Kriss Vector
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 100
Damage 35 -> 18
Range 20 max -> 90 min
Kriss Vectorgraph


Hip Accuracy


Sight Accuracy


Magazine Size 25, 26 with round in chamber
Ammo Reserve 150
Fire Modes Auto, Semi, & 2× Burst
Rate of Fire 1200 RPM

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
Hitbox Range
Max (20 studs) Min (90 studs)
(x1.4) Head 49 25.2
(x1) Torso 35 18
(x1) Arms and Legs 35 18
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 16.2 20 max -> 81 min
R2 Suppressor 33.25 -> 17.1 19 max -> 85.5 min
PBS-4 Suppressor 32.2 -> 17.64 19 max -> 90 min
PBS-1 Suppressor 35 -> 16.56 19 max -> 76.5 min
Suppressor 31.5 -> 18 18 max -> 90 min
Muzzle Velocity 1700 studs/s
Penetration Depth 0.5 studs
Suppression 0.2


Hipfire Camera Recovery Speed 17
Sight Camera Recovery Speed 21
Weapon Recovery Speed 24
Weapon Recoil Damping 0.95


Min Camera Kick 0.20, -0.61, -0.50
Max Camera Kick 1.20, -0.11, 0.50
Min Recoil Displacement -0.50, 0.60, 6.19
Max Recoil Displacement 0.50, 1.10, 7.80
Min Recoil Rotation -0.50, 0.60, -0.31
Max Recoil Rotation 1.10, 0.89, 0.30
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 13
Hipfire Spread Damping 0.55


Min Camera Kick 1.00, -0.50, -0.50
Max Camera Kick 1.89, 0.50, 0.50
Min Recoil Displacement -0.21, 0.40, 5.69
Weapon Shot Displacement 0.20, 0.69, 6.50
Min Recoil Rotation 0.20, -0.25, -0.31
Max Recoil Rotation 1.20, 0.25, 0.30
Sight Magnification 1.8x


Reload Time 2.3 seconds
Empty Reload Time 3.3 seconds
Equip Speed 16
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 500
Crosshair Recover Rate 25


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type .45 ACP
Round in Chamber One
Shot Suppression Range None


The Kriss Vector is an American Personal Defense Weapon. The Kriss Vector is unlocked at Rank 100, or can be purchased with credits (CR).


The KRISS Vector SMG is the parent design of a series of weapons designed in 2006, prototyped in 2009 and officially entered production in 2010. It was developed and manufactured by KRISS USA, formerly Transformational Defence Industries (TDI).[1]  Currently, no major armed forces are known to use the Kriss Vector.


The Vector's action, the unique KRISS Super V System (KSVS), allows the Vector to have both extremely high rates of fire and low recoil, while still being extremely light. This is achieved by having the bolt and a weight block travel downward instead of traveling back towards the shoulder.[2] The Vector is a delayed blowback weapon.

This submachine gun is filled with rails which allows the attachment of weapon accessories to meet the needs of each individual user. While the weapon does not have side rails attached, slots are provided to allow the user to attach them if needed. The stock is collapsible and adjustable which make it easy to transport and comfortable while using. While the safety and fire selector are ambidextrous, the magazine and bolt release are not.

Only the Kriss Vector SMG is manufactured with the selective trigger group (safe, semi, 2-round-burst, fully automatic) and is sold exclusively to military and law enforcement forces. It is available in 9x19mm and .45 ACP. All other variants are semi-automatic. Civilian versions are chambered in 10mm Auto, .357 SIG, 9x21mm, .40S&W as well as 9x19 and .45. The Kriss Vector is compatible with Glock magazines in corresponding cartridges.


General Information

The Kriss Vector in this game is chambered in 45. ACP and equipped with a 25-round magazine. It has the 2nd fastest rate of fire out of all primary weapons, just slightly less than the M231. (Not counting the AN-94's burst mode or Stevens DB's instant burst) Like a few other guns in-game, the iron sights of this PDW, while decent in real life, are quite obstructive in-game. The default sights appear to be the same as those of the L115A3 and the AWS.

The recoil is very low, being on par with the MP7. The fast fire rate can make it a little bit hard to control in stock form without attachments. Fortunately, recoil control attachments can correct this issue. However, the recoil is still very noticeable even at medium range, and combined with the Vector's steep damage drop-off, greatly reduces effectiveness beyond close range.

The gun has very high damage at short range, requiring only 3 shots to kill, same as with the AUG A3 Para and the MP5/10. However, the 3-hit-kill range lasts for a very short distance, roughly 24 studs excluding headshots, due to the fast damage drop-off of the Vector. At about 80 studs, the gun needs 6 body shots to kill and 4 if hitting the head.

Although the gun has a very high fire rate, its magazine is smaller than most other PDWs. The user will need to reload very often. The player will usually spray the whole magazine to kill a single enemy, even if the target is only a few studs away. 

What separates this gun from other PDWs is a 2-round burst mode, similar to that of the AN-94, which allows for more accurate and controlled shooting pass close range.  

Usage & Tactics

It is not recommended to go head to head against opponents at medium to long range. It's best to engage in close quarters, where the extremely short time-to-kill provides a major advantage over most other weapons. unless the opponent ambushes. The player must be wary of shotgun users. No matter how powerful your PDW is, a shotgun can still kill you faster. With practice, Vector users can pre-fire ( shooting at the spot where you expect an enemy to appear e.g. at a doorway ) or go for headshots to reduce the time shotgun users have to line you up.

Firing in short bursts, or tap firing, helps conserve ammunition while retaining the Vector's time to kill. Only clicking for a moment in full auto will still expel multiple rounds due to the Vector's RoF. It's a good idea to always be ready to switch to a secondary in case your magazine runs dry, due to how easy it is to waste ammunition on a single enemy. This and its inefficiency at range are the main weaknesses of the Kriss Vector.

The 2-round burst mode offers a more controllable and accurate alternative to tap-firing. This enhances the vector's performance at mid-range and beyond, which somewhat makes up for the Vector's low range and damage (past close range). If the burst mode is used correctly, it can extend the effective range of the Vector with practice.

For attachments, mounting an optic can increase effectiveness at mid-range. A grip of the player's choice can also be beneficial. For example, the Stubby Grip will reduce the amount of ADS recoil, helping with aimed accuracy. On the other end, the Vertical Grip will benefit exclusive close range combat and hipfiring.

Due to the firerate of this gun and it's relatively small magazine, reloads are common with the Vector. It is recommended for a safe reload to duck behind cover.


The Kriss Vector is a gun designed for close range combat, similar to the Colt SMG 635, but with a smaller magazine, higher fire rate, and less recoil. It is near impossible to beat in close quarters, but the stopping power suffers a noticeable beyond this range, unless the user knows how to use the Vector's more-accurate 2-round burst.


List of Optic Attachments
Optics Kills Required Or Buy With
Coyote Sight 380 Kills 580 CR
EOTech 552 85 Kills 285 CR
Acog Scope 430 Kills 630 CR
Reflex Sight 285 Kills 485 CR
Kobra Sight 330 Kills 530 CR
Vcog 6x Scope 455 Kills 655 CR
PKA-S 225 Kills 425 CR
PK-A 165 Kills 365 CR
EOTech XPS2 55 Kills 255 CR
The Credits (CR) will decrease everytime you get a kill.
List of Underbarrel Attachments
Underbarrel Kills Required Or Buy With
Angled Grip 115 Kills 315 CR
Vertical Grip 45 Kills 245 CR
Stubby Grip 355 Kills 555 CR
Folding Grip 265 Kills 465 CR
Laser 75 Kills 275 CR
The Credits (CR) will decrease everytime you get a kill.
List of Barrel Attachments
Barrel Kills Required Or Buy With
ARS Suppressor 150 Kills 350 CR
R2 Suppressor 40 Kills 240 CR
Flash Hider 100 Kills 300 CR
Muzzle Brake 175 Kills 375 CR
Compensator 120 Kills 320 CR
PBS-4 Suppressor 245 Kills 445 CR
PBS-1 Suppressor 205 Kills 405 CR
Suppressor 30 Kills 230 CR
The Credits (CR) will decrease everytime you get a kill.
List of "Other" Attachments
Other Accessories Kills Required Or Buy it with
Laser 20 Kills 220 Kills
Green Laser 110 Kills 310 CR
Canted Delta Sight 405 Kills 605 CR
Canted Iron Sight 310 Kills 510 CR
Ballistics Tracker 1500 Kills 1700 CR
The Credits (CR) will decrease everytime you get a kill.

Pros & Cons


  • Has an extremely high RoF of 1200 RPM, which is the highest of all PDW's and only beaten by the M231, TEC-9, the AN-94 on burst mode, the ZIP 22's semi automatic, and the Stevens DB's burst mode.
  • Very low Minimum-Time-To-Kill in Close Quarters, only beaten by MAC-10 and UMP 45 in it's class.
  • Very controllable recoil for the RoF.
  • Short tactical reload.


  • Low magazine capacity for a PDW of 25(+1) rounds.
  • Ammo consumption is extremely high, great trigger control to counter this is required.
  • Poor range and damage beyond short ranges.
  • Somewhat bad iron sights.


  • Kriss Vector was added to PF CTE and test place before its release on the main game.
  • The Kriss Vector was the second primary weapon added into the game that was chambered in .45 ACP
    • It was also the third weapon added to use .45 ACP in-game.
  • The Vector in real life is able to be chambered in multiple different calibers, such as 9x19 Parabellum, .45 ACP AND .40 S&W.
  • The Kriss Vector's charging handle slides completely backwards when being cocked. However, in real life, it instead pivots to the side at a 90 degree angle and only slightly slides backwards.
  • It stole the title of "Last PDW to be unlocked in-game" from the AUG A3 Para, which is unlocked at rank 80.
  • The kill-feed notification and pick-up text shows the name "VECTOR" instead of "KRISS VECTOR".
    • This was fixed in the CTE.
  • The Vector in-game seems to be that of the Gen. 1 version from the looks of the trigger, stock, and BUIS (backup iron sights).
  • The Gen. 2 version has a more conventional-looking trigger, a stock similar to the M4, and different BUIS.
  • It is the only PDW with a 2-Round burst.
    • The second weapon to have 2-Round burst with the first being AN-94.


Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5-10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 [NEW!] - Groza-4 [NEW!]
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - G17 - M1911 - DEAGLE 44
Machine Pistols G18 - M93R - TEC-9
Revolvers MP412 REX
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez

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