FANDOM


Article
Gallery
Desert Eagle .44

DeagleAngle

DeagleAlphaAngle

Overview
Weapon Type Secondary Weapon
Weapon Class Pistol
Rank Prerequisites Rank 18
Damage 56 -> 32
Range 50 max -> 90 min
Desert Eagle .44graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 8, 9 with round in chamber
Ammo Reserve 40
Fire Modes Semi
Rate of Fire 400 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox Range
Max (50 studs) Min (90 studs)
(x2) Head 112 64
(x1.3) Torso 72.8 41.6
(x1) Arms and Legs 56 32
Red color signifies a fatal hit. And all damage value are rounded down.
Note: The damage value in-game is rounded down, example: 99.9 damage is counted as 99 damage and not 100 damage.
Suppressed Stats
Suppressor Suppressed Damage Suppressed Range
R2 Suppressor 53.2 -> 30.4 47.5 max -> 85.5 min
Suppressor 50.4 -> 32 45 max -> 90 min
Muzzle Velocity 1700 studs/s
Penetration Depth 0.5 studs
Suppression 0.2

ACCURACY 32

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 20
Weapon Recovery Speed 20
Weapon Recoil Damping 0.8

HIP ACCURACY 59

Min Camera Kick 3.50, -0.21, -0.31
Max Camera Kick 4.19, 1.10, 0.30
Min Recoil Displacement -0.50, 12.60, 17.20
Max Recoil Displacement 0.80, 13.10, 18.79
Min Recoil Rotation 42.20, 3.00, -0.50
Max Recoil Rotation 47.29, 4.19, 0.50
Hipfire Spread Factor 0.12
Hipfire Recovery Speed 12
Hipfire Spread Damping 0.70

SIGHT ACCURACY 19

Min Camera Kick 2.90, -0.11, -0.31
Max Camera Kick 4.19, 0.10, 0.30
Min Recoil Displacement 10.39, 12.50, 12.19
Weapon Shot Displacement 10.60, 14.69, 14.80
Min Recoil Rotation 33.59, -1.80, -15.50
Max Recoil Rotation 42.29, -2.30, -16.50
Sight Magnification 1.7x

WEAPON HANDLING

Reload Time 2.7 seconds
Empty Reload Time 3 seconds
Equip Speed 16
Aiming Speed 20
Crosshair Size 30
Crosshair Spread Rate 500
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type .44 Magnum
Round in Chamber One
Shot Suppression Range None


 


The Deagle .44 is an Israeli-American Pistol. It is unlocked at Rank 18 or can be purchased with credits (CR).

History

The Desert Eagle was originally designed by Israel Military Industries (IMI) and entered production in 1982. The Desert Eagle, or 'Deagle' as it is popularly known, is unique among pistols for its gas-actuated method of operation, normally used in rifles, as opposed to recoil-operation which is used in most pistols. This method of operation allows it to be chambered for high-powered cartridges normally reserved for revolvers, which gives the Desert Eagle its renown for stopping power. The weapon is mainly produced by Israel Weapon Industries (IWI) and Magnum Research for the US Market. Despite its constant portrayal in the media as a military weapon, the weapon's bulk hinders its practicality, weighing in at 5-6 pounds unloaded.

The original design from the IMI was chambered only in .357 Magnum, .44 Magnum; there is also a rare .41 Remington Magnum variant. Later on, American company Magnum Research offered a variant chambered in .50 Action Express, the most powerful and perhaps the most well-known chambering of the pistol.

In-Game

General Information

The Deagle .44 is a hard-hitting pistol in-game, dealing a maximum of 56 damage within its maximum range distance, equivilating to a 2-Shot-Kill (2SK). At the end of its damage drop-off, it becomes a 4SK when hitting the body. Headshots up close will result in a 1SK and a 2SK at a longer distance, comparable to Designated Marksman Rifles and Battle Rifles. However, its damage potential is balanced by its very high recoil, especially with the weapon's vertical recoil. When pushed to its firecap, the recoil becomes almost uncontrollable.

This "hand cannon" is a good backup weapon in many situations, with its damage model giving it good killing potential even at long range. While it may lack controllability even with its low Rate of Fire (RoF), the 1SK potential with headshots allows experienced players to hold their own against even PDW and machine pistol users in Close Quarters Combat (CQC).

Compared to the MP412 REX, the Deagle .44 has a faster reload time and more rounds per magazine (6 vs. 8+1, respectively). However, the MP412 REX has a higher Rate of Fire (RoF) and greater range, allowing it to achieve a 1SK at longer distances than the Deagle .44.

Because of the Deagle .44's magnum ammunition, it can only pick up ammunition from other Deagle .44s or the MP412 Rex.

Usage & Tactics

Since the recoil is so high, it is inadvisable to spam this gun at any range other than touching range. It is best used as a close quarters shotgun (as it is a 2SK at close range), or a mini sniper because of the high damage multiplier to the head.

It can also be used as a pocket DMR as long as the player takes a moment between each shot.

Running it alongside a Sniper rifle or a high fire rate primary is a good idea, as it can be used to finish off enemies you weakened in a single hit, even if it is to the arm.

Conclusion

While not possessing the higher RoF and One-Shot-Headshot range of the MP412 REX, the Deagle's magazine capacity and faster reload time to allow for much better killing potential. However, this means compared to the REX, a Deagle user has to be more patient and accurate with their shots.

Pros & Cons

Pros:

  • Very high damage for a pistol.
  • 1SK with a headshot in Close Quarters Combat (CQC).
  • High accuracy.
  • Good range.
  • Torso Multiplier.

Cons:

  • Large amounts of high upwards recoil rotation.
  • Low RoF (Rate of Fire) for a semi-automatic pistol.
  • Ammunition is only compatible with the MP412 REX and other Deagles.
  • Muzzle Velocity of only 1700 studs/s can make it hard to hit moving targets at longer ranges.

Trivia

  • The Deagle .44 model in-game is a Mark XIX Desert Eagle as indicated by the Weaver rail slot on top of the barrel.
  • The Deagle has remained largely unchanged from its alpha iteration. The only major changes have been to the magazine (the current version has a slightly larger floor) and the iron sights (the current version has had them completely rebuilt.) All other changes are simply recolored pieces of the weapon.
  • In older versions, when a laser was attached to the weapon, the in-game model was not actually attached to the frame - it simply floated below the weapon.
  • Prior to the update on July 4th, 2017, the Deagle .44 was incapable of delivering a 1SK with headshots at close range, making it underused in favor of the MP412 REX. As part of the update, the headshot multiplier was buffed to 2x, allowing it to deliver a 1SK headshot within its maximum damage range.
  • The model of the Deagle .44 seems to have its barrel and slide length greatly exaggerated.
    • Furthermore, the weapon's hammer appears to be only be at half-cock at all times, rather than full-cock, which is required to fire the weapon.
Weapons
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - Honey Badger - AK74 - AKM - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - MP5SD - MP10 - MP5\10 - AUG A3 Para - Kriss Vector
Light Machine Guns Colt LMG - M60 - Colt LMG - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK - SCAR-HAMR - RPK-74
Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3 - Hecate II
Carbines M4 - G36C - M4A1 - L22 - SCAR-PDW - AKU-12 - AK-12C - SR-3M - Groza-1 - Groza-4
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - SCAR-SSR - Dragunov SVDS [NEW!]
Battle Rifles SCAR-H - AK-12 BR - AG-3 - Henry 45-70
Shotguns KSG-12 - Remington 870 - KS-23M - Stevens DB
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1 [TESTING]
Machine Pistols G18 - M93R - TEC-9 - MP1911 [TESTING]
Revolvers MP412 REX - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez