Phantom Forces Wiki
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V10
V6-V9
V5
V4
V3
V2
V1
β & α

This is a change log of all changes that have been made to Phantom Forces. This main page currently displays all changes for Versions 6-8. Use the tabs at the top of the article to switch between the various major versions of the game. Use the Contents menu to zero in on a specific update. Use Control + F to search for a specific term.

How to know the version of your server

Server version ex1

Click to see larger

When you start a game, look in the bottom right corner of the game's screen. You can easily see the current version of your server. Sometimes the new and old versions will run at the same time on different servers, and at other times the developers will perform a full shutdown to ensure that new servers are in circulation.

Server version ex2

Update Log

10.1.1

Unnamed Update - January 14th, 2024

Notable Improvements

  • Fixed edge case with refund code, should process missed attachments over the years
    • Now also notifies a user in the chat what got refunded (If you have more than 10 entries the chat limit will send the excess to the abyss)
  • Fixed edge cases with melee hit detection and harsh rotations, should be more reliable in general
  • Removed redundant key purchase page and merged it as a sub entry on the case purchase page
  • New debug options in advanced settings
    • Note: These can be performance taxing and will have limitations on how many elements will be active at once
    • Render Melee Hitboxes
      • Renders how hitboxes are applied on melees when you use them
    • Render Bullet Debug
      • Shows the bullet path and each event processed in it by color coding
      • Only applies on 1st person bullets so it's not abused as a way to ESP
      • Doesn't show player hit detection yet

Fixes

  • Fixed position correcting with validation failures
  • Fixed daily challenge reset not properly reflecting until rejoin
  • Fixed edge case on winner condition on certain modes (Might be the root cause of the MVP award issue)
  • Fixed main menu loadout buttons showing the attachment selection on non-applicable weapons
  • Fixed quick scope bonus being erroneously given
  • Fixed unable to equip the magenta, URB-DARK and URB-DARK* skins
  • Fixed double promoting in gun game
  • Fixed tags being erroneously added on forced reset for tag run
  • Fixed tags being dropped on forced reset for kill confirmed
  • Player tag customization no longer shows on console to reduce confusion
    • Also fixed the preview z-index issue and made it more clear you cannot buy tags in VIP servers and test place
  • Fixed memory leak with CharacterObject

10.0.1

New Years Update - January 1st, 2024

Full Documentation here

  • New map: Winterage
  • Several weapon velocity and reload changes
  • M16A1/HAMR IAR gradual RPM heat up mechanic
    • This means that now the HAMR IAR and M16A1 will fire faster the longer one keeps firing
  • FIVE-0, BWC9 A, DRAGUNOV SVU, DRAGUNOV SVDS reworks
  • Silent and 6.5 Grendel ammo tweaks
  • Quality of life changes

10.0.0

Christmas Eve 2023 Update - December 24th, 2023

Full Documentation in these links: Lito's Patch Notes, Raspy's Patch Notes and Raspy's Hotfix Patch Notes

  • New blueprint system
    • User Custom blueprints
      • Allows players to save a template of their loadout to more than the class slots
      • Custom blueprints can be modified freely including setting the name
      • First slot is free for every gun
      • Players can purchase up to 25 slots (may increase in the future)
      • Slot prices slowly increase up to 250 credits after each successive purchase
      • If a player no longer owns a skin or attachment on their custom blueprint,
      • they must repurchase what is missing or edit the loadout to equip it again
    • Community/Dev blueprints
      • Acts as a convenient quick equip option to try new builds
      • Preset builds submitted by our community members and developers
      • Cannot be edited by the user
      • Listed builds may be modified by developers at any time, but player purchases will not be affected
      • Purchasing community blueprints do not create a custom blueprint slot
        • Players are simply purchasing the weapon, attachments, or skins in the loadout directly
  • New rotating shop system
    • New direct weapon skin purchase shop
      • Skin pricing is based on the case + key price, multiplied by a factor of its rarity
    • Featured items for random discounts
      • Daily randomizer shop items
        • User Custom blueprint with randomly generated attachments (may be good or bad)
        • Offers a custom blueprint slot as a discount bundle
        • May come with a huge discount
    • Ability to refresh shop
      • Refresh cost is discounted for the first 3 times of the day
  • New daily challenge system
    • Tiered daily challenge system (currently up to Tier 4)
    • Clearing an individual challenge slot will level its tier to the next
    • Clearing all challenges of the same tier grants a bonus award
      • Not all players are expected to clear every tier
    • NOTE: More challenge types to come in the future
  • Main menu visual overhaul
    • New active loadout display with full weapon models
    • Top bar design to improve layout placement
    • Allocates space for daily challenges
  • Minor player kill card visual upgrade
    • Improved weapon viewport model placement
  • Misc changes
    • More internal UI code refactor cleanup
  • Replication changes:
    • Server->Client replication updates now use unreliable networking[1] to minimize network congestion on poor connections.
    • Changed some client-side character logic
      • Seperated some logic in an attempt to fix the footstep bug
        • Disclaimer: I have no idea what is causing this, this is purely guesswork at this point
      • Reduced redundant processing work, we now fully cull character models when they are offscreen
  • Networking changes:
    • Merged multiple network events on death into a single event while leveraging clientsided information to reduce network activity and redundant information
      • Note: Ragdoll physics may be inconsistent across each player's screen
  • Gameplay changes:
    • Spawn debounce timer now distincts between normal spawns and squad spawns
    • Fixed not being able to despawn with F5 during the round countdown
      • Doesn't penalize as a death during that timeframe, but still applies the spawn debounce
    • Spawns now have a line of sight check that harshly penalizes internal spawn scoring
  • Misc changes
    • Made changes to how we spawn your local character to reduce roblox processing overhead
    • Improved performance for constructing weapon models
    • Accurate server browser regions based on roblox data[2]
    • Leaderboard now displays your ping and the datacenter of the server[2]
      • L7 Ping is the total roundtrip latency from the code processing the packets
    • (Your Frametime + Server Frametime + Round Trip Latency)
      • L4 Ping is the latency of the raw UDP packets according to roblox
      • Datacenter is the IATA code of the nearest airport with a trailing number of which one in the area
    • This is the internal format used by roblox.
    • Fixed grenades thrown by other players not playing any sound
    • Fixes with dropped weapons
      • Fixed display name changes from attachments on dropped weapons
      • Fixed attachment ammo type changes not being registered on drop weapons for ammo pickups
    • Various other bug fixes
  • Added "Revenge" kill bonus. This kill bonus is granted for killing enemies that have killed you recently, up to your 3rd last death. Grants +25 extra xp.

Hotfixes for Version 10.0.0

10.0.0a:

  • Fixed capture challenges only requiring 1 capture

10.0.0b:

  • Fixed quotes and other special "rich text" characters showing up as escaped strings in blueprint names

10.0.0c:

  • Fixed killcard overlaying over hud notifications

10.0.0d:

  • Fixed issue with screen culling causing invisible characters at very specific locations

10.0.0e:

  • Fixed attachment refund code erroring and making various people unable to join

Collection of Balance Changes by Cid9 here

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