Weapon Type Primary Weapon
Weapon Class Sniper Rifle
Rank Prerequisites Rank 0
Damage 85 -> 70
Range 50 max -> 200 min


Hip Accuracy


Sight Accuracy


Magazine Size 7, 8 with round in chamber
Ammo Reserve 42
Fire Modes Semi
Rate of Fire 35 RPM

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox Range
Max (50 studs) Min (200 studs)
(x3) Head 255 210
(x1.2) Torso 102 84
(x1) Arms and Legs 85 70
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 85 -> 63 50 max -> 180 min
R2 Suppressor 80.75 -> 66.5 47.5 max -> 190 min
PBS-4 Suppressor 78.2 -> 68.6 47.5 max -> 200 min
PBS-1 Suppressor 85 -> 64.4 47.5 max -> 170 min
Suppressor 76.5 -> 70 45 max -> 200 min
Muzzle Velocity 3000 studs/s
Penetration Depth 4.0 studs
Suppression 5.0


Hipfire Camera Recovery Speed 7
Sight Camera Recovery Speed 8
Weapon Recovery Speed 8
Weapon Recoil Damping 0.75


Min Camera Kick 3.29, -0.61, -0.31
Max Camera Kick 3.79, -0.11, 0.30
Min Recoil Displacement 0.10, 0.40, 2.70
Max Recoil Displacement 0.40, 1.00, 3.09
Min Recoil Rotation 1.20, -1.00, -0.31
Max Recoil Rotation 2.09, 0.20, 0.30
Hipfire Spread Factor 0.20
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70


Min Camera Kick 1.10, -0.81, -0,50
Max Camera Kick 1.39, -0.41, -1.00
Min Recoil Displacement -0.11, 0.60, 1.20
Weapon Shot Displacement 0.10, 1.00, 1.79
Min Recoil Rotation 0.20, 0.07, -0.31
Max Recoil Rotation 1.00, 0.20, 0.30
Sight Magnification 10.0x


Reload Time 3.2 seconds
Empty Reload Time 5.7 seconds
Equip Speed 10
Aiming Speed 9
Crosshair Size 70
Crosshair Spread Rate 1500
Crosshair Recover Rate 8


Weapon Walk Speed 11.5 stud/s
Aiming Walk Speed 5.7 stud/s
Ammo Type .408 Chey Tac
Round in Chamber One
Shot Suppression Range None


The Intervention is an American Sniper Rifle. The Intervention is unlocked by default.


The CheyTac M200 Intervention is one most of the accurate sniper rifles in the world. CheyTac claims it has sub-MOA (Minute Of Angle) accuracy of up to 2300 meters.

The receiver is made from solid milled steel for high reliability. Even though it shoots a smaller projectile than the .50 BMG (.408 CheyTac or 10.36x77.21mm), the barrel of the M200 Intervention is slightly thicker than the Barrett M82/107 for the best accuracy at long range.


The Intervention is the first sniper rifle that you will get your hands on in the game. It's very well rounded for a first time user but can be absolutely deadly in the hands of a master. It's extremely effective at medium and long range encounters. This weapon hits hard, and is extremely useful for getting used to Phantom Forces' sniping mechanics, which does not look too kindly upon noscoping or quickscoping.

The Intervention does not have as high a rate of fire as the Remington 700, but it has a somewhat large magazine and is better at handling multiple enemies/squads at range. The Intervention, rewards more defensive play-styles and supporting your team from the back. With a little bit of practice, this weapon can be brutal at range, whether the job is knocking down the spearheading fighters of a squad or clearing out a sniper nest from cover. The Intervention is a menace at distances like 150-180 studs, where its high damage, low bullet drop, and long range can accurately knock out hostiles while most weapons can barely get that far, though you still have to be wary of LMGs, but they are less of a nuisance at this distance.

Players may overcompensate bullet drop when using lower magnifying scopes because of the Intervention's outstanding ballistics. The VCOG 6x or the default scope is recommended when encountering that problem. It is also better for closer range encounters, as the VCOG's faster ADS time and lower zoom help the user take out enemies quicker with the Intervention's high damage.

Usage & Tactics

The Intervention can be used for not only long range, but for CQC and mid-range combat. This can be achieved through equipping a laser (this may enable easier no-scoping) and preferred low/mid-zoom sight as well as a range of grips to reduce visible recoil. The Intervention can be used through skills without the attachments mentioned above. Equipping a Ballistics Tracker enables long range engagements made easier with the close quarter Attachments.


Coming Soon

Pros & Cons


  • Largest magazine size of all sniper rifles.
  • Relatively high steady time of 6 seconds.
  • One-hit-kill on the torso inside 100 studs.
  • Low bullet drop (courtesy of having the highest muzzle velocity in game, shared with every sniper except the AWS).
  • Second highest damage of all the sniper rifles.
  • Unlocked by default.


  • Average ADS time.
  • Long reload.


  • Its old gun sound sounded similar to the gun sound of the SRR-61 sniper rifle from BF4, which is the Intervention.
  • Pre-Overhaul, when a grip is equipped on the Intervention, its unique built-in handle is removed; It now sits in front of the built-in handle.
  • Intervention is used by 2 armed forces only despite having very good stats in real life (Turkish Special Forces Command (OKK) and Jordan's SRR61).
  • Pre-Overhaul, using different scopes with the Ballistics Tracker will strangely prove ineffective when aiming for the headshot and was accurately used with the standard scope; This has since been fixed and all sights work efficiently with the Ballistics Tracker.
  • Non-Scope sights (sights that DON'T cover the surrounding line of vision with black such as the PKA-S or ACOG sights) reduce the ADS time by almost half.
  • The Intervention is the heaviest weapon in the game weighing at 31 pounds (14 kg) without a scope.
  • The Intervention, alongside the 3 original sniper rifles and the VCOG, had its scope reticle changed with the 2.2.0 update.


Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5-10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 [NEW!] - Groza-4 [NEW!]
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - G17 - M1911 - DEAGLE 44
Machine Pistols G18 - M93R - TEC-9
Revolvers MP412 REX
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez

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