FANDOM


The following page is a Community Guide.
Please feel free to add or edit information, tactics, or suggestions below. However, be sure to keep to the style laid out by the guide's original creator.
Assault Rifles are versatile weapons which can be used in many different situations and at a variety of engagement distances. Each Assault Rifle has a number of small quirks that make it unique, and knowing how to best utilize these quirks can help you to get the most out of your rifle.

General

  • Try to tap-fire or use an alternative fire mode when engaging enemies at extreme distances. It is difficult to control the automatic fire of an Assault Rifle when engaging far-away enemies.
  • Be careful when reloading. Though most rifles have a relatively short reload, it is very possible that an enemy may catch you midway through a reload if you attempt one at the wrong time. If this happens, simply reload-cancel by left clicking. This will save your life in many situation if you remember to.
  • Knowing when and where to engage a target is the key to winning a gun fight. Pacing your shots correctly and precisely will help kill an enemy a lot quicker, and preserve ammo.
  • No matter how you shoot with your rifle, always make sure that the shots are focused on the enemy's head to reduce the Time To Kill (TTK). One of the ways to make this even easier is to keep your gun's reticle or cross-hair at something, which we call "headlines". It is a general area or level, where enemy heads can be found.

Weapon Specific

AN-94

Damage Range Accuracy Fire Rate
AN94Slim 32-24 50 max -> 120 min AN-94graph General: 39

Hip: 57

Sight: 25

Burst: 1800

Auto: 600

Unlocked at Rank 10, the AN-94 is unusual for its default 2-round burst mode, that fires at a very high rate.

  • The defining feature of the AN-94 is its 1800-RPM 2-round burst mode. Learning to use it effectively is imperative to using the AN-94 well.
    • The full-auto firing mode also fires a quick 2-round burst at the beginning, which gives the user an advantage in a gunfight at most ranges if the user can land those 2 shots, as at long range, they are very accurate like the 2-round burst firemode, and at close range, the quick burst of bullets improves the high TTK of this gun in close quarters. 
  • The AN-94 can shine at almost all ranges, though in very close quarters it is outgunned by high-rate-of-fire automatic weapons, even on burst mode.

Weapon Match-Ups

Weapon Strategy
AN94Slim
AN-94
vs
AK12Slim
Automatic Assault Rifle
The AN-94 is considerably superior to automatic assault rifles at medium-to-long range, due to its burst fire nature. This means that, if you encounter an enemy using an Assault Rifle at a moderate distance, it is relatively uncomplicated to use the burst-mode to kill them before they can get in effective range. That being said, some assault rifles can shred you at very close range faster than even the AN-94 can fire in burst mode, so be wary.
AN94Slim
AN-94
vs
M16A4Slim
Burst-Fire Assault Rifle
The AN-94 has a very high rate of fire in burst-mode, but pays for this with decreased damage and range. This means that close-range work with the AN-94 will be more profitable than with other burst-mode weapons, like the M16A4, but difficulty will be encountered at a longer range when facing another burst-mode weapon.
AN94Slim
AN-94
vs
MP5KSlim
Compact Personal Defense Weapon
Despite its high rate-of-fire, the AN-94's burst delay means that very-close-quarters battles can result in disaster if faced with someone using a compact personal defense weapon that fires at a high rate in fully-automatic. Be wary of contesting an MP5K, MP7 or MAC-10 user at point-blank range.
AN94Slim
AN-94
vs
UMP45Slim
Personal Defense Weapon
The AN-94's cartridge makes it considerably more powerful at medium range than weapons like the UMP45 or MP5, but those weapons have the advantage of very low recoil that means some mid-range encounters can be lost if one's aim is not spot on. Be wary with closing with a PDW user in any event.
AN94Slim
AN-94
vs
M60Slim
High-Capacity Light Machine Gun
Like all Assault Rifles, the sheer volume of fire that weapons like the M60 can produce means that contesting someone using this type of weapon at medium to close range can result in problems. Rather, it is better to use the AN-94's better accuracy to get the drop on someone using a sluggish Light Machine Gun and kill them before they can bring their superior firepower to bear. Alternatively, closing to very-close range can allow the AN-94 user to kill a high-capacity Light Machine Gun user using the AN-94's superior fire rate in burst mode to land 2 bursts to the head, which will kill the opponent quicker than they kill you, though this is a risky tactic. 
AN94Slim
AN-94
vs
ColtLMG
Magazine-Fed Light Machine Gun
The AN-94 has issues, like most Assault Rifles, with fighting most Magazine-Fed Light Machine Guns, especially higher-ranked ones such as the RPK-74, due to their superior firepower and magazine size. However, similarly to Belt-Fed Light Machine Guns, the superior accuracy and fire-rate of the AN-94 can outperform most Light Machine Guns at close range. Be wary of confronting these enemies at medium range, however.

Anti-Weapon Strategy

  • The AN-94 values accuracy over rate of fire. Throwing off an AN-94 user's aim can go a long way towards preventing him from killing you.
  • An AN-94 player values predictability in his opponents in order to line up shots that will kill them. Try taking unconventional routes or using unconventional movement (sliding, going prone, etc.) when fighting an AN-94 user.
    • Try closing the range to point-blank where the AN-94's slight delay between bursts can lead to the death of its user, especially after the July 4th, 2017 update.
    • Keep moving as much as possible.

Selected Configurations

Close-to-Mid-Range Specialist
Optic Underbarrel Barrel Other
Reflex
Red-Dot Sight
STUBBY GRIP
Stubby Grip
COMPENSATOR
Compensator
Images
Green Laser

Suggested by Blackisle3122.

This configuration is optimized for combat at short or medium ranges - preferably in the area between those two. Overall, this configuration emphasizes aimed accuracy, with the Stubby Grip and Compensator working to decrease recoil while the Green Laser increases accuracy while aiming down the sight. This means that aiming down the sights at an enemy in a mid-range firefight is the most preferable situation with this configuration. However, should you find yourself in very close quarters combat, you may have trouble using this configuration since aiming down the sights at those ranges is difficult, and the Green Laser emphasizes aimed rather than hip accuracy.

Medium Range Specialist
Optic Underbarrel Barrel Other
ACOG
Rifle Scope
Anglegrip
Angled Grip
COMPENSATOR
Compensator
Images
Green Laser

Suggested by Ivan Clemente.

Due to the AN-94's low recoil, it is very possible to use it as a medium-to-long range sniping weapon. However, like all Assault Rifles, its low damage per shot means that you have to consistently hit enemies in order to kill them - switching to the laser-beam accurate fully automatic fire mode of the AN-94 can aid in this. The Rifle Scope aids in spotting enemies at medium-range, whilst the Angled Grip, Compensator, and Green Laser all aid in medium-to-long range shooting. However, as can be expected, this configuration suffers heavily in close-range engagements, unless you can manage to aim with a magnified scope at very close range.

AS VAL

Damage Range Accuracy Fire Rate
ASVALSlim 34-24 40 max -> 75 min AS VALgraph General: 25

Hip: 68

Sight: 38

Auto: 900

Unlocked at Rank 15, the AS VAL features an integral suppressor and is chambered in a special cartridge.

  • The AS VAL fires at a blistering rate of fire for an Automatic Assault Rifle. Be very careful with your trigger discipline if engaging more than one enemy; it is very possible to waste an entire magazine on one person.
    • Aim for close-quarters duels with enemies using slower-firing weapons when using the AS VAL. In this way, it can be thought of as a slightly beefier PDW.
  • Due to its integral suppressor, the AS VAL cannot take barrel attachments. This means it will always be suppressed.
    • Use this fact to your advantage to sneak around to the enemy's back area without him seeing you on the radar.

Weapon Match-Ups

Weapon Strategy
ASVALSlim
AS VAL
vs
AK12Slim
Automatic Assault Rifle
The AS VAL consistently outperforms almost every other automatic assault rifle at close range, but beyond that range has trouble with recoil control. If fighting enemies using automatic assault rifles, aim for very close-range encounters where the very high rate of fire of the VAL can kill the enemy before he has time to get many bullets on you.
ASVALSlim
AS VAL
vs
M16A4Slim
Burst-Fire Assault Rifle
The AS VAL will out perform a burst weapon at close engagement distances, but the further out the engagement is, the AS VAL will struggle a lot due to its low magazine size and sub par damage at range. It is not recommended to engage an opponent with a burst-fire weapon at medium to long rang engagements, as they can follow up shots a lot faster and more accurately than with the AS VAL.
ASVALSlim
AS VAL
vs
MP5KSlim
Compact Personal Defense Weapon
The AS VAL shoots at 900 rounds per minute, with a max of 34 damage. This means it can out perform sub machine guns at close quarters engagements, but due to its small magazine size, it will be difficult to engage more than one enemy. It's best to get a defensive position with lots of cover when engaging a scout with a PDW.
ASVALSlim
AS VAL
vs
M60Slim
High-Capacity Light Machine Gun
The amount of bullets Belt-Fed LMGs provide allow them to outperform the AS VAL from a somewhat close-medium range. Its optimal for the VAL to go for close range and take them out using the VAL's fast TTK. However, don't try to engage head on unless already very close - instead try to sneak to gain an advantage. If using a configuation with a Scope, then the VAL can try and pick the LMG from a medium-long range, though scoped LMGS can do the same thing back.

Anti-Weapon Strategy

  • Since the VAL fires so quickly, medium-to-long range engagements are definitely its weak point. Seek these engagements if fighting someone using an AS VAL.
  • Stay out of choke-points, doorways, and other easy places for a VAL user to target groups if you know one is lurking around.
  • Even if using Extended Magazines, AS VALs have to be reloaded quite often. Use this to your advantage by charging against someone you know has an empty magazine.

Selected Configurations

Hipfire Specialist
Optic Barrel Underbarrel Other
Reflex
Red-Dot Sight
N/A
Vertgrip
Vertical Grip
RedLaserSolo
Laser

Suggested by Cyber627, modified by Jonasguy.

This configuration is designed, essentially, for point-blank range work. Oddly for the AS VAL, this configuration sacrifices the 10 extra bullets of the extended magazine for the laser attachment.

M16A4 (IN PROGRESS)

Damage Range Accuracy Fire Rate
34-24 General: 33

Hip: 49

Sight: 75

Burst: 900

Unlocked at Rank 22, the M16A4 is a burst fire assault rifle.

  • The M16A4 is one of the most versatile weapons in the game.
    • It has a fitting combination of decent damage (if a bit low for some tastes), high accuracy, low recoil, good stability, fast camera recovery, decent capacity and reload speed, and a very usable ROF.
  • In close range, a single burst (3 shots) has the potential to kill a full health enemy, dealing 102 damage.
    • The very high usable ROF of 900, combined with the lack of any burst delay (like the AN94), dramatically increases the CQC potential.  
    • It can take out enemies in no time with less ammunition used. 
  • Medium range performance is excellent, this may be the M16A4's main strength.
    • The bursts are very accurate, due to a combination of a very fast camera recovery, which makes aiming for the next shot (or burst) much easier, and low recoil, which makes it easier for the shots to hit their intended target.
    • If used correctly, multiple consecutive bursts are able to hit the target at medium range reliably
  • At longer ranges, switching to semi-auto allows the user to fully take advantage of the low recoil, fast camera recovery, and high stability to act as a counter sniper in certain conditions.
    • Follow up shots are easy to make.
    • However, the M16A4 requires 5 shots for a longer range kill (minimum damage: 24), which hinders its long range performance.
    • With good optics, the M16A4 is able to make consistent headshots in longer ranges.
  • Do be wary of the fact that there is a clear possibility for the user to spray the M16A4.
    • The use should consider careful shot placement at all situations.
    • Bursts are useless at long ranges/
    • Fortunately, spraying with the M16A4 is significantly more accurate than spraying with other weapons.
  • It shines best in mid range combat, as the combination of firepower and accuracy allow it to effectively engage in a combat distance that is uncomfortably close for DMRs and snipers, and too far for shotguns, most smgs, assault rifles, accurate machine gun fire, and handguns.

Weapon Match-Ups

Weapon Strategy
vs
AK12Slim
Automatic Assault Rifle
vs
M16A4Slim
Burst-Fire Assault Rifle
vs
MP5KSlim
Compact Personal Defense Weapon
vs
UMP45Slim
Personal Defense Weapon
vs
M60Slim
High-Capacity Light Machine Gun
vs
ColtLMG
Magazine-Fed Light Machine Gun
vs DMR
vs Sniper Rifle

Anti-Weapon Strategy

  • Do seek to impede the aim of any M16A4 user, especially in long range. Due to the fact that the M16A4 need 5 shots for a long range kill, and therefore depends on fast follow up shots, throwing off the aim is crucial to taking them out at long ranges, as the M16A4 is able to accurately hit enemies at long range.
  • Try not to take on a M16A4 user head on, especially at close and medium range combat. Your enemy will be able to dump consecutive bursts on you very consistently (especially between 50-100 studs), very effective in medium range combat, and the M16A4 is able to kill in one burst up to 55 studs, making it a powerful CQC weapon. Ambushing a M16A4 user is a good way of surprising them, killing them before they have time to react.
  • Sometimes, if you keep moving when facing a M16A4 user, your opponent may potentially dump all their ammunition trying to hit you. When they run out of bullets, take that window of opportunity and kill them as soon as possible. This is mainly a CQC and mid range strategy.

Selected Configurations

Versatility build
Optic Barrel Underbarrel Other
Rifle Scope
Compensator
Vertgrip
Vertical Grip
Green Laser

Suggested by 66mazda.

This build combines the zoom of the ACOG Scope and attachments that lower recoil to outcompete players at medium range while aiming to close range hipfires.

AK-12 (in progress)

Damage Range Accuracy Firerate
AK12
33-20 70 max

120 min

Auto: 700 RPM

Burst: 1000 RPM

Unlocked by default, the AK-12 is the first assault rifile available, with automatic and burst options.

  • The AK-12's automatic mode is rather slow for an AR at 700 RPM. The damage is fairly high, but is still a 4-5SK to torso or limbs. It also beats the other automatic starting weapon, the M4A1 at long ranges due to having 1 less shot to kill.
  • Burst Mode is faster, but can't kill a player with 1 burst like the M16A4, and has moderately high recoil. It can finish off a player with even the lowest amount of damage as a plus.
  • The AK has lots of ammo for a starter weapon, and can refill from most other ARs and Carbines. Running out while firing shouldn't be an issue compared to some others in its class, due to low firerate.
  • The AK12 is good for new players needing an automatic rifle as well as players new to burst rifles in PF, but becomes outclassed later by more specialized weapons.

Weapon Matchups

Weapon Strategy
AK-12
vs
AK12Slim
Automatic Assault Rifle
WIP
AK-12
vs
M16A4Slim
Burst-Fire Assault Rifle
WIP