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Flash and Sound Suppression are accomplished by certain barrel attachments that conceal the player from the enemy radar or hide muzzle flash, both from enemies and the player themself. Without a suppressor, gunshots will be detected on the radar at a range of up to 100 studs.

There are a variety of muzzle devices in the game that suppress sound as well as a singular flash hider.

REMINDER: The Tactics & Usage for the PBS-1 Suppressor has a problem. We will try to fix it.

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Suppressor

Suppressor

SuppressorSideAngled

SUP

Info
Attachment Type Barrel
Kills Required 30 Kills
Available on All primary weapons and all secondary weapons except Integrally Suppressed Weapons, Stevens DB, Sawed Off, and MP412 REX.


"Standard heavy suppressor. Muzzle Velocity: 1700 stud/s. Preserves minimum damage with high maximum damage penalty. " - In-game Description


The Suppressor, also known as the 'Standard Suppressor' is the first barrel attachment to be unlocked in the game. It is unlocked when the player achieves 30 kills with a gun or can be bought for 230 credits (CR) initially.

Pros and Cons

Pros:

  • Hides muzzle flash, reduces weapon noise.
  • Least impact on muzzle velocity out of all suppressors
  • No minimum damage reduction

Cons:

  • Reduces maximum damage by 10%
  • Reduces maximum damage range by 10%

Tactics & Usage

The Suppressor is effective for mid-long range weapons as there is no minimum damage reduction and the bullet velocity is the fastest out of all the suppressors, but it is much less effective for CQC oriented weapons as it reduces the maximum damage by 10%, making some weapons like the Colt SMG 635 lose their 3SK capability due to the maximum damage reduction. 

R2 Suppressor

R2 Suppressor

R2suppressorAngled

R2

Info
Attachment Type Barrel
Kills Required 40 Kills
Available on All primary weapons and secondary weapons except Integrally Suppressed Weapons, Stevens DB, Sawed Off, and MP412 REX.


"Medium compact Western suppressor. Muzzle velocity: 1500 stud/s. Balanced compromise between damage and range. " - In-game Description


The R2 Suppressor is the second suppressor to be unlocked. It is unlocked when the player achieves 40 kills with a gun or can be bought for 240 credits (CR) initially.

Pros and Cons

Pros:

  • Hides muzzle flash, reduces weapon noise.
  • Balanced amount of damage reduction

Cons:

  • Reduces maximum damage by 5%
  • Reduces minimum damage by 5%
  • Reduces maximum damage range by 5%
  • Reduces minimum damage range by 5%

Tactics and Usage

The R2 suppressor reduces the sound detection to 35 studs, which is quite advantageous for the user. As the description says, this suppressor is suitable for the close-medium range (at 100 to 200 studs) weapons such as assault rifles and carbines. At this range, the 20% muzzle velocity decrease is not a big deal as the bullets still be enough accurate enough at this range.

In comparison to the PBS-4 suppressor, the R2 suppressor has a less bullet velocity and bullet drop decrease and the same damage penalty, but it has a worse masking range and minimum range penalty.

ARS Suppressor

ARS Suppressor

ARSsuppressorAngled

ARS

Info
Attachment Type Barrel
Kills Required 150 Kills
Available on All primary weapons except Integrally Suppressed Weapons and Stevens DB, SFG 50.


"Light Western suppressor. Muzzle velocity: 1350 stud/s. Preserves damage up close with high minimum damage penalty. " - In-game Description


The ARS Suppressor is the third suppressor to be unlocked. It is unlocked when the player achieves 150 kills with a gun or can be bought for 350 credits (CR) initially.

Pros and Cons

Pros:

  • Hides muzzle flash, reduces weapon noise.
  • No maximum damage reduction.

Cons:

  • Minimum damage: -10%
  • Minimum damage range: -10%

Tactics & Usage

The ARS Suppressor used to be the only suppressor one would use, but now it has been relegated to close quarters weaponry. The ARS has the strongest bullet speed reduction in its class but makes up for it by preserving your maximum damage. This makes it an excellent choice for weapons that already have a low damage output at long range, but incredible damage up close, such as the MAC-10.

PBS-4 Suppressor

PBS-4 Suppressor

PBS4sideAngled

PBS4

Info
Attachment Type Barrel
Kills Required 245 Kills
Available on All primary weapons except Integrally Suppressed Weapons and Stevens DB, and SFG 50.


"Medium Russian suppressor. Muzzle velocity: 1550 stud/s. Slight compromise on maximum damage to prefer range and velocity. " - In-game Description


Pros and Cons

Pros:

  • Hides muzzle flash, reduces weapon noise.
  • Generally balanced suppressor with a bias towards range.

Cons:

  • Maximum damage: -8%
  • Minimum damage: -2%
  • Maximum damage range: -5%

Tactics & Usage

Like its counterpart, the R2 Suppressor, the PBS-4 is a suppressor for medium range engagement where its penalties are not enough to make a difference.

In comparison to the R2 Suppressor, the PBS-4 has a better masking range and less range reduction but it makes a slightly worse bullet trajectory.

The PBS-4 Suppressor is the last barrel attachment to be unlocked.

PBS-1 Suppressor

PBS-1 Suppressor

PBS1sideAngled

PBS1

Info
Attachment Type Barrel
Kills Required 205 Kills
Available on All primary weapons except Integrally Suppressed Weapons and Stevens DB, and SFG 50.


"Light Russian suppressor. Muzzle velocity: 1400 stud/s. Preserves damage up close with faster damage drop off over distance. " - In-game Description


Pros and Cons

Pros:

  • Hides muzzle flash, reduces weapon noise.
  • No maximum damage reduction.

Cons:

  • Minimum Damage: -8%
  • Maximum damage range: -5%
  • Minimum damage range: -15%

Tactics & Usage

Like its Western counterpart, the PBS-1 is ideal for long-range weapon due to having the lowest bullet drop penalty and damage reduction of all the suppressors. On most weapons, it won't decrease the time-to-kill/hit-to-kill. Nevertheless, it's meaningless to use this suppressor for a close-range assault because it has a long masking range of 40 studs.

Flash Hider

Flash Hider

FlashHiderAngle

FLASH HIDER

Info
Attachment Type Barrel
Kills Required 100 (x2 for Stevens DB and its sawn-off counterpart) Kills
Available on All primary weapons (excluding Integrally Suppressed Weapons and L115A3), all secondary weapons.


"Eliminates visible muzzle flash while firing by cooling or dispersing burning gases that exit the muzzle, resulting in slightly reduced stability. " - In-game Description


Pros and Cons

Pros:

  • Hides muzzle flash.

Cons:

  • Slightly reduced hipfire and aiming stability

Tactics & Usage

This device eliminates the muzzle flash of the weapon, which is useful for concealing the player in dark conditions. The advantage over the suppressor is that this device does not decrease the damage, range and bullet velocity of the weapon. However, any opponent can still easily detect the player with their radar. The Flash Hider is useful on some weapons where the muzzle flash obscures the vision while aiming, like the M60 and SA80 series.

Trivia

  • Suppressors, by themselves, do not actually slow down bullets in real life. Rather, this mechanic is probably to reflect the fact that suppressors are usually used with subsonic ammunition because supersonic ammunition makes a distinctive crack which would ruin the point of having the firing sound of the weapon decreased.
  • Suppressors can increase muzzle velocity if the base velocity of the weapon is less.
    • For example, the Suppressor's muzzle velocity takes priority over the velocities of the different shotgun ammo types, causing birdshot pellets to go from 900/s to 1700/s.
List of Attachments
Optics Primary ACOG - C79 - Comp Aimpoint - Coyote Sight - EOTech 552 - EOTech XPS2 - Kobra Sight - M145 - MARS - PK-A - PKA-S - PM II - PSO-1 - Reflex Sight - VCOG 6x Scope - Z-Point
Secondary Delta Sight - Full Ring Sight - Half Ring Sight - Mini Sight - VCOG 6x Scope
Underbarrel Grips Angled Grip - Folding Grip - Stubby Grip - Vertical Grip
Miscellaneous Flashlight - Laser - Green Laser
Barrel Flash and Sound Suppression ARS Suppressor - Flash Hider - PBS-1 Suppressor - PBS-4 Suppressor - R2 Suppressor - Suppressor
Recoil Management Muzzle Brake - Compensator
Other Aid aiming Ballistics Tracker - Boom Stock - Glock Stock - Green Laser - Laser
Backup sights Canted Delta Sight - Canted Iron Sights
Ammunition 33 Round Magazine - Extended Magazine - Buckshot - Flechette - Birdshot - Slugs - Hollow Point [NEW!] - Armor Piercing [NEW!]

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