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Henry 45-70

Henry 45-70

HenryTPM

Overview
Weapon Type Primary Weapon
Weapon Class Battle Rifle
Rank Prerequisites Rank 96
Damage 65 -> 45
Range 80 max -> 120 min
Henry 45-70graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 5
Ammo Reserve 50
Fire Modes Semi
Rate of Fire 100 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (80 studs) Min (120 studs)
(x2.4) Head 156 108
(x1.55) Torso 100.75 69.75
(x1) Arms and Legs 65 45
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 65 -> 40.5 80 max -> 108 min
R2 Suppressor 61.75 -> 42.75 76 max -> 114 min
PBS-1 Suppressor 61.75 -> 42.75 76 max -> 114 min
PBS-4 Suppressor 61.75 -> 42.75 76 max -> 114 min
Suppressor 58.5 -> 45 72 max -> 120 min
Armor Piercing 65 -> 37.5 80 max -> 0 min
Muzzle Velocity 1800 studs/s
Penetration Depth 2.0 studs
Suppression 2.5

ACCURACY 28

Hipfire Camera Recovery Speed 10
Sight Camera Recovery Speed 10
Weapon Recovery Speed 8
Weapon Recoil Damping 1

HIP ACCURACY 25

Min Camera Kick (5.00, -1.61, -0.31)
Max Camera Kick (5.19, -1.11, 0.30)
Min Recoil Displacement (0.10, 0.80, 12.19)
Max Recoil Displacement (0.40, 1.10, 12.80)
Min Recoil Rotation (6.19, -1.00, -0.31)
Max Recoil Rotation (7.09, 0.20, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80

SIGHT ACCURACY 10

Min Camera Kick (4.30, -0.50, -0.50)
Max Camera Kick (4.69, -0.90, 0.50)
Min Recoil Displacement (-0.11, 0.69, 7.19)
Weapon Shot Displacement (0.10, 1.60, 7.80)
Min Recoil Rotation (2.20, -0.50, -0.81)
Max Recoil Rotation (3.40, -0.21, -0.50)
Sight Magnification 2.5x

WEAPON HANDLING

Reload Time 3.7 seconds
Empty Reload Time 9.4 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 40
Crosshair Spread Rate 800
Crosshair Recover Rate 10

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type .45-70
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Armor Piercing 1000 Kills


The Henry .45-70 is an American Battle Rifle. It is unlocked at Rank 96 or can be purchased with Credits (CR).

History

The Henry .45-70 is based on the Henry All-Weather rifle, which in turn is based on the original 1860 Henry.

While there isn't much history of the former weapon, only being produced since 2016, there is much more history behind the rifle's basic design and the cartridge it fires.

The 1860 Henry, the original design the gun replicates, was one of the first repeating rifles considered practical and was ahead of its time. However, there were plenty of issues with the gun, including the lack of a handguard and the opening underneath the tube magazine, which allowed dirt or other unwanted substances to get in. This was rectified by the "Yellow Boy" model of 1866, using a loading gate instead, and forfeiting a paddle for reloading, in favor of placing a handguard. The 2016 Henry All-Weather design was closer to the original, only there was an entire tube otherwise disconnected from the weapon, to load bullets through a gate instead.

In spite of its obvious advantages in terms of firerate over bolt-action rifles, lever-action rifles have never seen standard-issue use as military applications, mainly due to ergonomics. A lever requires being worked vertically at the bottom, which would interfere with a soldier's prone stance, whereas a bolt-action's operating procedure is mainly a horizontal one, with the few vertical operations being done above the original position.

As for the .45-70 it fires, it was first introduced in the 1873 Trapdoor Springfield rifle. The concept was first introduced in 1865, mere months after the Appomattox Court House surrender. There were two versions of the .45-70 cartridge, the .45-70-405 and the .45-70-500. The designation reads as the following; the first number is the caliber. The second number, in grains, is the amount of black powder loaded. The third number is the weight of the bullet, also in grains. The former cartridge was the first introduced, and the latter introduced a heavier bullet in the attempt to improve its trajectory while increasing stopping power through a heavier projectile.

The cartridge then became obsolete only little more than a decade after it was introduced with the invention of smokeless powder, producing higher velocities along with less smoke and fouling.

While the U.S. military ditched the .45-70 after a couple of decades, the cartridge remained popular and still is to this day with hunters. While its comparatively poor ballistics have been noted, especially when compared to the likes of .308 Winchester and .30-06, it is more practical as a 'brush hunting' cartridge; a cartridge able to punch through thick foliage and still hit its target, as its heavier bullet, lower than average velocity and flatter nosed projectile decreases the chance of deflection due to dense foliage.

In-Game

General Information

The Henry .45-70 is a unique Lever-action Battle Rifle, currently the only one in-game. It has incredibly high damage for a non-Sniper Rifle weapon, possessing a 2-Shot-Kill (2SK) if the torso is hit at 120+ studs, matching most DMRs. However, this increases with limb shots, requiring a 3SK instead. The Rate of Fire (RoF) of 100 RPM and a small magazine of 5 rounds means that with limb shots the weapon is impractical, as 3 out of 5 shots will have been used to kill one opponent. However, it sports a 1SK with a headshot at any range, matching every Sniper Rifle and outperforming every DMR. As a counterbalance, the Henry .45-70 has incredibly poor muzzle velocity and, subsequently poor bullet drop, only being slightly better than the VSS Vintorez.

Usage & Tactics

The Henry .45-70 has a magazine capacity identical to that of the Mosin-Nagant. However, unlike the Mosin, the Henry .45-70 reloads one cartridge at a time. This means that reloads can be a lengthy procedure and problematic, especially an empty reload. However, like Shotguns, the reload can be interrupted at any time. Due to the vulnerability when reloading, it is best to find cover and a suitable defensive position beforehand when reloading.

The muzzle velocity of the Henry .45-70 means that shots at longer ranges must be heavily compensated for. Ballistics Tracker is highly recommended as an aid to assist with bullet drop compensation, but will not compensate lead for moving targets. This can be ditched for something else if the user is skilled enough. Using high magnification sights such as VCOG 6x or ACOG are also recommended since the increased zoom means targets are more identifiable at longer ranges. Using Suppressors can range from clearly detrimental to surprisingly practical, depending on the Suppressor. When suppressed with a regular Suppressor, the long-range damage is unaffected, and the velocity is decreased to 1,700 studs/s, only 100 less than its original velocity. When suppressed and compared to any other suppressed Sniper Rifle, the Henry may even be flat out better to use when suppressed. The Henry .45-70 can either be used as a mid-range alternative to Shotguns or as a DMR of sorts.

Conclusion

Overall, the Henry .45-70 functions as a unique alternative to the Sniper Rifles and DMRs. Its high damage rivals most DMRs, allowing it to compete comfortably against them at close to medium range. However, its poor muzzle velocity and high bullet drop hinder its capabilities at long range, despite the 1SK headshot at all ranges. Its small magazine capacity and excessively long reload time also limit the Henry's ability to compete in Close Quarters Combat (CQC) against much better-suited weapons. These traits emphasize the importance of accuracy with the Henry.

Pros & Cons

Pros:

  • Lethal headshot at any range.
  • Quick RoF for a repeater rifle.
  • Clear Iron Sights for close range.
  • A 1SK to the torso up to a surprisingly long range of 80 studs.
  • Integrated magazine - allows a user to fire while reloading.
  • Quick Aim Down Sights (ADS) time.

Cons:

  • Poor muzzle velocity with consequent high bullet drop.
  • Lengthy reload time, especially when empty.
  • Cannot carry a round in the chamber.
  • Small magazine size.

Trivia

  • The Henry .45-70 is the first weapon in the game to be markedly different from other members of its class. Despite being classified as a Battle Rifle, it shares almost no similarities with the other Battle Rifles.
  • This gun fires the oldest cartridge in the game, the .45-70, which was first adopted in 1873 for the M1873 Trapdoor Springfield.
  • This was the first non-Sniper Rifle primary that could one-shot headshot at any range, followed by the Dragunov SVDS.
  • This is the first and currently only Lever-action rifle in the game.
  • The variant seen in game is the Henry 45-70 All-Weather variant as seen with the black and silver color scheme
  • This is the first per-bullet reload weapon that has an animation before and after reloading; by pulling out and pushing in the magazine tube respectively.
  • When this weapon was first released, the third-person model was that of the Mosin-Nagant.
  • This gun behaves very similarly to a Shotgun using Slugs; both have an integrated magazine, lengthy reload, slow muzzle velocity and can 1SK with a headshot at any range (depending on which Shotgun is used).
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