Colt LMG
Weapon Type Primary Weapon
Weapon Class Light Machine Gun
Rank Prerequisites Rank 0
Damage 35 -> 20
Range 75 max -> 145 min
Colt LMGgraph


Hip Accuracy


Sight Accuracy


Magazine Size 60, 61 with round in chamber
Ammo Reserve 180
Fire Modes Auto
Rate of Fire 700 RPM

TTK (Time to Kill) 0.171 s
Head & Body Multiplier
per bullet/pellet
Max (75 studs) Min (145 studs)
(x1.4) Head 49 28
(x1.1) Torso 38.5 22
(x1) Arms and Legs 35 20
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 18 75 max -> 130.5 min
R2 Suppressor 33.25 -> 19 71.25 max -> 137.75 min
PBS-1 Suppressor 33.25 -> 19 71.25 max -> 137.75 min
PBS-4 Suppressor 33.25 -> 19 71.25 max -> 137.75 min
Suppressor 31.5 -> 20 67.5 max -> 145 min
Hollow Point 29.16667 -> 24 75 max -> 145 min
Muzzle Velocity 2500 studs/s
Penetration Depth 2.5 studs
Suppression 1.4


Hipfire Camera Recovery Speed 19
Sight Camera Recovery Speed 17.5
Weapon Recovery Speed 18
Weapon Recoil Damping 0.8


Min Camera Kick (2.00, -0.61, -0.31)
Max Camera Kick (2.50, -0.11, 0.30)
Min Recoil Displacement (-0.61, 0.80, 10.19)
Max Recoil Displacement (0.80, 1.10, 9.50)
Min Recoil Rotation (-0.90, 0.69, -0.70)
Max Recoil Rotation (1.20, 1.20, 0.30)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 6
Hipfire Spread Damping 0.75


Min Camera Kick (1.10, -0.31, -0.50)
Max Camera Kick (2.50, 0.60, 0.50)
Min Recoil Displacement (-0.50, 0.30, 9.50)
Weapon Shot Displacement (0.50, 0.60, 10.80)
Min Recoil Rotation (0.20, -0.11, -0.21)
Max Recoil Rotation (0.50, 0.10, 0.20)
Sight Magnification 1.8x


Reload Time 2.9 seconds
Empty Reload Time 4.2 seconds
Equip Speed 10
Aiming Speed 14
Crosshair Size 40
Crosshair Spread Rate 400
Crosshair Recover Rate 15


Weapon Walk Speed 13 stud/s
Aiming Walk Speed 7.8 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills

The Colt LMG is an American Light Machine Gun member of the AR-15 Family. It is unlocked by default.


The Colt Automatic Rifle or the Colt Light Machine Gun (Colt LMG) is an open-bolt, fully-automatic firearm developed by Colt Defense that chambers the 5.56x45mm NATO round. The design is based on the M16A2/A4 and the handguard has a distinct squared-off shape, a vertical grip and a carrying handle alongside an integrated bipod.

The Colt LMG is one of many Squad automatic weapon-type firearms developed from the AR-15. The overall name of the weapon family was a derivative of the AR-15 by adding Colt to the name, which resulted in the CAR-15 where the name stood for Colt Automatic Rifle-15. Other names include the Colt CMG-1 Machine Gun and the CAR-15 Heavy Assault Rifle.


General Information

The Colt LMG is one of the faster-firing LMGs available in Phantom Forces, firing at 700 RPM and falling just behind the Rate of Fire (RoF) of the MG36 (750 RPM). As compensation for its fast RoF, the Colt LMG has somewhat high vertical recoil and low minimum damage in comparison to other LMGs, sporting 20 damage, which is much below par compared to other LMGs, which are typically higher. This means the Colt LMG at long range cannot kill in less than five shots unless some are headshots. But it makes up for this by being a three-shot-kill (3SK) at close range. When excluding headshot multipliers, it has the fastest time-to-kill (TTK) of all LMGs.

The Colt LMG's magazine capacity is slightly higher than average for its class, at 60 rounds. In fact, it has the third-highest magazine capacity in the game, only bested by the aforementioned MG36 and M60 (Both of which have a magazine capacity of 100 rounds). 

In terms of reserve ammunition capacity, it is 4th highest out of all the LMGs at 180 rounds, being beaten by the L86, SCAR HAMR, MG36, and M60, but better than the AUG HBAR and both RPK models. This is a decent reserve size for this class and works to help the user from running out of ammunition too quickly when using the Colt LMG, especially since it will require more shots at medium range and beyond compared to the other LMGs.

Usage & Tactics

This is a Close Quarters Combat (CQC) focused LMG, having a good RoF and high damage. Because it is inferior to other LMGs at long range, this weapon should be treated more like a carbine or CQC focused Assault Rifle, which is where the Colt LMG will shine. Despite these shortcomings, the large magazine capacity of this gun will help greatly when facing multiple enemies, and the quicker reload for an LMG makes this weapon even better suited for combat against more than one foe, as the time the user will spend reloading is reduced, lowering the chance of an enemy spotting the user and eliminating them while they are reloading.

It is recommended that the Colt LMG be used with an Optic, such as a red-dot-sight (RDS), due to the obtrusive iron sights. This can dramatically improve the weapon as the optic allows for better sight accuracy when spraying. It also means easier target acquisition both in CQC and at longer ranges due to the clearer sight picture, making the Colt LMG easier to use. It also makes it better against hordes or groups of enemies in conjunction with its 60-round magazine.


The Colt LMG is a CQC focused LMG, able to outperform some PDWs and most ARs normal TTK. With double the capacity of most ARs and a higher maximum damage, it can comfortably compete at close range with weapons such as the M4A1. However, the higher recoil of the weapon does make longer ranged engagements more difficult and compared to PDWs and ARs and the reload can be a detriment, especially at close range. The Colt is a good choice for players who like a high-capacity CQC weapon.

Pros & Cons


  • Large magazine capacity.
  • Good RoF for its category.
  • Devastating suppression for its firerate.
  • 3SK at close range.
  • Good TTK at close range.
  • Unlocked by default.


  • Low minimum damage for an LMG.
  • High muzzle flash.
  • Restricted to full-auto.
  • Moderate recoil.
  • Low mobility speed.
  • Front sight remains even when an optic is attached - can obstruct view on target.
  • Slow reload speed for an AR-15 based weapon.
  • Poor sight picture without attachments.


  • The model in-game is that of the M16A2 LMG as indicated by the bipod and fixed carrying handle.
  • Despite the fact that it has a fixed carrying handle, equipping an optic will remove the carrying handle.
  • Although the Colt LMG in real life is an open-bolt weapon, meaning it cannot have a round in the chamber, the magazine capacity in-game is 60+1.
  • The Colt LMG in-game is missing its distinctive ribbed vertical grip, a feature that makes the Colt LMG unique.
  • The Colt LMG like most other LMGs in game, has an unusable bipod.
  • Although the Colt LMG in-game is shown with a 60-round quad-stack magazine, in real life, it is typically used with either standard 30-round STANAG magazines or a 100 Beta-C drum.
  • It is one of the few automatic primary weapons in-game to only have one fire mode, the other three being the M60, MG3KWS and the M231.
  • The Colt LMG replaced the M60 as the starter LMG.
  • The Colt LMG's reload resembles other AR-15 Family members' reload, but is much slower when pushing in a new magazine.
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231- AK103
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - L2A3
MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - Kriss Vector - MP40
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - AWS - BFG 50 - Mosin Nagant - L115A3
Hecate II
Carbines M4A1 - G36C - M4 - L22 - SCAR PDW - AKU-12 - Groza-1 - AK-12C
Honey Badger- SR-3M - Groza-4 - 1858 Carbine- AK105
Designated Marksman Rifles MK-11 - SKS - Dragunov SVU - VSS Vintorez - Beowulf TCR - SCAR-SSR - Dragunov SVDS
Battle Rifles Beowulf ECR-SCAR-H - AK12BR - AG-3 - Henry 45-70 - FAL 50.00 - G3
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12
Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1
Machine Pistols Glock 18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - Mateba 6 - 1858 New Army
Other Serbu Shotgun - ZIP 22 - SFG 50 - Sawed Off - Obrez - Saiga-12U- PPK-12
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