M200 Intervention

Weapon Type Primary Weapon
Weapon Class Sniper Rifle
Rank Prerequisites Rank 0
Damage 85 -> 70
Range 50 max -> 200 min


Hip Accuracy


Sight Accuracy


Magazine Size 7, 8 with round in chamber
Ammo Reserve 42
Fire Modes Semi
Rate of Fire 35 RPM

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
per bullet/pellet
Max (50 studs) Min (200 studs)
(x3) Head 255 210
(x1.25) Torso 106.25 87.5
(x1) Arms and Legs 85 70
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 85 -> 63 50 max -> 180 min
R2 Suppressor 80.75 -> 66.5 47.5 max -> 190 min
PBS-1 Suppressor 80.75 -> 66.5 47.5 max -> 190 min
PBS-4 Suppressor 80.75 -> 66.5 47.5 max -> 190 min
Suppressor 76.5 -> 70 45 max -> 200 min
Muzzle Velocity 3000 studs/s
Penetration Depth 4.0 studs
Suppression 5.0


Hipfire Camera Recovery Speed 7
Sight Camera Recovery Speed 8
Weapon Recovery Speed 8
Weapon Recoil Damping 0.75


Min Camera Kick (3.29, -0.61, -0.31)
Max Camera Kick (3.79, -0.11, 0.30)
Min Recoil Displacement (0.10, 0.40, 2.70)
Max Recoil Displacement (0.40, 1.00, 3.09)
Min Recoil Rotation (1.20, -1.00, -0.31)
Max Recoil Rotation (2.09, 0.20, 0.30)
Hipfire Spread Factor 0.20
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70


Min Camera Kick (1.10, -0.81, -0,50)
Max Camera Kick (1.39, -0.41, -1.00)
Min Recoil Displacement (-0.11, 0.60, 1.20)
Weapon Shot Displacement (0.10, 1.00, 1.79)
Min Recoil Rotation (0.20, 0.07, -0.31)
Max Recoil Rotation (1.00, 0.20, 0.30)
Sight Magnification 10.0x


Reload Time 3.2 seconds
Empty Reload Time 5.7 seconds
Equip Speed 10
Aiming Speed 9
Crosshair Size 70
Crosshair Spread Rate 1500
Crosshair Recover Rate 8


Weapon Walk Speed 11.5 stud/s
Aiming Walk Speed 5.7 stud/s
Ammo Type .408 Chey Tac
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills

The Intervention is an American Sniper Rifle. It is unlocked by default.


The CheyTac M200 Intervention is a bolt-action Sniper Rifle manufactured by CheyTac LLC, but also can be considered as an anti-material rifle. It can be chambered in either .408 CheyTac (10.36x77.21mm) or .375 CheyTac. It is based on the EDM Arms Windrunner M96. The caliber was designed for long-range use. It was designed for a potential military requirement for an anti-personnel, anti-sniper and anti-material roles with a precision range of 2,200 yards (2000 meters). CheyTac claims the weapon has a sub-Minute Of Angle (MOA) accuracy up to 2500 yd (2,286 m), one of the longest ranges of any modern day Sniper Rifle.

The cartridge is optimized for accuracy by a balance of the rotational and linear drag which reduces yaw and precession and keeps the tip of the projectile pointed along the trajectory. The receiver is made from solid milled steel for high reliability. Even though it shoots a smaller projectile than the .50 BMG, the barrel of the M200 Intervention is slightly thicker than the Barrett M82/107 for the best accuracy at long range.

The Intervention is considered one of the most accurate Sniper Rifles in the world, holding the world record for the best grouping of bullets at a distance, landing three bullets within 16.625 inches (42.23 centimeters) at 2,321 yds (2,122 m). However, the record holder for the worlds longest kill shot belongs to the McMillan Tac-50 at a distance of 3,540m.

Currently, the Intervention has seen use by the British Special Air Service[1], Polish GROM, Turkish Maroon Berets, Jordanian Army[2] and other military groups.[3]


General Infomation

The Intervention is the first sniper rifle unlocked in-game. It's very well rounded for a first time user but can be absolutely deadly in the hands of a master. It's extremely effective at medium and long range encounters. This weapon hits hard and is extremely useful for getting used to Phantom Forces' sniping mechanics. 

The Intervention does not have as high a rate of fire as the Remington 700, but it has a somewhat large magazine and is better at handling multiple enemies/squads at longer ranges. The Intervention rewards more defensive play-styles and supporting your team from the back. With a little bit of practice, this weapon can be brutal at longer ranges, whether the job is knocking down the spearheading fighters of a squad or clearing out a sniper nest from cover. The Intervention is a menace at distances like 150-180 studs, where its high damage, low bullet drop, and long range can accurately knock out hostiles while most weapons can barely get that far. Although a user still has to be wary of LMGs they are much less of a nuisance at this distance.

Players may overcompensate bullet drop when using lower magnifying scopes because of the Intervention's outstanding ballistics. Sticking with the default scope is generally the best option. However, the VCOG 6x is recommended if the player wishes to switch optics. The VCOG provides more field of view for close range encounters, while its faster ADS time and lower zoom help the user take out enemies quicker with the Intervention's high damage.

Usage & Tactics

The Intervention can be used for not only long range but for CQC and mid-range combat. This can be achieved through equipping a laser (this may enable easier no-scoping) and the user's preferred low to medium zoom sight as well as a range of grips to reduce visible recoil. It can one-hit-kill by shooting the torso at close range. The Intervention can be used through skills without the attachments mentioned above. Equipping a Ballistics Tracker enables long range engagements made easier with the CQC Attachments.


In the end, the Intervention is a really well-rounded sniper rifle, and great for newcomers to get used to sniping. It has great potential as well, working really well for experienced snipers.

Pros & Cons


  • Largest magazine size in-class (tied with the Hecate II).
  • Relatively high steady time of 6 seconds.
  • One-shot-kill (1SK) to the torso inside 100 studs.
  • Low bullet drop.
  • Highest muzzle velocity in-class (tied with all sniper rifles except the AWS).
  • Third highest damage values in-class.
  • Unlocked by default.


  • Slow Aim Down Sight (ADS) speed.
  • Long reload time.
  • Slow walk speed.
  • Distinctive and loud firing sound.


  • The Intervention's old firing sound sounded similar to the SRR-61 Sniper Rifle from Battlefield 4, which is the Intervention under a different designation.
  • Before its overhaul, when a grip was equipped on the Intervention, its unique built-in handle was removed; It now sits in front of the built-in handle.
    • Additionally, using different scopes with the Ballistics Tracker would prove strangely ineffective when aiming for the headshot. It was, however, accurate when used with the standard scope. This has since been fixed and all sights work properly with the Ballistics Tracker.
  • The Intervention is used by a small selection of armed forces, such as the Turkish Special Forces Command (aka the Maroon Berets) and the Polish GROM.
  • The Intervention is the heaviest weapon featured in-game, weighing at 31 pounds (14 kg) without a scope.
  • The Intervention, alongside the first three sniper rifles in-game and the VCOG scope, had their scope reticles changed with the 2.2.0 update.
  • The Intervention's carry handle is interesting as it's located underneath the barrel.
  • In real life, the Intervention is the most expensive weapon to purchase out of all the sniper rifles in-game.


Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5/10 - AUG A3 Para - PPSh-41 - Kriss Vector - MP40 - L2A3
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II
Carbines M4A1 - G36C - M4 - L22 - SCAR-PDW - AKU-12 - Groza-1 - AK-12C - Honey Badger- SR-3M - Groza-4 - 1858 Carbine
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70 - FAL 50.00 - G3
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12 - Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1
Machine Pistols G18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez
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