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Overview

Credits are the in-game currency system, which can be used to purchase weapons or attachments without unlocking them via ranking up or accumulating kills. They can also be used to purchase cases, keys and tags. Credits are earned by ranking up and getting XP, buying them with ROBUX, or selling crate skins. There is no other way to earn credits for those who *DID NOT READ*

System

The amount of credits earned when ranking up increases as you level up in ranks. For every rank up, the player will receive 200 credits + the new rank number multiplied by 5. (Formula: 200 + [5×rank])

Example:

  • Rank 1 - 205 Credits
  • Rank 10 - 250 Credits
  • Rank 20 - 300 Credits
  • Rank 30 - 350 Credits
  • Rank 40 - 400 Credits
  • Rank 50 - 450 Credits
  • Rank 60 - 500 Credits
  • Rank 70 - 550 Credits
  • Rank 80 - 600 Credits
  • Rank 90 - 650 Credits
  • Rank 100 - 700 Credits

And so on.

The price of weapons lowers by 200 for each rank away from unlocking a certain weapon. (1000 + [200×(rank needed) - 200×(your rank)])

Example: It costs 1800 CR to instantly unlock a rank 10 weapon at rank 6.

Attachment prices vary on the amount of kills needed to unlock an attachment. (200 + [1×(kills needed) - [200 + 1×(kills with weapon)])

Example: Having 56 kills with a weapon lowers the cost of a 120 kill attachment to 264 CR from the initial 320 CR.

(THE PRICE IS NOT SET BY A "DIFFICULTY" FOR UNLOCKING A WEAPON OR ATTACHMENT)

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