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A squad assault rifle based on the AR-15 platform with a heavy barrel, large shroud and 60-round magazine. A jack of all trades, with a slow reload.
–In-game description


The Colt LMG is an American Light Machine Gun available in Phantom Forces. It is unlocked by default.

History[]

The Colt Automatic Rifle or the Colt Light Machine Gun (Colt LMG) is an open-bolt, fully-automatic firearm developed by Colt Defense that chambers the 5.56×45mm NATO round. The design is based on the M16A2/A4 and the handguard has a distinct squared-off shape, a vertical grip, and a carrying handle alongside an integrated bipod and a heavy barrel.

The Colt LMG is one of many squad automatic weapon-type firearms developed from the AR-15. The overall name of the weapon family was a derivative of the AR-15 by adding Colt to the name, which resulted in the CAR-15 where the name stood for Colt Automatic Rifle-15. Other names include the Colt CMG-1 Machine Gun and the CAR-15 Heavy Assault Rifle.

In-Game[]

General Information[]

The Colt LMG is one of the faster-firing LMGs available in Phantom Forces, firing at 700 RPM and falling just behind the rate of fire (RoF) of the MG36 (750 RPM). As compensation for its fast RoF, the Colt LMG has somewhat high vertical recoil and low minimum damage in comparison to other LMGs, sporting 20 damage, which is much below par compared to other LMGs, which are typically higher. This means the Colt LMG at long range cannot kill in less than five shots unless some are headshots. But it makes up for this by being a three-shot kill (3SK) at close range.

The Colt LMG's magazine capacity is slightly higher than average for its class, at 60 rounds. In fact, it has the fifth-highest magazine capacity of any weapon in the game. In terms of reserve ammunition capacity, it is fourth highest out of all the LMGs at 180 rounds, being beaten by the L86 LSW, SCAR HAMR, MG36, MG3KWS, and M60, but better than the AUG HBAR and both the RPK, RPK74 and RPK12. This is a decent reserve size for this class and works to help the user from running out of ammunition too quickly when using the Colt LMG, especially since it will require more shots at medium range and beyond compared to the other LMGs.

Usage & Tactics[]

The Colt LMG is a close-quarters-combat (CQC) focused LMG, having a good RoF and low damage. Because it is inferior to other LMGs at long range, the weapon should be treated more like a carbine or CQC focused assault rifle. Despite these shortcomings, the large magazine capacity of this gun helps greatly when facing multiple enemies, and the quicker reload for an LMG makes this weapon even better suited for combat against more than one foe, as the time the user will spend reloading is reduced, lowering the chance of an enemy spotting the user and eliminating them while they are reloading.

Because the weapon is similar to many of the other assault rifles in-game, (specifically the AR-15 platform) it can be treated as a semi-support role for an attacking squad, as it merges features of both the LMGs and assault rifles. As a bonus advantage of being similar to several of the Assault weapons, it fires the same 5.56 mm cartridge, so finding ammo is less of a problem.

It is recommended that the Colt LMG be used with an optic, such as red-dot sights, due to the obtrusive iron sights. This can dramatically improve the weapon as the optic allows for better sight accuracy when spraying. It also means easier target acquisition both in CQC and at longer ranges due to the clearer sight picture, making the Colt LMG easier to use. It also makes it better against groups of enemies in conjunction with its 60-round magazine. Another solution is to equip a laser and use the alternate aim mode by pressing T, bypassing this entirely.

Conclusion[]

The Colt LMG is a CQC focused LMG, able to outperform some personal defense weapons with it's higher capacity and assault rifle's normal TTK. With double the capacity of most ARs and higher maximum damage, it can comfortably compete at close range with weapons such as the M4A1. However, the higher recoil of the weapon does make longer ranged engagements more difficult. Compared to PDWs and ARs, the reload can be a detriment, especially when combined with the low run speed, although this is normally inherent in the LMG class. The Colt is a good choice for players who are in need of a high capacity CQC weapon.

Pros & Cons[]

Pros:

  • Large magazine capacity.
  • Decent penetration depth.
  • Respectable RoF and 3SK at close range.
  • Common ammunition.
  • Fast movement speed for an LMG which can be further enhanced by attachments.
  • Fast reloads for its class.

Cons:

  • Restricted to full-auto.
  • High vertical kick.
  • Bouncy recoil under automatic fire.

Trivia[]

  • Despite the Colt LMG having a fixed carry handle receiver, equipping an optic will replace it with a CQB receiver.
  • Following the version 7.1.0 remodel, the Colt LMG is fitted with the Choate E2 fixed stock and M4FS retractable stock as its Collapsible Stock attachment.
    • Prior to its remodel, it used the UTG fixed M16 stock and LMT Sopmod. A crane-styled collapsible stock.
  • Prior to the Halloween update, the magazine capacity in-game was 60+1.
    • This was inaccurate to the Colt LMG being an open-bolt firearm in real life, meaning it cannot chamber an additional round.
  • The Colt LMG in-game is missing its distinctive vertical grip, which is assembled with the actual carry handle and attached under the barrel.
  • Although the Colt LMG in-game uses 60-round quad-stack/casket magazines, in real life, it is typically used with either standard 30-round STANAG magazines or a 100 round Beta-C drum.
    • The Colt LMG was the first weapon to use a casket magazine, with the other being the STG-44 with its 5.56 conversion.
  • It is one of the few automatic primary weapons in-game to only have one fire mode, the other seven being the M60, MG3KWS, MP40, AA-12, M3A1, USAS-12, M231 and the MG42.
  • The Colt LMG replaced the M60 as the starter LMG in the July 2017 update.
  • When the C7A2 is equipped with the Squad Barrel attachment, the barrel is changed to that of the Colt LMG and is re-named to the Diemaco LSW, complete with the small handle on top of the hand guard, although it does not include the bipod.
  • The Colt LMG is one of a few weapons that features a bipod on its model, the others being the FAMAS F1, AUG HBAR, MG36, RPK12, RPK, RPK74, Hecate II, WA2000, and NTW-20.
    • The Type 88 gains a barrel similar to that of the RPK74 which includes an unusable bipod when equipped with the Squad Barrel.
Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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