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Henry 45-70
Henry 45-70
Overview
Weapon Type Primary Weapon
Weapon Class Battle Rifle
Rank Prerequisites Rank 96
Damage 65 -> 45
Range 80 max -> 120 min
Henry 45-70graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 5
Ammo Reserve 50
Fire Modes Semi
Rate of Fire 100 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00s
Head & Body Multiplier
Hitbox Range
Max (80 studs) Min (120 studs)
(x2.4) Head 156 108
(x1.4) Torso 91 63
(x1) Arms and Legs 65 45
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 65 -> 40.5 80 max -> 108 min
R2 Suppressor 61.75 -> 42.75 76 max -> 114 min
PBS-4 Suppressor 59.8 -> 44.1 76 max -> 120 min
PBS-1 Suppressor 65 -> 41.4 76 max -> 102 min
Suppressor 58.5 -> 45 72 max -> 120 min
Muzzle Velocity 1800 studs/s
Penetration Depth 2.0 studs
Suppression 2.5

ACCURACY 28

Hipfire Camera Recovery Speed 10
Sight Camera Recovery Speed 10
Weapon Recovery Speed 8
Weapon Recoil Damping 1

HIP ACCURACY 25

Min Camera Kick 5.00, -1.61, -0.31
Max Camera Kick 5.19, -1.11, 0.30
Min Recoil Displacement 0.10, 0.80, 12.19
Max Recoil Displacement 0.40, 1.10, 12.80
Min Recoil Rotation 6.19, -1.00, -0.31
Max Recoil Rotation 7.09, 0.20, 0.30
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80

SIGHT ACCURACY 10

Min Camera Kick 4.30, -0.50, -0.50
Max Camera Kick 4.69, -0.90, 0.50
Min Recoil Displacement -0.11, 0.69, 7.19
Weapon Shot Displacement 0.10, 1.60, 7.80
Min Recoil Rotation 2.20, -0.50, -0.81
Max Recoil Rotation 3.40, -0.21, -0.50
Sight Magnification 2.5x

WEAPON HANDLING

Reload Time 3.7 seconds
Empty Reload Time 9.4 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 40
Crosshair Spread Rate 800
Crosshair Recover Rate 10

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type .45-70
Round in Chamber One
Shot Suppression Range None


 


The Henry .45-70 is an American Battle Rifle. It is unlocked at rank 96 or with Credits (CR).

History

The Henry .45-70 is based on the Henry All-Weather rifle, which in turn is based on the original 1860 Henry.

While there isn't much history of the former weapon, only being produced since 2016, there is a load of history behind its basic design and the cartridge fired.

The 1860 Henry, the original design this gun replicates, was one of the very first repeating rifles considered practical and was for all intents and purposes ahead of its time. However, there were plenty of glaring issues with the gun, including the lack of a handguard and the opening underneath the tube magazine, which allowed dirt or other unwanted substances to get in. This was rectified by the "Yellow Boy" 1866 model, using a loading gate instead, and forfeiting a paddle for reloading, in favor of placing a handguard. The 2016 Henry All-Weather design was closer to the original, only there was an entire tube otherwise disconnected from the weapon, to load bullets through a gate instead.

In spite of its obvious advantages in fire rate over bolt actions, lever actions have never seen standard-issue use, mainly due to ergonomics. A lever requires being worked vertically at the bottom, which would interfere with a soldier's prone stance, whereas a bolt-action's operating procedure is mainly a horizontal one, with the few vertical operations being done above the original position.

As for the .45-70 it fires, it was first introduced in the 1873 Trapdoor Springfield rifle. The concept first introduced in 1865, mere months after the Appomattox Court House surrender. There were two versions of the .45-70 cartridge, the .45-70-405 and the .45-70-500. The designation reads as the following; the first number is the caliber. The second number, in grains, is the amount of black powder loaded. The third number is the weight of the bullet, also in grains. The former cartridge was the first introduced, and the latter introduced a heavier bullet in the attempt to improve its trajectory while increasing stopping power through a heavier projectile.

The cartridge then became obsolete little more than a decade after it was introduced with the invention of smokeless powder, producing higher velocities and less smoke and fouling.

While the U.S. military ditched the .45-70 after a couple of decades, the cartridge remained popular and still is to this day with hunters. While its comparatively poor ballistics have been noted, especially when compared to the likes of .308 Winchester and .30-06, its heavy bullet makes it practical as a 'brush hunting' cartridge; a cartridge able to punch through thick foliage and still hit its target.

In-Game

General Information

The Henry .45-70 is a unique lever-action battle rifle, currently the only in the game. It has incredibly high damage for a non-sniper rifle weapon, possessing a 2HK at all ranges, matching most DMRs. It also sports a 1HK with a headshot at any range, matching every sniper rifle and outperforming every DMR. As a counterbalance, the Henry .45-70 has incredibly poor muzzle velocity and subsequently, poor bullet drop, only being slightly better than the VSS Vintorez.

Usage & Tactics

The magazine capacity of the Henry .45-70 is very small, identical to that of the Mosin-Nagant, holding 5 rounds. Unlike the Mosin however, the Henry .45-70 reloads one cartridge at a time. This means that reloads can be a lengthy procedure and problematic, especially a full reload. However, like shotguns, the reload can be interrupted at anytime, in order to shoot. Due to the vulnerability when reloading, it is best to find cover when reloading.

The muzzle velocity of the Henry .45-70 means that shots at longer ranges must be heavily compensated for. Ballistics Tracker is highly recommended as an aid to assist with bullet drop compensation, but will not compensate for lead. This can be ditched for something else if the user is skilled enough. Using high-magnification sights such as VCOG 6x or ACOG are also recommended, since the increased zoom means targets are more identifiable at range. Beware, however, that optics for the Henry .45-70 are somewhat inaccurate; the weapon will always shoot slightly below the reticle, regardless of range. This often allows players to fire misaligned shots, so keep this in mind. Using suppressors can range from clearly detrimental to surprisingly practical, depending on the suppressor. When suppressed with a regular suppressor, the long range damage is unaffected, and the velocity is decreased to 1,700 studs/s, only 100 less than its original velocity. When suppressed and compared to another suppressed sniper rifle, the Henry may even be flat out better to use when suppressed. The Henry .45-70 can either be used as a mid-range alternative to shotguns or as a DMR of sorts.

Conclusion

Overall, the Henry .45-70 functions as a unique alternative to the sniper rifles and DMRs. Its high damage rivals most DMRs, allowing it to compete comfortably against them at close to medium range. However, its poor muzzle velocity and high bullet drop hinder its capabilities at long range, despite the 1HK headshot at all ranges. Its small magazine capacity and excessively long reload time also limit the Henry's ability to compete in CQC against much better suited weapons. These traits emphasize the importance of accuracy with the Henry.

Attachments

List of Optic Attachments
Optics Kills Required Or Buy With
EOTech XPS2 55 Kills 255 CR
EOTech 552 85 Kills 285 CR
PK-A 165 Kills 365 CR
PKA-S 225 Kills 425 CR
Reflex Sight 285 Kills 485 CR
Kobra Sight 330 Kills 530 CR
Acog Scope 430 Kills 630 CR
Vcog 6x Scope 455 Kills 655 CR
Wrong Input Wrong Input Wrong Input
Wrong Input Wrong Input Wrong Input
Wrong Input Wrong Input Wrong Input
Wrong Input Wrong Input Wrong Input
Wrong Input Wrong Input Wrong Input
Wrong Input Wrong Input Wrong Input
The Credits (CR) will decrease everytime you get a kill.
List of Underbarrel Attachments
Underbarrel Kills Required Or Buy With
Vertical Grip 45 Kills 245 CR
Laser 75 Kills 275 CR
Angled Grip 115 Kills 315 CR
Folding Grip 265 Kills 465 CR
Stubby Grip 355 Kills 555 CR
The Credits (CR) will decrease everytime you get a kill.
List of Barrel Attachments
Barrel Kills Required Or Buy With
Suppressor 30 Kills 230 CR
R2 Suppressor 40 Kills 240 CR
Flash Hider 100 Kills 300 CR
Compensator 120 Kills 320 CR
ARS Suppressor 150 Kills 350 CR
Muzzle Brake 175 Kills 375 CR
PBS-1 Suppressor 205 Kills 405 CR
PBS-4 Suppressor 245 Kills 445 CR
The Credits (CR) will decrease everytime you get a kill.
List of "Other" Attachments
Other Accessories Kills Required Or Buy it with
Laser 20 Kills 220 Kills
Green Laser 110 Kills 310 CR
Canted Iron Sight 310 Kills 510 CR
Canted Delta Sight 405 Kills 605 CR
Ballistics Tracker 1500 Kills 1700 CR
The Credits (CR) will decrease everytime you get a kill.

Pros & Cons

Pros:

  • Lethal headshot at any range.
  • Quick fire rate for a repeater rifle.
  • Clear iron sights for close range.
  • Two-shot-kill at any range to the torso.
  • Integrated magazine/clip, which allows you to fire while reloading.

Cons:

  • Poor muzzle velocity with consequent high bullet drop.
  • Lengthy reload time, especially when empty.
  • Optics used are inaccurate; it will always fire slightly below the reticle.
  • Cannot carry a round in the chamber.
  • Small magazine size.

Henry .45-70 vs Sniper Rifles

Pros:

  • Faster ROF.
  • Lighter weapon, which means faster walkspeed.
  • Can use suppressors with a less negative impact.

Cons:

  • Slower muzzle velocity, and therefore higher bullet drop.
  • Can only attach VCOG 6x or lower; sniper scopes are unavailable (The Mosin-Nagant also lacks a sniper scope).
  • Lower damage.

Similarities:

  • 1HK at any range to the head.

Trivia

  • The Henry .45-70 is the first weapon in the game to be markedly different from other members of its class. Despite being classified as a Battle Rifle, it shares almost no similarities with the other battle rifles.
  • This gun fires the oldest cartridge in the game, the .45-70, which was first adopted in 1873 for the M1873 Trapdoor Springfield.
  • This is the only non-sniper primary that can one-hit headshot at any range.
  • This is the first and currently only lever-action rifle in the game.
  • The variant seen in game is the Henry 45-70 All-Weather variant as seen with the black and silver color scheme
  • This is also the first per-bullet reload weapon that has an animation before and after reloading; by pulling out and pushing in the magazine tube respectively.
  • When this weapon was first released, the third-person model was that of the Mosin-Nagant.
  • This gun behaves very similarly to a shotgun using slugs; both have an integrated magazine, lengthy reload, slow muzzle velocity and can 1HK with a headshot at any range.
Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5-10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Railgun
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 [NEW!] - Groza-4 [NEW!]
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - G17 - M1911 - DEAGLE 44
Machine Pistols G18 - M93R - TEC-9
Revolvers MP412 REX
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez

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