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An American PDW based on the standard AR-15 platform. Very high fire rate with a slightly larger magazine and strong recoil.
–In-game description


The Colt SMG 633 is an American PDW available in Phantom Forces. It is unlocked at rank 49 or could be purchased using credits.

History[]

The Colt 9mm SMG is a closed-bolt, blowback operated submachine chambered in the 9×19mm Parabellum round. It was designed by Colt in 1982 and produced up to present day. The Colt 9mm SMG is based on the AR-15 platform.

The Colt 9mm SMG differs significantly from its M16 parent design, as it does not use the the direct gas impingement system used in the M16, but a blowback system instead, which is typical for submachine guns. It also differs from the typical M16 rifle in its receiver, which was adapted for the smaller 9×19mm Parabellum round and the subsequent smaller magazines, which are the same ones used by the Uzi.

The model used in Phantom Forces is the discontinued RO633 variant, however, the weapon in-game was formerly designated as the RO635 variant. Both variants are similar, having the Safe/Semi/Auto fire modes, but the RO633 variant uses a shorter seven-inch barrel, a different handguard and flippable front sights. The RO635 instead uses a 10 inch barrel and has a compensator. [1]

The Colt 9mm SMG is currently being offered to military and law enforcement use in the United States of America. It is used by law enforcement agencies, U.S Department of Energy for nuclear plant protection, the U.S Drug Enforcement Administration and the U.S Marines.[2]

In-Game[]

General Information[]

The Colt SMG 633 is a powerful, close range PDW. The Colt SMG 633 can kill a full health enemy in three shots to any part of the body up until 55 studs when the damage drop-off begins and lasts until 120 studs, where it will require six shots to kill (STK) excluding headshots. With headshots, the Colt SMG 633 only requires four shots to the head to kill an opponent. It has a very high rate of fire (RoF) in full-auto, only beaten by the M231, Kriss Vector, TEC-9 and the MAC10.

The Colt SMG 633 has very harsh first-shot vertical recoil, and medium gun and camera recoil, making target tracking a hard task, but it has low horizontal recoil. The Colt SMG also has the second highest first-shot recoil of any automatic primary in-game, beaten only by the M231. Despite this, the Colt SMG has rather controllable hipfire recoil. The Colt SMG 633's reload time is fairly fast, which compensates for its quick ammunition consumption rate.

Usage & Tactics[]

Thanks to the high maximum damage and RoF(rate of fire), the Colt SMG 633 will easily shred through many targets in close-quarters-combat (CQC). It is almost always recommended to use the Colt SMG 633 in CQC(close quarters combat) exclusively, as using the Colt SMG 633 past medium range is extremely inaccurate and just wastes ammo.

The harsh recoil of the Colt SMG can be mitigated using attachments. Using a Muzzle Brake is recommended instead of a Compensator, as the compensator decreases horizontal recoil, while the muzzle brake will decrease vertical recoil which is more noticeable. Using a Vertical Grip is recommended to increase the hipfire performance of the weapon, instead of using the other grips, which would harm its already great hipfire stability. One could also use a Muzzle Booster if they wish to increase the already blisteringly high RPM(rounds per minute). An alternative option is to use a Suppressor instead of a muzzle brake, but it should be noted that some suppressors will hinder the Colt SMG 633's damage range statistics, barring the Osprey Suppressor, which will reduce the already short effective range of the Colt SMG 633 even further.

It is nearly impossible to tap-fire with the Colt SMG, due to the high RoF(rate of fire). Even switching to semi-automatic cannot circumvent this, as the high vertical recoil and muzzle flash will make keeping track of a target a hard task for more inexperienced players. The recommended solution is to simply switch to a long-range capable secondary. Due to the high RoF(rate of fire) and recoil, inexperienced players will find themselves expending an entire magazine onto a single enemy despite the Colt SMG's magazine capacity of 32(+1) rounds, slightly higher than most in its class. Fortunately, the Colt SMG has a large ammunition pool, being able to pick up ammunition from many weapons.

The Colt SMG is an excellent hit and run weapon. The low time to kill (TTK) will give enemies little time to react, especially if the user is mobile and prefers to strafe, lie down, or dolphin dive in the middle of an encounter. However, for the aforementioned reasons, it is recommended to frequently reload, be near cover, and look for other guns that are chambered in the same round, 9x19mm, to replenish ammunition from, giving the Colt SMG yet another reason to be used in CQC(close quarters combat).

  • Despite the fact that the Colt SMG is known for high recoil, the recoil can be mitigated with attachments. Based on analysis, the best setup for the Colt SMG would be AMT-Terminator, Muzzle Brake, Folding Grip, and Blue Laser. However, if one if willing to give up a laser or a canted sight, Full Stock works well in reducing recoil as well.

Conclusion[]

The Colt SMG 633 is a CQC(close quarters combat) focused PDW, which takes practice to wield at medium range. It is a high risk-reward scenario where if the user practices thoroughly enough with the weapon, they can kill multiple players in one magazine. It possesses a high RoF(rate of fire) and TTK(time to kill), though only in close range, but firing in short bursts can help to fire the weapon with more stability. Further, it is a good transition to the M231, for players who wish to main or pre-buy it. However, it has more rounds and a less RoF(rate of fire), for less experienced players who do not already know how to control ammo consumption well. In conclusion, The Colt SMG 633 is a good weapon choice for close range maps, and prepares the user to handle the harsh recoil of other SMGs.

Pros & Cons[]

Pros:

  • Fourth fastest TTK(time to kill) in-class.
  • Low horizontal recoil.
  • Unobtrusive Iron Sights.
  • High optic mounting position - less visible muzzle flash.
  • Slightly larger magazine size (32+1) for its class.
  • High RoF(rate of fire).
  • Good hipfire stability.
  • Fast reload time.
  • Good damage drop-off for a PDW.

Cons:

  • Harsh vertical camera recoil.
  • High ammunition consumption rate.
  • Low minimum damage.
  • High amount of muzzle flash.

Trivia[]

  • When the Colt SMG 633 was first released, its ammunition was mistakenly coded to be 5.56×45mm NATO, as used by the majority of AR-15 rifles. This also allowed this weapon to pick up ammunition from Assault Rifles as well as other PDWs. This was apparently due to lead Stylis Studios developer Litozinnamon making gun-script changes during testing, then undoing said changes and forgetting to change them back.
    • However, with the 5.56x30mm conversion, this allowed the Colt SMG 633 to once again pick up ammo from both Assault Rifles and PDWs.
  • The magazine on the Colt 9mm SMG is smaller than the magazine well, due to the Colt SMG firing the smaller 9×19mm round but using a modified M16 receiver, so visually the magazine well looks too big for the magazine, or magazine looks too small for the weapon respectively.
  • Before the 2020 Independence Update, the Colt SMG 633 was called the Colt SMG 635. Since the Independence Update, it has been correctly renamed to Colt SMG 633.
    • Equipping a Long Barrel will rename the weapon to the Colt SMG 635.
      • It will also add a flash hider at the end of the barrel, however this is purely cosmetic.
  • The Colt SMG 633 uses a standard AR-15 receiver rather than its factory receiver that is most notable for the very large case deflector directly behind the bolt and the fixed carry handle.
  • Equipping a Muzzle Booster will grant the weapon the same firerate without it, and consequently the same bodyshot TTK(time to kill) as the MAC-10. The MAC-10 possesses a 2 shot head, giving it a better headshot TTK(time to kill).
  • The Colt SMG 663 formerly had one of two conversions that was added to the main game, being the .50 GI, and the 5.56x30mm. With the release of Five-0 and Colt MARS, these attachments are removed.
    • The .50 GI was made exclusive to the Colt SMG 633 since the 5.7.0 update, which removed it from the M1911 and G17/18, due to their respective conversions being added as separate guns, the GI M1 and the G50.

References[]

Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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