KS23M angled
Weapon Type Primary Weapon
Weapon Class Shotgun
Rank Prerequisites Rank 56
Damage 37 -> 26
Range 70 max -> 130 min


Hip Accuracy


Sight Accuracy


Magazine Size 4
Ammo Reserve 50
Fire Modes Semi
Rate of Fire 85 RPM

TTK (Time to Kill) 1.41 s
Head & Body Multiplier
per bullet/pellet
Max (70 studs) Min (130 studs)
(x1.1) Head 40.7 28.6
(x1) Torso 37 26
(x1) Arms and Legs 37 26
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 37 -> 23.4 70 max -> 117 min
R2 Suppressor 35.15 -> 24.7 66.5 max -> 123.5 min
PBS-1 Suppressor 35.15 -> 24.7 66.5 max -> 123.5 min
PBS-4 Suppressor 35.15 -> 24.7 66.5 max -> 123.5 min
Suppressor 33.3 -> 26 63 max -> 130 min
Flechette 33.3 -> 26 77 max -> 130 min
Birdshot 33.3 -> 26 77 max -> 130 min
Slugs 111 -> 65 70 max -> 130 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 2.5


Hipfire Camera Recovery Speed 8
Sight Camera Recovery Speed 9
Weapon Recovery Speed 10
Weapon Recoil Damping 1


Min Camera Kick (4.00, -1.61, -0.31)
Max Camera Kick (5.19, -1.11, 0.30)
Min Recoil Displacement (0.10, 0.40, 12.19)
Max Recoil Displacement (0.40, 1.00, 13.80)
Min Recoil Rotation (6.19, -1.00, -0.31)
Max Recoil Rotation (7.09, 0.20, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80


Min Camera Kick (3.29, -0.50, -0.50)
Max Camera Kick (4.69, -0.90, 0.50)
Min Recoil Displacement (-0.11, 0.30, 7.19)
Weapon Shot Displacement (0.10, 0.60, 7.80)
Min Recoil Rotation (2.20, -0.50, -0.81)
Max Recoil Rotation (3.40, -0.21, -0.50)
Sight Magnification 2.5x


Reload Time 1.5 seconds
Empty Reload Time 1.5 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 40
Crosshair Spread Rate 800
Crosshair Recover Rate 10


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 23x75mmR
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Birdshot 1000 Kills
Fletchette 700 Kills
Slugs 2000 Kills

The KS-23M is a Russian Shotgun. It is unlocked at Rank 56 or can be purchased with credits (CR).


The KS-23 is a Russian shotgun originally designed for controlling prison riots. Operators of this shotgun would be equipped with a variety of ammunition, most of which are not included in the game. Officially, the KS-23 is considered a Carbine by the Russian military due to its rifled barrel, which is an uncommon feature for shotguns. The barrel of the shotgun is manufactured from 23mm anti-aircraft cannons that were considered flawed but still usable for the KS-23. As a result, the KS-23 fires what are roughly 6.27 gauge shells, which are the largest shells ever created for a shotgun.

3 more variants of the original KS-23 eventually came after this, the KS-23M, KS-23K, and the TOZ-123. The KS-23M features a detachable wire stock and a shorter barrel (The version found in-game), the KS-23K is a bullpup version that is fed from a 7-round detachable magazine, and the TOZ-123 is a civilian version that features a smoothbore barrel instead of a rifled one.


General Information

The KS-23M has the highest damage out of any shotgun, even more than the Remington 870 or Stevens DB. It also has a longer effective range compared to the other guns in its category. However, its magazine size is smaller than all other shotguns except the Sawed Off, Stevens DB, and Serbu Shotgun. Its RoF is also the slowest in its class. It has the same time to reload one shell as all other shotguns.

Along with its high damage and long effective range, the main advantage of this shotgun is its tight spread, which further amplifies its effectiveness at mid-range, even without using ammo attachments like shotgun slugs.

Usage & Tactics

The main weakness of the KS-23M is its low RoF (Rate of Fire) and magazine size. This lets it down in CQC, as the penalty for missing a shot is more substantial compared to other shotguns like the R870. This makes the KS-23M much more dependent on accuracy than any other shotgun, heavily relying on hitting the first shot with precision. Hipfiring outside of close range isn't recommended. Even here it is still less reliable than ADS, which, when combined with the gun's tight spread, is one of its key strengths.

With slugs, the KS-23M performs somewhat similarly to itself when equipped with buckshot; one-hit kills anywhere out to 52 studs, and one-hit torso kills beyond that, and one-hit headshot kills at any range, just like the Remington 870. The main benefit of this attachment is that it can now compete with longer-range weapon like Battle Rifles and DMRs better than it normally could with buckshot, as slugs fires one accurate bullet while buckshot fires a bunch of them in less accurate manner. However, this means accuracy becomes paramount, as the user's room for error is much smaller. This can easily result in death when facing CQB-oriented weapons like the P90, which have a very low TTK, not giving the user much of a chance to recover from missed shots successfully. Combined with the low RoF, the KS-23M becomes less potent in CQC with slugs, with even more emphasis on first shot precision than normal.


The KS-23M is overall a very powerful shotgun, but is balanced out by its Rate of Fire and minuscule magazine size. It is best used at mid-range, where it will devastate enemies with its tight spread and high damage, but can also be used effectively at close range with its very high damage if the user can aim well. It rewards players that land accurate shots on target consistently.

Damage Table for Ammunition Attachments

Hitbox for Birdshot Range
Max (84 studs) Min (130 studs)
(x1.1) (x24 pellets) Head 36.63 (879.12) 28.6 (686.4)
(x1)(x24 pellets) Torso 33.3 (799.2) 26 (624)
(x1)(x24 pellets) Arms and Legs 33.3 (799.2) 26 (624)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Flechette Range
Max (84 studs) Min (130 studs)
(x1.1) (x8 pellets) Head 36.63 (293.04) 28.6 (228.8)
(x1)(x8 pellets) Torso 33.3 (266.4) 26 (208)
(x1)(x8 pellets) Arms and Legs 33.3 (266.4) 26 (208)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (70 studs) Min (130 studs)
(x1.1) (x1 pellet) Head 122.1 71.5
(x1)(x1 pellet) Torso 111 65
(x1)(x1 pellet) Arms and Legs 111 78
Note: Red color signifies a fatal hit. All values calculated in-game are rounded down. (e.g. 99.99 to 99)

Pros & Cons


  • Very high damage. 
  • Tight pellet spread.
  • Good accuracy for a shotgun.
  • Consistent 1SK out to ~75 studs, and consistent 2SK out to ~120 studs.
  • Better 1SK any range with slugs than the BFG/sfg 50 (84 studs vs 50).
  • Effective range of ~135 studs; very good for a shotgun.
  • Can aim above sights by pressing T.


  • Slow RoF.
  • Small magazine size.
  • The pump animation means the gun doesn't fire immediately after pumping; only after the recoil settles. As a result, the effective RoF is slightly less than its maximum firerate.


  • Due to being rifled, the KS-23M is actually classified as a carbine in the Russian military. This is shown by the designation KS, which stands for Karabin Spetsialniy, or "special carbine."
  • Ironically, this is the only shotgun with a rifled barrel, but it has the best pellet spread and pellet density in class. It could mean that this is just a TOZ-123 kitted to look like a genuine KS-23M.
  • While this gun does have two loadable buckshot rounds (Shrapnel-10 and -25, respectively) and a loadable slug round (Barricade), there were never any flechette or birdshot rounds designed for the KS-23 series.
    • However, in-game it is possible to equip flechette or birdshot rounds.
  • Due to firing a 23 millimeter round, 23x75mmR which equates to roughly 6.27 gauge in terms of American and British shotgun standards, the KS-23M fires the largest shotgun caliber in the game.
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - PPSh-41 - Kriss Vector - MP40 - L2A3
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II
Carbines M4A1 - G36C - M4 - L22 - SCAR-PDW - AKU-12 - Groza-1 - AK-12C - Honey Badger- SR-3M - Groza-4 - 1858 Carbine
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70 - FAL 50.00
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12 - Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1
Machine Pistols G18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez
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