Weapon Type Primary Weapon
Weapon Class Carbine
Rank Prerequisites Rank 28
Damage 35 -> 19
Range 40 max -> 90 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 775 RPM

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
per bullet/pellet
Max (40 studs) Min (90 studs)
(x1.4) Head 49 26.6
(x1) Torso 35 19
(x1) Arms and Legs 35 19
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 17.1 40 max -> 81 min
R2 Suppressor 33.25 -> 18.05 38 max -> 85.5 min
PBS-1 Suppressor 33.25 -> 18.05 38 max -> 85.5 min
PBS-4 Suppressor 33.25 -> 18.05 38 max -> 85.5 min
Suppressor 31.5 -> 19 36 max -> 90 min
Armor Piercing 35 -> 15.83333 40 max -> 0 min
Hollow Point 29.16667 -> 22.8 40 max -> 90 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.5 studs
Suppression 0.5


Hipfire Camera Recovery Speed 17
Sight Camera Recovery Speed 25
Weapon Recovery Speed 17
Weapon Recoil Damping 0.7


Min Camera Kick (1.60, -0.31, -0.21)
Max Camera Kick (1.70, 0.30, 0.20)
Min Recoil Displacement (-0.50, 0.60, 4.19)
Max Recoil Displacement (0.80, 1.10, 5.30)
Min Recoil Rotation (-0.21, 0.30, -0.50)
Max Recoil Rotation (1.39, 0.80, 0.50)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 15
Hipfire Spread Damping 0.75


Min Camera Kick (2.20, -0.31, -0.50)
Max Camera Kick (2.70, 0.40, 0.50)
Min Recoil Displacement (-0.11, 0.00, 2.20)
Weapon Shot Displacement (0.10, 0.20, 3.79)
Min Recoil Rotation (0.10, -0.25, -0.50)
Max Recoil Rotation (0.50, 0.25, 0.50)
Sight Magnification 1.8x


Reload Time 2.5 seconds
Empty Reload Time 3.5 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
VCOG 6x Scope 455 Kills

Underbarrel Kills Required
Laser 75 Kills
Green Laser 110 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The L22 is a British Carbine variant of the L85A2 Assault Rifle. It is unlocked at Rank 28 or can be purchased with credits (CR).


The L22 is part of the SA80 (Small Arm for the 1980s[1]) series of weapons. There have been three attempts at a carbine version of the family, the first was in 1989 (longer barrel). The second attempt, which was in 1994, used the standard L86 LSW handguard and a 17.4-inch barrel (length overall 709 mm, barrel length 442 mm). The third attempt (2003–2004) is also the only one to officially be adopted - the L22. This resembles the 1989 model but has all the necessary A2 upgrades, with a 318 mm (12.5 in) barrel and an overall length of 585 mm. Around 1,500 were "manufactured" from surplus LSW receivers, with more built due to increased demand. Because of the shortened barrel, the L22 is less accurate and weaker than its cousins, especially at long ranges. Because there is no hand guard, these guns are outfitted with a vertical front grip. Initially issued to tank and armoured vehicle crews for emergency action out of the vehicle, the L22 has been seen in the hands of the Royal Marines Fleet Protection Group and pilots of all three services due to the compact size.[2]


General Information

The L22 is a very CQC focused carbine, dealing 35 maximum and 19 minimum damage with the ability to three-hit kill at up to 45 studs. Its relatively high RoF, combined with its three-shot kill capabilities at close range, give it an exceptionally low TTK in CQB. Additionally, the L22 has very good hipfire accuracy and stability, further increasing its usability at short distances. However, the L22 cannot equip a grip attachment (other than Laser and Green laser), reducing its effectiveness and controllability at longer ranges.  

Usage & Tactics

With its low TTK at close range and hipfire accuracy, the L22 is extremely good at close-range and point-blank combat. On maps with point-blank combat and cluttered environments such as Metro, Mall Construction, and Warehouse, the L22 can easily kill multiple players quickly and efficiently. Its hipfire stability makes it an excellent weapon for reacting quickly to enemies when rounding corners or travelling up or down stairs. Low-magnification sights are recommended when using the L22 due to its effectiveness as a CQB weapon. Additionally, the L22 is both a carbine and a 5.56x45mm NATO weapon, allowing it to pick up ammo from a large range of dropped guns. 

However, at longer ranges its effectiveness quickly decreases due to its low minimum damage and inability to equip a grip. When using the L22 at longer ranges, it is often more effective to get closer to the enemy than to attempt to fire at longer ranges. Because grips cannot be attached to the L22, almost all recoil reduction is dependent on the barrel attachment - making a compensator or muzzle brake much more important than with other primaries. This makes the L22's recoil much less controllable when aiming 


The L22 is a highly-effective CQB gun with a low TTK and good hipfire stability. However, it performs poorly at medium/long range, with a high damage drop-off and low aim controllability. 

Pros & Cons


  • Good RoF.
  • Highest hipfire stability in-class - integral Vertical Grip.
  • Low TTK, even without headshots.
  • Ammunition is very common.
  • Has an integral Vertical Grip.


  • Can only accept laser in underbarrel attachment slot.
  • High aimed recoil in stock form.
  • Low damage at range.
  • Slow reload time.


  • This is the first primary weapon to have a laser as its only underbarrel attachment option.
  • Currently, this weapon has the highest base Hip Stability statistic in the carbine class.
  • Unlike the rest of the SA80 family, there was never an L22A1 - only an A2 version.
  • All the barrel attachments for this weapon actually float in front of the barrel.
  • The L22 has the highest RoF out of all the SA80 weapons in-game.


  2. [1]Wikipedia - SA80
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - PPSh-41 - Kriss Vector - MP40 - L2A3
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II
Carbines M4A1 - G36C - M4 - L22 - SCAR-PDW - AKU-12 - Groza-1 - AK-12C - Honey Badger- SR-3M - Groza-4 - 1858 Carbine
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70 - FAL 50.00
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12 - Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1
Machine Pistols G18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez
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