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Flash and Sound Suppression

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== Overview ==

"The biggest difference between Silencers and Suppressors is that Silencers silence the weapon, whereas Suppressors suppress the noise to a tolerable level. THEY ARE NOT THE SAME." - Gun people

Flash and Sound Suppression are muzzle devices that can conceal the player from the enemy radar and can hide muzzle flash in dark conditions or when the fire flash affects the field of view of the player.

Without a suppressor, a shot will be detected on the radar at a range of up to 100 studs.

Please note before reading:

  • The disadvantages might look imposing, but they don't really majorly influence the gameplay.
  • The advantages might look small, but they can overcome the drawbacks. Like the normal suppressor, it masks 85% of the sound and detecting range.
  • The closer the masking range is, the better the suppressor is - because the enemy needs to get close enough to detect the player gun fire on the radar. For example:
    • With the standard suppressor, which has a masking range of 15 studs, the enemy needs to stay at 15 studs or closer to the player to detect a gun shot. 15 studs are pretty much point blank range.

Suppressor (default)

Suppressor

SUP
Info
Attachment Type Barrel
Kills Required 30 Kills
Available on All primary weapons except AS VAL, Honey Badger, MP5SD, and VSS Vintorez, all secondary weapons.
"Standard heavy suppressor with highly effective masking range of 15 studs and beyond. Drastically reduces muzzle velocity by 30 percent. - In-game description"


The Suppressor, also referenced as Standard Suppressor, Regular Suppressor or Normal Suppressor by many players and this wiki, is the first barrel attachment to be unlocked in the game.

Pros and Cons

Pros:

  • Masking range: 15 studs and beyond.
  • Overall Recoil improvement.
  • Hides the flash and fire at the muzzle, physically conceals the user in dark conditions.

Cons:

  • Bullet velocity and bullet drop: -30%
  • Minimum damage: -15%
  • Maximum damage range: -10%
  • Minimum damage range: -20%

Tactics and Usage

The Suppressor is very effective for close range weapons as the enemy needs to stay at 15 studs or closer to the player to detect the gunshot on his radar, which is pretty much the point blank range. At close range (under 75 studs), the muzzle velocity penalty is not a matter at all. After the suppressor buff update, this suppressor no longer reduced the maximum damage of weapons, this means the close range 3-shots-kill weapons like the UMP45, MP5/10, SR-3M and AUG A3 Para won't lose their effectiveness at close range.

Due to the highest bullet velocity penalty of all suppressors, this suppressor is less effective at medium range and not ideal for long range engagement. On some weapons, the Standard Suppressor will increase the hit-to-kill then the time-to-kill due to the minimum range reduction.

The Suppressor improves the recoil pattern on almost any weapon. It reduces both vertical and horizontal recoils, like a combination of the Muzzle Brake and the Compensator but its recoil effect is not as great as the Muzzle Brake and Compensator.

There is a mistake in the game description where it is spelled "suppressior". This doesn't affect anything.

R2 Suppressor

R2 Suppressor

ARS
Info
Attachment Type Barrel
Kills Required 150 Kills
Available on All primary weapons except AS VAL, Honey Badger, MP5SD, and VSS Vintorez, all secondary weapons.
"Western compact medium range suppressor with an effective masking range of 35 studs and beyond. Reduces muzzle velocity by 20 percent. - In-game description"


The R2 Suppressor is the 2nd suppressor to be unlocked.

Pros and Cons

Pros:

  • Masking range: 35 studs.
  • Decreases vertical recoil.
  • Hides the flash and fire at the muzzle, physically conceals the user in dark conditions.

Cons:

  • Bullet velocity and bullet drop: -20%
  • Minimum damage: -10%
  • Maximum damage range: -15%
  • Minimum damage range: -20%
  • Increases horizontal recoil

Tactics and Usage

The R2 suppressor reduces the sound detection to 35 studs, which is quite advantageous for the user. As the description says, this suppressor is suitable for the close-medium range (at 100 to 200 studs) weapons such as assault rifles and carbines. At this range, the 20% muzzle velocity decrease is not a big deal as the bullets still be enough accurate enough at this range. This suppressor also behaves like a muzzle brake.

In comparison to the PBS-4 suppressor, the R2 suppressor has a less bullet velocity and bullet drop decrease and the same damage penalty, but it has a worse masking range and minimum range penalty.

ARS Suppressor

ARS Suppressor

ARS
Info
Attachment Type Barrel
Kills Required 150 Kills
Available on All primary weapons except AS VAL, Honey Badger, MP5SD, and VSS Vintorez.
"Light suppressor with an effective masking range of 30 studs and beyond. Reduces muzzle velocity by 15 percent"


Pros and Cons

Pros:

  • Masking range: 30 studs
  • Slightly increase the horizontal spread and decrease the vertical spread
  • Hide the flash and fire at the muzzle, physically conceal the user in dark condition.

Cons:

  • Bullet velocity and bullet drop: -15%
  • Minimum damage: -5%
  • Maximum damage range: -10%
  • Minimum damage range: -15%
  • Increased horizontal recoil, decreased hipfire stability

Tactic and Usage

Due to the low-velocity penalty and damage drop, the ARS suppressor is suitable for the long range weapons like DMRs and Sniper rifles. The damage penalty is low enough to make no different time term of hit-to-kill nor time-to-kill of these weapons.

Trivia

  • It is sometimes nicknamed the ARS suppressor, which maybe is due to a combination of its poor suppressor performance in terms of masking range and how it sounds like the word "arse".

PBS-4 Suppressor

PBS-4 Suppressor

PBS4
Info
Attachment Type Barrel
Kills Required 245 Kills
Available on All primary weapons except AS VAL, Honey Badger, MP5SD, and VSS Vintorez.
PBS-4Supp

A real life PBS-4 Suppressor.

"Medium Russian suppressor with effective masking range of 25 studs and beyond. Reduces muzzle velocity by 25 percent. -In-game description"


Pros and Cons

Pros:

  • Masking range: 25 studs and beyond
  • Slightly increase the vertical spread and decrease the horizontal spread
  • Hide the flash and fire at the muzzle, physically conceal the user in dark condition

Cons:

  • Bullet velocity and bullet drop: -25%
  • Minimum damage: -10%
  • Maximum damage range: -10%
  • Minimum damage range: -15%

Tactic and Usage

Like its counterpart, the R2 suppressor, the PBS-4 is a suppressor for medium range engagement where its penalties are not enough to make a different. This suppressor also behaves like a compensator.

In comparison to the R2 suppressor, the PBS-4 has a better masking range and less range reduction but it makes a slightly worse bullet trajectory.

The PBS-4 Suppressor is the last barrel attachment to be unlocked.

PBS-1 Suppressor

PBS-1 Suppressor

PBS1
Info
Attachment Type Barrel
Kills Required 205 Kills
Available on All primary weapons except AS VAL, Honey Badger, MP5SD, and VSS Vintorez.
"Light Russian suppressor with effective masking range of 40 studs and beyond. Reduces muzzle velocity by 15 percent. - In-game description"


Pros and Cons

Pros:

  • Masking range: 40 studs and beyond
  • Slightly increase the vertical spread and decrease the horizontal spread
  • Hide the flash and fire at the muzzle, physically conceal the user in dark condition

Cons:

  • Bullet velocity and bullet drop: -15%
  • Minimum damage: -7%
  • Maximum damage range: -10%
  • Minimum damage range: -10%

Tactic and Usage

Like its Western counterpart, the PBS-1 is ideal for long range weapon due to having the lowest bullet drop penalty and damage reduction of all the suppressors. On most weapons, it won't decrease the time-to-kill/hit-to-kill. Nevertheless, it's meaningless to use this suppressor for a close range assault because it has a long masking range of 40 studs.

Flash Hider

Flash Hider

FLASH HIDER
Info
Attachment Type Barrel
Kills Required 100 Kills
Available on All primary weapons except AS VAL, Honey Badger, MP5SD, and VSS Vintorez, all secondary weapons.
"Eliminates visible muzzle flash while firing by cooling or dispersing burning gases that exit the muzzle, resulting in slightly reduced stability."


Pros and Cons

Pros:

  • Eliminate the flash and fire at the muzzle, physically conceal the user in dark condition

Cons:

  • Slightly reduced hipfire and aiming stability

Tactic and Usage

This device eliminates the muzzle flash of the weapon, which is useful for concealing the player in dark conditions. The advantage over the suppressor is that this device does not decrease the damage, range and bullet velocity of the weapon. However, the opponent still easily detects the player with the radar.

The Flash hider is useful on some weapon the muzzle flash obscures the vision while aiming, like the M60 and L85 series.

List of Attachments
Optics Primary Acog Scope - C79 - Comp Aimpoint - Coyote Sight - EOTech 552 - EOTech XPS2 - Kobra Sight - M145 - MARS - PK-A - PKA-S - Reflex Sight - Vcog 6x Scope - Z-Point
Secondary Delta Sight - Full Ring Sight - Half Ring Sight - Mini Sight - Vcog 6x Scope
Underbarrel Grips Angled Grip - Folding Grip - Stubby Grip - Vertical Grip
Miscellaneous Laser
Barrel Flash and Sound Suppression ARS Suppressor - Flash Hider - PBS-1 Suppressor - PBS-4 Suppressor - R2 Suppressor - Suppressor
Manage recoil Muzzle Brake - Compensator
Other Aid aiming Ballistics Tracker - Green Laser - Laser
Backup sights Canted Delta Sight - Canted Iron Sights
Ammunition Shotgun ammunition - Extended Magazine

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