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Intervention
File:InterventionSlim.png
Overview
Weapon Type Primary Weapon
Weapon Class Sniper Rifle
Rank Prerequisites Rank 0
Damage 80 → 75
Range 50 max → 250 min
Interventiongraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 7, 8 with round in chamber
Ammo Reserve 42
Fire Modes Semi
Rate of Fire 35 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (50 studs) Min (250 studs)
(x3.0) Head 240 225
(x1.2) Torso 96 90
(x1.00) Limbs 80 75
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Muzzle Velocity 3000 studs/s
Penetration Depth 4.0 studs
Suppression 5.0

HIP ACCURACY 20

Min Camera Kick (3.29, -0.61, -0.31)
Max Camera Kick (3.79, -0.11, 0.30)
Min Recoil Displacement (0.10, 0.40, 2.70)
Max Recoil Displacement (0.40, 1.00, 3.09)
Min Recoil Rotation (1.20, -1.00, -0.31)
Max Recoil Rotation (2.09, 0.20, 0.30)
Hipfire Spread Factor 0.20
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70

SIGHT ACCURACY 14

Min Camera Kick (1.10, -0.81, -0,50)
Max Camera Kick (1.39, -0.41, -1.00)
Min Recoil Displacement (-0.11, 0.60, 1.20)
Weapon Shot Displacement (0.10, 1.00, 1.79)
Min Recoil Rotation (0.20, 0.07, -0.31)
Max Recoil Rotation (1.00, 0.20, 0.30)
Sight Magnification 10.0x

ACCURACY 65

Hipfire Camera Recovery Speed 7
Sight Camera Recovery Speed 8
Weapon Recovery Speed 8
Weapon Recoil Damping 0.75
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 3.4 seconds
Empty Reload Time 5.9 seconds
Equip Speed 10
Aiming Speed 8
Crosshair Size 70
Crosshair Spread Rate 1500
Crosshair Recover Rate 8

MISCELLANEOUS

Weapon Walk Speed 11.5 stud/s
Aiming Walk Speed 5.7 stud/s
Ammo Type .408 Chey Tac
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None


The Cheytac M200 Intervention is a bolt-action rifle. It is unlocked for free at rank 0.

History

The CheyTac M200 Intervention is one most of the accurate sniper rifles in the world. CheyTac claims it has sub-MOA (Minute Of Angle) accuracy of up to 2300 meters.

The receiver is made from solid milled steel for high reliability. Even though it shoots a smaller projectile than the .50 BMG (.408 CheyTac or 10.36x77.21mm), the barrel of the M200 Intervention is slightly thicker than the Barrett M82/107 for the best accuracy at long range.

It also has a free-floating barrel, which means that the barrel isn't attached to the stock of the gun. This increases accuracy tremendously. There are many accessories available for the weapon, ranging from muzzle brakes, bipods, and ballistic CPU's.[1] It is based on the EDM Arms Windrunner M96.

In-Game

The Intervention is the first sniper rifle that you will get your hands on in the game. It's very well rounded for a first time user but can be absolutely deadly in the hands of a master. It has a low bullet drop but it trades out for a slightly slower muzzle velocity. It's extremely effective at medium and long range encounters. This weapon hits hard, and is extremely useful for getting used to Phantom Force's sniping mechanics, which does not look too kindly upon noscoping or quickscoping.

The Intervention does not have as high a rate of fire as the Remington 700, but it has a somewhat large magazine and is better at handling multiple enemies/squads at range. The Intervention, with its lower bullet drop and better aim stability compared to the Remington rifle, rewards more defensive play-styles and supporting your team from the back. With a little bit of practice, this weapon can be brutal at range, whether the job is knocking down the spearheading fighters of a squad or clearing out a sniper nest from cover. The Intervention is a menace at distances like 150-180 studs, where its high damage, low bullet drop, and long range can accurately knock out hostiles while most weapons can barely get that far, though you still have to wary of LMGs, but they are less of a nuisance at this distance.

Players may overcompensate bullet drop when using lower magnifying scopes because of the Intervention's outstanding ballistics. The VCOG 6x or the default scope is recommended when encountering that problem. It is also better for closer range encounters, as the VCOG's faster ADS time and lower zoom help the user take out enemies quicker with the Intervention's high damage.

Available attachment

Pros and Cons

Pros:

  • Largest magazine size of all sniper rifles
  • High steady time of 6 seconds
  • One shot body shot at 1-50 studs
  • Low bullet drop
  • No unlock rank

Cons:

  • Slow ADS time
  • Long tactical reload
  • If the shot exceeds 50 studs, it will be a two shot kill due to the snipers getting a nerf.

Trivia

  • It is commonly compared to the Remington 700 rifle.
  • Holds the position of second highest average damage per shot for all the guns, defeated by the BFG 50.
  • It can take up to 2 shots to the extremities in game to kill an enemy up close, but takes 2 shots anywhere but the head at more than 50 studs.
  • Its gun sound sounds similar to the gun sound of the SRR-61 sniper rifle from BF4, which is basically the Intervention.
  • When a grip is equipped on the Intervention, its unique built-in handle is removed.
  • Intervention is used by 2 armed forces only despite having very good stats in real life (Turkish Special Forces Command (OKK) and Jordan's SRR61).
  • Using different scopes with the ballistics tracker will strangely prove ineffective when aiming for the headshot and is accurately used with the standard scope.
  • The Intervention is the heaviest weapon in the game weighing at 31 pounds (14 kg) without a scope.

Gallery

Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

Featured Article


References

  1. [1]CheyTac Rifle - Accuracy From A Distance
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