & Body Multiplier
per bullet/pellet
Max (90 studs) Min (160 studs)
(x1.4) Head 49 35
(x1.0) Torso 35 25
(x1) Arms and Legs 35 25
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 22.5 90 max -> 144 min
R2 Suppressor 33.25 -> 23.75 85.5 max -> 152 min
PBS-1 Suppressor 33.25 -> 23.75 85.5 max -> 152 min
PBS-4 Suppressor 33.25 -> 23.75 85.5 max -> 152 min
Suppressor 31.5 -> 25 81 max -> 160 min
Armor Piercing 35 -> 20.83333 90 max -> 0 min
Hollow Point 29.16667 -> 30 90 max -> 160 min
Muzzle Velocity 3000 studs/s
Penetration Depth 2.5 studs
Suppression 1.1


Hipfire Camera Recovery Speed 23
Sight Camera Recovery Speed 21
Weapon Recovery Speed 18
Weapon Recoil Damping 0.6


Min Camera Kick (3.20, -0.31, -0.21)
Max Camera Kick (3.50, 0.30, 0.20)
Min Recoil Displacement (-0.50, 0.60, 4.19)
Max Recoil Displacement (0.80, 1.10, 5.30)
Min Recoil Rotation (-0.21, 0.30, -0.50)
Max Recoil Rotation (1.39, 0.80, 0.50)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 4
Hipfire Spread Damping 0.75


Min Camera Kick (2.40, -0.21, -0.50)
Max Camera Kick (3.09, 0.40, 0.50)
Min Recoil Displacement (-0.11, 0.00, 5.19)
Weapon Shot Displacement (0.10, 0.20, 5.80)
Min Recoil Rotation (0.10, -0.11, -0.31)
Max Recoil Rotation (0.20 0.10, 0.30)
Sight Magnification 2.2x


Reload Time 3.2 seconds
Empty Reload Time 4.2 seconds
Equip Speed 10
Aiming Speed 13
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20


Weapon Walk Speed 13 stud/s
Aiming Walk Speed 7.8 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The L86 LSW is a British Light Machine Gun variant of the L85A2 Assault Rifle. It is unlocked at Rank 43 or can be purchased with credits (CR).


The L86A1 LSW ("Light Support Weapon") is a magazine-fed automatic weapon originally intended to provide fire support at a fire-team level. It has a longer barrel than the L85A1 rifle, a bipod, shoulder strap and rear pistol grip, together with a shorter handguard. The extended barrel provides an increased muzzle velocity and further stabilizes the bullet, giving a greater effective range. The weapon is otherwise identical to the L85 version on which it is based, and the same 30-round magazine and sighting systems are reused here. Like the L85 rifle, it has a fire mode selector on the left side of the magazine housing, enabling either single shots or fully-automatic fire.[1]

The L86A1 was plagued by the same problems as its base version, the L85A1 rifle. In fact, the L86A1 was more suitable as a semi-automatic para-sniper rifle rather than an LSW/LMG, due to the poor reliability in full automatic fire, relatively small (by machine guns standards) magazine capacity and the lack of quick-detachable barrels. Current British troops prefer the much heavier and belt-fed 7.62x51mm L7A1 GPMG (a license-built copy of Belgian FN MAG general purpose machine gun), and at the present time, the existing stocks of L86A1 are complemented with the 5.56x45mm FN Minimi belt-fed LMG in the short-barreled Para configuration. The L86A1 will be used mostly as a longer-range aimed fire weapons, while the suppressive fire functions will be conducted using more effective FN Minimi.[2] All L86A1s were later upgraded to A2 versions, at the same time all L85s became the A2 version. Many units of British army use the L86 as a Designated Marksman Rifle.


General Information

The L86 LSW is a high damage LMG, dealing a three-shot-kill (3SK) at close ranges and a 4SK at medium to long ranges, comparable to the SKS. Like the other SA80 variants, the L86 LSW suffers from higher recoil in fully-automatic fire and can be hard to control. The rate of fire (RoF) of this LMG is lower than its Assault Class and Carbine versions, but it's still slightly higher than the M60. Like the other LMGs, the L86 LSW provides a good suppression effect. The magazine capacity is the smallest in-class, with a 30-round magazine. However, the L86 LSW does have a large ammunition reserve of 210 rounds. Even with a low capacity magazine, the L86 LSW has a low mobility but its reload is fairly quick compared to other LMGs. It also is able to switch between semi-automatic and fully-automatic fire.

Usage & Tactics

The L86 LSW is quite odd to use. The camera recoil in full-auto is moderately high, requiring a set of attachments prioritizing Aim Stability, for example, Stubby Grip, to increase accuracy whilst firing in full-auto. Recoil per shot, however, is quite low, meaning that it is more optimal to tap-fire or to fire no longer than bursts of 3-4 rounds at long ranges. However, if one can control the recoil, the L86 becomes extremely efficient, whether as a squad support weapon or as a one-man-army weapon. A good attachment for the L86 is the Muzzle Brake, given the vertical recoil. If a user is extremely precise, it is possible to achieve up to 4 or 5 kills per magazine, and the higher damage output allows a user to peek out of cover and kill an opponent with relative ease.

Due to its higher recoil and instability, using it in full-auto at medium range will yield mixed results, as the L86 is still hard to control with recoil-reducing attachments. However, the high damage combined with the moderate RoF results in a fairly low time-to-kill (TTK), rivaling the TTK of the M60 excluding headshots. This does allow the user to compete at close ranges as long as they remain accurate with their shot placement. The L86 is though outclassed in close-quarters-combat (CQC), with other high damage LMGs having the ability to two-shot-headshot and other LMGs having a much higher RoF, larger magazine sizes and overall less recoil.

The L86 can be used very effectively as a DMR when switching it to semi-auto mode. With the ability to 4SK at longer ranges, the L86 is just as deadly as the DMRs. The L86 LSW also has an extremely high muzzle velocity that rivals some Sniper Rifles, making it far better at longer-ranged combat than any other LMG. With the right attachments, mainly ones geared to aimed accuracy, the L86 becomes an effective long ranged weapon. Its high ammunition reserve also means players don't have to stress too much about running out of ammunition. More seasoned veterans will usually burst at longer ranges instead of firing semi-auto, as this can result in an even lower TTK than one could achieve with tap-firing alone and it also helps suppress the enemy better. The L86 is also very good at suppression and penetration, which balances out small magazine size. Thankfully, it has a quicker reload time than other LMGs.

The L86 LSW is confirmed by one of the developers of Phantom Forces that they want it to be used as a DMR while remaining its role of an LMG; it's also for rebalancing purposes. This explains the odd characteristics of the L86 LSW. One of the recommended playstyles of this gun is as a sentry; holing up in a building to lay fire down on the enemies below. It also excels at counter sniping; on Crane Site it can easily shoot down snipers from any of the rooftop locations.


The L86 is a fairly versatile LMG and can be used at a wide variety of ranges. It excels at long-ranged combat, rivaling both DMRs and Sniper Rifles with its high damage, high muzzle velocity and good tap-fire accuracy. However, its let down by its slower RoF, minuscule magazine size for an LMG and worse recoil whilst firing full-auto. In the most part, it should be treated as a DMR with a larger magazine size, full-auto capabilities but a slower mobility speed.

Pros & Cons


  • High damage: 3SK in CQC, further extended with torso shots, 4SK at longer ranges and 3SK at any range with headshots.
  • Very good muzzle velocity and bullet drop, muzzle velocity is the same as most sniper rifles.
  • Higher mobility when compared to other LMGs like M60 and MG36.
  • Very low recoil per-shot.
  • High ammunition reserve.
  • High suppression.
  • Good reload speed for an LMG.


  • High vertical recoil in stock form whilst firing full-auto.
  • High TTK in close quarters due to not having a 2-Shot-Headshot ability like other guns of a similar fire rate such as SCAR-H and UMP45.
  • Lowest magazine size of all the LMGs.


  • Similar to the M60, the L86 LSW is incorrectly categorized as a Light Machine Gun in-game. In real life, it is categorized as a Light Support Weapon, as the name implies.
  • In real life, the LSW, like all SA80 weapons, is usually equipped with the SUSAT optic in service to make it more effective at range.
  • In real life, the LSW has a fire rate of 700 RPM. The lower in-game fire rate of 610 RPM was probably applied for balance reasons.
  • The L86 LSW inflicts more damage than other SA80 weapons, probably due to its longer barrel and hence increased velocity.
  • Despite being named an L86A1, the in-game model is an L86A2, because of its differently-shaped charging handles.
  • The L86 has both the fastest reload and the smallest magazine size of all the Light Machine Guns.
  • The L86 like most other LMG's in-game has an unusable bipod.
  • The L86 has a grip behind the magazine, which is visually similar to the Vertical Grip.
    • In real life, this is most likely for extra stability when firing, however, in-game it has no effect.
    • Similarly to the L22 and L85A2, it has an unused bolt lock.


Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231- AK103
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - L2A3
MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - Kriss Vector - MP40
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3
Hecate II
Carbines M4A1 - G36C - M4 - L22 - SCAR PDW - AKU-12 - Groza-1 - AK-12C
Honey Badger- SR-3M - Groza-4 - 1858 Carbine- AK105
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - Beowulf TCR - SCAR-SSR - Dragunov SVDS
Battle Rifles Beowulf ECR-SCAR-H - AK12BR - AG-3 - Henry 45-70 - FAL 50.00 - G3
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12
Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1
Machine Pistols Glock 18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - Mateba 6 - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez - Saiga-12U- PPK-12
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