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KSG-12
KSG12Slim
Overview
Weapon Type Primary Weapon
Weapon Class Shotgun
Rank Prerequisites Rank 1
Damage 35 -> 21
Range 40 max -> 80 min
KSG-12graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 14
Ammo Reserve 50
Fire Modes Semi
Rate of Fire 130 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox Range
Max (40 studs) Min (80 studs)
(x1.1) Head 38.5 23.1
(x1) Torso 35 21
(x1) Arms and Legs 35 21
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 18.9 40 max -> 72 min
R2 Suppressor 33.25 -> 19.95 38 max -> 76 min
PBS-4 Suppressor 32.2 -> 20.58 38 max -> 80 min
PBS-1 Suppressor 35 -> 19.32 38 max -> 68 min
Suppressor 31.5 -> 21 36 max -> 80 min
Flechette 31.5 -> 21 44 max -> 80 min
Birdshot 31.5 -> 21 44 max -> 80 min
Slugs 105 -> 52.5 40 max -> 80 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 1.8

ACCURACY 23

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 15
Weapon Recovery Speed 15
Weapon Recoil Damping 0.6

HIP ACCURACY 20

Min Camera Kick 3.00, -1.61, -0.31
Max Camera Kick 4.19, -1.11, 0.30
Min Recoil Displacement 0.10, 0.80, 12.19
Max Recoil Displacement 0.40, 1.10, 12.80
Min Recoil Rotation 6.19, -1.00, -0.31
Max Recoil Rotation 7.09, 0.20, 0.30
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.70

SIGHT ACCURACY 32

Min Camera Kick 2.29, -0.50, -0.50
Max Camera Kick 2.70, -0.90, 0.50
Min Recoil Displacement -0.11, 0.69, 7.19
Weapon Shot Displacement 0.10, 1.60, 7.80
Min Recoil Rotation 2.20, -0.50, -0.81
Max Recoil Rotation 3.40, -0.21, -0.50
Sight Magnification 2.5x

WEAPON HANDLING

Reload Time 1.5 seconds
Empty Reload Time 1.3 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 40
Crosshair Spread Rate 850
Crosshair Recover Rate 10

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 12 gauge
Round in Chamber One
Shot Suppression Range None


 

The KSG-12 is an American Shotgun. The KSG-12 is unlocked at Rank 1 or can be purchased with credits (CR).

History

The Kel-Tec KSG is a unique pump-action shotgun that entered production in 2011. It is a bullpup design, meaning that the gun's action is placed before the trigger, which is the same concept used in other bullpup designs such as the Steyr AUG. It feeds from two separate tube magazines that can be switched between manually using a lever; however, this feature is not reflected in-game. This gives the KSG a very high ammo capacity of 14+1, with seven (2.75in) shells in each magazine and one in the chamber.

The weapon is equipped with Picatinny rails on the top and sides of the forend, allowing accessories such as lasers and sights to be attached readily. The perpendicular forward grip and back-up iron sights seen in most media are not included in the basic package.

In-Game

General Information

The KSG-12 is a pump action shotgun with a high capacity and rate of fire. Its rate of fire surpasses that of all other pump-action shotguns, firing almost 50% faster than the slowest firing shotgun, the KS-23M. However, it isn't the fastest shotgun in the class, beaten by the Stevens DB in that regard.

With standard buckshot or flechettes, the KSG-12 fires 8 pellets from each shell. The damage per pellet is lower than the Remington 870, but higher than the Serbu Shotgun. The weapon's pellet spread is average between the Remington 870 (lower) and the Serbu Shotgun (higher). 

Usage & Tactics

While the weapon's high capacity can be advantageous in a prolonged firefight, it is still reloaded one shell at a time as with other shotguns. This can result in a very long reload time when reloading the weapon from empty. However, because the weapon can be fired readily as long as there is any ammo in the magazines, this doesn't necessarily become an issue. 

Like the other shotguns, the KSG-12 is best used in close range. Its effective 1HK range is similar to that of the Remington 870, but it may take more shots to kill a full health enemy at further ranges.

Conclusion

In conclusion, the KSG-12 is a potent CQC weapon. It boasts a higher rate of fire and higher ammunition capacity than nearly all other shotguns at the cost of a higher pellet spread, less damage per pellet at range and short effective range.

Attachments

Ammunition Types

Birdshot:

x0.9 max damage - x1.1 max range - x3 pellets

Hitbox Range
Max (44 studs) Min (80 studs)
(x0.99 - x1.1)(x24 pellets) Head 34.65 (831.6) 23.1 (554.4)
(x0.9 - x1)(x24 pellets) Torso 31.5 (756) 21 (504)
(x0.9)(x24 pellets) Arms and Legs 31.5 (756) 21 (504)
Yellow color signifies when all of the pellets hit the target.

Flechette:

x0.9 max damage - x1.1 max range - x5 penetration

Hitbox Range
Max (44 studs) Min (80 studs)
(x0.99 - x1.1)(x8 pellets) Head 34.65 (277.2) 23.1 (184.8)
(x0.9 - x1)(x8 pellets) Torso 31.5 (252) 21 (168)
(x0.9 - x1)(x8pellets) Arms and Legs 31.5 (252) 21 (168)
Yellow color signifies when all of the pellets hit the target.

Slugs:

x3 max damage - x2.5 min damage - x5 penetration - One projectile - Special multipliers

Hitbox Range
Max (40 studs) Min (80 studs)
(x1.8) Head 189 94.5
(x1.5) Torso 157.5 78.75
(x1) Arms and Legs 105 52.5
Red color signifies a fatal hit.

Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.

Pros & Cons

Pros:

  • Highest capacity of any shotgun.
  • Second highest rate of fire of any shotgun, beaten only by the Stevens DB.

Cons:

  • Very loud gun noise.
  • Higher pellet spread than the Remington 870.
  • Lower damage per pellet than the Remington 870 at range.
  • Unable to attach a Ballistics Tracker.
  • Reloading from empty to full takes forever.

Trivia

  • The sights are the same as the generic iron sights, but the front post is little bit thicker.
  • The KSG-12 is the first shotgun and non-starting weapon to be unlocked in-game.
  • The weapon has 2 tubes that need to be switched in real life. However, for the ease of development and usability, this feature is not reflected in-game.
    • It is likely that an extended tube selector is being actuated halfway through firing with the shooter's wrist, which is how a similar effect to the near-bottomless magazines of the KSG in video games can be replicated in real life.
  • It's the only shotgun in the game that is a bullpup.
  • Because the KSG-12 has a shorter barrel than the Remington 870, this may be the reason it deals less damage and has a bigger spread.x
  • There is a feature exclusive to shotguns which allows the player to look over the optics by pressing "T". Attaching Canted sights deactivates this.
  • It doesn't have the Ballistics Tracker attachment, unlike other shotguns.
  • This is the only shotgun to not get a range buff in version 3.2.1a (although it did get a damage buff to a 3 pellet kill at close range).

Gallery

Screen Shot 2016-07-25 at 8.36.56 PM

The KSG-12 in-game.

Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5-10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 [NEW!] - Groza-4 [NEW!]
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - G17 - M1911 - DEAGLE 44
Machine Pistols G18 - M93R - TEC-9
Revolvers MP412 REX
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez

Reference

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