|Weapon Type||Primary Weapon|
|Weapon Class||Sniper Rifle|
|Rank Prerequisites||Rank 0|
|Damage||85 -> 70|
|Range||50 max -> 200 min|
|Magazine Size||7, 8|
|Rate of Fire||35 RPM|
The Intervention is an American Sniper Rifle. It is unlocked by default.
The CheyTac M200 Intervention is a bolt-action Sniper Rifle manufactured by CheyTac LLC, but also can be considered as an anti-material rifle. It can be chambered in either .408 CheyTac (10.36x77.21mm) or .375 CheyTac. It is based on the EDM Arms Windrunner M96. The caliber was designed for long-range use. It was designed for a potential military requirement for an anti-personnel, anti-sniper and anti-material roles with a precision range of 2,200 yards (2000 meters). CheyTac claims the weapon has a sub-Minute Of Angle (MOA) accuracy up to 2500 yd (2,286 m), one of the longest ranges of any modern day Sniper Rifle.
The cartridge is optimized for accuracy by a balance of the rotational and linear drag which reduces yaw and precession and keeps the tip of the projectile pointed along the trajectory. The receiver is made from solid milled steel for high reliability. Even though it shoots a smaller projectile than the .50 BMG, the barrel of the M200 Intervention is slightly thicker than the Barrett M82/107 for the best accuracy at long range.
The Intervention is considered one of the most accurate Sniper Rifles in the world, holding the world record for the best grouping of bullets at a distance, landing three bullets within 16.625 inches (42.23 centimeters) at 2,321 yds (2,122 m). However, the record holder for the worlds longest kill shot belongs to the McMillan Tac-50 at a distance of 3,540m.
The Intervention is the first sniper rifle unlocked in-game. It's very well rounded for a first time user but can be absolutely deadly in the hands of a master. It's extremely effective at medium and long range encounters. This weapon hits hard and is extremely useful for getting used to Phantom Forces' sniping mechanics.
The Intervention does not have as high a rate of fire as the Remington 700, but it has a somewhat large magazine and is better at handling multiple enemies/squads at longer ranges. The Intervention rewards more defensive play-styles and supporting your team from the back. With a little bit of practice, this weapon can be brutal at longer ranges, whether the job is knocking down the spearheading fighters of a squad or clearing out a sniper nest from cover. The Intervention is a menace at distances like 150-180 studs, where its high damage, low bullet drop, and long range can accurately knock out hostiles while most weapons can barely get that far. Although a user still has to be wary of LMGs they are much less of a nuisance at this distance.
Players may overcompensate bullet drop when using lower magnifying scopes because of the Intervention's outstanding ballistics. Sticking with the default scope is generally the best option. However, the VCOG 6x is recommended if the player wishes to switch optics. The VCOG provides more field of view for close range encounters, while its faster ADS time and lower zoom help the user take out enemies quicker with the Intervention's high damage.
Usage & Tactics
The Intervention can be used for not only long range but for CQC and mid-range combat. This can be achieved through equipping a laser (this may enable easier no-scoping) and the user's preferred low to medium zoom sight as well as a range of grips to reduce visible recoil. It can one-hit-kill by shooting the torso at close range. The Intervention can be used through skills without the attachments mentioned above. Equipping a Ballistics Tracker enables long range engagements made easier with the CQC Attachments.
In the end, the Intervention is a really well-rounded sniper rifle, and great for newcomers to get used to sniping. It has great potential as well, working really well for experienced snipers.
Pros & Cons
- Largest magazine size in-class (tied with the Hecate II).
- Relatively high steady time of 6 seconds.
- One-shot-kill (1SK) to the torso inside 100 studs.
- Low bullet drop.
- Highest muzzle velocity in-class (tied with all sniper rifles except the AWS).
- Third highest damage values in-class.
- Unlocked by default.
- Slow Aim Down Sight (ADS) speed.
- Long reload time.
- Slow walk speed.
- Distinctive and loud firing sound.
- The Intervention's old firing sound sounded similar to the SRR-61 Sniper Rifle from Battlefield 4, which is the Intervention under a different designation.
- Before its overhaul, when a grip was equipped on the Intervention, its unique built-in handle was removed; It now sits in front of the built-in handle.
- Additionally, using different scopes with the Ballistics Tracker would prove strangely ineffective when aiming for the headshot. It was, however, accurate when used with the standard scope. This has since been fixed and all sights work properly with the Ballistics Tracker.
- The Intervention is used by a small selection of armed forces, such as the Turkish Special Forces Command (aka the Maroon Berets) and the Polish GROM.
- The Intervention is the heaviest weapon featured in-game, weighing at 31 pounds (14 kg) without a scope.
- The Intervention, alongside the first three sniper rifles in-game and the VCOG scope, had their scope reticles changed with the 2.2.0 update.
- The Intervention's carry handle is interesting as it's located underneath the barrel.
- In real life, the Intervention is the most expensive weapon to purchase out of all the sniper rifles in-game.
- ↑ https://metro.co.uk/2017/05/22/bullseye-sas-sniper-kills-isis-terrorist-from-1-5-miles-away-6652328/
- ↑ https://www.militaryfactory.com/smallarms/by-country.asp?Nation=Jordan
- ↑ https://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=474