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FAMAS F1
File:FAMASSlim.png
Overview
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 45
Damage 32 → 20
Range 70 max → 140 min
FAMAS F1graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto, Semi, & 3× Burst
Rate of Fire 900 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.13 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (70 studs) Min (140 studs)
(x1.40) Head 44.8 28
(x1.00) Torso 32 20
(x1.00) Limbs 32 20
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Armor Piercing 32 -> 20 35 max -> 140 min
Hollow Point 38.4 -> 16 77 max -> 126 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.0 studs
Suppression 0.5

HIP ACCURACY 31

Min Camera Kick ()
Max Camera Kick ()
Min Recoil Displacement ()
Max Recoil Displacement ()
Min Recoil Rotation ()
Max Recoil Rotation ()
Hipfire Spread Factor 0.10
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.75

SIGHT ACCURACY 24

Min Camera Kick ()
Max Camera Kick ()
Min Recoil Displacement ()
Weapon Shot Displacement ()
Min Recoil Rotation ()
Max Recoil Rotation ()
Sight Magnification 2.0x

ACCURACY 28

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 17
Weapon Recovery Speed 22
Weapon Recoil Damping 0.8
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 2.6 seconds
Empty Reload Time 3.6 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None


The FAMAS is a French bullpup assault rifle that fires the 5.56x45mm NATO round. It is unlocked at Rank 45.

History

FAMAS stands for ("French: Fusil d'Assaut de la Manufacture d'Armes de Saint-Étienne or "Assault Rifle from the Saint-Étienne Weapon Factory"). Issued since 1979 in France, this weapon features 3 fire modes: Full auto (900 RPM), 3-round-burst (1100 RPM), and semi auto.

The FAMAS is a French assault rifle which has 2 different variants in real life, the F1 and the G2. Prototype versions originally used the 7.62x51mm NATO round but it was redesigned to accept the 5.56x45mm NATO round after they found out that the 7.62 NATO wasn't suitable for a bullpup-type mechanism. The FAMAS F1 was introduced in 1971. It was not very reliable and was prone to breakage and jamming.

The FAMAS G1 model was introduced in 1996 to partially replace the F1. The G2 model (the version in-game) was then introduced to be compliant to NATO standards and used many of the G1's improvements. However, the F1 is still very common in the French Army mostly because they have held off from a large-scale purchase of G2 specification rifles.[1] The French Navy is the primary user of the G2 model.

Due to closing of the MAS factory in 2002, FAMAS production has stopped since and the newest rifles are now over a decade old. In August 2016, the Ministere de la Defens was reported to have chosen the HK416 to replace the FAMAS in general service.

In-Game

The FAMAS is a powerful and versatile Assault rifle introduced in the Phantom Forces Alpha.

It is found in the Assault class in the Assault Rifle weapon category.

Damage and Range

The FAMAS can kill a full health enemy in 3 head shots and 4 body shots up until a range of 70 studs. At 70 studs, damage dropoff begins until 140 studs of range. At that range; the FAMAS kills in 4 head shots and 5 body shots.

The FAMAS has rather average damage for an assault rifle. But the High ROF (Rate Of Fire) compensates for this, making the FAMAS a very versatile and fast killing gun.

Damage and Range history

(presumably) During the alpha testing stage. The FAMAS had a range of 50 max -> 90 min. and 32-18 damage.

Early in the beta stage, the minimum damage was buffed to 19, and the range was buffed to what we have today.

At the beta update 0.13.3, the minimum damage was buffed to 20, and the damage/range stats were not changed since.

Recoil and attachments

The default irons sights are well usable in real life, but they are very hard to aim with; and track moving enemies in-game. So it recommended to replace it with an optic as soon as one is available.

The FAMAS has low blowback recoil, medium/low horizontal recoil, med-low/low camera recoil and moderate/high vertical recoil.

Since vertical recoil is always easier to compensate for than horizontal recoil -

A typical Reflex Sight/optic of choice, Angled Grip, Green Laser, Compensator is recommended for optimal performance, since it slightly decreases vertical recoil, highly decreases camera recoil, and generally decreases horizontal recoil, and overall tightens the grouping.

However, if one wishes for less horizontal, and slightly lower vertical recoil, one should use the VCOG 6X scope, and swap out the green laser for a Canted Iron Sight, though this loadout heavily mitigates overall recoil, the front sight post of the Canted Iron Sight is rather thick, and might be hard to use at longer ranges; containing overall more clutter than a red dot sight.

And the user has to switch to the Canted Iron Sight using the T key every time they deploy,not to mention the VCOG 6x scope has a very high FOV increase, as it's intended for use on mid-long range focused weapons/sniper rifles rather than close ranged weapons. The recoil decrease compared to the above loadout does not affect overall performance.

Gameplay/Tactics

The FAMAS is very powerful and versatile, and can be considered as the best all-around, if not best ever assault rifle in the game.

The gun is best used at close and medium range, and the high rate of fire can be useful for quickly moving targets, but ammo efficiency is negligible because of this. It is recommended to always hide near/behind cover when reloading, this is also advised when engaging more than 2 targets, unless the user has very good trigger control, or if the enemies are distracted (this being a pretty common scenario, due to the very common encounters of low rank/skilled enemies.)

Due to the high damage dropoff, the FAMAS is not very optimized for any engagements beyond medium range, but is still effective especially if the enemy is distracted. If the user is not skilled enough to compensate for first shot recoil, the FAMAS can be very hard to use at range, and ammunition can be burned very quickly as a result.

When using the FAMAS, one should always keep sight on sources of ammunition or fire in short bursts to keep ammunition consumption down. Fortunately, the FAMAS can pick up ammo from all assault rifles and 5.56MM round using weapons.

Summary/Conclusion

The FAMAS is a very powerful and versatile weapon, it is also very fun to use. It's overall a very good weapon, even more so if the user is skilled. It can be considered one of the best assault rifles in the game.

Pros and Cons

Pros:

  • Very high ROF (Rate Of Fire) of 900RPM (Rounds Per Minute)
  • Very high DPS (Damage Per Second) at close range. The FAMAS will tear through anything at short range when combined with decent aiming.
  • Fast reload for a bullpup rifle, if not the fastest of any bullpup weapon in game, making the weapon more forgiving for bad reload timing, allowing users to quickly get back in to fights.
  • Can pick up ammunition from most assault rifles, and some carbines.

Neutral:

  • Average damage and range for the assault rifle class.

Cons:

  • High ammunition consumption, even if the user has good trigger control.
  • High recoil during sustained fire; can be mitigated to an acceptable level with attachments.
  • Bad iron sights, it is recommended to replace them with an optic as soon as one is available.

Gallery

Trivia

  • In Alpha stage and early Beta stage, the 3rd Person model of FAMAS was the AN-94. This was fixed on December 30th 2015.
  • The rifle in-game is the FAMAS G2 due to the trigger guard style and the usage of a STANAG 30 round magazine.
    • However, it has the minimum fire rate of the FAMAS F1 (900-1000 RPM). The FAMAS G2 in real life can fire between (1000-1100 RPM). This is probably done for balancing.
    • This lower rate of fire might also be seen as a buff because it mitigates recoil from uncontrolled automatic fire, especially from a weapon that fires as fast as the FAMAS.
  • The Phantom Forces FAMAS has a bayonet attachment point. However you cannot attach a bayonet in-game.
  • The old range max -> min statistics were 50 max -> 90 min. The old damage max -> min was 32 -> 18 then 32 -> 19.
  • The FAMAS in real life is unreliable and prone to jamming, especially the F1 variant.
  • The MA5B Assault rifle in the 2001 Sci-fi shooter franchise Halo, is based on the FAMAS.
  • It is assumed, if not confirmed that the FAMAS will get higher recoil (according to the community testing environment).
Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

Featured Article


References

  1. [1]About the Gun
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