Kriss Vector

VECTOR angled


Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 100
Damage 35 -> 20
Range 20 max -> 90 min
Kriss Vectorgraph


Hip Accuracy


Sight Accuracy


Magazine Size 25, 26 with round in chamber
Ammo Reserve 150
Fire Modes Auto, Semi, & 2× Burst
Rate of Fire 1200 RPM

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
per bullet/pellet
Max (20 studs) Min (90 studs)
(x1.4) Head 49 28
(x1) Torso 35 20
(x1) Arms and Legs 35 20
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 18 20 max -> 81 min
R2 Suppressor 33.25 -> 19 19 max -> 85.5 min
PBS-1 Suppressor 33.25 -> 19 19 max -> 85.5 min
PBS-4 Suppressor 33.25 -> 19 19 max -> 85.5 min
Suppressor 31.5 -> 20 18 max -> 90 min
Armor Piercing 35 -> 16.66667 20 max -> 0 min
Hollow Point 29.16667 -> 24 20 max -> 90 min
Muzzle Velocity 1700 studs/s
Penetration Depth 0.5 studs
Suppression 0.2


Hipfire Camera Recovery Speed 17
Sight Camera Recovery Speed 21
Weapon Recovery Speed 24
Weapon Recoil Damping 0.95


Min Camera Kick (0.20, -0.61, -0.50)
Max Camera Kick (1.20, -0.11, 0.50)
Min Recoil Displacement (-0.50, 0.60, 6.19)
Max Recoil Displacement (0.50, 1.10, 7.80)
Min Recoil Rotation (-0.50, 0.60, -0.31)
Max Recoil Rotation (1.10, 0.89, 0.30)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 13
Hipfire Spread Damping 0.55


Min Camera Kick (1.00, -0.50, -0.50)
Max Camera Kick (1.89, 0.50, 0.50)
Min Recoil Displacement (-0.21, 0.40, 5.69)
Weapon Shot Displacement (0.20, 0.69, 6.50)
Min Recoil Rotation (0.20, -0.25, -0.31)
Max Recoil Rotation (1.20, 0.25, 0.30)
Sight Magnification 1.8x


Reload Time 2.3 seconds
Empty Reload Time 3.3 seconds
Equip Speed 16
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 500
Crosshair Recover Rate 25


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type .45 ACP
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills
Osprey Suppressor 250 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The Kriss Vector is an American Personal Defense Weapon. It is unlocked at Rank 100 or can be purchased with credits (CR).


The KRISS Vector SMG is the parent design of a series of weapons designed in 2006, prototyped in 2009 and officially entered production in 2010. It was developed and manufactured by KRISS USA, formerly Transformational Defence Industries (TDI).[1]  Currently, no major armed forces are known to use the Kriss Vector.


The Vector's action, the unique KRISS Super V System (KSVS), allows the Vector to have both extremely high rates of fire and low recoil, while still being extremely light. This is achieved by having the bolt and a weight block travel downward instead of traveling back towards the shoulder.[2] The Vector is a delayed blowback weapon.

This submachine gun is filled with rails which allows the attachment of weapon accessories to meet the needs of each individual user. While the weapon does not have side rails attached, slots are provided to allow the user to attach them if needed. The stock is collapsible and adjustable which make it easy to transport and comfortable while using. While the safety and fire selector are ambidextrous, the magazine and bolt release are not.

Only the Kriss Vector SMG is manufactured with the selective trigger group (safe, semi, 2-round-burst, fully automatic) and is sold exclusively to military and law enforcement forces. It is available in 9x19mm and .45 ACP. All other variants are semi-automatic. Civilian versions are chambered in 10mm Auto, .357 SIG, 9x21mm, .40S&W as well as 9x19 and .45. The Kriss Vector is compatible with Glock magazines in corresponding cartridges.


General Information

The Kriss Vector in-game is chambered in 45. ACP and equipped with a 25-round magazine. It has the 2nd fastest Rate of Fire (RoF) out of all primary weapons, just behind the M231. (Excluding the AN-94's burst mode or Stevens DB's instant burst) Like a few other weapons in-game, the iron sights, while decent in real life, are quite obstructive in-game. The default sights appear to be the same as those on the L115A3 and the AWS.

The recoil is fairly low, being on par with the MP7. The fast fire rate can make it a little bit hard to control in stock form without attachments. Fortunately, recoil control attachments can correct this issue. However, the recoil is still very noticeable even at medium range and combined with the Vector's steep damage drop-off, greatly reduces effectiveness beyond close range.

The Vector does have very high damage at short range, requiring only a 3-Shot-Kill (3SK), like the AUG A3 Para or MP5\10. However, the 3SK range lasts for a very short distance, roughly 24 studs excluding headshots. At about 80 studs, it requires 5 body shots to kill or 4 headshots in total.

Its magazine size is smaller than most PDWs, only having a 25+1 capacity. Reloading will be quite frequent, given the high RoF and small magazine size.

The Vector is unique for a PDW in that it has a 2-round burst mode, similar to that of the AN-94, which allows for more accurate and controlled shooting pass close range.  

Usage & Tactics

The Vector is not geared towards going head to head against opponents at medium to long range. It's best to engage enemies in close quarters, where the extremely short Time-To-Kill (TTK) provides a major advantage over most other weapons. The Vector can also be used in ambushing unsuspecting opponents from behind. However, despite its very quick TTK, Shotguns will outgun the Vector in most scenarios, assuming the minimum of a 1SK for shotguns.

Firing in short bursts, or tap firing helps conserve ammunition while retaining the Vector's low TTK. Only clicking for a moment in full auto will still expel multiple rounds due to the Vector's high RoF. When reloading the Vector, it is best to find cover in order to reload in a safe position. Given how fast the Vector runs dry, it is recommended to be ready to switch to a secondary when the magazine doe runs dry, due to how easy it is to waste ammunition on a single enemy.

The 2-round burst mode offers a more controllable and accurate alternative to tap-firing and reduces the wastage of ammunition. This 2-round burst enhances the Vector's performance at mid-range, making it more viable a. If the burst mode is used correctly, it can extend the effective range of the Vector with practice.

For attachments, mounting an optic can increase effectiveness at mid-range. A grip of the player's choice can also be beneficial. For example, the Stubby Grip will reduce the amount of Sight recoil, helping with aimed accuracy. On the other end, the Vertical Grip will benefit exclusive close range combat and hipfiring.

Barrel attachments are not necessary, as the recoil is relatively low. Depending on which one the player uses, a suppressor can be viable like the default suppressor, which preserves the 5SK done at a distance, or the ARS suppressor which keeps the gun dangerous in close quarters, keeping the ability to 3SK.

The Vector does have a unique Osprey suppressor which can be used instead of the ARS or the PBS 1 suppressors because of its' similar performance and higher velocity.


The Kriss Vector is a weapon designed for Close Quarters Combat, similar to the Colt SMG 635, but with a smaller magazine size, higher RoF, less recoil and slightly more damage. It is near impossible to beat at close range, but at longer ranges, the short damage drop off and small magazine size make the Vector harder to use beyond CQC unless the user knows how to effectively utilize the Vector's more-accurate 2-round burst.

Pros & Cons


  • Extremely high RoF of 1200 RPM, highest of any PDW, only beaten by the M231, TEC-9, the AN-94 on burst mode, the ZIP 22's semi automatic, and the Stevens DB's burst mode.
  • Very low Minimum-TTK in Close Quarters, only beaten by MAC-10 and UMP-45 in its class.
  • Short tactical reload.
  • Good minimum damage for a PDW.
  • Recoil can be greatly mitigated with attachments.
  • Good maximum damage, 3SK at close range.
  • High ammo reserve.


  • Low magazine capacity for a PDW of 25(+1) rounds.
  • Ammo consumption is extremely high, great trigger control to counter this is required.
  • Bad muzzle velocity.
  • Somewhat bad iron sights.
  • High recoil in stock form.
  • Very short range.


  • Kriss Vector was added to PF CTE and test place before its release on the main game.
  • The Kriss Vector was the second primary weapon added into the game that was chambered in .45 ACP
  • The Vector in real life is able to be chambered in multiple different calibers, such as 9x19 Parabellum, .45 ACP AND .40 S&W.
  • The Kriss Vector's charging handle slides completely backwards when being cocked. However, in real life, it instead pivots to the side at a 90-degree angle and only slightly slides backwards.
  • It stole the title of "Last PDW to be unlocked in-game" from the AUG A3 Para, which is unlocked at rank 80.
  • The kill-feed notification and pick-up text shows the name "VECTOR" instead of "KRISS VECTOR".
    • This was fixed in the CTE.
  • The Vector in-game seems to be that of the Gen. 1 version from the looks of the trigger, stock, and BUIS (backup iron sights).
  • The Gen. 2 version has a more conventional-looking trigger, a stock similar to the M4, and different BUIS.
  • It is the only PDW with a 2-Round burst, but the second weapon to have a 2 round burst, the first being the AN-94.
  • In older versions, placing an ACOG Scope, Folding grip, Compensator, and a Green Laser would make the sight accuracy bar go off the chart. This was then fixed.
  • This gun has the same iron sights as the L115A3 and the AWS.
  • In one of the developement places, the Vector was given a 10 round mag, 20-15 damage model and a insanely fast reload.


Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - PPSh-41 - Kriss Vector - MP40 - L2A1
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II
Carbines M4A1 - G36C - M4 - L22 - SCAR-PDW - AKU-12 - Groza-1 - AK-12C - SR-3M - Groza-4 - 1858 Carbine
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12 - Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1
Machine Pistols G18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez
Test Place New Readded Featured Article vte