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Dragunov SVU

DragunovSVUSlim

SVUwithPSO

SVU 2

Overview
Weapon Type Primary Weapon
Weapon Class Designated Marksman Rifle
Rank Prerequisites Rank 38
Damage 60 -> 50
Range 120 max -> 200 min
Dragunov SVUgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 10, 11 with round in chamber
Ammo Reserve 40
Fire Modes Semi
Rate of Fire 150 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox Range
Max (120 studs) Min (200 studs)
(x1.8) Head 108 90
(x1.3) Torso 78 65
(x1) Arms and Legs 60 50
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
ARS Suppressor 60 -> 45 120 max -> 180 min
R2 Suppressor 57 -> 47.5 114 max -> 190 min
PBS-4 Suppressor 55.2 -> 49 114 max -> 200 min
PBS-1 Suppressor 60 -> 46 114 max -> 170 min
Suppressor 54 -> 50 108 max -> 200 min
Muzzle Velocity 3000 studs/s
Penetration Depth 2.8 studs
Suppression 3.5

ACCURACY 71

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 12
Weapon Recovery Speed 10
Weapon Recoil Damping 0.75

HIP ACCURACY 6

Min Camera Kick 5.30, 0.60, -0.31
Max Camera Kick 7.80, -1.11, 0.30
Min Recoil Displacement 0.10, 0.40, 6.69
Max Recoil Displacement 0.40, 1.00, 8.10
Min Recoil Rotation 0.50, -1.00, -0.31
Max Recoil Rotation 1.10, 0.20, 0.30
Hipfire Spread Factor 0.20
Hipfire Recovery Speed 7
Hipfire Spread Damping 0.70

SIGHT ACCURACY 30

Min Camera Kick 2.09, -0.81, -0.50
Max Camera Kick 2.59, 0.50, 1.00
Min Recoil Displacement -0.11, 0.60, 4.19
Weapon Shot Displacement 0.10, 1.00, 8.80
Min Recoil Rotation 0.60, 0.07, -0.31
Max Recoil Rotation 1.20, 0.20, 0.30
Sight Magnification 7.5x

WEAPON HANDLING

Reload Time 2.7 seconds
Empty Reload Time 3.6 seconds
Equip Speed 10
Aiming Speed 10
Crosshair Size 60
Crosshair Spread Rate 1000
Crosshair Recover Rate 8

MISCELLANEOUS

Weapon Walk Speed 12.5 stud/s
Aiming Walk Speed 6.2 stud/s
Ammo Type 7.62x54mmR
Round in Chamber One
Shot Suppression Range None


 


The Dragunov SVU is a Russian Designated Marksman Rifle. It is unlocked at Rank 38 or can be purchased with credits. (CR)

History

Designed in the early 1990s, the OTs-03 SVU (Snayperskaya Vintovka Ukorochennaya, Sniper Rifle Shortened) more commonly known as the Dragunov SVU was the result of a modernization project of the SVD (Snayperskaya Vintovka Dragunova) Sniper rifle and was developed into a bullpup design. It uses an integral suppressor and fires 7.62x54mmR rounds fitted in a 10-round or 20-round detachable box magazine.[1] The Dragunov SVU was developed for the Russian Ministry of Internal Affairs, manufactured for security needs. The weapon was originally going to become the successor of the famous Soviet SVD, but the manufacturers realized that they would have to completely alter the mechanism if they were to implement a bullpup design, and therefore, the SVU was created. It was designed and fitted with an integral special muzzle brake (Which is not seen in-game) and most of the items on the SVU have been modernized versions of what's found on the SVD rifle.[2]

The regular SVU has the same barrel length as the regular SVD, 62 cm. However, the SVU-A, the fully-automatic version of the SVU, has a shorter barrel, at 52 cm. The model used in PF is the SVU-A model without the fully automatic capability.

In-Game

General Information

The Dragunov SVU is essentially a hybrid between a Sniper Rifle and a DMR. It has a high magazine capacity for a sniper rifle but it's low for a typical DMR, same goes for its rate of fire. The Dragunov SVU has a monstrous damage output, it can kill an opponent with 1 shot in the torso at close range and 2 shots to kill at other ranges, but it can only do a 1-shot headshot-kill at close range, up to 91 studs. Though, a headshot hit of the Dragunov SVU will deal up to 90 damage at long range and it will likely eliminate the opponent in the most of case. However, this is balanced out by also having extremely low mobility for a DMR.

The Dragunov SVU by default has the red illuminated typical Russian scope with a range finder and a representation of a 1.7m tall man bullet drop calculator in the bottom left. Current, it's the only DMR with a telescopic sight as its default optic.

Due to its high vertical recoil, rapid shots are difficult with a higher-power scope unless you can get a headshot. The Dragunov SVU has steeper bullet drop than the other rifles, so players still need to be extra careful and take time for aiming; a muzzle brake is highly recommended. This weapon can be used at medium to long range to protect objectives or wipe out other snipers. The Dragunov SVU can fill a more offensive role because of its high damage and great headshot multiplier, which makes it easier to kill people if the player is accurate.

Usage & Tactics

The SVU should be considered a different weapon in its own right. While it has the semi auto features of a DMR, the low Rof, high damage and a default 7x scope make it very much of a "sniper" rather than a "counter sniper". However, the SVU's 1 shot headshot range is very small, dropping off at 30 studs. Compared to other DMR's, and its main competitor, the SSR, the range is incredibly short for its class.

Despite having a very bad issue with its range, the SVU can still 2 shot at any range. Aswell as this, the 7x optic pays off somewhat, along with a 3000 stud/s muzzle velocity. However, the low ammo reserve and low Rof make it lack versatility, unless the user can gets his shots on an opponent in CQC very efficiently. Spamming is also a big issue, as while the max fire cap is easy to reach, the recoil makes follow-up shots go above the user, unless the player can let the recoil settle back down.

Due to a lack of versatility and being a "sniper" type weapon overall, long distance sniping maps like Desert storm allow for the SVU to potentially find its play style with the user, because of the CQC potential along with long range engagements in a partially enclosed, but overall open environment. While the 7x optic is reliable, using a medium range optic (ACOG, M145 etc.) makes the SVU slightly more versatile, as the user has the ability to have better aim-down-sights (ADS) accuracy with a lower magnification optic in CQC.

Conclusion

While not as versatile as other DMR's, the SVU is a very fine sniper/counter sniper hybrid, and can very easily engage at medium to long ranges. Despite being fairly outclassed by other DMR's at a lot of aspects, it can still hold its ground against them, no matter the skill of the player.

Pros & Cons

Pros:

  • Second highest damage of the DMRs.
  • Capable of a One-Shot-Headshot kill at close range
  • Has a default scope, unlike other DMR weapons.
  • Highest range out of the DMR's.
  • Fast reload for a bullpup weapon.

Cons:

  • High recoil while firing rapidly.
  • Second lowest RoF (Rate of Fire) of its class.
  • Low ammo capacity compared to the other DMRs.
  • Cannot One-Shot-Headshot beyond close quarters.

Trivia

  • The SVU's default scope seems to be modelled after a PSO-1 scope, but functions as if it were a PKS-07 scope. This is because the scope in-game is 7.5x zoom, and the PKS-07 is a 7x time scope which is close to the in-game zoom level.
    • In addition, the PSO-1 is available as a default attachment for the Dragunov-SVU and the VSS Vintorez
  • The model used in PF is the SVU-A model, which cannot fire in fully-automatic mode.
  • In real life, the gun has a built-in muzzle brake. Despite this, the gun currently has relatively high vertical recoil in-game.
  • In real life, the SVU can use a 20-round magazine. However, these are very rare.
  • For balance reasons, the weapon's headshot multiplier was reduced from an initial value of x2 to x1.8.
  • Besides the AUG A1, G36, and SFG 50, the Dragunov is the only non-sniper weapon that has a scope by default.
  • The Dragunov has folding iron sights which are unused in-game.
  • When first introduced, the SVU was classified in-game as a Sniper Rifle instead of a DMR. This was soon changed but explains why it still has a built-in scope and picks up ammunition from sniper rifles rather than DMRs.
  • The SVU in-game used to have an integral suppressor and was unable to attach barrel attachments. However, this integral suppressor has since been removed.


References

  1. [1] Wikipedia - Dragunov SVU
  2. [2] The Soviet-era Weapons That Are Never Going Away
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